log file 'qconsole.log' opened on Mon Apr 1 20:17:08 2024 execing DarkmodKeybinds.cfg execing DarkmodPadbinds.cfg Gamepad modifier button assigned to 6 Couldn't exec mission.cfg - file does not exist. Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1334 strings read from strings/english.lang I18N: 57 strings read from strings/fm/english.lang ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'OpenAL Soft on Speakers (Realtek(R) Audio)' [ACTIVE] OpenAL: found device 'OpenAL Soft on DELL U2713HM (NVIDIA High Definition Audio)' OpenAL: found device 'OpenAL Soft on Headset Earphone (Arctis 5 Chat)' OpenAL: found device 'OpenAL Soft on DELL U2720Q (NVIDIA High Definition Audio)' OpenAL: found device 'OpenAL Soft on Headphones (Arctis 5 Game)' OpenAL: device 'OpenAL Soft on Speakers (Realtek(R) Audio)' opened successfully OpenAL: HRTF is available OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.21.1 OpenAL: found EFX extension OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT) OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Initializing OpenGL subsystem ...getting default gamma ramp: failed ...registered window class ...registered fake window class ...calling CDS: ok ...created window @ 0,0 (3840x2160) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 12 selected ...creating GL context: core-fc ...making context current: succeeded ...initializing QGL ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce RTX 4060 Ti/PCIe/SSE2 OpenGL version: 3.3.0 NVIDIA 537.13 core Checking required OpenGL features... v - using GL_VERSION_3_3 v - using GL_EXT_texture_compression_s3tc v - using WGL_VERSION_1_0 v - using WGL_ARB_pixel_format Checking optional OpenGL extensions... v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_ARB_stencil_texturing v - using GL_EXT_depth_bounds_test v - using GL_ARB_buffer_storage v - using GL_ARB_texture_storage v - using GL_ARB_multi_draw_indirect v - using GL_ARB_vertex_attrib_binding X - GL_ARB_compatibility not found v - using GL_KHR_debug v - using WGL_EXT_swap_control Max active texture units in fragment shader: 32 Max combined texture units: 192 Max anti-aliasing samples: 32 Max geometry output vertices: 1024 Max geometry output components: 1024 Max vertex attribs: 16 ---------- R_ReloadGLSLPrograms_f ----------- Linking GLSL program cubeMap ... Linking GLSL program bumpyEnvironment ... Linking GLSL program environment ... Linking GLSL program fog ... Linking GLSL program oldStage ... Linking GLSL program blend ... Linking GLSL program soft_particle ... Linking GLSL program gaussian_blur ... Linking GLSL program testImageCube ... --------------------------------- Font fonts/english/stone in size 12 not found, using size 24 instead. --------- Initializing Game ---------- The Dark Mod 2.12/64, win-x86_64, code revision 10651 Build date: Feb 24 2024 Initializing event system ...890 event definitions Initializing class hierarchy ...173 classes, 897120 bytes for event callbacks Initializing scripts ---------- Compile stats ---------- Game script memory usage: Files: 81 Statements: 27159, 1086360 bytes (33%) Functions: 1459, 191700 bytes (47%) Variables: 121900 bytes (31%) Mem used: 2479148 bytes Allocated: 1311260 bytes Maximum object size: 816 Largest object type name: speaker_zone_ambient ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new missions and 0 packages. Found 9 mods in the FM folder. Parsed 14 mission declarations. WARNING:No 'startingmap.txt' file for the current mod: forge_load_crash Parsed map sequence file: 5 missions found. -------- Initializing Session -------- session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:No 'startingmap.txt' file for the current mod: forge_load_crash 1 warnings Automation now listens on port 3879 Couldn't exec autocommands.cfg - file does not exist. Linking GLSL program simple_texture_new ... Linking GLSL program tonemap ... Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. Font fonts/english/stone in size 12 not found, using size 24 instead. Found 0 new missions and 0 packages. Found 9 mods in the FM folder. reloading guis/msg.gui. reloading guis/mainmenu.gui. --------- Map Initialization --------- Map: gemcutter WARNING:material 'textures/darkmod/volta/builder/metal_beam_square_interactable' output color depends on input alpha (#6340) ------- Game Map Init SaveGame ------- ---------- Compile stats ---------- Game script memory usage: Files: 82 Statements: 28359, 1134360 bytes (35%) Functions: 1505, 197080 bytes (49%) Variables: 132888 bytes (34%) Mem used: 2582616 bytes Allocated: 1356336 bytes collision data: 1338 models 94855 vertices (2964 KB) 168526 edges (7899 KB) 71175 polygons (5224 KB) 9416 brushes (1332 KB) 49988 nodes (2343 KB) 131984 polygon refs (2062 KB) 30742 brush refs (480 KB) 62873 internal edges 3057 sharp edges 0 contained polygons removed 0 polygons merged 22307 KB total memory used 153 msec to load collision data. map bounds are (4962.0, 7922.0, 2936.0) 114 KB passage memory used to build PVS 8 msec to calculate PVS 133 areas 500 portals 17 areas visible on average 2 KB PVS data [Load AAS] loading maps/gemcutter.aas48 done. [Load AAS] missing maps/gemcutter.aas96 [Load AAS] loading maps/gemcutter.aas32 done. [Load AAS] missing maps/gemcutter.aas100 [Load AAS] loading maps/gemcutter.aas_rat done. [Load AAS] loading maps/gemcutter.aas_elemental done. WARNING:Couldn't load sound 'tdm_footstep_foliage_run.wav' using default [decl: atdm:player_thief in def/volta_player_thief.def] [decl: atdm:player_base in def/tdm_player_thief.def] [decl: tdm_footstep_foliage_run in ] [sound: tdm_footstep_foliage_run.wav] WARNING:Couldn't load sound 'sound/sfx/tools/melee/sword_hit_platemail02.ogg' using default [decl: atdm:player_thief in def/volta_player_thief.def] [decl: atdm:player_base in def/tdm_player_thief.def] [decl: atdm:weapon_shortsword in def/tdm_weapon_shortsword.def] [decl: melee_shortsword_rl in def/tdm_weapon_shortsword.def] [decl: sword_hit_armor_plate in sound/tdm_sfx_tools.sndshd] [sound: sound/sfx/tools/melee/sword_hit_platemail02.ogg] WARNING:sound shader 'urn_explosion' has shakes and uses OGG file 'sound/sfx/explosions/urn_explosion.ogg' WARNING:Couldn't load gui: 'guis/map_of.gui' WARNING:*MESH_NORMALS before *MESH_FACE_LIST WARNING:Couldn't load sound 'combination_lock02.wav' using default [map entity: scorewheel2] [decl: atdm:safe_lock_wheel in def/tdm_safe_lock.def] [decl: combination_lock02 in ] [sound: combination_lock02.wav] WARNING:material 'volta_blow_torch' output color depends on input alpha (#6340) WARNING:material 'volta_blowtorch_heatshield' output color depends on input alpha (#6340) WARNING:Couldn't load sound 'bullseye_game_large.wav' using default [map entity: bullseye_game_prize_large] [decl: bullseye_game_large in ] [sound: bullseye_game_large.wav] No running thread for RestoreScriptObject(), creating new one. -------------------------------------- ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 2501 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: textures/darkmod/volta/blue_tiles_fancy_s [model: _area42] [decl: textures/darkmod/volta/mansion/floor/blue_tiles_fancy in materials/volta_mansion.mtr] [image: textures/darkmod/volta/blue_tiles_fancy_s] WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon [map entity: map_bay] [decl: atdm:map_of in def/tdm_shopitems.def] [decl: guis/assets/game_maps/map_of_icon in ] [image: guis/assets/game_maps/map_of_icon] WARNING:Couldn't load image: default [map entity: atdm_moveable_stool_round_12] [model: models/darkmod/furniture/seating/stool_square.lwo] [decl: default in ] [image: default] WARNING:Couldn't load image: textures/darkmod/volta/forest/volta_plant05 [map entity: func_static_885] [model: models/map_specific/scaled/plant_05_scaled1.ase] [decl: textures/darkmod/volta/forest/volta_plant05 in ] [image: textures/darkmod/volta/forest/volta_plant05] WARNING:Couldn't load image: potion_invisibility [map entity: invisibility_potion_1] [decl: potion_invisibility in skins/volta_potions.skin] [decl: potion_invisibility in ] [image: potion_invisibility] WARNING:Couldn't load image: textures/darkmod/volta_lights/volta_light_square [map entity: light_60] [decl: lights/volta_light_square in materials/volta_lights.mtr] [image: textures/darkmod/volta_lights/volta_light_square] 0 purged from previous 215 kept from previous 1889 new loaded all images loaded in 3.3 seconds ---------------------------------------- Linking GLSL program cubeMap ... Linking GLSL program bumpyEnvironment ... Linking GLSL program environment ... Linking GLSL program fog ... Linking GLSL program oldStage ... Linking GLSL program blend ... Linking GLSL program soft_particle ... Linking GLSL program gaussian_blur ... Linking GLSL program testImageCube ... Linking GLSL program depth ... Linking GLSL program interaction_ambient ... Linking GLSL program interaction_stencil ... Linking GLSL program interaction_shadowmap ... Linking GLSL program stencil_shadow ... Linking GLSL program shadow_map ... Linking GLSL program simple_texture_new ... Linking GLSL program soft_particle_new ... Linking GLSL program environment_new ... Linking GLSL program blend_light_new ... Linking GLSL program fog_light_new ... Linking GLSL program frob_silhouette ... Linking GLSL program frob_highlight ... Linking GLSL program frob_extrude ... Linking GLSL program frob_apply ... Linking GLSL program tonemap ... Linking GLSL program heatHazeWithAlphaDepth ... Linking GLSL program heatHaze ... Linking GLSL program ambientEnvironment ... Linking GLSL program HeatHazeWithMaskAndDepth ... Linking GLSL program heatHazeWithDepth ... Linking GLSL program doublevision ... Linking GLSL program heatHazeWithMaskAndDepth ... ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 258673k referenced 1805k purged ---------------------------------------- Loading EFX effect for location 'factory_large' (#1) Loading EFX effect for location 'factory_small' (#2) Loading EFX effect for location 'factory_medium' (#3) Loading EFX effect for location 'factory_longpassage' (#4) Loading EFX effect for location 'factory_shortpassage' (#5) Loading EFX effect for location 'factory_alcove' (#6) Loading EFX effect for location 'factory_cupboard' (#7) Loading EFX effect for location 'wooden_cupboard' (#8) Loading EFX effect for location 'streets' (#9) Loading EFX effect for location 'wooden_small' (#10) Loading EFX effect for location 'wooden_medium' (#11) Loading EFX effect for location 'wooden_large' (#12) Loading EFX effect for location 'wooden_shortpassage' (#13) Loading EFX effect for location 'wooden_longpassage' (#14) Loading EFX effect for location 'sewer' (#15) Loading EFX effect for location 'pipe_large' (#16) Loading EFX effect for location 'castle_smallroom' (#17) Loading EFX effect for location 'castle_cupboard' (#18) Loading EFX effect for location 'castle_mediumroom' (#19) Loading EFX effect for location 'castle_shortpassage' (#20) Loading EFX effect for location 'castle_longpassage' (#21) Loading EFX effect for location 'castle_courtyard' (#22) Loading EFX effect for location 'castle_largeroom' (#23) Loading EFX effect for location 'city_underpass' (#24) Loading EFX effect for location 'outdoors_creek' (#25) Loading EFX effect for location 'padded_cell' (#26) Loading EFX effect for location 'hangar' (#27) Loading EFX effect for location 'city_subway' (#28) Loading EFX effect for location 'dome_saintpauls' (#29) Loading EFX effect for location 'quarry' (#30) sound: found efxs/gemcutter.efx ----------------------------------- 9454 msec to load gemcutter Interaction table generated: size = 0/512 Initial counts: 6639 entities 422 lightDefs 5469 entityDefs ------------- Warnings --------------- during gemcutter... WARNING:*MESH_NORMALS before *MESH_FACE_LIST WARNING:Couldn't load gui: 'guis/map_of.gui' WARNING:Couldn't load image: default WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon WARNING:Couldn't load image: potion_invisibility WARNING:Couldn't load image: textures/darkmod/volta/blue_tiles_fancy_s WARNING:Couldn't load image: textures/darkmod/volta/forest/volta_plant05 WARNING:Couldn't load image: textures/darkmod/volta_lights/volta_light_square WARNING:Couldn't load sound 'bullseye_game_large.wav' using default WARNING:Couldn't load sound 'combination_lock02.wav' using default WARNING:Couldn't load sound 'sound/sfx/tools/melee/sword_hit_platemail02.ogg' using default WARNING:Couldn't load sound 'tdm_footstep_foliage_run.wav' using default WARNING:material 'textures/darkmod/volta/builder/metal_beam_square_interactable' output color depends on input alpha (#6340) WARNING:material 'volta_blow_torch' output color depends on input alpha (#6340) WARNING:material 'volta_blowtorch_heatshield' output color depends on input alpha (#6340) WARNING:sound shader 'urn_explosion' has shakes and uses OGG file 'sound/sfx/explosions/urn_explosion.ogg' 16 warnings