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lostbuthappy

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lostbuthappy last won the day on January 8 2010

lostbuthappy had the most liked content!

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About lostbuthappy

  • Birthday 04/28/1981

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  • Gender
    Male
  • Location
    Germany, SH
  • Interests
    Mostly breathing, often sleeping, sometimes eating and ocassionally sh...aving. Frankly though, I have the attention span of a three year old, so my interests change every othe OH SHINY THING! SHINY THING! ME WANT SHINY THING!

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  1. I'm usually not that violent, but it just felt right to kill them all once I got my sword back Great mission, had several near hart attacks!
  2. If you can imagine it, you can build it I don't think that it is of much importance which architectural theme has been chosen per se. The more important question is why it was chosen. Constantine had some wicked architecture and it worked because there was an explanation in the game world that the player could understand and that added to the overall experience the player had. It's no coincidence that this one is among the most memorable missions of thief.
  3. If you don't have a problem with people who point out every little thing they don't like and then write a lengthy apology for doing so, then I am your man
  4. edit: too late I think you will need patches to do that in DR. Start by roughly carving out the cave with simple brushwork and then use patches to add some detail to the walls, ceiling and floor. Apropos floor: AI can walk on patches, but afaik pathfinding will ignore them, so if you want to put AI down there, I think you'll have to use brushes or monster_clip underneath the patches.
  5. My two cents: Maybe it would be a good idea to use a plaintext file with comma separated values or something like that which includes all the articles and allows the users/the team to easily add support for new articles/languages.
  6. Yep, ctrl + mmb in orthogonal view iirc. edit: you can also save camera positions with ctrl + alt + [0-9] and then restore them with alt + [0 - 9].
  7. Seems like the number of invitations is determined by user/group privileges.
  8. There are lots of things that take much longer than two weeks to make, like tobacco or babies, so I'm quite stunned that you managed to create this mission in such a short time. I had a lot of fun playing around with the guards and meanwhile looting the place.
  9. What a great christmas present! Grats on releasing this little gem, Nielsen.
  10. Perfeclty understandable considering the other awesome new mods released this year like black mesa sou... oh wait, hasnt been released yet Is there actually some tough competition this year? I'm not really up to date with the modding scene (can't say I ever was).
  11. Maybe you get better results if you use the clipping tool instead. Create a brush of about 60%-70% (for a 30% slope that is) the length/width of the ceiling, rotate it around the x/y axis to slope it (so far I wasn't able to use the freehand rotation tool for precise rotations so I use hotkeys/the rotate and scale dialog from the view menu), align it so that the ridge is directly adjacent to the middle of the building and use the clipping tool to clip off the overlapping part (so that it looks like a parallelogram, trapezoid or whatever). Then clone the brush, rotate it 180° around the z-axis and align it. Works good for me.
  12. That's more than just one room. Select one of it's walls and move it to the side (click and drag the brush) to see what's inside it. Normally you wouldn't see more than the four surrounding walls in the orthogonal view, as the floor and ceiling share the same edges from a 2d perspective.
  13. entity>darkmod>Func>Movers>func_door has this property, don't know how it exactly works though.
  14. That would make the ai your ally afaik. They will share the same friends and foes as the player does and would attack every AI that hates you, including normal team 2 guards, builders, nobles, unarmed citizens, everything but rats Check out this wiki article about team relations: http://modetwo.net/d...tions_(Editing) I haven't used much of what's explained in there, but if I understood it correctly you'll want to create a team that's basically like team 2 (if the ai is a guard), but is also neutral to the player(?). Lots of stuff about AI, including sleeping and sitting: http://modetwo.net/d...tle=Category:AI About your second question: Yes (at least it worked with my func_rotating). Your computer won't explode when you test those kinds of things
  15. Oh, the builders already kick arse as I'm often half dead when I killed them. And they're so cute when they try to stab you with their hammer
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