Version 2 // entity 0 { "classname" "worldspawn" "editor_drLastCameraPos" "0 0 0" "editor_drLastCameraAngle" "0 0 0" // primitive 0 { brushDef3 { ( 0 0 1 -336 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 320 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 832 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -1024 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -1536 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 320 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -320 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 304 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 832 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -1536 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -320 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -320 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 320 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 816 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -1024 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -832 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 320 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 832 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -80 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -1024 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -1536 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 1 64 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -320 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 832 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -1040 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -1536 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 1024 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -320 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 320 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -1024 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -1552 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 1536 ) ( ( 0.01302083302289248 0 0 ) ( 0 0.01302083302289248 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 6 { brushDef3 { ( 0 0 1 -16 ) ( ( 0.0520833320915699 0 0 ) ( 0 0.0520833320915699 0 ) ) "_default" 0 0 0 ( 0 1 0 512 ) ( ( 0.0520833320915699 0 0 ) ( 0 0.0520833320915699 0 ) ) "_default" 0 0 0 ( 1 0 0 1184 ) ( ( 0.0520833320915699 0 0 ) ( 0 0.0520833320915699 0 ) ) "_default" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0520833320915699 0 0 ) ( 0 0.0520833320915699 0 ) ) "_default" 0 0 0 ( 0 -1 0 -896 ) ( ( 0.0520833320915699 0 0 ) ( 0 0.0520833320915699 0 ) ) "_default" 0 0 0 ( -1 0 0 -1200 ) ( ( 0.0520833320915699 0 0 ) ( 0 0.0520833320915699 0 ) ) "_default" 0 0 0 } } } // entity 1 { "classname" "atdm:ai_townsfolk_commoner" "name" "atdm_ai_townsfolk_commoner_1" "origin" "-1024 -464 -63.8532" "rotation" "-0.334334 -0.942455 0 0.942455 -0.334334 0 0 0 1" "team" "0" "def_attach1" "light" "pos_attach1" "belt_back_right" "target" "path_corner_1" } // entity 2 { "classname" "path_corner" "name" "path_corner_1" "origin" "-1048 -616 -64" "target" "path_corner_2" } // entity 3 { "classname" "path_corner" "name" "path_corner_2" "origin" "-1336 -872 -64" "target" "path_corner_3" } // entity 4 { "classname" "path_corner" "name" "path_corner_3" "origin" "-1344 -528 -64" "target" "path_corner_1" } // entity 5 { "classname" "atdm:ambient_world" "name" "ambient_world" "origin" "-920 -984 -24" "light_center" "0 0 0" "light_radius" "784 752 456" "_color" "0.13 0.13 0.13" "texture" "lights/ambientlightnfo" "nodiffuse" "0" "noshadows" "0" "nospecular" "0" "parallel" "0" } // entity 6 { "classname" "info_player_start" "name" "info_player_start_1" "origin" "-1464 -984 -64" "angle" "90" }