// Custom defenition entityDef trigger_poltergeist { "editor_color" ".0 .9 .5" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "inherit" "atdm:entity_base" "spawnclass" "idTarget" "editor_displayFolder" "Triggers" "editor_usage" "Target moveables and have them randomly thrown around.With spooky fx" "editor_usage1" "Trigger to start,trigger again to stop." "editor_usage2" "Use multiple instances (with different settings) for more chaos" "editor_usage4" "Basic script and idea by MirceaKitsune." "editor_var scriptobject" "Scriptobject this entity uses. Don't change" "editor_var frob_action_script" "Script to call when this entity is frobbed. Don't change." "editor_var damage" "How much damage to cause to the player when hit, from damage_triggerhurt_5 to damage_triggerhurt_1000" "editor_var trigger_entity" "Entity name to trigger at each throw" "editor_model attach_particle" "Attach particle effect" "editor_snd snd_attach" "Attach sound" "editor_vector _color" "Attach light with this color" "editor_bool aim" "Aim at a target" "editor_var aim_target" "Target to aim at, like the player (player1)" "editor_var wait" "Seconds between triggerings" "editor_float wait_random" "Adds between -wait_random and wait_random to wait" "scriptobject" "poltergeist_script" "frob_action_script" "main" "damage" "damage_triggerhurt_5" "trigger_entity" "player1" "attach_particle" "tdm_fire_torch_small_blue.prt" "snd_attach" "animal_bats02" "_color" "0.5 1 1" "aim" "0" "aim_target" "player1" "wait" "5" "wait_random" "1" //Stim/Response to call the frob_action_script when triggered. "sr_class_1" "S" "sr_type_1" "STIM_TRIGGER" "sr_state_1" "1" "sr_class_2" "R" "sr_type_2" "STIM_TRIGGER" "sr_state_2" "1" "sr_effect_2_1" "effect_frob" "sr_effect_2_1_arg1" "_SELF" }