Version 2 // entity 0 { "classname" "worldspawn" "editor_drLastCameraPos" "-43.659 -12.0024 16.7954" "editor_drLastCameraAngle" "-17.2 55.2 0" "editor_drMapPos1" "1738.55 1171.14 -520.531" "editor_drMapAngle1" "14.7001 87.8977 0" "editor_drMapPos2" "414.798 255.441 -264.933" "editor_drMapAngle2" "2.10002 84.5976 0" "editor_drMapPos3" "-749.97 -1606.21 -470.066" "editor_drMapAngle3" "-3.29998 6.59757 0" "editor_drMapPos4" "1014.05 -953.679 -556.857" "editor_drMapAngle4" "-10.2 355.498 0" "editor_drMapPos5" "987.599 3513.79 -319.877" "editor_drMapAngle5" "-61.1999 172.198 0" "editor_drMapPos6" "-1032.5 -2840 739.5" "editor_drMapAngle6" "-77.0999 175.798 0" "editor_drMapPos7" "952.822 285.005 1366.04" "editor_drMapAngle7" "-74.8 149.373 0" "editor_drMapPos8" "976 424 320" "editor_drMapAngle8" "-3 15.3467 0" "editor_drMapPos9" "409.146 547.464 392.83" "editor_drMapAngle9" "-16.8 284.947 0" // primitive 0 { brushDef3 { ( 0 0 1 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 19.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -64 ) ( ( 0.03125 0 12 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -448 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 20 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 320 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 19.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 19.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -72 ) ( ( 0.03125 0 12 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -448 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 12 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 320 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 64 ) ( ( 0.03125 0 12 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 19.5 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -64 ) ( ( 0.03125 0 12.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -456 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 12.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 19.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 448 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 -64 ) ( ( 0.03125 0 12 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -448 ) ( ( 0.03125 0 0 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 12 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 20 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 320 ) ( ( 0.03125 0 0 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 1 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 12 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 19.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -448 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 12 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -72 ) ( ( 0.03125 0 20 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 320 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 64 ) ( ( 0.03125 0 20 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 25.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -64 ) ( ( 0.03125 0 6 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 26 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 128 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 25.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 6 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 25.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -72 ) ( ( 0.03125 0 6 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -256 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 6 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 128 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 64 ) ( ( 0.03125 0 6 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 7 { brushDef3 { ( 0 1 0 -64 ) ( ( 0.03125 0 6 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 6 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 26 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 128 ) ( ( 0.03125 0 0 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 1 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 6 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 8 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 25.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -256 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 6 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -72 ) ( ( 0.03125 0 26 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 128 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 64 ) ( ( 0.03125 0 26 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 9 { brushDef3 { ( 0 0 1 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 31.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 31.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 10 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 31.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -64 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 11 { brushDef3 { ( 0 1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 1 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 12 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 32 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -64 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 13 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 20 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -64 ) ( ( 0.03125 0 11.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 20.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 312 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -320 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 14 { brushDef3 { ( 0 1 0 -64 ) ( ( 0.03125 0 11.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 11.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 312 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -320 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 1 -32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 15 { brushDef3 { ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 11.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 20.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 312 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -320 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 1 -32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 16 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 25.5 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -64 ) ( ( 0.03125 0 6.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -264 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 25.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 17 { brushDef3 { ( 0 1 0 -64 ) ( ( 0.03125 0 6.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -264 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 6.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 1 -32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 18 { brushDef3 { ( 1 0 0 -264 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 6.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 25.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 1 -32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 19 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 26 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -64 ) ( ( 0.03125 0 5.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 26.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 120 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -128 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 20 { brushDef3 { ( 0 1 0 -64 ) ( ( 0.03125 0 5.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 5.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 120 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -128 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 1 -32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 21 { brushDef3 { ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 5.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 26.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 120 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -128 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 1 -32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 22 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 31.5 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -64 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 23 { brushDef3 { ( 0 1 0 -64 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 1 -32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 24 { brushDef3 { ( 1 0 0 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 1 -32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 25 { brushDef3 { ( 0 0 1 -40 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -120 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 26 { brushDef3 { ( 0 0 1 -32 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 72 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -120 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 27 { brushDef3 { ( 0 0 1 -32 ) ( ( 0.125 0 0 ) ( 0 0.125 2.5 ) ) "textures/common/nodraw" 0 0 0 ( 0 1 0 -24 ) ( ( 0.125 0 29.5 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( 1 0 0 -292 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/editor/visportal" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.125 0 0 ) ( 0 0.125 29.5 ) ) "textures/common/nodraw" 0 0 0 ( 0 -1 0 -24 ) ( ( 0.125 0 2.5 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( -1 0 0 284 ) ( ( 0.125 0 0 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 } } // primitive 28 { brushDef3 { ( 0 1 0 -24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 1 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -128 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 29 { brushDef3 { ( 0 0 1 -32 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 72 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -120 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 30 { brushDef3 { ( 0 0 1 -232 ) ( ( 0.015625 0 0.5 ) ( 0 0.015625 254.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 1 0 -224 ) ( ( 0.015625 0 1.5 ) ( 0 0.015625 3.625 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 1 0 0 -224 ) ( ( 0.015625 0 0.5 ) ( 0 0.015625 3.625 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 -1 0 160 ) ( ( 0.015625 0 254.5 ) ( 0 0.015625 3.625 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( -1 0 0 160 ) ( ( 0.015625 0 255.5 ) ( 0 0.015625 3.625 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 0 -1 224 ) ( ( 0.015625 0 0.5 ) ( 0 0.015625 1.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 } } // primitive 31 { brushDef3 { ( 0 0 1 -224 ) ( ( 0.015625 0 0.375 ) ( 0 0.015625 254.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 1 0 -232 ) ( ( 0.015625 0 1.5 ) ( 0 0.015625 3.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 1 0 0 -224 ) ( ( 0.015625 0 0.375 ) ( 0 0.015625 3.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 0 -1 160 ) ( ( 0.015625 0 0.375 ) ( 0 0.015625 1.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( -1 0 0 160 ) ( ( 0.015625 0 255.625 ) ( 0 0.015625 3.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 -1 0 224 ) ( ( 0.015625 0 254.5 ) ( 0 0.015625 3.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 } } // primitive 32 { brushDef3 { ( 0 0 1 -224 ) ( ( 0.015625 0 0.5 ) ( 0 0.015625 254.375 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 1 0 -224 ) ( ( 0.015625 0 1.625 ) ( 0 0.015625 3.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 1 0 0 -232 ) ( ( 0.015625 0 0.5 ) ( 0 0.015625 3.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 0 -1 160 ) ( ( 0.015625 0 0.5 ) ( 0 0.015625 1.625 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 -1 0 160 ) ( ( 0.015625 0 254.375 ) ( 0 0.015625 3.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( -1 0 0 224 ) ( ( 0.015625 0 255.5 ) ( 0 0.015625 3.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 } } // primitive 33 { brushDef3 { ( 0 1 0 -224 ) ( ( 0.015625 0 1.5 ) ( 0 0.015625 3.375 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 1 0 0 -224 ) ( ( 0.015625 0 0.5 ) ( 0 0.015625 3.375 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 0 -1 152 ) ( ( 0.015625 0 0.5 ) ( 0 0.015625 1.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 -1 0 160 ) ( ( 0.015625 0 254.5 ) ( 0 0.015625 3.375 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( -1 0 0 160 ) ( ( 0.015625 0 255.5 ) ( 0 0.015625 3.375 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 0 1 -160 ) ( ( 0.015625 0 0.5 ) ( 0 0.015625 254.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 } } // primitive 34 { brushDef3 { ( 0 0 1 -224 ) ( ( 0.015625 0 0.625 ) ( 0 0.015625 254.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 1 0 0 -224 ) ( ( 0.015625 0 0.625 ) ( 0 0.015625 3.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 0 -1 160 ) ( ( 0.015625 0 0.625 ) ( 0 0.015625 1.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 -1 0 152 ) ( ( 0.015625 0 254.5 ) ( 0 0.015625 3.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( -1 0 0 160 ) ( ( 0.015625 0 255.375 ) ( 0 0.015625 3.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 1 0 -160 ) ( ( 0.015625 0 1.5 ) ( 0 0.015625 3.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 } } // primitive 35 { brushDef3 { ( 0 0 1 -224 ) ( ( 0.015625 0 0.5 ) ( 0 0.015625 254.625 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 1 0 -224 ) ( ( 0.015625 0 1.375 ) ( 0 0.015625 3.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 0 -1 160 ) ( ( 0.015625 0 0.5 ) ( 0 0.015625 1.375 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 0 -1 0 160 ) ( ( 0.015625 0 254.625 ) ( 0 0.015625 3.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( -1 0 0 152 ) ( ( 0.015625 0 255.5 ) ( 0 0.015625 3.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 ( 1 0 0 -160 ) ( ( 0.015625 0 0.5 ) ( 0 0.015625 3.5 ) ) "textures/darkmod/stone/brick/old_small_bricks_grey" 0 0 0 } } // primitive 36 { brushDef3 { ( 0 0 1 -32 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -312 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 24 ) ( ( 0.03125 0 4.5 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 264 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 37 { brushDef3 { ( 0 0 1 -32 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -312 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 264 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 38 { brushDef3 { ( 0 0 1 -40 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -312 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 264 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 39 { brushDef3 { ( 0 1 0 -24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -320 ) ( ( 0.03125 0 0 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 511.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 1 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 40 { brushDef3 { ( 0 0 1 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -256 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 128 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 41 { brushDef3 { ( 0 0 1 -32 ) ( ( 0.125 0 0 ) ( 0 0.125 26.5 ) ) "textures/common/nodraw" 0 0 0 ( 0 1 0 -24 ) ( ( 0.125 0 5.5 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( 1 0 0 -100 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/editor/visportal" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.125 0 0 ) ( 0 0.125 5.5 ) ) "textures/common/nodraw" 0 0 0 ( 0 -1 0 -24 ) ( ( 0.125 0 26.5 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( -1 0 0 92 ) ( ( 0.125 0 0 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 } } // primitive 42 { brushDef3 { ( 0 1 0 -24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 3 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -312 ) ( ( 0.03125 0 0 ) ( 0 0.03125 3 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 3 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 1 -40 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 264 ) ( ( 0.03125 0 0 ) ( 0 0.03125 3.25 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 43 { brushDef3 { ( 0 1 0 144 ) ( ( 0.015625 0 6 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -448 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 6 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 10 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 320 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 6 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 44 { brushDef3 { ( 0 0 1 -72 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 12.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 144 ) ( ( 0.015625 0 3 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -256 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 13 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 128 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 12.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 45 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 9.75 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 144 ) ( ( 0.015625 0 6.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -456 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 6.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 9.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 448 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 46 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 12.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 136 ) ( ( 0.015625 0 3 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -256 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 3 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 128 ) ( ( 0.015625 0 252.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -144 ) ( ( 0.015625 0 3 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 47 { brushDef3 { ( 0 1 0 144 ) ( ( 0.015625 0 3 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -256 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 3 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 13 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 128 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 3 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 48 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 3.375 ) ( 0 0.015625 12.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -256 ) ( ( 0.015625 0 3.375 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.375 ) ( 0 0.015625 3 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -280 ) ( ( 0.015625 0 13 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 128 ) ( ( 0.015625 0 252.625 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 272 ) ( ( 0.015625 0 13 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 49 { brushDef3 { ( 0 0 1 -72 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 15.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 144 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 15.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 50 { brushDef3 { ( 0 1 0 144 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 51 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 3.375 ) ( 0 0.015625 15.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -64 ) ( ( 0.015625 0 3.375 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.375 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -280 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 252.625 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 272 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 52 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 16 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 144 ) ( ( 0.015625 0 255.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 0.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 -72 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 53 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 10 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 144 ) ( ( 0.015625 0 5.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 10.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 312 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -320 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 32 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 54 { brushDef3 { ( 0 1 0 144 ) ( ( 0.015625 0 5.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 5.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 312 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -320 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 -32 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -184 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 55 { brushDef3 { ( 0 0 -1 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 5.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 10.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 312 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -320 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 -32 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 232 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 56 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 12.75 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 144 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -264 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 12.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 256 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 32 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 57 { brushDef3 { ( 0 1 0 144 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -264 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 3.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 256 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 -32 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -184 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 58 { brushDef3 { ( 1 0 0 -264 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 3.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 12.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 256 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 -32 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 232 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 59 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 13 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 144 ) ( ( 0.015625 0 2.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 13.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 120 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -128 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 32 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 60 { brushDef3 { ( 0 1 0 144 ) ( ( 0.015625 0 2.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 2.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 120 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -128 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 -32 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -184 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 61 { brushDef3 { ( 0 0 -1 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 2.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 13.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 120 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -128 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 -32 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 232 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 62 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 15.75 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 144 ) ( ( 0.015625 0 0.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -72 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 255.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 64 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 32 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 63 { brushDef3 { ( 0 1 0 144 ) ( ( 0.015625 0 0.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -72 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 64 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 -32 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -184 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 64 { brushDef3 { ( 1 0 0 -72 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 255.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 64 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 -32 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 232 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 65 { brushDef3 { ( 0 0 1 -40 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 184 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -232 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 72 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 32 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -120 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 66 { brushDef3 { ( 0 0 1 -32 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 176 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 72 ) ( ( 0.015625 0 252.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -184 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -120 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 67 { brushDef3 { ( 0 1 0 184 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -232 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 64 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -128 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 68 { brushDef3 { ( 0 0 1 -32 ) ( ( 0.125 0 26 ) ( 0 0.125 2.5 ) ) "textures/common/nodraw" 0 0 0 ( 0 1 0 184 ) ( ( 0.125 0 29.5 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( 1 0 0 -292 ) ( ( 0.03125 0 6.5 ) ( 0 0.03125 0 ) ) "textures/editor/visportal" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.125 0 26 ) ( 0 0.125 29.5 ) ) "textures/common/nodraw" 0 0 0 ( 0 -1 0 -232 ) ( ( 0.125 0 2.5 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( -1 0 0 284 ) ( ( 0.125 0 6 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 } } // primitive 69 { brushDef3 { ( 0 0 1 -32 ) ( ( 0.015625 0 3.375 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.375 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -240 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 72 ) ( ( 0.015625 0 252.625 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 232 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -120 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 70 { brushDef3 { ( 0 0 1 -32 ) ( ( 0.015625 0 3.375 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -312 ) ( ( 0.015625 0 3.375 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.375 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -240 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 232 ) ( ( 0.015625 0 2.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 264 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 71 { brushDef3 { ( 0 0 1 -32 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 176 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -312 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -184 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 264 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 72 { brushDef3 { ( 0 1 0 184 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -320 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -232 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 256 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 73 { brushDef3 { ( 0 0 1 64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 144 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -256 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 128 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 74 { brushDef3 { ( 0 1 0 184 ) ( ( 0.015625 0 0 ) ( 0 0.015625 1.5 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -312 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 1.5 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 32 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -232 ) ( ( 0.015625 0 0 ) ( 0 0.015625 1.5 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 -40 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 264 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 1.625 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 75 { brushDef3 { ( 0 0 1 -32 ) ( ( 0.125 0 26 ) ( 0 0.125 26.5 ) ) "textures/common/nodraw" 0 0 0 ( 0 1 0 184 ) ( ( 0.125 0 5.5 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( 1 0 0 -100 ) ( ( 0.03125 0 6.5 ) ( 0 0.03125 0 ) ) "textures/editor/visportal" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.125 0 26 ) ( 0 0.125 5.5 ) ) "textures/common/nodraw" 0 0 0 ( 0 -1 0 -232 ) ( ( 0.125 0 26.5 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( -1 0 0 92 ) ( ( 0.125 0 6 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 } } // primitive 76 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 3.375 ) ( 0 0.015625 9.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -448 ) ( ( 0.015625 0 3.375 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.375 ) ( 0 0.015625 6 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -280 ) ( ( 0.015625 0 10 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 320 ) ( ( 0.015625 0 252.625 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 272 ) ( ( 0.015625 0 10 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 77 { brushDef3 { ( 0 0 1 -72 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 9.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 144 ) ( ( 0.015625 0 6 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -448 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -272 ) ( ( 0.015625 0 10 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 320 ) ( ( 0.015625 0 252.75 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 64 ) ( ( 0.015625 0 3.25 ) ( 0 0.015625 9.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 78 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 9.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 136 ) ( ( 0.015625 0 6 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -448 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 6 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 320 ) ( ( 0.015625 0 252.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -144 ) ( ( 0.015625 0 6 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 79 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 31.75 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 -64 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 80 { brushDef3 { ( 1 0 0 -64 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 1 -32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 1 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 81 { brushDef3 { ( 0 0 -1 -64 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 -1 0 -72 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 511.75 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 1 0 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 0 0 1 -32 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 ( 1 0 0 24 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/stone/brick/old_worn_blocks_001" 0 0 0 } } // primitive 82 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 15.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 136 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -64 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 252.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -144 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 32 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 83 { brushDef3 { ( 0 1 0 136 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -64 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -144 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 -32 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 24 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 84 { brushDef3 { ( 0 1 0 136 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 3.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 252.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -144 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 -32 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 24 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.5 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 85 { brushDef3 { ( 0 0 1 -40 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 72 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.625 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -24 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.625 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -136 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.625 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 -24 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.625 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 32 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 86 { brushDef3 { ( 0 0 1 -32 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 72 ) ( ( 0.015625 0 0.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -32 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.5 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -136 ) ( ( 0.015625 0 255.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 24 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 87 { brushDef3 { ( 0 1 0 64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 -24 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -144 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 -24 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 1 64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } // primitive 88 { brushDef3 { ( 0 0 1 -32 ) ( ( 0.125 0 28.5 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( 1 0 0 -24 ) ( ( 0.125 0 2044.5 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.125 0 2044.5 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 -1 0 -108 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/editor/visportal" 0 0 0 ( -1 0 0 -24 ) ( ( 0.125 0 3.5 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 1 0 100 ) ( ( 0.125 0 0 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 } } // primitive 89 { brushDef3 { ( 0 0 1 -32 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 1 0 72 ) ( ( 0.015625 0 255.875 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.875 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 0 -1 0 -136 ) ( ( 0.015625 0 0.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( -1 0 0 -32 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 ( 1 0 0 24 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.5 ) ) "textures/darkmod/stone/brick/rough_brick_grey" 0 0 0 } } } // entity 1 { "classname" "light" "name" "light_1" "origin" "0 0 48" "light_center" "0 0 0" "light_radius" "80 80 128" "texture" "lights/biground_candleflicker" } // entity 2 { "classname" "light" "name" "light_3" "origin" "192 0 48" "light_center" "0 0 0" "light_radius" "80 80 128" "texture" "lights/biground_candleflicker" } // entity 3 { "classname" "light" "name" "light_4" "origin" "384 0 48" "light_center" "0 0 0" "light_radius" "80 80 128" "texture" "lights/biground_candleflicker" } // entity 4 { "classname" "info_player_start" "name" "info_player_start_1" "origin" "-40 0 -64" "angle" "-1.4033418253411173e-014" } // entity 5 { "classname" "light" "name" "ambient_world" "origin" "192 192 192" "light_center" "0 0 0" "light_radius" "320 512 320" "_color" "0.10 0.10 0.10" "nodiffuse" "0" "noshadows" "0" "nospecular" "0" "parallel" "0" "texture" "lights/ambientlightnfo" } // entity 6 { "classname" "atdm:location_settings" "name" "atdm_location_settings" "origin" "176 176 200" "snd_room1" "ethereal01_loop" "snd_room2" "hum_medium01_loop" "snd_room3" "city_night01_loop" "s_looping" "1" "s_music" "1" "s_omni" "1" } // entity 7 { "classname" "info_locationseparator" "name" "info_locationseparator_1" "origin" "96 0 -16" "fidelay" "1" } // entity 8 { "classname" "info_locationseparator" "name" "info_locationseparator_3" "origin" "280 0 -16" } // entity 9 { "classname" "info_location" "name" "room1" "origin" "0 48 -16" "ambient" "snd_room1" "foduration" "1" "fiduration" "1" "fovolume" "-30" } // entity 10 { "classname" "info_location" "name" "room2" "origin" "192 48 -16" "ambient" "snd_room2" "fiduration" "1" "foduration" "1" "fovolume" "-30" } // entity 11 { "classname" "info_location" "name" "room3" "origin" "384 48 -16" "ambient" "snd_room3" "fiduration" "1" "foduration" "1" "fovolume" "-30" } // entity 12 { "classname" "light" "name" "light_7" "origin" "192 -208 48" "light_center" "0 0 0" "light_radius" "80 80 128" "texture" "lights/biground_candleflicker" } // entity 13 { "classname" "light" "name" "light_2" "origin" "384 -208 48" "light_center" "0 0 0" "light_radius" "80 80 128" "texture" "lights/biground_candleflicker" } // entity 14 { "classname" "light" "name" "light_5" "origin" "0 -208 48" "light_center" "0 0 0" "light_radius" "80 80 128" "texture" "lights/biground_candleflicker" } // entity 15 { "classname" "speaker" "name" "speaker_1" "origin" "0 -208 4" "s_maxdistance" "4" "s_omni" "1" "s_volume" "0" "s_shader" "ethereal01_loop" "s_looping" "1" "s_mindistance" "1" } // entity 16 { "classname" "speaker" "name" "speaker_3" "origin" "192 -208 4" "s_maxdistance" "4" "s_omni" "1" "s_volume" "0" "s_looping" "1" "s_shader" "hum_medium01_loop" "s_mindistance" "1" } // entity 17 { "classname" "speaker" "name" "speaker_4" "origin" "384 -208 4" "s_maxdistance" "4" "s_omni" "1" "s_volume" "0" "s_looping" "1" "s_shader" "city_night01_loop" "s_mindistance" "1" } // entity 18 { "classname" "info_locationseparator" "name" "info_locationseparator_4" "origin" "0 -104 -16" "fidelay" "1" } // entity 19 { "classname" "atdm:door_96x48_2hinge" "name" "door_96x48x2hinge_1" "lock_picktype" "-" "lock_pins" "0" "locked" "0" "origin" "-24 -104 -64" "rotate" "0 90 0" "skin" "door_004" "used_by" "-" } // entity 20 { "classname" "atdm:handle_curved_rotate_double_right" "name" "doorhandle_96x48x2hinge_1" "bind" "door_96x48x2hinge_1" "origin" "16 -104 -16" } // entity 21 { "classname" "info_location" "name" "rooms" "origin" "0 -160 -16" }