/** * stgatilov: This GUI header is included into both in-game and main menu GUIs. * * Mission Authors: DO NOT EDIT, INCLUDE OR OVERRIDE THIS FILE IN YOUR MISSION PK4. */ //in principle, this can be configured from outside #define SUBTITLES_TEXT_FORECOLOR 1,1,1,1 #define SUBTITLES_TEXT_BACKCOLOR 0,0,0,0.6 #define SUBTITLES_TEXT_BORDERCOLOR 0,0,0,1 //not sure it has any effect //note: sizes are hardcoded for now... #define SUBTITLES_TEXT_SCALE 0.24 #define SUBTITLES_TEXT_FONT "fonts/stone@aspect=16:9" //preprocessor magic for prepending window names with prefix #define SUBTITLES_CONCATX(a, b) a##b #define SUBTITLES_CONCAT(a, b) SUBTITLES_CONCATX(a, b) #ifndef SUBTITLES_NAMEPREFIX #define SUBTITLES_NAMEPREFIX __MissingPrefix__ #endif windowDef SUBTITLES_CONCAT(SUBTITLES_NAMEPREFIX, SubtitlesHolder) { rect 0,0,640,480 visible 1 nocursor 1 noevents 1 #define SUBTITLE_IDX 0 #define SUBTITLE_DIGIT "0" #include "guis/tdm_subtitles_message.gui" #define SUBTITLE_IDX 1 #define SUBTITLE_DIGIT "1" #include "guis/tdm_subtitles_message.gui" #define SUBTITLE_IDX 2 #define SUBTITLE_DIGIT "2" #include "guis/tdm_subtitles_message.gui" } #undef SUBTITLES_TEXT_FORECOLOR #undef SUBTITLES_TEXT_BACKCOLOR #undef SUBTITLES_TEXT_BORDERCOLOR #undef SUBTITLES_TEXT_SCALE #undef SUBTITLES_TEXT_FONT #undef SUBTITLES_CONCATX #undef SUBTITLES_CONCAT #undef SUBTITLES_NAMEPREFIX