Version 2 // entity 0 { "classname" "worldspawn" "editor_drLastCameraPos" "12.7085 -122.89 -11.5056" "editor_drLastCameraAngle" "43.8 288.6 0" // primitive 0 { brushDef3 { ( 0 0 1 -144 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 1 0 -256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 -1 0 -256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 0 -1 136 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -136 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 1 0 -264 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 -1 0 256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -136 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 1 0 -256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 1 0 0 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 -1 0 -256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( -1 0 0 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 -256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 0 -1 -136 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 -1 0 -256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 0 1 128 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -136 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 -1 0 -264 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 1 0 256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -136 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 1 0 -256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 0 -1 0 -256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( -1 0 0 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 ( 1 0 0 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/bricks_worn_bluish" 0 0 0 } } // primitive 6 { patchDef2 { "textures/darkmod/stone/brick/bricks_worn_bluish" ( 5 5 0 0 0 ) ( ( ( -8 -256 0 0 0 ) ( -8 -256 34 0 -0.265625 ) ( -8 -256 68 0 -0.53125 ) ( -8 -256 102 0 -0.796875 ) ( -8 -256 136 0 -1.0625 ) ) ( ( -8 -128 0 0.5 0 ) ( -8 -128 34 0.5 -0.265625 ) ( -8 -128 68 0.5 -0.53125 ) ( -8 -128 102 0.5 -0.796875 ) ( -8 -128 136 0.5 -1.0625 ) ) ( ( -8 0 0 1 0 ) ( -8 0 34 1 -0.265625 ) ( -8 0 68 1 -0.53125 ) ( -8 0 102 1 -0.796875 ) ( -8 0 136 1 -1.0625 ) ) ( ( -8 128 0 1.5 0 ) ( -8 128 34 1.5 -0.265625 ) ( -8 128 68 1.5 -0.53125 ) ( -8 128 102 1.5 -0.796875 ) ( -8 128 136 1.5 -1.0625 ) ) ( ( -8 256 0 2 0 ) ( -8 256 34 2 -0.265625 ) ( -8 256 68 2 -0.53125 ) ( -8 256 102 2 -0.796875 ) ( -8 256 136 2 -1.0625 ) ) ) } } }