textures/darkmod/nature/skybox/glsl_shader_demo { translucent spectrum 3 qer_editorimage textures/darkmod/nature/skybox/starry1_stars diffusemap textures/darkmod/nature/skybox/starry1_stars { maskcolor map textures/darkmod/nature/skybox/starry1_stars //forceHighQuality alpha parm6 translate time * parm4, time * parm5 } { blend gl_dst_alpha, gl_one maskalpha map textures/darkmod/nature/skybox/starry1_stars forceHighQuality } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/nature/skybox/starry1_stars scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 _flat // Bump fragmentMap 2 textures/darkmod/nature/skybox/starry1_stars // Diffuse fragmentMap 3 _black // Specular } }