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dbailey

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  1. Is there any way to permanently set head bob to zero?
  2. I think the solution shouldn't assume that the game is called "doom3.exe".
  3. My big gripe with TDM is the head bob, which doesn't just move up and down (like Thief) but tilts side to side. This may happen to a certain extent IRL when you're walking, but your inner ear knows what's up and corrects for it. In a game, it's nausea-inducing. Could there be a in-game toggle for this?
  4. Nobody is paying the team. People are raising a paltry hundred bucks to get the game hosted on Steam, where it can be downloaded by new audiences for free.
  5. I don't know about anyone else, but I'd be willing to contribute toward that.
  6. (avoiding thread necromancy here) We should get The Dark Mod on Steam Greenlight now that v2.0 is out. This was discussed a while ago, and the consensus seemed to be that we should wait until standalone was released. At this point, we need maximum exposure to get as many new people into FM creation as possible- think of the potential network effect. The sooner we get people involved, the more time they can spend honing their editor skills and contributing to the community. TDM is a quality game and would get a huge amount of attention- think "top ten F2P indie games on Steam" big.
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