// Material Directory: /textures/darkmod/wood/boards/ textures/darkmod/wood/boards/tiling_1d/gen_old_boards { wood qer_editorimage textures/darkmod/wood/boards/gen_old_boards_tiling_1d_ed {blend diffusemap map textures/darkmod/wood/boards/gen_old_boards_tiling_1d } bumpmap textures/darkmod/wood/boards/gen_old_boards_local_tiling_1d //specularmap textures/darkmod/wood/gen/wood_001_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/gen_old_boards_tiling_1d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/gen_old_boards_tiling_1d scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/tiling_1d/gen_old_boards_walnut { wood qer_editorimage textures/darkmod/wood/boards/gen_old_boards_tiling_1d_ed {blend diffusemap map textures/darkmod/wood/boards/gen_old_boards_tiling_1d red .9 green .7 blue .6 } bumpmap textures/darkmod/wood/boards/gen_old_boards_local_tiling_1d { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/gen_old_boards_tiling_1d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/gen_old_boards_tiling_1d scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/old_small_grainy { wood qer_editorimage textures/darkmod/wood/boards/old_small_grainy_ed diffusemap textures/darkmod/wood/boards/old_small_grainy bumpmap textures/darkmod/wood/boards/old_small_grainy_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/old_small_grainy rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/old_small_grainy scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/old_small_grainy_local // Bump fragmentMap 2 textures/darkmod/wood/boards/old_small_grainy // Diffuse fragmentMap 3 _black // Specular } } textures/darkmod/wood/boards/weathered { wood qer_editorimage textures/darkmod/wood/boards/weathered_ed diffusemap textures/darkmod/wood/boards/weathered specularmap textures/darkmod/wood/boards/weathered_s bumpmap textures/darkmod/wood/boards/weathered_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/weathered rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/weathered scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/weathered_local // Bump fragmentMap 2 textures/darkmod/wood/boards/weathered // Diffuse fragmentMap 3 textures/darkmod/wood/boards/weathered_s // Specular } } textures/darkmod/wood/boards/scratched { wood qer_editorimage textures/darkmod/wood/boards/scratched_ed diffusemap textures/darkmod/wood/boards/scratched specularmap textures/darkmod/wood/boards/scratched_s bumpmap textures/darkmod/wood/boards/scratched_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/scratched rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/scratched scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/scratched_local // Bump fragmentMap 2 textures/darkmod/wood/boards/scratched // Diffuse fragmentMap 3 textures/darkmod/wood/boards/scratched_s // Specular } } // same as scratched but without specular... textures/darkmod/wood/boards/scratched_dull { wood qer_editorimage textures/darkmod/wood/boards/scratched_ed diffusemap textures/darkmod/wood/boards/scratched bumpmap textures/darkmod/wood/boards/scratched_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/scratched rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/scratched scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/scratched_local // Bump fragmentMap 2 textures/darkmod/wood/boards/scratched // Diffuse fragmentMap 3 _black // Specular } } // Author: David Gurrea (bumpmap: SneaksieDave) textures/darkmod/wood/boards/dark_rough { wood qer_editorimage textures/darkmod/wood/boards/dark_rough_ed bumpmap textures/darkmod/wood/boards/dark_rough_local diffusemap textures/darkmod/wood/boards/dark_rough { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/dark_rough rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/dark_rough scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/dark_rough_local // Bump fragmentMap 2 textures/darkmod/wood/boards/dark_rough // Diffuse fragmentMap 3 _black // Specular } } // Author: Squill textures/darkmod/wood/boards/worn_01 { wood qer_editorimage textures/darkmod/wood/boards/worn_01_ed bumpmap textures/darkmod/wood/boards/worn_01_local diffusemap textures/darkmod/wood/boards/worn_01 specularmap textures/darkmod/wood/boards/worn_01_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/worn_01 rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/worn_01 scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/worn_01_local // Bump fragmentMap 2 textures/darkmod/wood/boards/worn_01 // Diffuse fragmentMap 3 textures/darkmod/wood/boards/worn_01_s // Specular } } // Author: Dziarsky (diffusemap), SneaksieDave (normalmap) textures/darkmod/wood/boards/worn_02 { wood qer_editorimage textures/darkmod/wood/boards/worn_02_ed diffusemap textures/darkmod/wood/boards/worn_02 bumpmap textures/darkmod/wood/boards/worn_02_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/worn_02 rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/worn_02 scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/worn_02_local // Bump fragmentMap 2 textures/darkmod/wood/boards/worn_02 // Diffuse fragmentMap 3 _black // Specular } } // Author: Dziarsky textures/darkmod/wood/boards/dark_varnished { wood qer_editorimage textures/darkmod/wood/boards/dark_varnished_ed diffusemap textures/darkmod/wood/boards/dark_varnished bumpmap textures/darkmod/wood/boards/dark_varnished_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/dark_varnished rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/dark_varnished scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/dark_varnished_local // Bump fragmentMap 2 textures/darkmod/wood/boards/dark_varnished // Diffuse fragmentMap 3 _black // Specular } } // Author: Unknown textures/darkmod/wood/boards/polished_shiny { wood qer_editorimage textures/darkmod/wood/boards/polished_shiny_ed diffusemap textures/darkmod/wood/boards/polished_shiny specularmap textures/darkmod/wood/boards/polished_shiny_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/polished_shiny rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/polished_shiny scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 _flat // Bump fragmentMap 2 textures/darkmod/wood/boards/polished_shiny // Diffuse fragmentMap 3 textures/darkmod/wood/boards/polished_shiny_s // Specular } } // Author: Unknown textures/darkmod/wood/boards/polished_01 { wood qer_editorimage textures/darkmod/wood/boards/polished_01_ed bumpmap textures/darkmod/wood/boards/polished_01_local diffusemap textures/darkmod/wood/boards/polished_01 specularmap textures/darkmod/wood/boards/polished_01_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/polished_01 rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/polished_01 scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/polished_01_local // Bump fragmentMap 2 textures/darkmod/wood/boards/polished_01 // Diffuse fragmentMap 3 textures/darkmod/wood/boards/polished_01_s // Specular } } // Author: Unknown textures/darkmod/wood/boards/polished_01_dim { wood qer_editorimage textures/darkmod/wood/boards/dim_01_ed bumpmap textures/darkmod/wood/boards/polished_01_local { blend diffusemap map textures/darkmod/wood/boards/polished_01 red 0.69 // 175/255 green 0.79 // 201/255 blue 0.93 // 237/255 } specularmap textures/darkmod/wood/boards/polished_01_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/polished_01 rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/polished_01 scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/polished_01_local // Bump fragmentMap 2 textures/darkmod/wood/boards/polished_01 // Diffuse fragmentMap 3 textures/darkmod/wood/boards/polished_01_s // Specular } } // Author: SneaksieDave textures/darkmod/wood/boards/tiling_1d/new_grainy { wood qer_editorimage textures/darkmod/wood/boards/new_grainy_tiling_1d_ed diffusemap textures/darkmod/wood/boards/new_grainy_tiling_1d specularmap textures/darkmod/wood/boards/new_grainy_s_tiling_1d bumpmap textures/darkmod/wood/boards/new_grainy_local_tiling_1d { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/new_grainy_tiling_1d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/new_grainy_tiling_1d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/new_grainy_local_tiling_1d // Bump fragmentMap 2 textures/darkmod/wood/boards/new_grainy_tiling_1d // Diffuse fragmentMap 3 textures/darkmod/wood/boards/new_grainy_s_tiling_1d // Specular } } textures/darkmod/wood/boards/worn_large { wood qer_editorimage textures/darkmod/wood/boards/worn_large_ed diffusemap textures/darkmod/wood/boards/worn_large bumpmap textures/darkmod/wood/boards/worn_large_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/worn_large rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/worn_large scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/worn_large_local // Bump fragmentMap 2 textures/darkmod/wood/boards/worn_large // Diffuse fragmentMap 3 _black // Specular } } // normalmap: SneaksieDave textures/darkmod/wood/boards/plastered_grey { wood qer_editorimage textures/darkmod/wood/boards/plastered_grey_ed diffusemap textures/darkmod/wood/boards/plastered_grey bumpmap textures/darkmod/wood/boards/plastered_grey_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/plastered_grey rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/plastered_grey scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/plastered_grey_local // Bump fragmentMap 2 textures/darkmod/wood/boards/plastered_grey // Diffuse fragmentMap 3 _black // Specular } } //fixes, normalmap: SneaksieDave textures/darkmod/wood/boards/metal_decorated { wood qer_editorimage textures/darkmod/wood/boards/metal_decorated_ed diffusemap textures/darkmod/wood/boards/metal_decorated specularmap textures/darkmod/wood/boards/metal_decorated_s bumpmap textures/darkmod/wood/boards/metal_decorated_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/metal_decorated rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/metal_decorated scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/metal_decorated_local // Bump fragmentMap 2 textures/darkmod/wood/boards/metal_decorated // Diffuse fragmentMap 3 textures/darkmod/wood/boards/metal_decorated_s // Specular } } // Author: capela textures/darkmod/wood/boards/old_worn_with_nails { wood qer_editorimage textures/darkmod/wood/boards/old_worn_with_nails_ed diffusemap textures/darkmod/wood/boards/old_worn_with_nails specularmap textures/darkmod/wood/boards/old_worn_with_nails_s bumpmap textures/darkmod/wood/boards/old_worn_with_nails_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/old_worn_with_nails rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/old_worn_with_nails scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/old_worn_with_nails_local // Bump fragmentMap 2 textures/darkmod/wood/boards/old_worn_with_nails // Diffuse fragmentMap 3 textures/darkmod/wood/boards/old_worn_with_nails_s // Specular } } // Tels, based on model texture well_square textures/darkmod/wood/boards/old_worn_moldy_with_nails { wood description "Based on the model texture well_square" qer_editorimage models/darkmod/props/textures/well_square_ed diffusemap models/darkmod/props/textures/well_square specularmap models/darkmod/props/textures/well_square_s bumpmap models/darkmod/props/textures/well_square_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/well_square rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/well_square scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 models/darkmod/props/textures/well_square_local // Bump fragmentMap 2 models/darkmod/props/textures/well_square // Diffuse fragmentMap 3 models/darkmod/props/textures/well_square_s // Specular } } // Tels, based on model texture winerack textures/darkmod/wood/boards/old_worn_black { wood description "Based on the model texture winerack" qer_editorimage models/darkmod/props/textures/winerack_d_ed diffusemap models/darkmod/props/textures/winerack_d bumpmap models/darkmod/props/textures/winerack_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/winerack_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/winerack_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 models/darkmod/props/textures/winerack_local // Bump fragmentMap 2 models/darkmod/props/textures/winerack_d // Diffuse fragmentMap 3 _black // Specular } } // Tels, based on model texture winerack2 textures/darkmod/wood/boards/polished_redbrown { wood description "Based on the model texture winerack2" qer_editorimage models/darkmod/props/textures/winerack2_d_ed diffusemap models/darkmod/props/textures/winerack2_d { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/winerack2_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/winerack2_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 _flat // Bump fragmentMap 2 models/darkmod/props/textures/winerack2_d // Diffuse fragmentMap 3 _black // Specular } } //noshadow version for doorframes models with shadowmesh textures/darkmod/wood/boards/polished_redbrown_ns { wood noshadows noselfshadow description "Based on the model texture winerack2 - no shadows for models" qer_editorimage models/darkmod/props/textures/winerack2_d_ed diffusemap models/darkmod/props/textures/winerack2_d { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/winerack2_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/winerack2_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 _flat // Bump fragmentMap 2 models/darkmod/props/textures/winerack2_d // Diffuse fragmentMap 3 _black // Specular } } // Author: PinkDot textures/darkmod/wood/boards/pier_platform { wood qer_editorimage textures/darkmod/wood/boards/pier_platform_ed diffusemap textures/darkmod/wood/boards/pier_platform bumpmap textures/darkmod/wood/boards/pier_platform_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/pier_platform rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/pier_platform scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/pier_platform_local // Bump fragmentMap 2 textures/darkmod/wood/boards/pier_platform // Diffuse fragmentMap 3 _black // Specular } } // Author: PinkDot textures/darkmod/wood/boards/timber_ends { wood qer_editorimage textures/darkmod/wood/boards/timber_ends_ed {blend diffusemap map textures/darkmod/wood/boards/timber_ends } bumpmap textures/darkmod/wood/boards/timber_ends_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/timber_ends rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/timber_ends scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/timber_ends_ns //(noshadow version for models) { wood noshadows qer_editorimage textures/darkmod/wood/boards/timber_ends_ed {blend diffusemap map textures/darkmod/wood/boards/timber_ends } bumpmap textures/darkmod/wood/boards/timber_ends_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/timber_ends rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/timber_ends scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/timber_ends_dark { wood {blend diffusemap map textures/darkmod/wood/boards/timber_ends rgb .5 } bumpmap textures/darkmod/wood/boards/timber_ends_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/timber_ends rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/timber_ends scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/timber_ends_dark_ns { wood noshadows {blend diffusemap map textures/darkmod/wood/boards/timber_ends rgb .5 } bumpmap textures/darkmod/wood/boards/timber_ends_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/timber_ends rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/timber_ends scale 1, 1 red global2 green global3 blue global4 } } tdm_timber_ends_rotated_sand { wood qer_editorimage textures/darkmod/wood/boards/timber_ends_ed {blend diffusemap map textures/darkmod/wood/boards/timber_ends rotate .75 translate 1.05, 1 } {blend bumpmap map textures/darkmod/wood/boards/timber_ends_local rotate .75 translate 1.05, 1 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/timber_ends rgb 0.15 * parm11 } // TDM Ambient Method Related } tdm_timber_ends_rotated_sand_ns { wood noshadows {blend diffusemap map textures/darkmod/wood/boards/timber_ends rotate .75 translate 1.05, 1 } {blend bumpmap map textures/darkmod/wood/boards/timber_ends_local rotate .75 translate 1.05, 1 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/timber_ends rgb 0.15 * parm11 } // TDM Ambient Method Related } tdm_timber_ends_rotated_green { wood qer_editorimage textures/darkmod/wood/boards/timber_ends_ed {blend diffusemap map textures/darkmod/wood/boards/timber_ends rotate .5 scale 1,.9 } {blend bumpmap map textures/darkmod/wood/boards/timber_ends_local rotate .5 scale 1,.9 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/timber_ends rgb 0.15 * parm11 } // TDM Ambient Method Related } tdm_timber_ends_rotated_green_ns { wood noshadows {blend diffusemap map textures/darkmod/wood/boards/timber_ends rotate .5 scale 1,.9 } {blend bumpmap map textures/darkmod/wood/boards/timber_ends_local rotate .5 scale 1,.9 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/timber_ends rgb 0.15 * parm11 } // TDM Ambient Method Related } // Author: PinkDot textures/darkmod/wood/boards/rough_wood_fungi { wood qer_editorimage textures/darkmod/wood/boards/rough_wood_fungi_ed diffusemap textures/darkmod/wood/boards/rough_wood_fungi bumpmap textures/darkmod/wood/boards/rough_wood_fungi_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_grey rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_fungi scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_fungi_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_fungi // Diffuse fragmentMap 3 _black // Specular } } //noshadow version for doorframes, models with shadowmesh textures/darkmod/wood/boards/rough_wood_fungi_ns { wood noshadows noselfshadow qer_editorimage textures/darkmod/wood/boards/rough_wood_fungi_ed diffusemap textures/darkmod/wood/boards/rough_wood_fungi bumpmap textures/darkmod/wood/boards/rough_wood_fungi_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_grey rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_fungi scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_fungi_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_fungi // Diffuse fragmentMap 3 _black // Specular } } textures/darkmod/wood/boards/ship_hull_bright { wood qer_editorimage textures/darkmod/wood/boards/ship_hull_bright_ed diffusemap textures/darkmod/wood/boards/ship_hull_bright_d bumpmap textures/darkmod/wood/boards/ship_hull_bright_local specularmap textures/darkmod/wood/boards/ship_hull_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/ship_hull_bright_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/ship_hull_bright_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/ship_hull_bright_local // Bump fragmentMap 2 textures/darkmod/wood/boards/ship_hull_bright_d // Diffuse fragmentMap 3 textures/darkmod/wood/boards/ship_hull_s // Specular } } textures/darkmod/wood/boards/ship_hull_bright_noshadows { wood noshadows qer_editorimage textures/darkmod/wood/boards/ship_hull_bright_ed diffusemap textures/darkmod/wood/boards/ship_hull_bright_d bumpmap textures/darkmod/wood/boards/ship_hull_bright_local specularmap textures/darkmod/wood/boards/ship_hull_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/ship_hull_bright_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/ship_hull_bright_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/ship_hull_bright_local // Bump fragmentMap 2 textures/darkmod/wood/boards/ship_hull_bright_d // Diffuse fragmentMap 3 textures/darkmod/wood/boards/ship_hull_s // Specular } } textures/darkmod/wood/boards/ship_hull_medium { wood qer_editorimage textures/darkmod/wood/boards/ship_hull_ed diffusemap textures/darkmod/wood/boards/ship_hull_d bumpmap textures/darkmod/wood/boards/ship_hull_local specularmap textures/darkmod/wood/boards/ship_hull_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/ship_hull_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/ship_hull_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/ship_hull_local // Bump fragmentMap 2 textures/darkmod/wood/boards/ship_hull_d // Diffuse fragmentMap 3 textures/darkmod/wood/boards/ship_hull_s // Specular } } textures/darkmod/wood/boards/ship_hull_medium_noshadows { wood noshadows qer_editorimage textures/darkmod/wood/boards/ship_hull_ed diffusemap textures/darkmod/wood/boards/ship_hull_d bumpmap textures/darkmod/wood/boards/ship_hull_local specularmap textures/darkmod/wood/boards/ship_hull_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/ship_hull_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/ship_hull_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/ship_hull_local // Bump fragmentMap 2 textures/darkmod/wood/boards/ship_hull_d // Diffuse fragmentMap 3 textures/darkmod/wood/boards/ship_hull_s // Specular } } textures/darkmod/wood/boards/ship_hull_dark { wood qer_editorimage textures/darkmod/wood/boards/ship_hull_dark_ed diffusemap textures/darkmod/wood/boards/ship_hull_dark_d bumpmap textures/darkmod/wood/boards/ship_hull_bright_local specularmap textures/darkmod/wood/boards/ship_hull_dark_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/ship_hull_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/ship_hull_dark_d scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/ship_hull_blue { wood qer_editorimage textures/darkmod/wood/boards/ship_hull_blue_ed {blend diffusemap map textures/darkmod/wood/boards/ship_hull_d red .3 green .5 blue 2 } bumpmap textures/darkmod/wood/boards/ship_hull_bright_local specularmap textures/darkmod/wood/boards/ship_hull_dark_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/ship_hull_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/ship_hull_dark_d scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/ship_hull_dark_noshadows { wood noshadows qer_editorimage textures/darkmod/wood/boards/ship_hull_dark_ed diffusemap textures/darkmod/wood/boards/ship_hull_dark_d bumpmap textures/darkmod/wood/boards/ship_hull_local specularmap textures/darkmod/wood/boards/ship_hull_dark_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/ship_hull_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/ship_hull_dark_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/ship_hull_local // Bump fragmentMap 2 textures/darkmod/wood/boards/ship_hull_dark_d // Diffuse fragmentMap 3 textures/darkmod/wood/boards/ship_hull_dark_s // Specular } } textures/darkmod/wood/boards/ship_hull_inside { wood qer_editorimage textures/darkmod/wood/boards/ship_hull_inside_ed diffusemap textures/darkmod/wood/boards/ship_hull_inside_d bumpmap textures/darkmod/wood/boards/ship_hull_inside_local specularmap textures/darkmod/wood/boards/ship_hull_inside_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/ship_hull_inside_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/ship_hull_inside_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/ship_hull_inside_local // Bump fragmentMap 2 textures/darkmod/wood/boards/ship_hull_inside_d // Diffuse fragmentMap 3 textures/darkmod/wood/boards/ship_hull_inside_s // Specular } } textures/darkmod/wood/boards/ship_hull_inside_noshadows { wood noshadows qer_editorimage textures/darkmod/wood/boards/ship_hull_inside_ed diffusemap textures/darkmod/wood/boards/ship_hull_inside_d bumpmap textures/darkmod/wood/boards/ship_hull_inside_local specularmap textures/darkmod/wood/boards/ship_hull_inside_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/ship_hull_inside_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/ship_hull_inside_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/ship_hull_inside_local // Bump fragmentMap 2 textures/darkmod/wood/boards/ship_hull_inside_d // Diffuse fragmentMap 3 textures/darkmod/wood/boards/ship_hull_inside_s // Specular } } textures/darkmod/wood/boards/ship_deck { wood qer_editorimage textures/darkmod/wood/boards/ship_deck2_ed diffusemap textures/darkmod/wood/boards/ship_deck2_d bumpmap textures/darkmod/wood/boards/ship_deck2_local specularmap textures/darkmod/wood/boards/ship_deck2_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/ship_deck2_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/ship_deck2_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/ship_deck2_local // Bump fragmentMap 2 textures/darkmod/wood/boards/ship_deck2_d // Diffuse fragmentMap 3 textures/darkmod/wood/boards/ship_deck2_s // Specular } } textures/darkmod/wood/boards/ship_deck_noshadows { wood noshadows qer_editorimage textures/darkmod/wood/boards/ship_deck2_ed diffusemap textures/darkmod/wood/boards/ship_deck2_d bumpmap textures/darkmod/wood/boards/ship_deck2_local specularmap textures/darkmod/wood/boards/ship_deck2_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/ship_deck2_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/ship_deck2_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/ship_deck2_local // Bump fragmentMap 2 textures/darkmod/wood/boards/ship_deck2_d // Diffuse fragmentMap 3 textures/darkmod/wood/boards/ship_deck2_s // Specular } } textures/darkmod/wood/boards/ship_mast { wood qer_editorimage textures/darkmod/wood/boards/ship_mast_ed diffusemap textures/darkmod/wood/boards/ship_mast_d bumpmap textures/darkmod/wood/boards/ship_mast_local specularmap textures/darkmod/wood/boards/ship_mast_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/ship_mast_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/ship_mast_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/ship_mast_local // Bump fragmentMap 2 textures/darkmod/wood/boards/ship_mast_d // Diffuse fragmentMap 3 textures/darkmod/wood/boards/ship_mast_s // Specular } } textures/darkmod/wood/boards/ship_mast_noshadows { wood noshadows qer_editorimage textures/darkmod/wood/boards/ship_mast_ed diffusemap textures/darkmod/wood/boards/ship_mast_d bumpmap textures/darkmod/wood/boards/ship_mast_local specularmap textures/darkmod/wood/boards/ship_mast_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/ship_mast_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/ship_mast_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/ship_mast_local // Bump fragmentMap 2 textures/darkmod/wood/boards/ship_mast_d // Diffuse fragmentMap 3 textures/darkmod/wood/boards/ship_mast_s // Specular } } textures/darkmod/wood/boards/ship_horiz_mast { wood qer_editorimage textures/darkmod/wood/boards/ship_horiz_mast_ed diffusemap textures/darkmod/wood/boards/ship_horiz_mast_d bumpmap textures/darkmod/wood/boards/ship_horiz_mast_local specularmap textures/darkmod/wood/boards/ship_horiz_mast_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/ship_horiz_mast_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/ship_horiz_mast_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/ship_horiz_mast_local // Bump fragmentMap 2 textures/darkmod/wood/boards/ship_horiz_mast_d // Diffuse fragmentMap 3 textures/darkmod/wood/boards/ship_horiz_mast_s // Specular } } textures/darkmod/wood/boards/ship_horiz_mast_noshadows { wood noshadows qer_editorimage textures/darkmod/wood/boards/ship_horiz_mast_ed diffusemap textures/darkmod/wood/boards/ship_horiz_mast_d bumpmap textures/darkmod/wood/boards/ship_horiz_mast_local specularmap textures/darkmod/wood/boards/ship_horiz_mast_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/ship_horiz_mast_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/ship_horiz_mast_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/ship_horiz_mast_local // Bump fragmentMap 2 textures/darkmod/wood/boards/ship_horiz_mast_d // Diffuse fragmentMap 3 textures/darkmod/wood/boards/ship_horiz_mast_s // Specular } } // Author: tels textures/darkmod/wood/boards/rough_wood_grey { wood qer_editorimage textures/darkmod/wood/boards/rough_wood_grey_ed diffusemap textures/darkmod/wood/boards/rough_wood_grey bumpmap textures/darkmod/wood/boards/rough_wood_fungi_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_grey rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_grey scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_fungi_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_grey // Diffuse fragmentMap 3 _black // Specular } } // Author: tels _edit baddcog : noshadows for door frames, objects with shadow mesh textures/darkmod/wood/boards/rough_wood_grey_ns { wood qer_editorimage textures/darkmod/wood/boards/rough_wood_grey_ed diffusemap textures/darkmod/wood/boards/rough_wood_grey bumpmap textures/darkmod/wood/boards/rough_wood_fungi_local noshadows { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_grey rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_grey scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_fungi_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_grey // Diffuse fragmentMap 3 _black // Specular } } //Fidcal : this was quick fixed for Saint Lucia because it glowed in ambient light but now restored. //Fidcal : so may need looking at to see why it glows. // Author: tels textures/darkmod/wood/boards/rough_wood_brown { wood qer_editorimage textures/darkmod/wood/boards/rough_wood_brown_ed bumpmap textures/darkmod/wood/boards/rough_wood_fungi_local { blend diffusemap map textures/darkmod/wood/boards/rough_wood_grey red parm0 * 0.8 green parm1 * 0.6 blue parm1 * 0.4 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_grey rgb 0.15 * parm11 } // TDM Ambient Method Related // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_grey scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_fungi_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_grey // Diffuse fragmentMap 3 _black // Specular } } //no shadows for doorframes and other objects with shadow mesh textures/darkmod/wood/boards/rough_wood_brown_ns { description "ns= No Shadows. Use only with models that have a shadow mesh. DO NOT use on terrain" wood noshadows noselfshadow qer_editorimage textures/darkmod/wood/boards/rough_wood_brown_ed bumpmap textures/darkmod/wood/boards/rough_wood_fungi_local { blend diffusemap map textures/darkmod/wood/boards/rough_wood_grey red parm0 * 0.8 green parm1 * 0.6 blue parm1 * 0.4 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_grey rgb 0.15 * parm11 } // TDM Ambient Method Related // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_grey scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_fungi_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_grey // Diffuse fragmentMap 3 _black // Specular } } // Author: tels textures/darkmod/wood/boards/rough_wood_sand { wood qer_editorimage textures/darkmod/wood/boards/rough_wood_sand_ed bumpmap textures/darkmod/wood/boards/rough_wood_fungi_local { blend diffusemap map textures/darkmod/wood/boards/rough_wood_grey red parm0 * 1 green parm1 * 0.9 blue parm1 * 0.7 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_grey rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_grey scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_fungi_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_grey // Diffuse fragmentMap 3 _black // Specular } } // Author: tels _edit baddcog : noshadows for door frames, objects with shadow mesh textures/darkmod/wood/boards/rough_wood_sand_ns { wood qer_editorimage textures/darkmod/wood/boards/rough_wood_sand_ed description "ns= No Shadows. Use only with models that have a shadow mesh. DO NOT use on terrain" bumpmap textures/darkmod/wood/boards/rough_wood_fungi_local noshadows { blend diffusemap map textures/darkmod/wood/boards/rough_wood_grey red parm0 * 1 green parm1 * 0.9 blue parm1 * 0.7 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_grey rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_grey scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_fungi_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_grey // Diffuse fragmentMap 3 _black // Specular } } // Author: tels textures/darkmod/wood/boards/rough_wood_darkbrown { wood qer_editorimage textures/darkmod/wood/boards/rough_wood_darkbrown_ed bumpmap textures/darkmod/wood/boards/rough_wood_fungi_local { blend diffusemap map textures/darkmod/wood/boards/rough_wood_grey red parm0 * 0.35 green parm1 * 0.25 blue parm1 * 0.05 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_grey rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_grey scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_fungi_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_grey // Diffuse fragmentMap 3 _black // Specular } } // Author: tels _edit baddcog : noshadows for door frames, objects with shadow mesh textures/darkmod/wood/boards/rough_wood_darkbrown_ns { wood qer_editorimage textures/darkmod/wood/boards/rough_wood_darkbrown_ed description "ns= No Shadows. Use only with models that have a shadow mesh. DO NOT use on terrain" bumpmap textures/darkmod/wood/boards/rough_wood_fungi_local noshadows { blend diffusemap map textures/darkmod/wood/boards/rough_wood_grey red parm0 * 0.35 green parm1 * 0.25 blue parm1 * 0.05 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_grey rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_grey scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_fungi_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_grey // Diffuse fragmentMap 3 _black // Specular } } // Author: Arcturus textures/darkmod/wood/boards/parquet_floor { wood qer_editorimage textures/darkmod/wood/boards/parquet_floor_ed diffusemap textures/darkmod/wood/boards/parquet_floor bumpmap textures/darkmod/wood/boards/parquet_floor_local specularmap textures/darkmod/wood/boards/parquet_floor_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/parquet_floor rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/parquet_floor scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/parquet_floor_local // Bump fragmentMap 2 textures/darkmod/wood/boards/parquet_floor // Diffuse fragmentMap 3 textures/darkmod/wood/boards/parquet_floor_s // Specular } } // Author: Arcturus textures/darkmod/wood/boards/worn_03_long { wood qer_editorimage textures/darkmod/wood/boards/worn_03_long_ed diffusemap textures/darkmod/wood/boards/worn_03_long bumpmap textures/darkmod/wood/boards/worn_03_long_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/worn_03_long rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/worn_03_long scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/worn_03_long_local // Bump fragmentMap 2 textures/darkmod/wood/boards/worn_03_long // Diffuse fragmentMap 3 _black // Specular } } // Author: Arcturus textures/darkmod/wood/boards/worn_03_long_dark { wood { blend diffusemap map textures/darkmod/wood/boards/worn_03_long red 0.66 green 0.6 blue 0.5 } qer_editorimage textures/darkmod/wood/boards/worn_03_long_dark_ed bumpmap textures/darkmod/wood/boards/worn_03_long_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white red 0.3 * parm11 green 0.27 * parm11 blue 0.22 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/worn_03_long red 0.3 * parm11 green 0.27 * parm11 blue 0.22 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/worn_03_long scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/worn_03_long_local // Bump fragmentMap 2 textures/darkmod/wood/boards/worn_03_long // Diffuse fragmentMap 3 _black // Specular } } // Author: Arcturus textures/darkmod/wood/boards/rough_wood_grey02 { wood qer_editorimage textures/darkmod/wood/boards/rough_wood_grey02_ed diffusemap textures/darkmod/wood/boards/rough_wood_grey02 bumpmap textures/darkmod/wood/boards/rough_wood_grey02_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_grey02 rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_grey02 scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_grey02_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_grey02 // Diffuse fragmentMap 3 _black // Specular } } // Author: Arcturus textures/darkmod/wood/boards/rough_wood_fungi02 { wood qer_editorimage textures/darkmod/wood/boards/rough_wood_fungi02_ed diffusemap textures/darkmod/wood/boards/rough_wood_fungi02 bumpmap textures/darkmod/wood/boards/rough_wood_grey02_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_fungi02 rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_fungi02 scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_grey02_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_fungi02 // Diffuse fragmentMap 3 _black // Specular } } // Author: Arcturus textures/darkmod/wood/boards/rough_wood_grey02_dark { wood { blend diffusemap map textures/darkmod/wood/boards/rough_wood_grey02 red 0.66 green 0.6 blue 0.5 } qer_editorimage textures/darkmod/wood/boards/rough_wood_grey02_dark_ed bumpmap textures/darkmod/wood/boards/rough_wood_grey02_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white red 0.3 * parm11 green 0.27 * parm11 blue 0.22 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_grey02 red 0.3 * parm11 green 0.27 * parm11 blue 0.22 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_grey02 scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/rough_wood_grey02_dark_horiz { wood { blend diffusemap map textures/darkmod/wood/boards/rough_wood_grey02 red 0.55 green 0.5 blue 0.4 rotate .25 } qer_editorimage textures/darkmod/wood/boards/rough_wood_dark02_horiz_ed { blend bumpmap map textures/darkmod/wood/boards/rough_wood_grey02_local rotate .25 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white red 0.3 * parm11 green 0.27 * parm11 blue 0.22 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_grey02 red 0.3 * parm11 green 0.27 * parm11 blue 0.22 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_grey02 scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/tiling_1d/weathered_grey { wood qer_editorimage textures/darkmod/wood/boards/weathered_grey_ed diffusemap textures/darkmod/wood/boards/weathered_grey bumpmap textures/darkmod/wood/boards/weathered_grey_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white red 0.3 * parm11 green 0.27 * parm11 blue 0.22 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/weathered_grey red 0.3 * parm11 green 0.27 * parm11 blue 0.22 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/weathered_grey scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/weathered_grey_local // Bump fragmentMap 2 textures/darkmod/wood/boards/weathered_grey // Diffuse fragmentMap 3 _black // Specular } } textures/darkmod/wood/boards/tiling_1d/weathered_grey_noshadows { wood noshadows qer_editorimage textures/darkmod/wood/boards/weathered_grey_ed diffusemap textures/darkmod/wood/boards/weathered_grey bumpmap textures/darkmod/wood/boards/weathered_grey_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white red 0.3 * parm11 green 0.27 * parm11 blue 0.22 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/weathered_grey red 0.3 * parm11 green 0.27 * parm11 blue 0.22 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/weathered_grey scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/weathered_grey_local // Bump fragmentMap 2 textures/darkmod/wood/boards/weathered_grey // Diffuse fragmentMap 3 _black // Specular } } textures/darkmod/wood/boards/rough_wood_brown_dull { wood qer_editorimage textures/darkmod/wood/boards/rough_wood_brown_dull_ed bumpmap textures/darkmod/wood/boards/rough_wood_fungi_local diffusemap textures/darkmod/wood/boards/rough_wood_brown_dull { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_brown_dull rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_brown_dull scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_fungi_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_brown_dull // Diffuse fragmentMap 3 _black // Specular } } models/darkmod/wood/boards/rough_wood_brown_dull_ns { noshadows wood qer_editorimage textures/darkmod/wood/boards/rough_wood_brown_dull_ed bumpmap textures/darkmod/wood/boards/rough_wood_fungi_local diffusemap textures/darkmod/wood/boards/rough_wood_brown_dull { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_brown_dull rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_brown_dull scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_fungi_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_brown_dull // Diffuse fragmentMap 3 _black // Specular } } textures/darkmod/wood/boards/rough_trim_brown_dull { wood qer_editorimage textures/darkmod/wood/boards/rough_wood_brown_dull_ed {blend bumpmap map textures/darkmod/wood/boards/rough_trim01_local } diffusemap textures/darkmod/wood/boards/rough_wood_brown_dull { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_brown_dull rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_brown_dull scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/rough_wood_darkbrown_dull { wood qer_editorimage textures/darkmod/wood/boards/rough_wood_darkbrown_dull_ed bumpmap textures/darkmod/wood/boards/rough_wood_fungi_local diffusemap textures/darkmod/wood/boards/rough_wood_darkbrown_dull { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_darkbrown_dull rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_darkbrown_dull scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/rough_wood_darkbrown_dull_ns { noshadows wood qer_editorimage textures/darkmod/wood/boards/rough_wood_darkbrown_dull_ed description "ns= No Shadows. Use only with models that have a shadow mesh. DO NOT use on terrain" bumpmap textures/darkmod/wood/boards/rough_wood_fungi_local diffusemap textures/darkmod/wood/boards/rough_wood_darkbrown_dull { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_darkbrown_dull rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_darkbrown_dull scale 1, 1 red global2 green global3 blue global4 } } //noshadow version for doorframes models with shadowmesh textures/darkmod/wood/boards/rough_wood_brown_dull_ns { wood noshadows qer_editorimage textures/darkmod/wood/boards/rough_wood_brown_dull_ed description "ns= No Shadows. Use only with models that have a shadow mesh. DO NOT use on terrain" bumpmap textures/darkmod/wood/boards/rough_wood_fungi_local diffusemap textures/darkmod/wood/boards/rough_wood_brown_dull { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_brown_dull rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_brown_dull scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_fungi_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_brown_dull // Diffuse fragmentMap 3 _black // Specular } } textures/darkmod/wood/boards/pine_smooth { wood diffusemap textures/darkmod/wood/boards/pine_smooth bumpmap models/darkmod/props/textures/generic_pine_wood_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/pine_smooth rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/pine_smooth scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 models/darkmod/props/textures/generic_pine_wood_local // Bump fragmentMap 2 textures/darkmod/wood/boards/pine_smooth // Diffuse fragmentMap 3 _black // Specular } } textures/darkmod/wood/boards/pagfloor02_dark { wood qer_editorimage textures/darkmod/wood/boards/pagfloor02_dark_ed diffusemap textures/darkmod/wood/boards/pagfloor02_dark bumpmap textures/darkmod/wood/boards/worn_large_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/pagfloor02_dark rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/pagfloor02_dark scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/worn_large_local // Bump fragmentMap 2 textures/darkmod/wood/boards/pagfloor02_dark // Diffuse fragmentMap 3 _black // Specular } } // Author: Renzatic textures/darkmod/wood/boards/old_grey_trim { wood qer_editorimage textures/darkmod/wood/boards/old_grey_trim_ed diffusemap textures/darkmod/wood/boards/old_grey_trim bumpmap textures/darkmod/wood/boards/old_grey_trim_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/old_grey_trim rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/old_grey_trim scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/old_grey_trim_local // Bump fragmentMap 2 textures/darkmod/wood/boards/old_grey_trim // Diffuse fragmentMap 3 _black // Specular } } //Author: STiFU textures/darkmod/wood/boards/polished_shiny_large_red { wood qer_editorimage textures/darkmod/wood/boards/polished_shiny_large_red_ed diffusemap textures/darkmod/wood/boards/polished_shiny_large_red specularmap textures/darkmod/wood/boards/polished_shiny_large_red_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/polished_shiny_large_red rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/polished_shiny_large_red scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 _flat // Bump fragmentMap 2 textures/darkmod/wood/boards/polished_shiny_large_red // Diffuse fragmentMap 3 textures/darkmod/wood/boards/polished_shiny_large_red_s // Specular } } //Author: STiFU textures/darkmod/wood/boards/rough_wood_large_brown { wood qer_editorimage textures/darkmod/wood/boards/rough_wood_large_brown_ed diffusemap textures/darkmod/wood/boards/rough_wood_large_brown bumpmap textures/darkmod/wood/boards/rough_wood_large_brown_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_large_brown rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_large_brown scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_large_brown_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_large_brown // Diffuse fragmentMap 3 _black // Specular } } //Author: STiFU textures/darkmod/wood/boards/rough_wood_large_brown_glossy { wood qer_editorimage textures/darkmod/wood/boards/rough_wood_large_brown_ed diffusemap textures/darkmod/wood/boards/rough_wood_large_brown bumpmap textures/darkmod/wood/boards/rough_wood_large_brown_local specularmap textures/darkmod/wood/boards/rough_wood_large_brown_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/rough_wood_large_brown rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/rough_wood_large_brown scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/rough_wood_large_brown_local // Bump fragmentMap 2 textures/darkmod/wood/boards/rough_wood_large_brown // Diffuse fragmentMap 3 textures/darkmod/wood/boards/rough_wood_large_brown_s // Specular } } //Author: STiFU textures/darkmod/wood/boards/planks_wood_large_worn_rough_bright { wood qer_editorimage textures/darkmod/wood/boards/planks_wood_large_worn_rough_bright_ed diffusemap textures/darkmod/wood/boards/planks_wood_large_worn_rough_bright bumpmap textures/darkmod/wood/boards/planks_wood_large_worn_rough_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/planks_wood_large_worn_rough_bright rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/planks_wood_large_worn_rough_bright scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/planks_wood_large_worn_rough_local // Bump fragmentMap 2 textures/darkmod/wood/boards/planks_wood_large_worn_rough_bright // Diffuse fragmentMap 3 _black // Specular } } //Author: STiFU textures/darkmod/wood/boards/planks_wood_large_worn_rough_bright_glossy { wood qer_editorimage textures/darkmod/wood/boards/planks_wood_large_worn_rough_bright_ed diffusemap textures/darkmod/wood/boards/planks_wood_large_worn_rough_bright bumpmap textures/darkmod/wood/boards/planks_wood_large_worn_rough_local specularmap textures/darkmod/wood/boards/planks_wood_large_worn_rough_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/planks_wood_large_worn_rough_bright rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/planks_wood_large_worn_rough_bright scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/planks_wood_large_worn_rough_local // Bump fragmentMap 2 textures/darkmod/wood/boards/planks_wood_large_worn_rough_bright // Diffuse fragmentMap 3 textures/darkmod/wood/boards/planks_wood_large_worn_rough_s // Specular } } //Author: STiFU textures/darkmod/wood/boards/planks_wood_large_worn_rough_dark { wood qer_editorimage textures/darkmod/wood/boards/planks_wood_large_worn_rough_dark_ed diffusemap textures/darkmod/wood/boards/planks_wood_large_worn_rough_dark bumpmap textures/darkmod/wood/boards/planks_wood_large_worn_rough_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/planks_wood_large_worn_rough_dark rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/planks_wood_large_worn_rough_dark scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/planks_wood_large_worn_rough_local // Bump fragmentMap 2 textures/darkmod/wood/boards/planks_wood_large_worn_rough_dark // Diffuse fragmentMap 3 _black // Specular } } //Author: STiFU textures/darkmod/wood/boards/planks_wood_large_worn_rough_dark_glossy { wood qer_editorimage textures/darkmod/wood/boards/planks_wood_large_worn_rough_dark_ed diffusemap textures/darkmod/wood/boards/planks_wood_large_worn_rough_dark bumpmap textures/darkmod/wood/boards/planks_wood_large_worn_rough_local specularmap textures/darkmod/wood/boards/planks_wood_large_worn_rough_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/planks_wood_large_worn_rough_dark rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/planks_wood_large_worn_rough_dark scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/planks_wood_large_worn_rough_local // Bump fragmentMap 2 textures/darkmod/wood/boards/planks_wood_large_worn_rough_dark // Diffuse fragmentMap 3 textures/darkmod/wood/boards/planks_wood_large_worn_rough_s // Specular } } // Author: STiFU textures/darkmod/wood/boards/roof_framework_boards_large_old_brown { wood qer_editorimage textures/darkmod/wood/boards/roof_framework_boards_large_old_brown_ed diffusemap textures/darkmod/wood/boards/roof_framework_boards_large_old_brown bumpmap textures/darkmod/wood/boards/roof_framework_boards_large_old_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/roof_framework_boards_large_old_brown rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/roof_framework_boards_large_old_brown scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/roof_framework_boards_large_old_local // Bump fragmentMap 2 textures/darkmod/wood/boards/roof_framework_boards_large_old_brown // Diffuse fragmentMap 3 _black // Specular } } // Author: STiFU textures/darkmod/wood/boards/roof_framework_boards_large_old_green { wood qer_editorimage textures/darkmod/wood/boards/roof_framework_boards_large_old_green_ed diffusemap textures/darkmod/wood/boards/roof_framework_boards_large_old_green bumpmap textures/darkmod/wood/boards/roof_framework_boards_large_old_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/roof_framework_boards_large_old_green rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/roof_framework_boards_large_old_green scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/roof_framework_boards_large_old_local // Bump fragmentMap 2 textures/darkmod/wood/boards/roof_framework_boards_large_old_green // Diffuse fragmentMap 3 _black // Specular } } // Author: Renzatic textures/darkmod/wood/boards/wood_rot_planks01 { wood qer_editorimage textures/darkmod/wood/boards/wood_rot_planks01_ed diffusemap textures/darkmod/wood/boards/wood_rot_planks01 bumpmap textures/darkmod/wood/boards/wood_rot_planks01_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/wood_rot_planks01 rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/wood_rot_planks01 scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/wood_rot_planks01_local // Bump fragmentMap 2 textures/darkmod/wood/boards/wood_rot_planks01 // Diffuse fragmentMap 3 _black // Specular } } // Author: Renzatic textures/darkmod/wood/boards/wood_rot_planks02 { wood qer_editorimage textures/darkmod/wood/boards/wood_rot_planks02_ed diffusemap textures/darkmod/wood/boards/wood_rot_planks02 bumpmap textures/darkmod/wood/boards/wood_rot_planks02_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/wood_rot_planks02 rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/wood_rot_planks02 scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/wood_rot_planks02_local // Bump fragmentMap 2 textures/darkmod/wood/boards/wood_rot_planks02 // Diffuse fragmentMap 3 _black // Specular } } //Author: Melan textures/darkmod/wood/boards/roof_framework_boards_large_old_darkbrown { wood qer_editorimage textures/darkmod/wood/boards/roof_framework_boards_large_old_darkbrown_ed diffusemap textures/darkmod/wood/boards/roof_framework_boards_large_old_darkbrown bumpmap textures/darkmod/wood/boards/roof_framework_boards_large_old_darkbrown_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/roof_framework_boards_large_old_darkbrown rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/roof_framework_boards_large_old_darkbrown scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/roof_framework_boards_large_old_darkbrown_local // Bump fragmentMap 2 textures/darkmod/wood/boards/roof_framework_boards_large_old_darkbrown // Diffuse fragmentMap 3 _black // Specular } } textures/darkmod/wood/boards/roof_framework_boards_large_old_mildew { wood qer_editorimage textures/darkmod/wood/boards/roof_framework_boards_large_old_mildew_ed diffusemap textures/darkmod/wood/boards/roof_framework_boards_large_old_mildew bumpmap textures/darkmod/wood/boards/roof_framework_boards_large_old_mildew_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/roof_framework_boards_large_old_mildew rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/roof_framework_boards_large_old_mildew scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/roof_framework_boards_large_old_mildew_local // Bump fragmentMap 2 textures/darkmod/wood/boards/roof_framework_boards_large_old_mildew // Diffuse fragmentMap 3 _black // Specular } } textures/hell/boards1 //D3 legacy { wood qer_editorimage textures/darkmod/wood/boards/scratched_ed diffusemap textures/darkmod/wood/boards/scratched specularmap textures/darkmod/wood/boards/scratched_s bumpmap textures/darkmod/wood/boards/scratched_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/scratched rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/scratched scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/wtable1 { qer_editorimage models/darkmod/props/textures/wtable1_d_ed wood diffusemap models/darkmod/props/textures/wtable1_d bumpmap models/darkmod/props/textures/wtable1_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/wtable1_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/wtable1_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 models/darkmod/props/textures/wtable1_local // Bump fragmentMap 2 models/darkmod/props/textures/wtable1_d // Diffuse fragmentMap 3 _black // Specular } } textures/darkmod/wood/boards/tiling_1d/wtable1b { qer_editorimage models/darkmod/props/textures/wtable1b_d_ed wood diffusemap models/darkmod/props/textures/wtable1b_d { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/wtable1b_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/wtable1b_d scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/nature/bark/tiling_1d/unburntwood // unburnt version { qer_editorimage models/darkmod/props/textures/unburntw_ed wood diffusemap models/darkmod/props/textures/unburntw bumpmap models/darkmod/props/textures/unburntw_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/unburntw rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/unburntw scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/generic_rough_wood { qer_editorimage models/darkmod/props/textures/generic_rougher_wood_ed wood diffusemap models/darkmod/props/textures/generic_rougher_wood bumpmap models/darkmod/props/textures/generic_rougher_wood_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/generic_rougher_wood rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/generic_rougher_wood scale 1, 1 red global2 green global3 blue global4 } } //author: Springheel textures/darkmod/wood/boards/rough_pine_light { qer_editorimage models/darkmod/props/textures/generic_pine_wood_d_ed wood diffusemap models/darkmod/props/textures/wood_generic_pine_rough bumpmap models/darkmod/props/textures/generic_pine_wood_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/wood_generic_pine_rough rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/wood_generic_pine_rough scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 models/darkmod/props/textures/generic_pine_wood_local // Bump fragmentMap 2 models/darkmod/props/textures/wood_generic_pine_rough // Diffuse fragmentMap 3 _black // Specular } } textures/darkmod/wood/boards/tiling_1d/tdm_plank01 { qer_editorimage models/darkmod/props/textures/plank_dark_d_ed wood diffusemap models/darkmod/props/textures/plank_dark_d { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/plank_dark_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/plank_dark_d scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/tiling_1d/tdm_plank01_light { qer_editorimage models/darkmod/props/textures/plank_light_d_ed wood diffusemap models/darkmod/props/textures/plank_light_d { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/plank_light_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/plank_light_d scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/tiling_1d/tdm_large_barrel { qer_editorimage models/darkmod/props/textures/barrell_large_d_ed wood diffusemap models/darkmod/props/textures/barrell_large_d bumpmap models/darkmod/props/textures/barrell_large_n { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/barrell_large_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/barrell_large_d scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/tiling_1d/barrel01 { qer_editorimage models/darkmod/props/textures/barrel01_d_ed wood diffusemap models/darkmod/props/textures/barrel01_d bumpmap models/darkmod/props/textures/barrel01_local specularmap models/darkmod/props/textures/barrel01_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/barrel01_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/barrel01_d scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/crate01 { qer_editorimage models/darkmod/props/textures/crate01_d_ed wood diffusemap models/darkmod/props/textures/crate01_d bumpmap models/darkmod/props/textures/crate01_local specularmap models/darkmod/props/textures/crate01_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/crate01_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/crate01_d scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/tdm_crate02 { qer_editorimage models/darkmod/props/textures/crate02_d_ed wood diffusemap models/darkmod/props/textures/crate02_d bumpmap models/darkmod/props/textures/crate02_local specularmap models/darkmod/props/textures/crate01_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/crate02_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/crate02_d scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/tdm_crate03 { qer_editorimage models/darkmod/props/textures/crate03_d_ed wood diffusemap models/darkmod/props/textures/crate03_d bumpmap models/darkmod/props/textures/crate03_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/crate03_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/crate03_d scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/tdm_crate03_dirty1 { qer_editorimage models/darkmod/props/textures/crate03_d_ed wood diffusemap models/darkmod/props/textures/crate03_d { blend gl_dst_color,gl_zero map textures/decals/stain03 } bumpmap models/darkmod/props/textures/crate03_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/crate03_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/crate03_d scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/tdm_crate04 { wood diffusemap models/darkmod/props/textures/crate04 bumpmap models/darkmod/props/textures/crate04_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/crate04 rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/crate04 scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/tdm_bucket_wooden { qer_editorimage models/darkmod/props/textures/bucket_wooden_d_ed wood diffusemap models/darkmod/props/textures/bucket_wooden_d bumpmap models/darkmod/props/textures/bucket_wooden_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/bucket_wooden_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/bucket_wooden_d scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/tiling_1d/tdm_boat_brown { qer_editorimage models/darkmod/props/textures/boat2_d_ed wood diffusemap models/darkmod/props/textures/boat2_d bumpmap models/darkmod/props/textures/boat_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/boat2_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/boat2_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 models/darkmod/props/textures/boat_local // Bump fragmentMap 2 models/darkmod/props/textures/boat2_d // Diffuse fragmentMap 3 _black // Specular } } textures/darkmod/wood/boards/tiling_1d/tdm_boat_green { qer_editorimage models/darkmod/props/textures/boat_d_ed wood diffusemap models/darkmod/props/textures/boat_d bumpmap models/darkmod/props/textures/boat_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/boat_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/boat_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 models/darkmod/props/textures/boat_local // Bump fragmentMap 2 models/darkmod/props/textures/boat_d // Diffuse fragmentMap 3 _black // Specular } } textures/darkmod/wood/boards/tiling_1d/marketstall { qer_editorimage models/darkmod/props/textures/marketstall_d_ed wood diffusemap models/darkmod/props/textures/marketstall_d bumpmap models/darkmod/props/textures/marketstall_local specularmap models/darkmod/props/textures/marketstall_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/marketstall_d rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/marketstall_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 models/darkmod/props/textures/marketstall_local // Bump fragmentMap 2 models/darkmod/props/textures/marketstall_d // Diffuse fragmentMap 3 models/darkmod/props/textures/marketstall_s // Specular } } textures/darkmod/wood/boards/uneven_boards { qer_editorimage models/darkmod/props/textures/generic_grip_ed wood diffusemap models/darkmod/props/textures/generic_grip bumpmap models/darkmod/props/textures/generic_grip_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/generic_grip rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/generic_grip scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 models/darkmod/props/textures/generic_grip_local // Bump fragmentMap 2 models/darkmod/props/textures/generic_grip // Diffuse fragmentMap 3 _black // Specular } } textures/darkmod/wood/boards/wood_brown_walnut { qer_editorimage textures/darkmod/wood/boards/wood_brown_walnut_ed wood { blend diffusemap map textures/darkmod/wood/boards/wood_brown_dull01 red 1 green .7 blue .55 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/wood_brown_dull01 rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/wood_brown_walnut_ed scale 1, 1 red global2 green global3 blue global4 } } models/darkmod/wood/boards/wood_brown_walnut_ns { qer_editorimage textures/darkmod/wood/boards/wood_brown_walnut_ed wood noshadows { blend diffusemap map textures/darkmod/wood/boards/wood_brown_dull01 red 1 green .7 blue .55 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/wood_brown_dull01 rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/wood_brown_walnut_ed scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/wood_brown_dull01 { wood diffusemap textures/darkmod/wood/boards/wood_brown_dull01 { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/wood_brown_dull01 rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/wood_brown_dull01 scale 1, 1 red global2 green global3 blue global4 } } // by 3Dloom textures/darkmod/wood/boards/short_boards_rough { surftype15 description "wood" diffusemap textures/darkmod/wood/boards/short_boards_rough bumpmap textures/darkmod/wood/boards/short_boards_rough_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/short_boards_rough rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/short_boards_rough scale 1, 1 red global2 green global3 blue global4 } } // by 3Dloom textures/darkmod/wood/boards/tudor01_planks { surftype15 description "wood" diffusemap textures/darkmod/wood/boards/tudor01_planks bumpmap textures/darkmod/wood/boards/tudor01_planks_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/tudor01_planks rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/tudor01_planks scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/white_painted_wood01 { surftype15 description "wood" {blend diffusemap map textures/darkmod/wood/boards/white_painted_wood01 rgb .8 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/white_painted_wood01 rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/white_painted_wood01 scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/wood_brown_walnut02 { wood { blend diffusemap map textures/darkmod/wood/boards/wood_brown_walnut02 rgb .9 } bumpmap _flat { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/wood_brown_walnut02 rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/wood_brown_walnut02 scale 1, 1 red global2 green global3 blue global4 } } //necrobob & bikerdude textures/darkmod/wood/boards/planks_worn_grey { surftype15 description "wood" qer_editorimage textures/darkmod/wood/boards/planks_worn_grey_ed diffusemap textures/darkmod/wood/boards/planks_worn_grey bumpmap textures/darkmod/wood/boards/planks_worn_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/planks_worn_grey rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/planks_worn_grey scale 1, 1 red global2 green global3 blue global4 } } //necrobob & bikerdude textures/darkmod/wood/boards/planks_worn_brown { surftype15 description "wood" qer_editorimage textures/darkmod/wood/boards/planks_worn_brown_ed diffusemap textures/darkmod/wood/boards/planks_worn_brown bumpmap textures/darkmod/wood/boards/planks_worn_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/planks_worn_brown rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/planks_worn_brown scale 1, 1 red global2 green global3 blue global4 } } textures/darkmod/wood/boards/red_painted_wood01 { surftype15 description "wood" {blend diffusemap map textures/darkmod/wood/boards/white_painted_wood01 red 1 green .3 blue .3 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/white_painted_wood01 rgb 0.15 * parm11 } // TDM Ambient Method Related { if (global5 == 1) blend add map textures/darkmod/wood/boards/white_painted_wood01 scale 1, 1 red global2 green global3 blue global4 } } // Bikerdude - for the Galleon in the St Lucia Harbour textures/darkmod/wood/boards/merryredwood { wood qer_editorimage textures/darkmod/wood/boards/merryredwood_ed bumpmap textures/darkmod/wood/boards/merryredwood_local diffusemap textures/darkmod/wood/boards/merryredwood_d specularmap _black { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/wood/boards/merryredwood_d rgb 0.15 * parm11 } { if (global5 == 1) blend add map textures/darkmod/wood/boards/merryredwood_d scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1 1, 1, 1, 1 // (X,Y) UV Scale for specular vertexParm 2 global2, global3, global4, 1 fragmentMap 0 cubeMap env/gen1 fragmentMap 1 textures/darkmod/wood/boards/merryredwood_local // Bump fragmentMap 2 textures/darkmod/wood/boards/merryredwood_d // Diffuse fragmentMap 3 _black // Specular } }