<?xml version="1.0"?>
<rss version="2.0"><channel><title><![CDATA[Music & SFX Latest Topics]]></title><link>https://forums.thedarkmod.com/index.php?/forum/13-music-sfx/</link><description><![CDATA[Music & SFX Latest Topics]]></description><language>en</language><item><title>TDM Reverb Helper Application</title><link>https://forums.thedarkmod.com/index.php?/topic/23243-tdm-reverb-helper-application/</link><description><![CDATA[<p>
	As a fan of TDM I've long thought that the use of reverb tends to be something of a weak point in otherwise brilliant missions with some regularity. The two biggest issues are using inappropriate settings (most often too long and too loud reverbs, the absence of reverb doesn't stand out as much) and sudden changes between two very different settings. This tool aims to help with solving at least the former. 
</p>

<p>
	<strong>The primary goal is to make it trivial to control the most important Reverb parameters, provide short explanations about what they do, and provide a playground where the mapper can hear various sounds affected by the current reverb settings in real time</strong>, without touching the game or the map editor at all. After finding a useful setting, the parameters can be either copypasted or directly saved as an .efx file readable by TDM.
</p>

<p>
	This is already mostly done as an initial testing version - no loading of external sounds yet, instead the application uses a short white noise burst, which functions quite well for hearing the reverb. Another currently missing feature is that you can load the integrated presets, but cannot load your own .efx preset, it is currently a write-only application <span>:).</span>
</p>

<p>
	<strong>The secondary goal would be to provide some sort of a wizard, where the user sets up approximate room dimensions, how absorbent are walls, floors and ceilings and how much furnishing is there, and the wizard generates a plausible reverb setting for the room, which can then be finetuned.</strong> Another possible feature would be mixing of presets - the existing EAX presets shipped with TDM are not bad, but it might be useful to for example create a 50:50 mix between a castle room (too reverberant) and a living room (too dead). And I may try to make a simplified control of parameters, where one simplified parameter maps to multiple real parameters, because I'd say the EAX reverb is needlessly complicated as is, though certainly usable. 
</p>

<p>
	This a testing version and it was pretty much entirely vibecoded. This allowed me to just do it and see if there's demand later. A zip file with the executable application is provided for windows, no binaries for linux yet. The application is free software, so source is availble and a build script for linux is included in the repository, but it has not been tested. The application requires the OpenAL soft library which contains the reverb effects to run (this is included in the windows zip file). 
</p>

<p>
	<strong>Here's the windows download: <a href="https://gitlab.com/vozkaa/tdm-eax-reverb-editor/-/releases/0.1.0/downloads/tdm-efx-reverb-editor-v0.1.0-windows-x86_64.zip" rel="external nofollow">https://gitlab.com/vozkaa/tdm-eax-reverb-editor/-/releases/0.1.0/downloads/tdm-efx-reverb-editor-v0.1.0-windows-x86_64.zip</a></strong>
</p>

<p>
	Here's the source: <a href="https://gitlab.com/vozkaa/tdm-eax-reverb-editor" rel="external nofollow">https://gitlab.com/vozkaa/tdm-eax-reverb-editor</a>
</p>

<p>
	And here's a screenshot:
</p>

<p>
	<img alt="screenshot.png.4b4030231bdd4802747ea6affdca89d3.png" class="ipsImage ipsImage_thumbnailed" data-fileid="25758" data-ratio="85.92" width="852" src="https://forums.thedarkmod.com/uploads/monthly_2026_09/screenshot.png.4b4030231bdd4802747ea6affdca89d3.png" />
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:22px;">Please tell me if you find this useful or not</span></strong>
</p>

<p>
	(whether in its current version or with all the proposed features)
</p>
]]></description><guid isPermaLink="false">23243</guid><pubDate>Tue, 08 Sep 2026 15:45:22 +0000</pubDate></item><item><title>Miscellaneous ambient and background music for TDM</title><link>https://forums.thedarkmod.com/index.php?/topic/20494-miscellaneous-ambient-and-background-music-for-tdm/</link><description><![CDATA[<p>
	Hello, all.
</p>

<p>
	This thread is meant as a follow-up companion piece to <a href="https://forums.thedarkmod.com/index.php?/topic/20492-ambient-music-for-tdm-from-k-macleods-incompetechcom/" rel="">my previous thread listing royalty-free music by Kevin MacLeod</a> that could be usable for new missions for <em>The Dark Mod</em>.
</p>

<p>
	In this thread, I take a slightly different approach. Instead of focusing on one author and his royalty-free music, I'll be writing an ever-expanding list of songs, compositions tracks and ambients by various musical artists that could come in useful for mission makers working on FMs for TDM.
</p>

<p>
	Aside from ambient music for background atmosphere, I'll also be listing some historical music and compositions from the real world's ca 14th-17th century that are in the public domain and could be used as background music in your missions, provided that someone does a royalty-free recording of them (i.e. not released on some payed-for album, but at most a royalty-free album or online collection/archive).<br />
	<br />
	Please note that, though I will try to provide you with links to royalty-free versions of historical compositions in particular, I sometimes might not be sure of the status of some of these recreations/recordings and you'll have to snoop around for their royalty-free status on your own. However, if you do confirm that, e.g. some freelance artist recorded a well-known 16th century piece of music, and is giving it away royalty-free, possibly with the only necessity being attribution, then please let me know and I'll include any download links and the details concerning necessary attribution. Thank you !
</p>

<p>
	And now, it's time to begin...
</p>

<p>
	<br />
	----<br />
	 
</p>

<p>
	<strong><u>Royalty-free ambients</u></strong>
</p>

<p>
	<em>As in <span>"free to distribute and use (though possibly with attribution)", not necessarily "free of the TDM universe royalty". <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f609.png" class="ipsEmoji" alt="😉"></span></em>
</p>

<p>
	<br />
	<em><strong><a href="https://freemusicarchive.org/genres" rel="external nofollow">Free Music Archive (FMA)</a></strong></em><br />
	<br />
	From his particular website, I'll only be including tracks that have broad Creative Commons licenses or free licenses, and tracks that are suited to both Non-commercial and Commercial use.<br />
	<br />
	In other words, largelly CC BY 4.0 and CC BY 4.0 Deed. It's better to search for ambients and tracks that are more lenient with their licenses. <br />
	<br />
	<br />
	<strong><a href="https://freemusicarchive.org/music/lee-rosevere/" rel="external nofollow">Lee Rosevere</a></strong>
</p>

<p>
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/all-the-answers/" rel="external nofollow">All the Answers</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/awkward-silences-version-b/" rel="external nofollow">Awkward Silences (B)</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-ambient/baldachin/" rel="external nofollow">Baldachin</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/betrayal-1/" rel="external nofollow">Betrayal</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/compassion-keys-version/" rel="external nofollow">Compassion (keys version)</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/delayed-reaction/" rel="external nofollow">Delayed Reaction</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/edge-of-the-woods-2/" rel="external nofollow">Edge of the Woods</a></em> (kind of too modern sounding in parts, but maybe you could find a use for it á la some of the old grungy-sounding ambient tunes in <em>Thief</em>)<br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-ambient/expectations/" rel="external nofollow">Expectations</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/everywhere/" rel="external nofollow">Everywhere</a></em> (sounds like a calm but moody mansion ambient to me)<br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-ambient/gone-1/" rel="external nofollow">Gone</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/her-unheard-story/" rel="external nofollow">Her Unheard Story</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/its-a-mystery/" rel="external nofollow">It's A Mystery</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-ambient/not-alone/" rel="external nofollow">Not Alone</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/old-regrets/" rel="external nofollow">Old Regrets</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-ambient/reflections-3/" rel="external nofollow">Reflections</a><br />
	- <a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-ambient/slow-lights/" rel="external nofollow">Slow Lights</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/snakes/" rel="external nofollow">Snakes</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-ambient/something-to-fill-the-space/" rel="external nofollow">Something To Fill The Space</a></em> <br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/thoughtful-2/" rel="external nofollow">Thoughtful</a></em> (especially the first half to first two thirds, before the more electronic beat kicks in)<br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/the-long-journey/" rel="external nofollow">The Long Journey</a></em><br />
	- <span><em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/the-nightmar/" rel="external nofollow">The Nightmare</a></em><br />
	- </span><em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/the-past-1/" rel="external nofollow">The Past</a></em><span><span> </span></span><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/time-to-think/" rel="external nofollow">Time to Think</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/under-suspicion/" rel="external nofollow">Under Suspicion</a></em> (maybe the bit between 2:26 and 2:48 would be the best for a tension sting, the rest sounds a bit too modern spy-fi for the TDM setting)<br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/whats-in-the-barrel/" rel="external nofollow">What's in the Barrel ?</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/lee-rosevere/music-for-podcasts-serious/youre-enough-version-a/" rel="external nofollow">You're Enough (A)</a></em><br />
	-<br />
	 
</p>

<p>
	<strong><a href="https://freemusicarchive.org/music/maarten-schellekens/" rel="external nofollow">Maarten Schellekens</a></strong>
</p>

<p>
	- <em><a href="https://freemusicarchive.org/music/maarten-schellekens/cinematic-music/a-bit-of-discomfort/" rel="external nofollow">A Bit of Discomfort</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/maarten-schellekens/free-music/daydream-free-track/" rel="external nofollow">Daydream</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/maarten-schellekens/cinematic-music/deliverance-1/" rel="external nofollow">Deliverance</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/maarten-schellekens/free-music/free-classical-theme/" rel="external nofollow">Free Classical Theme</a></em> (arguably more like for an SF film with classical music portrayed electronically, but not bad)
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://freemusicarchive.org/music/Salakapakka_Sound_System/" rel="external nofollow">Salakapakka Sound System</a></strong>
</p>

<p>
	- <span><span><em><a href="https://freemusicarchive.org/music/Salakapakka_Sound_System/Ikuinen_Kaamos_1198/07_Aiti_joku_tuijottaa_meita_metsasta/" rel="external nofollow">Aiti, joku tuijottaa meita metsasta</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/Salakapakka_Sound_System/Ikuinen_Kaamos_1198/06_Holle/" rel="external nofollow">Holle</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/Salakapakka_Sound_System/Ikuinen_Kaamos_1198/01_Kadonnut_jalkia_jattamattaMP3_1307/" rel="external nofollow">Kadonnut jalkia jattamatta</a> </em><br />
	- <em><a href="https://freemusicarchive.org/music/Salakapakka_Sound_System/Ikuinen_Kaamos_1198/05_Privatomrode_i_VasterosMP3_1109/" rel="external nofollow">Privatomrode i Vasteros</a> </em><br />
	- <em><a href="https://freemusicarchive.org/music/Salakapakka_Sound_System/Ikuinen_Kaamos_1198/02_Syttymissyy_tuntematon_1MP3_1932/" rel="external nofollow">Syttymissyy tuntematon 1</a> </em><br />
	- <em><a href="https://freemusicarchive.org/music/Salakapakka_Sound_System/Ikuinen_Kaamos_1198/04_Syttymymissyy_tuntematon_2MP3_1207/" rel="external nofollow">Syttymissyy tuntematon 2</a></em> </span></span><br />
	<br />
	 
</p>

<p>
	<strong><a href="https://freemusicarchive.org/music/Sawako/" rel="external nofollow">Sawako albums</a></strong>
</p>

<p>
	- <em><a href="https://freemusicarchive.org/music/Sawako/Summer_Tour_Remix_v1/11_098/" rel="external nofollow">098</a></em> (ambient for background humming and buzzing, perhaps machinery, electricity, industrial ambience, etc.)<br />
	<span><span>- <em><a href="https://freemusicarchive.org/music/Billy_Gomberg/Summer_Tour_Remix_v2_1865/02_Billy_Gomberg_remix/" rel="external nofollow">Billy Gomberg Remix</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/Nicola_Ratti/Summer_Tour_Remix_v1/07_If_Youre_Ther/" rel="external nofollow">If You're Ther</a></em> (odd city ambience, between moody music and city background ambience, mild background thumping)<br />
	- <a href="https://freemusicarchive.org/music/Sawako/Summer_Tour/16lisbon-ambience_1101/" rel="external nofollow">Lisbon ambience</a> (maybe usable as background ambience in some mission set at a more Mediterranean city)<br />
	- <em><a href="https://freemusicarchive.org/music/Tomasz_Bednarczyk/Summer_Tour_Remix_v2_1865/08_Sawako_Sun/" rel="external nofollow">Mizuame (Sawako Sun)</a></em> (could work as ambience for a larger baths or spa hall, with the sound of water, and human voices occassionally heard in the background)<br />
	- <em><a href="https://freemusicarchive.org/music/Kenneth_Kirschner/Summer_Tour_Remix_v1/04_November_25_2007/" rel="external nofollow">November 25, 2007</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/Sawako/Summer_Tour_Remix_v1/09_Snowfall/" rel="external nofollow">Snowfall</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/The_Green_Kingdom/Summer_Tour_Remix_v2_1865/03_spring_thaw/" rel="external nofollow">Spring Thaw</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/Tim_Prebble/Summer_Tour_Remix_v2_1865/07_Secret_Destinations/" rel="external nofollow">Tim Prebble Remix</a></em><br />
	-<br />
	<br />
	<br />
	<strong><a href="https://freemusicarchive.org/music/universfield/" rel="external nofollow">UNIVERSFIELD</a></strong><br />
	<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/ambient-music/a-beautiful-sky/" rel="external nofollow">A Beatiful Sky</a></em> (this track would actually be good for a church or cathedral interior)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/ambient-music/a-calm-soulful-atmosphere-for-a-documentary-film/" rel="external nofollow">A Calm Soulful Atmosphere For A Documentary Film</a></em> (calm but somewhat mysterious ambient, reminds me of some of the <em>Dishonored </em>ambients)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/a-grim-horror-atmosphere/" rel="external nofollow">A Grim Horror Atmosphere</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/a-music-box-with-a-tense-atmosphere/" rel="external nofollow">A Music Box With A Tense Atmosphere</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/ambient-music/atmosphere-for-documentaries/" rel="external nofollow">Atmosphere for Documentaries</a></em> (rather suspensful ambient with an undertone of woodwind instruments)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/background-horror-tension/" rel="external nofollow">Background Horror Tension</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/ambient-music/beautiful-relaxing-ambient/" rel="external nofollow">Beautiful Relaxing Ambient</a></em> (a calmer ambient that's good for a location with some degree of grandeur or one that provides relief to the player)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/blood-chillingly-creepy-atmospheres/" rel="external nofollow">Blood-chillingly Creepy Atmospheres</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/bloody-1/" rel="external nofollow">Bloody</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/cloaked-in-mystery/" rel="external nofollow">Cloaked in Mystery</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/corpse-rot/" rel="external nofollow">Corpse Rot</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/sad-music/crime-city/" rel="external nofollow">Crime City</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/dark-background/" rel="external nofollow">Dark Background</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/ambient-music/deep-space-exploration/" rel="external nofollow">Deep Space Exploration</a></em> (has a nice atmosphere of mystery and exploration)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/ambient-music/drifting-in-harmony/" rel="external nofollow">Drifting in Harmony</a></em> (calm but suspensful ambient)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/sad-music/embrace-of-the-mist/" rel="external nofollow">Embrace of the Mist</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/space-music/exoplanet/" rel="external nofollow">Exoplanet</a></em> (mysterious ambient, could work for various environments)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/exploring-the-cursed-cemetery/" rel="external nofollow">Exploring the Cursed Cemetery</a></em> (short, fifteen second tension sting with piano)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/meditation-music/evening-meditation-in-the-open-air/" rel="external nofollow">Evening Meditation In The Open Air</a></em> (could work for a number environments during evening hours)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/sad-music/fading-memories/" rel="external nofollow">Fading Memories</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/gloomy-atmosphere-for-documentaries/" rel="external nofollow">Gloomy Atmosphere for Documentaries</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/gloomy-reverie/" rel="external nofollow">Gloomy Reverie</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/grim-atmosphere/" rel="external nofollow">Grim Atmosphere</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/horror-atmosphere-version-2-1/" rel="external nofollow">Horror Atmosphere (Version 2)</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/horror-background-atmosphere-6/" rel="external nofollow">Horror Background Atmosphere 6</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/horror-background-atmosphere-for-horror-and-mystical/" rel="external nofollow">Horror Background Atmosphere for Horror and Mystical</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/horror-background-atmosphere-for-scary-scenes/" rel="external nofollow">Horror Background Atmosphere for Scary Scenes</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/horror-background-atmosphere-for-suspenseful-moments/" rel="external nofollow">Horror Background Atmosphere for Suspensful Moments (1)</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/horror-background-atmosphere-for-suspenseful-moments/" rel="external nofollow">Horror Background Atmosphere for Suspensful Moments (2)</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/horror-dark-atmosphere-version-1/" rel="external nofollow">Horror Dark Atmosphere (Version 1)</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/horror-music-box/" rel="external nofollow">Horror Music Box</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/ambient-music/intergalactic-ambiance/" rel="external nofollow">Intergalactic Ambience</a></em> (good calm theme of mystery and wonder)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/in-the-embrace-of-darkness/" rel="external nofollow">In the Embrace of Darkness</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/space-music/mars-2/" rel="external nofollow">Mars</a></em> (suspensful ambient for a suspensful location, with a metallic undertone in its melody)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/ambient-music/meditation-in-nature/" rel="external nofollow">Meditation in Nature</a></em> (aside from outdoor environments, could work in a number of other environments as well)<br />
	- <em><span><a href="https://freemusicarchive.org/music/universfield/dark-music/melodies-of-fear/" rel="external nofollow">Melodies of Fear</a></span></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/midnight-secrets/" rel="external nofollow">Midnight Secrets</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/ambient-music/mild-heaven/" rel="external nofollow">Mild Heaven</a></em> (a calm ambient, maybe could work for night time city streets and city rooftops)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/ambient-music/moment-of-a-dream/" rel="external nofollow">Moment of a Dream</a></em> (suspensful theme, hopefully not too electronic in undertone)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/mysterious-passerby/" rel="external nofollow">Mysterious Passerby</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/mystery-atmosphere/" rel="external nofollow">Mystery Atmosphere</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/mystery-horror/" rel="external nofollow">Mystery Horror</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/mystery-house/" rel="external nofollow">Mystery House</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/mystical-dark-atmosphere/" rel="external nofollow">Mystical Dark Atmosphere</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/ambient-music/nebula-soundscape/" rel="external nofollow">Nebula Soundscape</a></em> (sounds like a good ambient for outdoor or cave environments or maybe even churches and city rooftops)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/ominous-criminal-atmosphere/" rel="external nofollow">Ominous Criminal Atmosphere</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/sad-music/sad-emotional-piano-for-documentaries-films/" rel="external nofollow">Sad Emotional Piano for Documentary Films</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/tense-dark-background/" rel="external nofollow">Scary Dark Cinematic For Suspensful Moments</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/scary-horror-atmosphere/" rel="external nofollow">Scary Horror Atmosphere</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/sinister-mystery/" rel="external nofollow">Sinister Mystery</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/sinister-piano-melodies/" rel="external nofollow">Sinister Piano Melodies</a></em> (short, fifteen second tension sting with piano)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/sirens-call/" rel="external nofollow">Siren's Call</a></em> (I feel this one has more limited uses, though maybe it could work for suspense in an industrial environment)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/ambient-music/soothing-serenade/" rel="external nofollow">Soothing Serenade</a></em> (calm, soothing ambient, with a slight hint of mystery, could work for several types of environments)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/ambient-music/soothing-soundscapes/" rel="external nofollow">Soothing Soundscapes</a></em> (calm, soothing ambient, with a slight hint of mystery, could work for several types of environments)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/spooky-hallway/" rel="external nofollow">Spooky Hallway</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/suspense-atmosphere-background/" rel="external nofollow">Suspense Atmosphere Background</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/tense-dark-background/" rel="external nofollow">Tense Dark Background</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/tense-horror-background/" rel="external nofollow">Tense Horror Atmosphere</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/tense-horror-background-atmosphere/" rel="external nofollow">Tense Horror Background Atmosphere</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/dark-music/the-box-of-nightmares/" rel="external nofollow">The Box of Nightmares</a></em><br />
	- <em><a href="https://freemusicarchive.org/music/universfield/meditation-music/this-sunset/" rel="external nofollow">This Sunset</a></em> (good for an evening or night time ambient, even includes subtle cricket chirping sounds)<br />
	- <em><a href="https://freemusicarchive.org/music/universfield/meditation-music/tropical-escapes/" rel="external nofollow">Tropical Escapes</a></em> (good for an outdoor environment with a waterfall, flowing stream or falling rain)</span></span><br />
	<br />
	Many of these tracks by UNIVERSFIELD are quite short, about a minute or slightly under a minute, but good as tension-building themes or as suspensful ambients.
</p>

<p>
	<br />
	<br />
	----<br />
	 
</p>

<p>
	<u><strong>Historical background music - lute and similar string instruments</strong></u>
</p>

<p>
	<em>La Rossignol</em> ("The Nightingale"} - a Renaissance era piece, anonymous composer. This one was written as an instrumental duet for two musicians. So, if you'd use this for a scene of AI characters playing their instruments, you should use two such characters for added believability.
</p>

<p>
	Here's what the composition sounds like when played as a duet on:
</p>

<p>
	- <a href="https://www.youtube.com/watch?v=aQICSTZOzrg" rel="external nofollow">lute</a> (obviously the most medieval/Renaissance instrumentation)
</p>

<p>
	- <a href="https://www.youtube.com/watch?v=MqX1lfvYoZQ" rel="external nofollow">acoustic guitar (example 1)</a> and <a href="https://www.youtube.com/watch?v=iXxFM3W4Oxc" rel="external nofollow">acoustic guitar (example 2)</a>
</p>

<p>
	- <a href="https://youtu.be/uHVV4IVOrsM?t=17" rel="external nofollow">11-string guitar</a> what it sounds when played as a duet on an 11-string guitar
</p>

<p>
	- <a href="https://www.youtube.com/watch?v=hxaDaDDCxfQ" rel="external nofollow">licensed album version</a> (presumably lute)
</p>

<p>
	If you find any royalty-free version in good quality, let me know.
</p>

<p>
	 
</p>

<p>
	<em><a href="https://en.wikipedia.org/wiki/Lachrimae,_or_Seaven_Teares" rel="external nofollow">Lachrimae</a> </em>("Tears", sometimes known as "Seven Teares") by John Dowland - another Elizabethan era piece, by a 16th-17th century composer. Various reconstructions:
</p>

<p>
	- <a href="https://www.youtube.com/watch?v=fZYzuIGDYGs" rel="external nofollow">on lute</a> (example solo performance at the Metropolitan Museum)
</p>

<p>
	- <a href="https://www.youtube.com/watch?v=u3clX2CJqzs" rel="external nofollow">on lute, with vocal accompaniment</a> (lutist and female soprano)
</p>

<p>
	-  <a href="https://www.youtube.com/watch?v=qtR6LOUxqhk" rel="external nofollow">on lute, violas, and other</a> (six musician ensemble performance)
</p>

<p>
	- <a href="https://www.youtube.com/watch?v=lS2uCWvD7a4" rel="external nofollow">on viola da gamba</a> (five musician ensemble performance)
</p>

<p>
	 
</p>

<p>
	<em><a href="https://en.wikipedia.org/wiki/Lachrimae,_or_Seaven_Teares" rel="external nofollow">Lachrimae Pavan</a></em> ("Teary Pavane / Pavane of the Tears") by John Dowland - a variation on the previous composition, for the Renaissance <a href="https://en.wikipedia.org/wiki/Pavane" rel="external nofollow">pavane</a> style dance. Various reconstructions:
</p>

<p>
	- <a href="https://www.youtube.com/watch?v=PnNLfnVovHs" rel="external nofollow">on lute</a>
</p>

<p>
	- <a href="https://www.youtube.com/watch?v=wW4Ud2hSH-k" rel="external nofollow">on acoustic guitar (example 1)</a>, <a href="https://www.youtube.com/watch?v=8oTfzpb01Sk" rel="external nofollow">(example 2)</a>, <a href="https://www.youtube.com/watch?v=CCCSSsu2kNc" rel="external nofollow">(example 3)</a>
</p>

<p>
	Again, I'd like to find a royalty-free version of these two compositions.
</p>

<p>
	 
</p>

<p>
	<em>Frog Galliard</em> - one more by Dowland, for now. Another composition for a Renaissance dance style, the <a href="https://en.wikipedia.org/wiki/Galliard" rel="external nofollow">galliard</a>. Reconstructions:
</p>

<p>
	- <a href="https://www.youtube.com/watch?v=bx6PWnpSyOk" rel="external nofollow">on lute</a> (solo performance)
</p>

<p>
	- <a href="https://www.youtube.com/watch?v=rN70ckTkzoQ" rel="external nofollow">on lute, deeper sound</a> (solo performance)
</p>

<p>
	- <a href="https://www.youtube.com/watch?v=h8LEvYca7Rw" rel="external nofollow">on acoustic guitar (example 1)</a>, <a href="https://www.youtube.com/watch?v=V416osL2Y2c" rel="external nofollow">(example 2)</a>, <a href="https://www.youtube.com/watch?v=8_G6U19PJKA" rel="external nofollow">(example 3)</a>
</p>

<p>
	Royalty-free version would be appreciated.
</p>

<p>
	 
</p>

<p>
	<em><a href="https://en.wikipedia.org/wiki/Greensleeves" rel="external nofollow">Greensleeves</a></em> - by an anonymous 16th century author, quite possibly a folk song of the era. Trust me, you know this one, even if you don't know the name. It's one of the most well-known bits of Renaissance secular and courtly music in the popular imagination. (Trust me, it's been referenced in <em>everything</em>. Even the first <em>Stronghold</em> game from the early 2000s had an in-game character sing a made-up ditty to the tune/melody of this song.)
</p>

<p>
	Reconstructions:
</p>

<p>
	- <a href="https://www.youtube.com/watch?v=OCpF2cwm_04" rel="external nofollow">on lute</a> (solo performance)
</p>

<p>
	- <a href="https://www.youtube.com/watch?v=5Prc4IGsGZQ" rel="external nofollow">classical guitar</a> (solo performance)
</p>

<p>
	- <a href="https://www.youtube.com/watch?v=wARiOb80Zr0" rel="external nofollow">acoustic guitar</a> (solo performance)
</p>

<p>
	I bet there's a royalty-free version of this one somewhere. I'll snoop around, and if you find one before I do, let me know.
</p>

<p>
	 
</p>

<p>
	<em><a href="https://en.wikipedia.org/wiki/In_taberna_quando_sumus" rel="external nofollow">In taberna quando sumus</a></em> ("When we are at the tavern") - anonymous period song from the 14th century, of Goliard origin. Written and sung entirely in Latin (so if you can explain Latin within the TDM setting or use only an instrumental version, go for it). An unabashed drinking song, you could use this for more rascally Builder priests/monks or for various commoners and lower-ranking noblemen while they're having a good time at the inn. A pretty well-known song even nowadays (though the most famous melody for it might be the more recent arrangement). Reconstructions:
</p>

<p>
	- <a href="https://www.youtube.com/watch?v=ZlipG4F3WeE" rel="external nofollow">example performance 1</a>
</p>

<p>
	- <a href="https://www.youtube.com/watch?v=AN7IlaWVbE8" rel="external nofollow">example performance 2</a>
</p>

<p>
	Again, an entirely royalty-free version of this one could come in handy.
</p>

<p>
	 
</p>

<p>
	<u><strong>Historical background music - by Jon Sayles</strong></u>
</p>

<p>
	Jon Sayles is a musician who runs the <a href="http://www.jsayles.com/familypages/earlymusic.htm" rel="external nofollow">Free Early and Renaissance Music</a> website. His recordings are in .mp3 format (so you will need a conversion to .ogg) and Sayles has made them all freely available. The instrument he used for his musical reconstructions is the classical guitar. Some examples of Sayles' reconstructions of period music by anonymous or known authors:
</p>

<p>
	<em><a href="http://www.jsayles.com/music/saltarello.mp3" rel="external nofollow">Saltarello</a></em>, based on the late-medieval and Renaissance <a href="https://en.wikipedia.org/wiki/Saltarello" rel="external nofollow">dance</a> tune from Italy
</p>

<p>
	<em><a href="http://www.jsayles.com/music/dec2010/Madrigal%20-%20Anthony%20Holborne.mp3" rel="external nofollow">Madrigal</a></em> by <a href="https://en.wikipedia.org/wiki/Anthony_Holborne" rel="external nofollow">Anthony Holborne</a>
</p>

<p>
	<em><a href="http://www.jsayles.com/music/alfonsina.mp3" rel="external nofollow">Al fonsina</a></em> by Johannes Ghiselin
</p>

<p>
	<em><a href="http://www.jsayles.com/music/dec2010/Ich%20wess%20nit%20-%20Ludwig%20Senfl.mp3" rel="external nofollow">Ich weiss nit</a></em> by <a href="https://en.wikipedia.org/wiki/Ludwig_Senfl" rel="external nofollow">Ludwig Senfl</a>
</p>

<p>
	<em><a href="http://www.jsayles.com/music/dec2010/So%20ys%20emprentid%20-%20John%20Bedyngham.mp3" rel="external nofollow">So ys emprentid</a></em> by John Bedyngham, mid-1400s
</p>

<p>
	<em><a href="http://www.jsayles.com/music/riu.mp3" rel="external nofollow">Riu, riu, chiu</a></em>, famous 15th century Spanish Christmas carol
</p>

<p>
	<em><a href="http://www.jsayles.com/music/2013/Gibbons%20-%20Fantasia.mp3" rel="external nofollow">Fantasia</a></em>, by <a href="https://en.wikipedia.org/wiki/Orlando_Gibbons" rel="external nofollow">Orlando Gibbons</a>, late 16th and early 17th century
</p>

<p>
	<em><a href="http://www.jsayles.com/music/katz.mp3" rel="external nofollow">Die Katzenpfote</a></em>, German-speaking lands, anonymous author, 15th century
</p>

<p>
	<em><a href="http://www.jsayles.com/music/dec2010/A%20gre%20d%27amors%20-%20Anonymous%2014th%20Century.mp3" rel="external nofollow">A gre d'amors</a></em>, 14th century, anonymous French author
</p>

<p>
	<em><a href="http://www.jsayles.com/music/nightengale.mp3" rel="external nofollow">Nightengale</a></em> (unrelated to <em>La Rossignol</em>), by <a href="https://en.wikipedia.org/wiki/Thomas_Weelkes" rel="external nofollow">Thomas Weelkes</a>
</p>

<p>
	<em><a href="http://www.jsayles.com/music/grillo.mp3" rel="external nofollow">El Grillo</a></em>, 15th to early 16th century composition by <a href="https://en.wikipedia.org/wiki/Josquin_des_Prez" rel="external nofollow">Josquin des Prez</a>
</p>

<p>
	<em><a href="http://www.jsayles.com/music/2013/Anonymous%20-%20The%20Witches%27%20Dance.mp3" rel="external nofollow">The Witches' Dance</a></em>, by anonymous, Renaissance English composition
</p>

<p>
	<em><a href="http://www.jsayles.com/music/dec2011/Machaut%20-%20Ma%20fin%20est%20mon%20commencement.mp3" rel="external nofollow">Ma fin est mon comencement</a></em>, by 14th century composer <a href="https://en.wikipedia.org/wiki/Guillaume_de_Machaut" rel="external nofollow">Guillame de Machaut</a>
</p>

<p>
	<em><a href="http://www.jsayles.com/music/nomine.mp3" rel="external nofollow">In Nomine</a></em>, late 15th and early 16th century composition by <a href="https://en.wikipedia.org/wiki/John_Taverner" rel="external nofollow">John Taverner</a>
</p>

<p>
	<em><a href="http://www.jsayles.com/music/2013/Adrian%20Wilaert%20-%20Ricercare.mp3" rel="external nofollow">Ricercare</a></em> ("ricker-caré", nothing to do with rice or care), by <a href="https://en.wikipedia.org/wiki/Adrian_Willaert" rel="external nofollow">Adrian Willaert</a>
</p>

<p>
	<em><a href="http://www.jsayles.com/music/fantlup.mp3" rel="external nofollow">Fantasia</a></em> by <a href="https://en.wikipedia.org/wiki/Thomas_Lupo_the_elder" rel="external nofollow">Thomas Lupo</a>, 16th-17th century English composer
</p>

<p>
	<em><a href="http://www.jsayles.com/music/nite.mp3" rel="external nofollow">The Nite Watch</a></em>, composed by Anthony Holborne - appropriate for TDM <span><span><img alt=":D" data-emoticon="" src="https://forums.thedarkmod.com/uploads/emoticons/default_biggrin.png" title=":D" /></span></span>
</p>

<p>
	Plenty more where these came from...
</p>

<p>
	 
</p>

<p>
	<u><strong>Historical background music - from the A-M Classical website</strong></u>
</p>

<p>
	<a href="http://www.amclassical.com/" rel="external nofollow">This website</a> offers plenty of freely available, royalty-free .mp3s of early and classical musical compositions and instrumental songs.
</p>

<p>
	The only thing you need to do is provide attribution, as everything on the site is via a Creative Commons license (this is noted on every page).
</p>

<p>
	Counting Christmas songs from the Middle Ages and Renaissance alone, I was able to download loads of them already years and years ago.
</p>

<p>
	Though they're far from epic recordings, if you're just looking for a competently done free version of these compositions, this is an excellent site.
</p>

<p>
	A few examples of medieval music from the A-M Classical site: <em><a href="http://www.amclassical.com/mp3/amclassical_angelus_ad_virginem.mp3" rel="external nofollow">Angelus ad Virginem</a></em> (played quietly on organ), <em><a href="http://www.amclassical.com/mp3/amclassical_diex_soit_en_cheste_maison.mp3" rel="external nofollow">Diex soit en cheste maison</a></em> by Adam de la Halle (organ and other instruments), <em><a href="http://www.amclassical.com/mp3/amclassical_what_child_is_this.mp3" rel="external nofollow">Greensleeves</a></em> (this is for a carol version of the lyrics, but the melody is the same as standard <em>Greensleeves</em>)
</p>

<p>
	 
</p>

<p>
	<u><strong>Historical background music - by Vox Vulgaris</strong></u>
</p>

<p>
	The Swedish band/ensemble <a href="https://oldmusicbook.wordpress.com/2012/02/09/vox-vulgaris-la-suite-meurtriere/" rel="external nofollow">Vox Vulgaris</a> aren't very active nowadays, but they did plenty of early music recording in the early-to-mid 2000s. From what I've read about their song releases, they're okay with others using the songs from <a href="https://www.youtube.com/watch?v=Tme4c-p6IM0" rel="external nofollow">their 2003 album</a> and other material they've done. I don't know if their website is still around (there's <a href="https://web.archive.org/web/20040730040509/http://www.voxvulgaris.biz/" rel="external nofollow">an archived version</a>) and whether you can still contact the band members, but if you'd like to be extra sure and ask, go ahead. I don't think they've changed their copyleft stance to their own works, but it pays off to be sure.
</p>

<p>
	So, here are some of VV's own takes on period music:
</p>

<p>
	<em><a href="https://www.youtube.com/watch?v=glrBz3GrFsQ" rel="external nofollow">Cantiga 166</a></em> - based on the eponymous song (full title "<em><a href="http://www.cantigasdesantamaria.com/csm/166" rel="external nofollow">Cantiga 166 - Como póden per sas culpas (os homés seer contreitos)</a></em>"), by Spanish composer <a href="https://en.wikipedia.org/wiki/Alfonso_X_of_Castile" rel="external nofollow">Alphonso X</a> from the 13th century (yes, king Alphonso X ! They didn't call him Alphonso the Learned for nothing). To provide you with a point of comparison, <a href="https://www.youtube.com/watch?v=KQ0i3QQ2iJc" rel="external nofollow">here</a>, <a href="https://www.youtube.com/watch?v=5SFctdLHRTE" rel="external nofollow">here</a> and <a href="https://www.youtube.com/watch?v=gETv_c9U9zA" rel="external nofollow">here</a> are versions by other artists. (If I remember correctly, this particular VV song was also used by moonbo in his <em>Requiem </em>FM, as part of an inn's muffled background music. I did a real double-take when I played the mission for the first time and recognised it.)
</p>

<p>
	<em><a href="https://www.youtube.com/watch?v=VTfz16uzg2U" rel="external nofollow">Cantiga 213</a></em> - based on the eponymous song (full title "<em><a href="http://www.cantigasdesantamaria.com/csm/213" rel="external nofollow">Cantiga 213 - Quen sérve Santa María, a Sennor mui verdadeira</a></em>"), again by Spanish composer, king Alphonso X from the 13th century. To provide you with a point of comparison, <a href="https://www.youtube.com/watch?v=XTRMbUicvAg" rel="external nofollow">here</a> and <a href="https://www.youtube.com/watch?v=LleGIMPqe3I" rel="external nofollow">here</a> are versions by other artists. 
</p>

<p>
	<em><a href="https://www.youtube.com/watch?v=X0z2qM5tUNw" rel="external nofollow">Saltarello</a></em> - based on the well-known melody for the Italian late-medieval Renaissance dance, the <a href="https://en.wikipedia.org/wiki/Saltarello" rel="external nofollow">saltarello</a> (also the <em>saltarello trotto</em> specifically in this case). To provide you a point of comparison, <a href="https://www.youtube.com/watch?v=e8aQm3SoyI4" rel="external nofollow">here</a> and <a href="https://www.youtube.com/watch?v=g_7gdeIOaL0" rel="external nofollow">here</a> are versions by other artists.
</p>

<p>
	<span><em><a href="https://www.youtube.com/watch?v=AqJMVSnwg_Y" rel="external nofollow">La Suite Meurtrière</a></em> - I can't quite source this one, it might be their own original composition, though "in the style of" some particular period music.</span>
</p>

<p>
	<em><a href="https://www.youtube.com/watch?v=tMXwluMcGrg" rel="external nofollow">Rókatánc (Fox Dance)</a></em> - this is a really wild bit of period dance and festive music, possibly Hungarian-inspired, given the name. I think this would fit both a tavern environment or some public event for the nobility and patricians, including an armed sparring tournament or similar.<br />
	 
</p>

<p>
	<br />
	<u><strong>Historical background music - various artists, Wikimedia Commons sound files</strong></u><br />
	<br />
	Wikimedia commons has a rather rich and generous supply of recordings of various early music by various authors and ensembles, including medieval, Renaissance and Baroque era compositions and music. <br />
	<br />
	<a href="https://commons.wikimedia.org/wiki/Category:Audio_files_of_early_music" rel="external nofollow">Audio files of early music</a><br />
	<br />
	<a href="https://commons.wikimedia.org/wiki/Category:Audio_files_of_medieval_period_classical_music" rel="external nofollow">Audio files of medieval period classical music</a><br />
	<br />
	<a href="https://commons.wikimedia.org/wiki/Category:Audio_files_of_renaissance_period_classical_music" rel="external nofollow">Audio files of Renaissance period classical music</a><br />
	<br />
	<a href="https://commons.wikimedia.org/wiki/Category:Audio_files_of_Baroque_period_classical_music" rel="external nofollow">Audio files of Baroque period classical music</a><br />
	<br />
	Always check the licenses of every individual track, since their royalty-free licenses might differ in the particular details. Virtually all of the tracks should be good to go for any FM creators. <br />
	 
</p>

<p>
	<u><strong>Final note from me</strong></u>
</p>

<p>
	New suggestions are always welcome as I expand this thread. For any suggestions concerning Kevin MacLeod's royalty-free music, please use <a href="https://forums.thedarkmod.com/index.php?/topic/20492-ambient-music-for-tdm-from-k-macleods-incompetechcom/" rel="">the other thread I've already made</a>, purely for listing MacLeod's stuff.
</p>
]]></description><guid isPermaLink="false">20494</guid><pubDate>Sat, 25 Jul 2020 12:17:26 +0000</pubDate></item><item><title>Ambient music for TDM from K. MacLeod's Incompetech.com</title><link>https://forums.thedarkmod.com/index.php?/topic/20492-ambient-music-for-tdm-from-k-macleods-incompetechcom/</link><description><![CDATA[<p>
	Hello, all.
</p>

<p>
	I've decided to post some lists of royalty-free music from Kevin MacLeod's well-known site <a href="https://incompetech.com/music/royalty-free/music.html" rel="external nofollow">Incompetech.com</a>, lists that include tracks and themes chosen as potentially useful for <em>The Dark Mod</em> mission creators. Mr. MacLeod's made plenty of really good royalty-free music over the years, including various ambient themes and other music that could work pretty well in <em>The Dark Mod</em>. From what I know and remember, there's already been a fair few released FMs that used a few tracks from MacLeod's archive, so he is not unknown to the TDM community.
</p>

<p>
	<a href="https://incompetech.com/music/royalty-free/full_list.php" rel="external nofollow">Here's the tracks on the site arranged alphabetically.</a> Another archive of MacLeod's royalty-free music can be found <a href="https://commons.wikimedia.org/wiki/Category:Soundtrack_music_from_Incompetech" rel="external nofollow">here</a> (on Wikimedia Commons). I've added the links as well.
</p>

<p>
	As of April 2024, I have also added links to the official YouTube uploads of the individual tracks, all part of MacLeod's official YouTube channel.<br />
	<br />
	For the sake of easier reading and finding a song in the lists below, I've arranged them all in alphabetical order.
</p>

<p>
	 
</p>

<p>
	<strong><u>Religious / churchly ambients</u></strong>
</p>

<p>
	Types of settings: Builder churches, chapels, cathedrals, monasteries, abbeys, etc. Various solemn and calm religious ambients.
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100679" rel="external nofollow">Agnus Dei X</a></em> (<a href="https://www.youtube.com/watch?v=SzeNPNyDt_U" rel="external nofollow">YT link</a>. Somber but livelier in places, male and female choir vocals in muffled Latin.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100308" rel="external nofollow">Bathed in the Light</a></em> (<a href="https://www.youtube.com/watch?v=sav3GtxPYfM" rel="external nofollow">YT link</a>. A rather soothing ambient, I suppose it could work inside a pleasant-seeming Builder church, including as a place of relief in a scary mission.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1600052" rel="external nofollow">Gregorian Chant</a></em> (<a href="https://www.youtube.com/watch?v=gKVEQ5Edad8" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100178" rel="external nofollow">Lasting Hope</a></em> (<a href="https://www.youtube.com/watch?v=FARcG9U9w2Y" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100159" rel="external nofollow">Midnight Meeting</a></em> (<a href="https://www.youtube.com/watch?v=MZoxawV1WY8" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1900047" rel="external nofollow">Night Vigil</a></em> (<a href="https://www.youtube.com/watch?v=Jhw0F4gvYfM" rel="external nofollow">YT link</a>. I think this one would work best if it was sampled into smaller parts.)<br />
	<br />
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100760" rel="external nofollow">Organic Meditations 1</a> </em>(<a href="https://www.youtube.com/watch?v=AMzebNF0PQ0" rel="external nofollow">YT link</a>) and <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100758" rel="external nofollow">Organic Meditations 2</a></em> (<a href="https://www.youtube.com/watch?v=RuCIpTWKXE4" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100722" rel="external nofollow">Rites</a></em> (<a href="https://www.youtube.com/watch?v=QEe6mWXlLZk" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100587" rel="external nofollow">Private Reflection</a></em> (<a href="https://www.youtube.com/watch?v=wW3FPex_kwE" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100397" rel="external nofollow">Supernatural</a></em> (<a href="https://www.youtube.com/watch?v=DRuG459BIFc" rel="external nofollow">YT link</a>. Good for an abandoned church, spooky candle-lit catacombs, etc.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100800" rel="external nofollow">Virtutes Vocis</a></em> (<a href="https://www.youtube.com/watch?v=E-eb0lBGz_c" rel="external nofollow">YT link</a>)
</p>

<p>
	Potentially:
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100415" rel="external nofollow">Tiny Fugue</a></em> (<a href="https://www.youtube.com/watch?v=RGChuX6CMDk" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100350" rel="external nofollow">Toccata and Fugue in D Minor</a></em> (<a href="https://www.youtube.com/watch?v=Koz4iJVADKM" rel="external nofollow">YT link</a>. Famous organ composition by Bach, IMHO might sound too Baroque for a late-medieval style setting, but good for a hint of eerieness.)
</p>

<p>
	 
</p>

<p>
	<strong><u>Spooky / horror / ominous ambients</u></strong>
</p>

<p>
	Types of settings: Crypts, catacombs, haunted caves, eerie ruins, lairs and places where undead and other monsters roam, etc. Some of the more industrial-sounding ones could also be useful for missions set at factories or warehouses occupied by criminal gangs, and so on (i.e. also for non-supernatural threats and non-supernatural creepiness).
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100575" rel="external nofollow">Aftermath</a></em> (<a href="https://www.youtube.com/watch?v=klilCX6rXtw" rel="external nofollow">YT link</a>), <a href="https://commons.wikimedia.org/wiki/File:Aftermath_(ISRC_USUAN1100575).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1900048" rel="external nofollow">Ancient Rite</a></em> (<a href="https://www.youtube.com/watch?v=FEsPdLolA14" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Ancient_Rite_by_Kevin_MacLeod.ogg" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100328" rel="external nofollow">Anxiety</a></em> (<a href="https://www.youtube.com/watch?v=S5JSawFk1Kc" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Anxiety_(ISRC_USUAN1100328).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100327" rel="external nofollow">Apprehension</a></em> (<a href="https://www.youtube.com/watch?v=tC2l-KQFehk" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Apprehension_(ISRC_USUAN1100327).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100385" rel="external nofollow">Blue Sizzle</a></em> (<a href="https://www.youtube.com/watch?v=If415UpG4q8" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Blue_Sizzle_(ISRC_USUAN1100385).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100789" rel="external nofollow">Bump in the Night</a></em> (<a href="https://www.youtube.com/watch?v=8CiCNaC6GPw" rel="external nofollow">YT link</a>, WiCo link)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100383" rel="external nofollow">Chase Pulse</a></em> (<a href="https://www.youtube.com/watch?v=m_4nJgjUfAs" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Chase_Pulse_(ISRC_USUAN1100383).mp3" rel="external nofollow">WiCo link</a>) and <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100384" rel="external nofollow">Chase Pulse Faster</a></em> (<a href="https://www.youtube.com/watch?v=QF3cV3ds9A4" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Chase_Pulse_Faster_(ISRC_USUAN1100384).mp3" rel="external nofollow">WiCo link</a>. Both could work in some ghost-haunted location, with ghosts pursuing the player.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100469" rel="external nofollow">Classic Horror 3</a></em> (<a href="https://www.youtube.com/watch?v=P_dhE166Sx0" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Classic_Horror_3_(ISRC_USUAN1100469).mp3" rel="external nofollow">WiCo link</a>. Good for a haunted house, manor house or other private household interior.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1600013" rel="external nofollow">Crypto</a></em> (<a href="https://www.youtube.com/watch?v=XgBPZ68L6TE" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100269" rel="external nofollow">Dark Pad</a></em> (<a href="https://www.youtube.com/watch?v=DblQmukbItk" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100268" rel="external nofollow">Dark Standoff</a></em> (<a href="https://www.youtube.com/watch?v=-NAtPlXJt4g" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100364" rel="external nofollow">Darkness Speaks</a></em> (<a href="https://www.youtube.com/watch?v=BVfrQpAeAJg" rel="external nofollow">YT link</a>. Shorter sting, good for a scripted creepy event.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100512" rel="external nofollow">Decay</a></em> (<a href="https://www.youtube.com/watch?v=WlzR5orPPx8" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Decay_(ISRC_USUAN1100512).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100381" rel="external nofollow">Deep Noise</a></em> (<a href="https://www.youtube.com/watch?v=OAnAhRhym7w" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Deep_Noise_(ISRC_USUAN1100381).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100260" rel="external nofollow">Digital Bark</a></em> (<a href="https://www.youtube.com/watch?v=unInjqJisKw" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Digital_Bark_(ISRC_USUAN1100260).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100257" rel="external nofollow">Distant Tension</a></em> (<a href="https://www.youtube.com/watch?v=s2kfCGa35Do" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Distant_Tension_(ISRC_USUAN1100257).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100659" rel="external nofollow">Dopplerette</a></em> (<a href="https://www.youtube.com/watch?v=x5uu_3495JY" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Dopplerette_(ISRC_USUAN1100659).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300029" rel="external nofollow">Echoes of Time 1</a></em> (<a href="https://www.youtube.com/watch?v=Vr7fYl7Or08" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Echoes_of_Time_(ISRC_USUAN1300029).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300030" rel="external nofollow">Echoes of Time 2</a></em> (<a href="https://www.youtube.com/watch?v=h_7HFg4EN_I" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Echoes_of_Time_v2_(ISRC_USUAN1300030).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100228" rel="external nofollow">Fire Prelude</a></em> (<a href="https://www.youtube.com/watch?v=iR8jpqEOAwM" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100849" rel="external nofollow">Gathering Darkness</a></em> (<a href="https://www.youtube.com/watch?v=Ckya0bczcj0" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Gathering_Darkness_(ISRC_USUAN1100849).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100668" rel="external nofollow">Ghostpocalypse 1 - The Departure</a></em> (<a href="https://www.youtube.com/watch?v=6e9DuSDLZpY" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100219" rel="external nofollow">Ghost Processional</a></em> (<a href="https://www.youtube.com/watch?v=08yAKHmxARw" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300034" rel="external nofollow">Ghost Story</a></em> (<a href="https://www.youtube.com/watch?v=D8qpGYReR6Q" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Ghost_Story_(ISRC_USUAN1300034).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100215" rel="external nofollow">Grave Matters</a></em> (<a href="https://www.youtube.com/watch?v=yR1WLr5rEdI" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100209" rel="external nofollow">Heart of the Beast</a></em> (<a href="https://www.youtube.com/watch?v=vRbeRnv429s" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Heart_of_the_Beast_(ISRC_USUAN1100209).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100204" rel="external nofollow">Himalayan Atmosphere</a></em> (<a href="https://www.youtube.com/watch?v=UP87pL8EBNQ" rel="external nofollow">YT link</a>. Eerie theme, could work in some ancient ruins.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200061" rel="external nofollow">Ice Demon</a></em> (<a href="https://www.youtube.com/watch?v=0eGiVB_rQBA" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Ice_Demon_(ISRC_USUAN1200061).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/3928-irregular" rel="external nofollow">Irregular</a></em> (<a href="https://www.youtube.com/watch?v=4aRYSfdA6Lg" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100180" rel="external nofollow">Land of Phantoms</a></em> (<a href="https://www.youtube.com/watch?v=3iiX8ceUhLg" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200085" rel="external nofollow">Lithium</a></em> (<a href="https://www.youtube.com/watch?v=eeOFo96zpd4" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100418" rel="external nofollow">Long Note 1</a></em>, <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100420" rel="external nofollow">Long Note 2</a></em> and <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100424" rel="external nofollow">Long Note 3</a></em>
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100804&amp;Search=Search" rel="external nofollow">Medusa</a></em> (<a href="https://www.youtube.com/watch?v=BIRJSD73pzI" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100616" rel="external nofollow">Mind Scrape</a></em> (<a href="https://www.youtube.com/watch?v=LSWebuiX8WY" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100877" rel="external nofollow">Mirage</a></em> (<a href="https://www.youtube.com/watch?v=xfsKDFRE3HQ" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100139" rel="external nofollow">Nervous</a></em> (<a href="https://www.youtube.com/watch?v=zHK72g4C7lM" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Nervous_(ISRC_USUAN1100139).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100380" rel="external nofollow">Night Break</a></em> (<a href="https://www.youtube.com/watch?v=VrVRUzXF6nc" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Night_Break_(ISRC_USUAN1100380).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.filmmusic.io/song/4162-ominous" rel="external nofollow">Ominous</a></em> (<a href="https://www.youtube.com/watch?v=nXWlpzNAbBY" rel="external nofollow">YT link</a>. Shorter ambient, but pretty spooky.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100569" rel="external nofollow">One of Them</a></em> (<a href="https://www.youtube.com/watch?v=y4wonYJMqLA" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:One_of_Them_(ISRC_USUAN1100569).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1500043" rel="external nofollow">Ossuary 1</a></em> (<a href="https://www.youtube.com/watch?v=5XWfQ2G6sbo" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1500047" rel="external nofollow">Ossuary 5</a></em> (<a href="https://www.youtube.com/watch?v=ZoqZG8AHSOY" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1500048" rel="external nofollow">Ossuary 6</a></em> (<a href="https://www.youtube.com/watch?v=aJ55nO02BRk" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200105" rel="external nofollow">Penumbra</a></em> (<a href="https://www.youtube.com/watch?v=H5IFEc3hYSc" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Penumbra_(ISRC_USUAN1200105).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100109" rel="external nofollow">Political Action Ad</a></em> (<a href="https://www.youtube.com/watch?v=BrV4tZ6f_9o" rel="external nofollow">YT link</a>. Yes, a song for this concept has such an ominous atmosphere. <span><img alt=":D" data-emoticon="" src="https://forums.thedarkmod.com/uploads/emoticons/default_biggrin.png" title=":D" />)</span>
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100714" rel="external nofollow">Redletter</a></em> (<a href="https://www.youtube.com/watch?v=NKPZDrjvNvk" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Redletter_(ISRC_USUAN1100714).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100713" rel="external nofollow">Right Behind You</a></em> (<a href="https://www.youtube.com/watch?v=qP9igWiQOA8" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Right_Behind_You_(ISRC_USUAN1100713).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200056" rel="external nofollow">Satiate - strings version</a><em> </em>(<a href="https://www.youtube.com/watch?v=hVGG-D6Z57s" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100653" rel="external nofollow">Spacial Harvest</a></em> (<a href="https://www.youtube.com/watch?v=x1ARBHn-exM" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100203" rel="external nofollow">Spacial Winds</a></em> (<a href="https://www.youtube.com/watch?v=5PwXqmd49Dw" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Spacial_Winds_(ISRC_USUAN1100203).mp3" rel="external nofollow">WiCo link</a>. Might be good for Middle Eastern themed scares.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100526" rel="external nofollow">Spider Eyes</a></em> (<a href="https://www.youtube.com/watch?v=L_JzAhOzlGM" rel="external nofollow">YT link</a>. This could work well inside a household, or inside some public building.)<br />
	<br />
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100802" rel="external nofollow">Steel and Seething</a></em> (<a href="https://www.youtube.com/watch?v=HxCLIzTGf2c" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100651" rel="external nofollow">Sunset at Glengorm</a></em> (<a href="https://www.youtube.com/watch?v=-flk9zu-VWU" rel="external nofollow">YT link</a> and <a href="https://www.youtube.com/watch?v=ITRvaj787pg" rel="external nofollow">YT remastered link</a>)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/4446-supernatural" rel="external nofollow">Supernatural</a></em> (<a href="https://www.youtube.com/watch?v=DRuG459BIFc" rel="external nofollow">YT link</a>. Calmer melody, good for a haunted religious buldings and its grounds.)<br />
	<br />
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100671" rel="external nofollow">Tenebrous Brothers Carnival - Mermaid</a></em> (<a href="https://www.youtube.com/watch?v=otDFYfB9_bw" rel="external nofollow">YT link</a>. Sounds serene, but is rather creepy and tense, maybe underground/underwater ruins.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100048" rel="external nofollow">The Dread</a></em> (<a href="https://www.youtube.com/watch?v=5UIraY6vrl0" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:The_Dread_(ISRC_USUAN1100048).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100711" rel="external nofollow">The Hive</a></em> (<a href="https://www.youtube.com/watch?v=8_WvX6NWIqg" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:The_Hive_(ISRC_USUAN1100711).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100046" rel="external nofollow">The Voices</a> </em>(<a href="https://www.youtube.com/watch?v=SpggQEzIc28" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:The_Voices_(ISRC_USUAN1100046).mp3" rel="external nofollow">WiCo link 1</a>, <a href="https://commons.wikimedia.org/wiki/File:The_Voices_(MacLeod,_Kevin)_(ISRC_USUAN1100046).oga" rel="external nofollow">WiCo link 2</a>. Very otherworldly, good for some haunted area or other dimension.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100464" rel="external nofollow">Unnatural Situation</a></em> (<a href="https://www.youtube.com/watch?v=qTXBIcrAcGU" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100030" rel="external nofollow">Unease</a></em> (<a href="https://www.youtube.com/watch?v=hlPDpRktHnk" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Unease_(ISRC_USUAN1100030).mp3" rel="external nofollow">WiCo link</a>. Would sound best in a manor house, museum, or other fancy interiors.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400043" rel="external nofollow">Unseen Horrors</a></em> (<a href="https://www.youtube.com/watch?v=0YltZHrsOfc" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Unseen_Horrors_(ISRC_USUAN1400043).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100378" rel="external nofollow">Very Low Note</a></em> (<a href="https://www.youtube.com/watch?v=DZA8QsAY1HI" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Very_Low_Note_(ISRC_USUAN1100378).mp3" rel="external nofollow">WiCo link</a>)
</p>

<p>
	 
</p>

<p>
	<u><strong>Tension-building / mysterious / general ambients</strong></u>
</p>

<p>
	Type of setting/situation: General ambients, especially in parts of FMs where the plot thickens and some coded development is triggered that makes for a new "act" in the overall story of the mission. (Imagine the likes of moonbo's missions and how they're structured and you get a bit of an idea.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100337" rel="external nofollow">Air Prelude</a></em> (<a href="https://www.youtube.com/watch?v=iMO4aZxTfQA" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100574" rel="external nofollow">Awkward Meeting</a></em> (<a href="https://www.youtube.com/watch?v=kASKd8qsC3M" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Awkward_Meeting_(ISRC_USUAN1100574).mp3" rel="external nofollow">WiCo link</a>. Our thief hero or heroine meets an ally or informant for a bit of chit-chat.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100385" rel="external nofollow">Blue Sizzle</a></em> (<a href="https://www.youtube.com/watch?v=If415UpG4q8" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Blue_Sizzle_(ISRC_USUAN1100385).mp3" rel="external nofollow">WiCo link</a>. This one's IMHO versatile enough both for tension-building and mild creepiness.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100859" rel="external nofollow">Calmant</a></em> (<a href="https://www.youtube.com/watch?v=mharVQdh5H0" rel="external nofollow">YT link</a>. A calm, quiet piano theme, but it has an air of mystery and isolation. An emotionally neutral, uncertain theme.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1600013" rel="external nofollow">Crypto</a></em> (<a href="https://www.youtube.com/watch?v=XgBPZ68L6TE" rel="external nofollow">YT link</a>. This one's IMHO versatile enough both for tension-building and mild creepiness.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200086" rel="external nofollow">Dama-May</a></em> (<a href="https://www.youtube.com/watch?v=5fb0GIgGNOM" rel="external nofollow">YT link</a>. A bit of a peculiar tense theme, but some might find some uses for it.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100747" rel="external nofollow">Dark Times</a></em> (<a href="https://www.youtube.com/watch?v=f1ZDUYmMRww" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/3660-dissappointment" rel="external nofollow">Disappointment</a></em> (<a href="https://www.youtube.com/watch?v=UrvEDcWRO1s" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100259" rel="external nofollow">Disconcerned</a></em> (<a href="https://www.youtube.com/watch?v=zdGXh9wy3PE" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/3668-dopplerette" rel="external nofollow">Dopplerette</a></em> (<a href="https://www.youtube.com/watch?v=x5uu_3495JY" rel="external nofollow">YT link</a>. This one's IMHO versatile enough both for tension-building and mild creepiness.)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/3673-dragon-and-toast" rel="external nofollow">Dragon and Toast</a></em> (<a href="https://www.youtube.com/watch?v=lwOK8Yf7X-c" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/3712-enter-the-maze" rel="external nofollow">Enter the Maze</a></em> (<a href="https://www.youtube.com/watch?v=7sY9e7AdnN0" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/3739-fantastic-dim-bar" rel="external nofollow">Fantastic Dim Bar</a></em> (<a href="https://www.youtube.com/watch?v=LtVtcZUSEdo" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/3756-fire-prelude" rel="external nofollow">Fire Prelude</a></em> (<a href="https://www.youtube.com/watch?v=iR8jpqEOAwM" rel="external nofollow">YT link</a>. This one's IMHO versatile enough both for tension-building and mild creepiness.)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/3782-frozen-star" rel="external nofollow">Frozen Star</a></em> (<a href="https://www.youtube.com/watch?v=Ay1D30B8shE" rel="external nofollow">YT link</a>. Exploring some long-lost ruins, mysterious compound or complex, it's soothing but creepy.)
</p>

<p>
	- <em><a href="https://incompetech.filmmusic.io/song/3804-ghost-processional" rel="external nofollow">Ghost Processional</a></em> (<a href="https://www.youtube.com/watch?v=08yAKHmxARw" rel="external nofollow">YT link</a>. This one's IMHO versatile enough both for tension-building and mild creepiness.)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/3809-gloom-horizon" rel="external nofollow">Gloom Horizon</a></em> (<a href="https://www.youtube.com/watch?v=PPiPCbFSXnc" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/3822-grave-matters" rel="external nofollow">Grave Matters</a> </em>(<a href="https://www.youtube.com/watch?v=yR1WLr5rEdI" rel="external nofollow">YT link</a>. This one's IMHO versatile enough both for tension-building and mild creepiness.)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/3827-greta-sting" rel="external nofollow">Greta Sting</a></em> (<a href="https://www.youtube.com/watch?v=WrVyZU4t4Kw" rel="external nofollow">YT link</a>. A short sting, under twenty seconds, useful for revelatory scripted scenes and building suspense.)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/3829-grim-league" rel="external nofollow">Grim League</a></em> (<a href="https://www.youtube.com/watch?v=LSM0UMh29fM" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.filmmusic.io/song/3865-heavy-heart" rel="external nofollow">Heavy Heart</a></em> (<a href="https://www.youtube.com/watch?v=oRoOBkeJfOI" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100812" rel="external nofollow">Industrial Music Box</a></em> (<a href="https://www.youtube.com/watch?v=q4a2bM8HB5w" rel="external nofollow">YT link</a>. Somber and personal, reminds me of the music box theme we already have in the game.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100401" rel="external nofollow">Interloper</a></em> (<a href="https://www.youtube.com/watch?v=j5UvP4dxoz4" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100847" rel="external nofollow">Invariance</a></em> (<a href="https://www.youtube.com/watch?v=Q6y4XNRGPt8" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/3928-irregular" rel="external nofollow">Irregular</a></em> (<a href="https://www.youtube.com/watch?v=4aRYSfdA6Lg" rel="external nofollow">YT link</a>. This one's IMHO versatile enough both for tension-building and mild creepiness/mysteriousness.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100792" rel="external nofollow">Isolated</a></em> (YT link. A calm, somber ambient, for thoughtful situations. A bit more modern and guitarry-sounding, but could work in TDM.)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/3932-it-is-lost" rel="external nofollow">It Is Lost</a></em> (<a href="https://www.youtube.com/watch?v=9c9dv87x_Os" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:It_is_Lost_(ISRC_USUAN1100190).mp3" rel="external nofollow">WiCo link</a>. Maybe a theme for exploring some mysterious underground ruins ?)
</p>

<p>
	- <em><a href="https://incompetech.filmmusic.io/song/3965-lamentation" rel="external nofollow">Lamentation</a></em> (<a href="https://www.youtube.com/watch?v=xeCWC1wnsPw" rel="external nofollow">YT link</a>. Maybe a castle or manor house household where bad events transpired.)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/3970-lasting-hope" rel="external nofollow">Lasting Hope</a></em> (<a href="https://www.youtube.com/watch?v=FARcG9U9w2Y" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200085" rel="external nofollow">Lithium</a></em> (<a href="https://www.youtube.com/watch?v=eeOFo96zpd4" rel="external nofollow">YT link</a>. This one's IMHO versatile enough both for tension-building and mild creepiness.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100418" rel="external nofollow">Long Note 1</a></em>, <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100420" rel="external nofollow">Long Note 2</a></em> and <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100424" rel="external nofollow">Long Note 3</a></em> (<a href="https://www.youtube.com/watch?v=zlowpqnHeYU" rel="external nofollow">YT link 1</a>, <a href="https://www.youtube.com/watch?v=yUGxS99GzNk" rel="external nofollow">YT link 2</a>, <a href="https://www.youtube.com/watch?v=Zas3KWa-cMY" rel="external nofollow">YT link 3</a>. These are IMHO versatile enough both for tension-building and mild creepiness.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400022" rel="external nofollow">Lord of the Land</a></em> (<a href="https://www.youtube.com/watch?v=d8OHJqV9EBw" rel="external nofollow">YT link</a>. Maybe usable as a quiet background theme while sneaking through a busier castle or manor house.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300039" rel="external nofollow">Lost Frontier</a></em> (<a href="https://www.youtube.com/watch?v=9gEAuw5cj0M" rel="external nofollow">YT link</a>. Exploring some city or castle ruins in The Empire that seem majestic at first glance but could hide a darker secret.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100431" rel="external nofollow">Mourning Song</a></em> (<a href="https://www.youtube.com/watch?v=g07Qknh1SGc" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100677" rel="external nofollow">New Direction</a></em> (<a href="https://www.youtube.com/watch?v=n37ymSWZqdA" rel="external nofollow">YT link</a>. Very interesting ambient, could work well for a slow-burning urban noir atmosphere and doesn't sound modern.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300042" rel="external nofollow">Night of Chaos</a></em> (<a href="https://www.youtube.com/watch?v=bShmMZh84_s" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100135" rel="external nofollow">Night on the Docks</a></em><a href="https://incompetech.filmmusic.io/song/4131-night-on-the-docks---piano" rel="external nofollow"> - piano version</a> (<a href="https://www.youtube.com/watch?v=g7yt1Ajz9N4" rel="external nofollow">YT link</a>. Part of a trio of slow noir themes, the others use a sax and trumpet. This is the only one of the three that sounds pre-1900 compatible.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100520" rel="external nofollow">On The Passing of Time</a></em> (<a href="https://www.youtube.com/watch?v=aMLcMNQwqjg" rel="external nofollow">YT link</a>, <a href="https://commons.wikimedia.org/wiki/File:Kevin_MacLeod_-_On_the_Passing_of_Time.ogg" rel="external nofollow">WiCo link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100885" rel="external nofollow">Oppressive Gloom</a></em> (<a href="https://www.youtube.com/watch?v=RhYudVOa79M" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100477" rel="external nofollow">Overheat</a></em> (<a href="https://www.youtube.com/watch?v=CeyxVgXwca4" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100101" rel="external nofollow">Quiet Panic</a></em> (<a href="https://www.youtube.com/watch?v=LijundRwrY0" rel="external nofollow">YT link</a>. Short and quiet, good for tension-building, including for scripted events.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100777" rel="external nofollow">Relent</a></em> (<a href="https://www.youtube.com/watch?v=5E_1V97ESII" rel="external nofollow">YT link</a>. The clarinet in this one might be slightly anachronistic, but it's an interesting contemplative melody.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100507" rel="external nofollow">Road to Hell</a></em> (<a href="https://www.youtube.com/watch?v=uqGP6vMAbGc" rel="external nofollow">YT link</a>)
</p>

<p>
	- <a href="https://incompetech.filmmusic.io/song/4321-satiate---only-strings" rel="external nofollow"><em>Satiate</em> - strings version</a> (<a href="https://www.youtube.com/watch?v=hVGG-D6Z57s" rel="external nofollow">YT link</a>. This one's IMHO versatile enough both for tension-building and mild horror.)
</p>

<p>
	- <a href="https://incompetech.filmmusic.io/song/4320-satiate---only-percussion" rel="external nofollow"><em>Satiate</em> - percussion version</a> (<a href="https://www.youtube.com/watch?v=OCLj3xbrVYg" rel="external nofollow">YT link</a>. This one's IMHO better purely as a tension-building theme.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100781" rel="external nofollow">Scissors</a></em> (<a href="https://www.youtube.com/watch?v=o3e-xnVSyGs" rel="external nofollow">YT link</a>. This would be an excellent theme for a mission set at a factory, inventor's workshop or a warehouse.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100633" rel="external nofollow">Shores of Avalon</a></em> (<a href="https://www.youtube.com/watch?v=d0DFcVQlhXU" rel="external nofollow">YT link</a>. Quieter tension-builder.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200024" rel="external nofollow">Simplex</a></em> (<a href="https://www.youtube.com/watch?v=9NexG6gWy3w" rel="external nofollow">YT link</a>. A pretty good one, though some of the quieter beats are a bit more electronic.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100653" rel="external nofollow">Spacial Harvest</a></em><em> </em>(<a href="https://www.youtube.com/watch?v=x1ARBHn-exM" rel="external nofollow">YT link</a>. This one's IMHO versatile enough both for tension-building and mild horror.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100652" rel="external nofollow">Spring Thaw</a></em> (<a href="https://www.youtube.com/watch?v=X_z8dvN5xo8" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1900018" rel="external nofollow">Stay the Course</a></em> (<a href="https://www.youtube.com/watch?v=3tiZaQZVn-I" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100651" rel="external nofollow">Sunset at Glengorm</a></em> (<a href="https://www.youtube.com/watch?v=-flk9zu-VWU" rel="external nofollow">YT link</a> and <a href="https://www.youtube.com/watch?v=ITRvaj787pg" rel="external nofollow">YT remastered link</a>. This one's IMHO versatile enough both for tension-building and mild creepiness.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100053" rel="external nofollow">Temple of the Manes</a></em> (<a href="https://www.youtube.com/watch?v=nhwFFxTxfB4" rel="external nofollow">YT link</a>. I'd imagine this could work in an atmospheric mission set inside a castle or fortified manor house.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300038" rel="external nofollow">Tempting Secrets</a></em> (<a href="https://www.youtube.com/watch?v=wJNmJwrYSPI" rel="external nofollow">YT link</a>)
</p>

<p>
	<em>- <a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100640" rel="external nofollow">Tenebrous Brothers Carnival - Intermission</a></em> (<a href="https://www.youtube.com/watch?v=9hgGIReH5rI" rel="external nofollow">YT link</a>. Tense but melodic theme, with some heavy background percussions.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100560" rel="external nofollow">The North</a></em> (<a href="https://www.youtube.com/watch?v=VfC-uv5D1Kk" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200063" rel="external nofollow">Thunder Dreams</a></em> (<a href="https://www.youtube.com/watch?v=q--RenCnIrM" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100581" rel="external nofollow">Tranquility</a></em> (<a href="https://www.youtube.com/watch?v=ydzP_7XqOhM" rel="external nofollow">YT link</a>. A longer and very calm ambient theme, but has an air of mystery and strangeness.)
</p>

<p>
	<em>- <a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200025" rel="external nofollow">Unanswered Questions</a></em> (<a href="https://www.youtube.com/watch?v=e9zXLK8nvAk" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100464" rel="external nofollow">Unnatural Situation</a></em> (<a href="https://www.youtube.com/watch?v=qTXBIcrAcGU" rel="external nofollow">YT link</a>. This one's IMHO versatile enough both for tension-building and mild creepiness.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100603" rel="external nofollow">Unpromised</a></em> (<a href="https://www.youtube.com/watch?v=61Zd62RGy-w" rel="external nofollow">YT link</a>. Can work both in an urban and a rural/wilderness environment.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100378" rel="external nofollow">Very Low Note</a></em> (<a href="https://www.youtube.com/watch?v=DZA8QsAY1HI" rel="external nofollow">YT link</a>. This one's IMHO versatile enough both for tension-building and mild creepiness, would be ideal for a cave or basement.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100580" rel="external nofollow">Winter Reflections</a></em> (<a href="https://www.youtube.com/watch?v=5uc_tDzBwA0" rel="external nofollow">YT link</a>. Good for a mission set during a snowed-in winter night.)
</p>

<p>
	 
</p>

<p>
	<u><strong>Period instrument background music (stylistically European)</strong></u>
</p>

<p>
	Types of settings: Taverns, village scenes, town life, feasts, scenes among commoners or nobles. Mostly stuff with a calm and cosy atmosphere.
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100340" rel="external nofollow">Achaidh Cheide</a></em> (<a href="https://www.youtube.com/watch?v=s7cpI5WhRto" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200111" rel="external nofollow">Angevin B</a></em> (<a href="https://www.youtube.com/watch?v=0GvfSNn-o-w" rel="external nofollow">YT link</a>. This one sounds a bit more aristocratic or courtly, good for a feast or public event.)
</p>

<p>
	- <a href="https://incompetech.filmmusic.io/song/3593-danse-macabre---isolated-harp" rel="external nofollow"><em>Danse Macabre </em>- harp version</a>
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100239" rel="external nofollow">Errigal</a> </em>(<a href="https://www.youtube.com/watch?v=LAbC6va2FPc" rel="external nofollow">YT link</a>. This one sounds a bit more aristocratic or courtly, but it's a good secular piece of music.)
</p>

<p>
	- <a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100236" rel="external nofollow">Evening Fall - harp</a> (<a href="https://www.youtube.com/watch?v=8TYO4Css6tE" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100357" rel="external nofollow">Folk Round</a></em> (<a href="https://www.youtube.com/watch?v=25asNUKVaiA" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100515" rel="external nofollow">Heavy Interlude</a></em> (<a href="https://www.youtube.com/watch?v=pxd9jHrxXWo" rel="external nofollow">YT link</a>. Short but really cool, IMHO could also work for a background scene of two AI characters sparring for fun.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400019" rel="external nofollow">Master of the Feast</a></em> (<a href="https://www.youtube.com/watch?v=jx83rMjic5w" rel="external nofollow">YT link</a>. Good for a scene with at least two or three musicians and multiple noble/patrician characters attending a feast.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200098" rel="external nofollow">Minstrel Guild</a></em> (<a href="https://www.youtube.com/watch?v=ekLOKoaR8UI" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1900004" rel="external nofollow">Midnight Tale</a></em> (<a href="https://www.youtube.com/watch?v=VNctLX9oOJc" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100725" rel="external nofollow">Old Road</a></em> (<a href="https://www.youtube.com/watch?v=CysEp9lCmuI" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100798" rel="external nofollow">Pale Rider</a></em> (<a href="https://www.youtube.com/watch?v=4C7x8npaoTE" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400005" rel="external nofollow">Pippin the Hunchback</a></em> (<a href="https://www.youtube.com/watch?v=YjVUwb3s5wI" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400023" rel="external nofollow">Suonatore di Liuto</a></em> (<a href="https://www.youtube.com/watch?v=vd64gGImxyE" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400020" rel="external nofollow">Teller of the Tales</a></em> (<a href="https://www.youtube.com/watch?v=MxMJmw71CMA" rel="external nofollow">YT link</a>)
</p>

<p>
	 
</p>

<p>
	<u><strong>North African, Middle Eastern and other <span><span><span>"exotic" b</span></span></span>ackground music</strong></u>
</p>

<p>
	Types of settings: The TDM universe's analogues of the Mediterranean, North African, Middle Eastern regions, and other "exotic" locations.
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100396" rel="external nofollow">Asian Drums</a></em> (<a href="https://www.youtube.com/watch?v=Qp852j3Njro" rel="external nofollow">YT link</a>. Could work for a Middle Eastern or North African style mission, good slow, tension-building ambient theme.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100585" rel="external nofollow">Cambodian Odyssey</a></em> (<a href="https://www.youtube.com/watch?v=ASGl06Ico4U" rel="external nofollow">YT link</a>. This is better suited to a south Asian or southeast Asian setting, but could work in a Middle Eastern locale as well. Tense theme, quiet percussions.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100564" rel="external nofollow">Desert City</a></em> (<a href="https://www.youtube.com/watch?v=DuH0pN7Ws20" rel="external nofollow">YT link</a>. Could work for a Middle Eastern or North African style mission, good all-around urban ambient theme.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400021" rel="external nofollow">Drums of the Deep</a></em> (<a href="https://www.youtube.com/watch?v=pWVrxmLcTdw" rel="external nofollow">YT link (shorter)</a> and <a href="https://www.youtube.com/watch?v=o6d1auIGC00" rel="external nofollow">YT link (longer)</a>. Could work for a Middle Eastern or North African style mission, good tension-building ambient theme.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100246" rel="external nofollow">East of Tunesia</a></em> (<a href="https://www.youtube.com/watch?v=fSAvA0xSKPI" rel="external nofollow">YT link</a>. Could work in a mission with either a Mediterranean or North African style environment, e.g. a port city.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100706" rel="external nofollow">Ibn Al-Noor</a></em> (<a href="https://www.youtube.com/watch?v=Gme5NWDqf94" rel="external nofollow">YT link</a>. Good for a Middle Eastern or North African style mission, especially for a palace or public event environment.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1900019" rel="external nofollow">Lotus</a></em> (<a href="https://www.youtube.com/watch?v=SarFz_1Ezm0" rel="external nofollow">YT link</a>. Good as a general ambient theme for a Middle Eastern or North African style mission, or some other exotic locale.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1700005" rel="external nofollow">Mystery Bazaar</a></em> (<a href="https://www.youtube.com/watch?v=ZjQYnFX25kU" rel="external nofollow">YT link</a>. Another good one for a Middle Eastern or North African style mission, ideally some marketplace or square.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100114" rel="external nofollow">Perigrine Grandeur</a></em> (<a href="https://www.youtube.com/watch?v=ldaB_lyS-mk" rel="external nofollow">YT link</a>. Middle Eastern style percussions interspersed with a grunge-like tune reminescent of those from <em>Thief</em>.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100818" rel="external nofollow">Tabuk</a></em> (<a href="https://www.youtube.com/watch?v=bLiZxdhq2sg" rel="external nofollow">YT link</a>. Slow, but slightly more dramatic theme for a Middle Eastern or North African style environment.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100670" rel="external nofollow">Tenebrous Brothers Carnival - Snake Lady</a></em> (<a href="https://www.youtube.com/watch?v=CtBssU4Tg2A" rel="external nofollow">YT link</a>. Has a Middle Eastern feel to it, very good for building suspense and tension.)
</p>

<p>
	 
</p>

<p>
	<u><strong>Wilderness / nature ambients</strong></u>
</p>

<p>
	Types of settings: Outdoor areas with groves, forests, rivers, small lakes, mountain valleys, caves. Potentially also some Pagan villages and camps.
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100599" rel="external nofollow">Black Bird</a></em> (<a href="https://www.youtube.com/watch?v=J59vQrTGTxA" rel="external nofollow">YT link</a>. Tribal type stuff.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1700001" rel="external nofollow">Dewdrop Fantasy</a></em> (<a href="https://www.youtube.com/watch?v=oYAsje5bRYE" rel="external nofollow">YT link</a> and <a href="https://www.youtube.com/watch?v=2XAqd7zT-wY" rel="external nofollow">YT link</a>)
</p>

<p>
	- <a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100236" rel="external nofollow">Evening Fall - harp</a> (<a href="https://www.youtube.com/watch?v=8TYO4Css6tE" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100598" rel="external nofollow">Firesong</a></em> (<a href="https://www.youtube.com/watch?v=UeAvPsqM3p8" rel="external nofollow">YT link</a>. Tribal type stuff.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200048" rel="external nofollow">Healing</a></em> (<a href="https://www.youtube.com/watch?v=B3RP19TdJ-E" rel="external nofollow">YT link</a>. I think this one could also work in an urban environment.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1600002" rel="external nofollow">Heavy Heart</a></em> (<a href="https://www.youtube.com/watch?v=oRoOBkeJfOI" rel="external nofollow">YT link</a>. Also works as a general ambient theme.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100193" rel="external nofollow">Intuit</a></em> (<a href="https://www.youtube.com/watch?v=GQ5FeNKHQ3Q" rel="external nofollow">YT link</a>. Tribal type stuff.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1900039" rel="external nofollow">Kalimba Relaxation Music</a></em> (YT link. Maybe could work in a cave or similar environment ?)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1600044" rel="external nofollow">Magic Forest</a></em> (<a href="https://www.youtube.com/watch?v=hFfqzwTknpM" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200106" rel="external nofollow">Moorland</a></em> (<a href="https://www.youtube.com/watch?v=NClDQA4GUDo" rel="external nofollow">YT link</a>. Could work for an isolated Pagan tribe village.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1900005" rel="external nofollow">River Flute</a></em> (<a href="https://www.youtube.com/watch?v=E2_xGShys4A" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100353" rel="external nofollow">Shamanistic</a></em> (<a href="https://www.youtube.com/watch?v=bQYe21XLy0M" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1700057" rel="external nofollow">Spirit of the Girl</a></em> (<a href="https://www.youtube.com/watch?v=Wqa7O1ISwc4" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1600017" rel="external nofollow">Thunderbird</a></em> (<a href="https://www.youtube.com/watch?v=V5IC1C3jqtU" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.filmmusic.io/song/4499-the-north" rel="external nofollow">The North</a></em> (<a href="https://www.youtube.com/watch?v=VfC-uv5D1Kk" rel="external nofollow">YT link</a>. A very short but looping theme, IMHO also works as a general ambient theme.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100846" rel="external nofollow">The Pyre</a></em> (<a href="https://www.youtube.com/watch?v=ideyAVbkmzI" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1700056" rel="external nofollow">The Sky of Our Ancestors</a></em> (<a href="https://www.youtube.com/watch?v=ea1CuVPb_NI" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100603" rel="external nofollow">Unpromised</a></em> (<a href="https://www.youtube.com/watch?v=61Zd62RGy-w" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100378" rel="external nofollow">Very Low Note</a></em> (<a href="https://www.youtube.com/watch?v=DZA8QsAY1HI" rel="external nofollow">YT link</a>. IMHO very good for a cave or cave system.)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100801" rel="external nofollow">Virtutes Instrumenti</a></em> (<a href="https://www.youtube.com/watch?v=PkM5L1K7ZTg" rel="external nofollow">YT link</a>, <a href="https://freemusicarchive.org/music/Kevin_MacLeod/Classical_Sampler/Virtutes_Instrumenti/" rel="external nofollow">FMA link</a>)
</p>

<p>
	<em>- <a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100591" rel="external nofollow">Willow and the Light</a></em> (<a href="https://www.youtube.com/watch?v=xNYBrDVKqko" rel="external nofollow">YT link</a>)
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1900044" rel="external nofollow">Wind of the Rainforest</a></em> (<a href="https://www.youtube.com/watch?v=Eyg6AMKru9w" rel="external nofollow">YT link</a>. Good for a general outdoor environment in nature, especially a section of it that might seem deceptivelly calm, if mysterious, before some plot twist.)
</p>

<p>
	- <em><a href="https://filmmusic.io/song/4632-winter-reflections" rel="external nofollow">Winter Reflections</a></em> (<a href="https://www.youtube.com/watch?v=5uc_tDzBwA0" rel="external nofollow">YT link</a>. Good for a mission set in winter or in some cavern strewn with magic crystals.)
</p>

<p>
	 
</p>

<p>
	<u><strong>Non-serious bonus suggestion</strong></u>
</p>

<p>
	- <em><a href="https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400044" rel="external nofollow">Crunk Knight</a></em> (<a href="https://www.youtube.com/watch?v=3I_n7it4hKw" rel="external nofollow">YT link</a>, <a href="https://freemusicarchive.org/music/Kevin_MacLeod/Oddities/Crunk_Knight/" rel="external nofollow">FMA link</a>. When the Bridgeport City Watch throw an annual office party :-))) )
</p>

<p>
	 
</p>

<p>
	<u><strong>Giving MacLeod proper attribution if you chose to use this music in your mission</strong></u>
</p>

<p>
	Each song comes with an attribution quote that you need to include if you're going to use any of this music in your fan mission. If there is a final credits sequence in your mission, or you can include this quote at least as part of the mission's release notes, please do so. Though you can buy a license from Kevin and don't need to use attribution, all of this music is for free, as long as you give him credit. The credit-giving (attribution) is as follows:
</p>

<p>
	Name of Song Kevin MacLeod (incompetech.com)<br />
	Licensed under Creative Commons: By Attribution 3.0 License<br />
	<a href="http://creativecommons.org/licenses/by/3.0/" rel="external nofollow">http://creativecommons.org/licenses/by/3.0/</a>
</p>

<p>
	Replace "Name of Song" with the actual name of the song, keep the rest of the quote in this format and include it in your "free music used" credits for your mission, and you're golden.
</p>

<p>
	<br />
	<br />
	<u><strong>How to download one of the MacLeod tracks if you can't find them on any website outside of YouTube</strong></u><br />
	<br />
	On the off-chance that you can't find one of MacLeod's tracks on any royalty-free music website outside of YouTube, there is one way to download the track/song you're after straight off of its YouTube upload. (Ideally, off of the official MacLeod track uploads on YouTube. Those tend to have the highest audio quality, and so on.)<br />
	<br />
	First, visit <a href="https://github.com/yt-dlp/yt-dlp?tab=readme-ov-file" rel="external nofollow">this GitHub link</a> for YT-dlp, scroll down to the "RELEASE FILES" section and download the yt-dlp.exe, the one for Windows. That'll be enough for the needs of downloading the track. (You can, of course, also try the other two downloads, but be warned the one that is also good for Linux is just a zip of the build and requires Python. The other one is tailored for Mac OS. Use these if you're not on Windows.)<br />
	<br />
	Create a new folder on one of your main disks, e.g. on C:, to keep things simple, and name the folder "ytdlp", lowercase (again, to keep things simple). Download YT-dlp.exe into this new folder. Once that's done, you've already "installed" this simple utility. What remains is installing a custom ffmpeg codec build for YT-dlp, to aid conversion into certain audio formats. Go to <a href="https://github.com/yt-dlp/FFmpeg-Builds/wiki/Latest" rel="external nofollow">this GitHub link</a>, download the "win64-gpl" variant of the ffmpeg, into the same folder as the yt-dlp.exe. The win64-gpl is a .zip, so use 7zip, or any similar .zip software you use, and unzip the ffmpeg.exe file into the same folder as the YT-dlp.exe. (For example, the folder is C:/ytdlp. You should have both the yt-dlp.exe and the ffmpeg.exe in that folder.) You only need that one ffmpeg.exe file, in addition to the yt-dlp.exe file. <br />
	<br />
	Almost done. Click the Start button in your Windows, type in envir, then click "Edit the system environment variables". Click environment variables" (a button at the bottom right). Then double-click Path on the top white section. A window will open up. Add the following line, type it in. C:\ytdlp. Click OK to close the window, then OK again to close the window, and click OK one final time to close a window. You now have the YT-dlp utility installed and it will download audio files (including music) from YT, into the "C:\ytdlp" folder, where you also have the "yt-dlp.exe" file and the win64-glp "ffmpeg.exe" file.<br />
	<br />
	Now you need to download the audio of the track. You'll do that more indirectly, via the Command Prompt of your Windows OS. Here's how you do it:<br />
	<br />
	1.) Open the Launch menu of Windows, type in cmd in the search bit of Launch, click the Command Prompt that shows up. You'll get the classic black-background, white-text Command Prompt window.<br />
	2.) Type in cd \ytdlp, press Enter. The "cd" is not a compact disc, but the command shortcut "change directory". This will tell the Command Prompt we're working with the aforementioned "C:\ytdlp" folder.<br />
	3.) Now comes the fun part. Type in the following: yt-dlp -x -f bestaudio --extract-audio --audio-format mp3 --audio-quality 320k "<span><a href="https://www.youtube.com/watch?v=restofyoutubelink" rel="external nofollow">https://www.youtube.com/watch?v=restofyoutubelink</a></span>". Then press Enter, and the track should be downloaded in mp3 format, and in 320k quality. You can also set the quality to 0, whatever you like. I have not tried to experiment with downloading into .ogg file format, but other common audio formats should work too. (At worst, you can download a track as an mp3, then convert it into .ogg with any decent offline audio converter software.) You aldo don't have to type in the YouTube link entirely by hand, because you can copy the YouTube link of the video in your browser, and then use the CTRL + "paste" key combination to copy the link into the space between the parentheses.  <br />
	4.) Visit the "C:\ytdlp" folder and you should find the MacLeod audio track you couldn't find anywhere else but on YouTube to be present in the folder. <br />
	<br />
	If you ever need to update yt-dlp, type in yt-dlp -U into the command prompt, press Enter, and it'll update itself in a few seconds. The occassional update might be needed if the utility is having trouble downloading and converting audio.<br />
	<br />
	Of course, even if you download a particular MacLeod track in this manner (mainly because you couldn't find it elsewhere), please credit Mr. MacLeod for his work, just as you would if you've downloaded it from one of the royalty-free music sites. Please see the official template on how to credit MacLeod's royalty-free track, provided by MacLeod himself, which I quote earlier in this post ("Giving MacLeod proper attribution..."). <br />
	<br />
	 
</p>

<p>
	<u><strong>Final note from me</strong></u><br />
	<br />
	If you've found some other good tracks in Kevin's musical archives that could fit the tone of <em>The Dark Mod</em> and its setting and would like to include them in this list, please let me know and I'll update this post. <span><img alt=":)" data-emoticon="" src="https://forums.thedarkmod.com/uploads/emoticons/default_smilie.png" title=":)" /> Don't send me a personal message, just post your suggestion in this thread. Thank you !</span><br />
	<br />
	I sincerely hope these lists will be of at least some use to mission builders. Good luck !
</p>

<p>
	 
</p>

<p>
	If you want to seek out non-MacLeod royalty-free music and public domain music, <a href="https://forums.thedarkmod.com/index.php?/topic/20494-miscellaneous-ambient-and-background-music-for-tdm/" rel="">I've started a thread for that as well</a>. Not too many download links yet, but it's meant to give you inspiration what sort of ambients or period music you could search for.
</p>
]]></description><guid isPermaLink="false">20492</guid><pubDate>Sat, 25 Jul 2020 00:00:49 +0000</pubDate></item><item><title>Sound ambience album "Medieval Fantasy RPG Game - Soundscapes and Ambience" at Soundcloud</title><link>https://forums.thedarkmod.com/index.php?/topic/22703-sound-ambience-album-medieval-fantasy-rpg-game-soundscapes-and-ambience-at-soundcloud/</link><description><![CDATA[<p>
	I recently found <a href="https://soundcloud.com/cyberwave-orchestra/sets/medieval-fantasy-rpg-game-soundscapes-and-ambience" rel="external nofollow">this 2022 album of environmental sound ambience (no music)</a> on Soundcloud, by an author going by the moniker of "Cyberwave Orchestra".<br />
	<br />
	It's likely not royalty-free and you have to buy it and such, but I think it might be useful for FM authors if they want a few more custom ambient soundscapes for their FMs. The tracks loop.
</p>

<p>
	Having listened to the album, I think the most useful for TDM FM purposes would be the sound ambience of outdoors nature (<a href="https://soundcloud.com/cyberwave-orchestra/mountain-canyon" rel="external nofollow">"Mountain Canyon"</a>, <a href="https://soundcloud.com/cyberwave-orchestra/from-dusk-till-dawn" rel="external nofollow">"From Dusk Till Dawn"</a>, <a href="https://soundcloud.com/cyberwave-orchestra/the-swamps-at-night" rel="external nofollow">"The Swamps at Night"</a>, the <a href="https://soundcloud.com/cyberwave-orchestra/cursed-lands" rel="external nofollow">"Cursed Lands"</a>, <a href="https://soundcloud.com/cyberwave-orchestra/cursed-lands-2" rel="external nofollow">"Cursed Lands 2"</a> tracks), underground spaces (<a href="https://soundcloud.com/cyberwave-orchestra/the-secret-cave-2" rel="external nofollow">"Secret Cave 2"</a>), maybe industrial (<a href="https://soundcloud.com/cyberwave-orchestra/the-great-mine" rel="external nofollow">"The Great Mine"</a> and <a href="https://soundcloud.com/cyberwave-orchestra/the-great-mine-2" rel="external nofollow">"The Great Mine 2"</a>, I suppose), dungeon/prison spaces (<a href="https://soundcloud.com/cyberwave-orchestra/dungeon-of-sorrow" rel="external nofollow">"Dungeon of Sorrow"</a>, <a href="https://soundcloud.com/cyberwave-orchestra/dungeon-of-madness" rel="external nofollow">"Dungeon of Madness"</a>, <a href="https://soundcloud.com/cyberwave-orchestra/chambers-of-hell-no-boiling" rel="external nofollow">"Chambers of Hell (No Boiling)"</a>, <a href="https://soundcloud.com/cyberwave-orchestra/chambers-of-hell-2" rel="external nofollow">"Chambers of Hell 2"</a>) and some of the rural ambience (the <a href="https://soundcloud.com/cyberwave-orchestra/fishing-village" rel="external nofollow">"Fishing Village"</a>, <a href="https://soundcloud.com/cyberwave-orchestra/fishing-village-at-night" rel="external nofollow">"Fishing Village At Night"</a> ambience tracks, <a href="https://soundcloud.com/cyberwave-orchestra/summer-night-near-the-village" rel="external nofollow">"Summer Night Near The Village"</a>).
</p>

<p>
	The tracks with more urban sound ambience aren't bad, but might not be quite what we need for most TDM mission night time town/city ambience. IMHO, they feel like mostly daytime ambience. 
</p>

<p>
	The two <a href="https://soundcloud.com/cyberwave-orchestra/port-town" rel="external nofollow">"Port Town"</a> and <a href="https://soundcloud.com/cyberwave-orchestra/port-town-no-bells" rel="external nofollow">"Port Town (No Bells)"</a> ambience tracks seem by far the best fit for town ambience of TDM. <a href="https://soundcloud.com/cyberwave-orchestra/village-on-a-windy-day" rel="external nofollow">"Village on a Windy Day"</a> could work for dusk and the early evening, but not night.
</p>

<p>
	<a href="https://soundcloud.com/cyberwave-orchestra/onboard-the-ship-no-voices" rel="external nofollow">"Onboard the Ship (No Voices)"</a> might work for a ship docked in port at night time, but it might feel a bit loud to FM-builder tastes. I'd suggest lowering the volumes and doing similar tweaks.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">22703</guid><pubDate>Sat, 26 Apr 2025 07:12:03 +0000</pubDate></item><item><title>Voice actor required for small FM</title><link>https://forums.thedarkmod.com/index.php?/topic/23053-voice-actor-required-for-small-fm/</link><description><![CDATA[<p>
	I have a small speed build mission that I need a some custom voice lines for.<br />
	<br />
	many thanks.
</p>
]]></description><guid isPermaLink="false">23053</guid><pubDate>Fri, 02 Jan 2026 18:26:15 +0000</pubDate></item><item><title>Royalty Free Sound Effects Archive</title><link>https://forums.thedarkmod.com/index.php?/topic/22204-royalty-free-sound-effects-archive/</link><description><![CDATA[<p>
	I don't know if this is any use to TDM but if I don't post it we'll never know
</p>

<p>
	<a href="https://sonniss.com/gameaudiogdc" rel="external nofollow">https://sonniss.com/gameaudiogdc</a>
</p>

<p>
	Apologies if this is in the wrong folder, please feel free to move the thread or remove the thread if it's no use
</p>
]]></description><guid isPermaLink="false">22204</guid><pubDate>Tue, 12 Sep 2023 14:27:24 +0000</pubDate></item><item><title>New Footstep sounds</title><link>https://forums.thedarkmod.com/index.php?/topic/17631-new-footstep-sounds/</link><description><![CDATA[<p><a href="http://www.directupload.net" rel="external nofollow"><img alt="6dh5l792.jpg" src="http://fs5.directupload.net/images/170612/6dh5l792.jpg" /></a></p><p> </p><p>If you like to try an alternative set of footstep sounds, you can download the zip file and extract this to your darkmod/sound folder. (if there is no sound folder in your darkmod directory, just create one. There you put in the sfx folder from my zip file).</p><p> </p><p>Current Version:</p><p>1.16</p><p> </p><p>Download Link:</p><p><a href="https://drive.google.com/open?id=0B8qyRA15i6FhX2ZHellLQ3I1Q0k" rel="external nofollow">https://drive.google.com/open?id=0B8qyRA15i6FhX2ZHellLQ3I1Q0k</a></p><p> </p><p>In the following posts you'll find some (not up to date) videos which were created during the process. I recommend just to download the small file, extract and test ingame by yourself since the videos use some old sounds which were replaced during the years.</p>]]></description><guid isPermaLink="false">17631</guid><pubDate>Sun, 20 Dec 2015 21:13:26 +0000</pubDate></item><item><title><![CDATA[Dark Ambient Musics & Sounds Repository]]></title><link>https://forums.thedarkmod.com/index.php?/topic/17848-dark-ambient-musics-sounds-repository/</link><description><![CDATA[<p>Ambient atmospheres are in my opinion one of the best parts of the Dark Mod experience, not just for getting a mission to have the right feel but also for inspiration and to have them playing in the background when creating maps. The more the merrier, so here's a thread to collect all the links to ambient music and environmental sounds that could have a spot in TDM's setting.<br /><br /><br /><strong>Ambients from the TDM forums</strong><br /><br /><a href="https://forums.thedarkmod.com/topic/17249-gast-eerie-lullabies/" rel="">Gast's Eerie Lullabies</a><br /><a href="https://forums.thedarkmod.com/topic/17089-magnanimous-merrys-miscellanea/" rel="">Magnanimous Merry's Miscellanea</a><br /><a href="https://gitlab.com/orbweaver/DarkAmbience/tree/master" rel="external nofollow">Orbweaver's Dark Ambients</a><br /><a href="https://forums.thedarkmod.com/topic/18162-spadey-ambientsmusic/" rel="">Spadey's Ambients</a> <br /><a href="https://forums.thedarkmod.com/topic/19125-the-dark-mod-ambience-and-atmospheres/" rel="">Radioteque's Ambients</a><br /><a href="https://forums.thedarkmod.com/topic/16718-how-to-composing-ambient-tracks-for-dummies/" rel="">Kyyrma's Composing Ambient Tracks for Dummies</a> - Kyyrma shows how ambient soundtracks can be made from a set of sounds. Also contains some of his finished ambients.<br /><a href="https://forums.thedarkmod.com/topic/16699-request-more-interior-sounds/" rel="">Request for more interior sounds</a> - this thread is a very productive community session where members came up with a large and good selection of new ambients.<br /><a href="https://forums.thedarkmod.com/topic/17377-uncle-petis-sound-den/" rel="">Uncle Peti's Sound Den</a><br /><em>Dragofer's Ambients</em> - post #6 in this thread<br /><em>SeriousToni's Ambients</em> - posts #8, 12, 15 and 19 in this thread<br /><br /><br /><strong>Ambients from the TTLG forums</strong><br /><br /><a href="http://www.ttlg.com/forums/showthread.php?t=136131" rel="external nofollow">Custom resources list</a><br /><a href="http://www.ttlg.com/forums/showthread.php?t=142173" rel="external nofollow">Gigagooga's Ambients 1</a> - possibly the largest pack of ambient musics and nature sounds, all of them high quality.<br /><a href="http://www.ttlg.com/forums/showthread.php?t=146555" rel="external nofollow">Gigagooga's Ambients 2</a> - this pack puts more weight on shorter swells/hits/pads to be layered on top of a subtle ambient.<br /><a href="http://www.ttlg.com/forums/showthread.php?t=147451" rel="external nofollow">Gigagooga's Ambients 3</a><br /><a href="http://www.ttlg.com/forums/showthread.php?t=140847" rel="external nofollow">Yandros' ambient loop </a><br /><a href="http://www.ttlg.com/forums/showthread.php?t=135693" rel="external nofollow">Sephy's Ambients</a> - a large collection of ambient pieces, including many shorter ones which will be valuable for anyone wanting to try a layered ambience approach like in the Thief OMs and Full Moon Fever.<br /><br /><br /><strong>Internet databases</strong><br /><br /><a href="http://www.freesound.org" rel="external nofollow">www.freesound.org</a> - some of the better composers in my opinion are ERH and BrandonNyte.<br /><a href="http://www.purple-planet.com/" rel="external nofollow">www.purple-planet.com</a> - a large selection of all kinds of ambient and musical soundtracks to be used freely.<br /><a href="http://www.darkwinter.com" rel="external nofollow">www.darkwinter.com</a> - an internet label that publishes a lot of dark ambient music under a Creative Commons license.<br /><a href="http://www.endlessascent.com" rel="external nofollow">www.endlessascent.com</a> - sister website of Darkwinter for non-dark ambients.<br /><br /><br /><strong>Youtube</strong><br /><br /><a href="https://m.youtube.com/watch?v=TUmlWPOsp44" rel="external nofollow">Asatru Dark</a> - also has very nice reference images for outdoor stone memorials, statue arrangements etc.<br /><a href="https://m.youtube.com/watch?v=_W1jW3vhBoI" rel="external nofollow">#4 Void by Raffaele du Marteau</a> &amp;<br /><a href="https://youtu.be/lPtd4ZcYcEc" rel="external nofollow">#6 Dreaming of Nowhere by Raffaele du Marteau</a> - possibly the most forlorn pieces I've found on the internet.<br /><em>Alacazam</em> - a prolific Creative Commons ambients composer .<br /><a href="https://m.youtube.com/user/cryochamberlabel" rel="external nofollow">Cryo Chamber</a> - for-profit label for dark ambient music with a large selection on offer. Going by their Youtube comments they're fine with people using their soundtracks for games etc., although you'd probably need to buy the soundtracks first.<br /><a href="https://youtu.be/MUgZ-D-SrZM" rel="external nofollow">Dark Ambient Mixed Session</a> - as much ambient as something to have in the background while mapping.</p>]]></description><guid isPermaLink="false">17848</guid><pubDate>Wed, 23 Mar 2016 23:24:10 +0000</pubDate></item><item><title>Call for voice actors HH: BAM</title><link>https://forums.thedarkmod.com/index.php?/topic/21828-call-for-voice-actors-hh-bam/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	I have some roles to distribute for:
</p>

<p>
	- builders
</p>

<p>
	- mages
</p>

<p>
	- pagans
</p>

<p>
	- inventors
</p>

<p>
	- regular guys (you know which type of guys, the bad watchmen guys)
</p>

<p>
	 
</p>

<p>
	Any new voice talents around?
</p>
]]></description><guid isPermaLink="false">21828</guid><pubDate>Sun, 09 Apr 2023 20:38:26 +0000</pubDate></item><item><title>Faster drawing bow sounds (download included)</title><link>https://forums.thedarkmod.com/index.php?/topic/21802-faster-drawing-bow-sounds-download-included/</link><description><![CDATA[<p>
	For missions where mappers increase the drawing bow speeds, you can find attached to this post drawing bow sounds with an increased tempo to accompany the faster animation.
</p>

<p>
	Cheers!
</p>
<p>
<a class="ipsAttachLink" href="https://forums.thedarkmod.com/applications/core/interface/file/attachment.php?id=21611&amp;key=2d5ec43524b4a916d4ee4bfbee620e84" data-fileExt='zip' data-fileid='21611' data-filekey='2d5ec43524b4a916d4ee4bfbee620e84'>sound.zip</a></p>]]></description><guid isPermaLink="false">21802</guid><pubDate>Sat, 25 Mar 2023 23:26:00 +0000</pubDate></item><item><title>Decrease volume of open/close door sounds triggered by player</title><link>https://forums.thedarkmod.com/index.php?/topic/21671-decrease-volume-of-openclose-door-sounds-triggered-by-player/</link><description><![CDATA[<p>
	<strong>EDIT: This mod is now part of the <a href="https://forums.thedarkmod.com/index.php?/topic/21538-snatchers-workshop-mods-for-the-dark-mod/" rel="">TDM Modpack</a>.</strong>
</p>

<p>
	---------------------------------------------------------------------
</p>

<p>
	Dear all,
</p>

<p>
	I always wondered why our protagonist makes as much noise as AI when manipulating doors. Shouldn't our thief be a little more graceful than the careless AI?
</p>

<p>
	I am trying to decrease the volume of open/close door sounds - when the sound is triggered by the player - and while I can get the current volume:
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted"><span class="pln">float curOpenSound = door.getSoundVolume(door.getKey("snd_open"));
float curShutSound = door.getSoundVolume(door.getKey("snd_close"));</span></pre>

<p>
	I cannot figure out how to alter the value returned. It would seem I can make use of <em>setSoundVolume()</em> only if I force a sound afterwards...
</p>

<p>
	Any ideas?
</p>
]]></description><guid isPermaLink="false">21671</guid><pubDate>Thu, 24 Nov 2022 13:12:55 +0000</pubDate></item><item><title>No impact sounds while holding an object</title><link>https://forums.thedarkmod.com/index.php?/topic/21649-no-impact-sounds-while-holding-an-object/</link><description><![CDATA[<p>
	<strong>EDIT: This mod is now part of the <a href="https://forums.thedarkmod.com/index.php?/topic/21538-snatchers-workshop-mods-for-the-dark-mod/" rel="">TDM Modpack</a>.</strong>
</p>

<p>
	---------------------------------------------------------------------
</p>

<p>
	Fellow taffers,
</p>

<p>
	I would like to pause impact sounds of an object while holding it. Impact sounds go back to normal as soon as the player is no longer holding that object.
</p>

<p>
	I guess we have to toy with <em>snd_bounce</em> entity definitions but, where / how would you implement such a thing in the code via script?
</p>

<p>
	<img alt="elephant.jpg" class="ipsImage" data-ratio="74.71" height="458" width="613" src="https://i.postimg.cc/zDFKYbsH/elephant.jpg" />
</p>
]]></description><guid isPermaLink="false">21649</guid><pubDate>Sun, 06 Nov 2022 07:25:17 +0000</pubDate></item><item><title>SFX Requirements</title><link>https://forums.thedarkmod.com/index.php?/topic/21516-sfx-requirements/</link><description><![CDATA[<p>
	Hello The Dark Mod Community<br />
	As a fan of Thief series and sound designer I would love to contribute some custom sound effects for everyone to use in fan missions (The Dark Mod and Thief series FM's).<br />
	What are the requirements when it comes to format, bitrate, sample rate, length etc.? Let's say I want to create an interior ambience loop. What should I take into consideration?<br />
	<br />
	 
</p>
]]></description><guid isPermaLink="false">21516</guid><pubDate>Sat, 16 Jul 2022 12:09:18 +0000</pubDate></item><item><title>Collection of adjusted sounds by Anton</title><link>https://forums.thedarkmod.com/index.php?/topic/21503-collection-of-adjusted-sounds-by-anton/</link><description><![CDATA[<p>
	Hi, anyone who's on the Discord may recognise me as Anton.<br />
	<br />
	A year and a half ago I was remastering/editing most of the impact sounds from The Dark Mod, and the other day I compiled these edited files into a nice little mod that can hopefully be used by those that like them, or as suggested by users in the Discord, added to the base game if deemed good enough!<br />
	<br />
	I did not document every part of every edit I made as I was working very fast, but broadly speaking:<br />
	The volumes are normalised to a similar level across the board.<br />
	Silences have been trimmed, especially silences at the beginning of sounds, which was a problem with a good number of the sounds.<br />
	Equalisation to sounds to make them sound more of a piece with one another.<br />
	Minor bass impacts have been added to the attack of sounds where this seemed congruent with what they represent in game.<br />
	Pitches of ringing on resonant objects have been made more consistent.<br />
	Overly long sounds have had adjustments to become shorter where this did not interfere with their qualities otherwise.<br />
	Sounds that appeared especially dry were given some slight baked in reverberation to better fit with the rest of the sounds regularly heard, such as footsteps.<br />
	 
</p>

<p>
	I did add original samples to a few sounds, in particular there is a snap on my edited Broadhead breaking sounds that was not there originally, this is a sample I recorded personally.<br />
	I am sure I have not used any material that was not my own or under Creative Commons 0 licence.<br />
	I made adjustments to some NPC sounds, specifically combat sounds and body drops.<br />
	I also made adjustments to player footsteps that I thought sounded too similar, to make them more distinct.
</p>

<p>
	 
</p>

<p>
	Please bear with me not being able to document these changes individually as there are just about 500 sounds that I have edited, it was more than a year ago, and the vast majority of changes are very subtle.
</p>

<p>
	Link to download:
</p>

<p>
	<a href="https://drive.google.com/drive/folders/1w2sAj_7992lMzDoUt7GzkFT3DBMygPkD?usp=sharing" rel="external nofollow" style="margin:0px;padding:0px;border:0px;font-weight:500;font-style:normal;font-family:Whitney, 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:16px;vertical-align:baseline;text-decoration:underline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgba(6,6,7,0.02);" title="https://drive.google.com/drive/folders/1w2sAj_7992lMzDoUt7GzkFT3DBMygPkD?usp=sharing">https://drive.google.com/drive/folders/1w2sAj_7992lMzDoUt7GzkFT3DBMygPkD?usp=sharing</a><br />
	<br />
	The zip contains the same files, but in a compressed format for those with slow internet.<br />
	<br />
	I hope you try it out and enjoy!<br />
	 
</p>
]]></description><guid isPermaLink="false">21503</guid><pubDate>Tue, 05 Jul 2022 17:45:37 +0000</pubDate></item><item><title>Uncle Peti's Sound Den</title><link>https://forums.thedarkmod.com/index.php?/topic/17377-uncle-petis-sound-den/</link><description><![CDATA[<p>Thinking about sound effects and ambience matters in the last few weeks, but especially yesterday, I've decided to start a single thread for sound-related stuff I'm working on or might work on in the near future.</p><p> </p><p>I've dug out a few interesting sounds I've recorded myself over the last few months and years, and read up on what sounds we still might be missing. Obviously, I'd prefer to focus on sounds we don't have enough of yet, or sounds that might be in need of improvement.</p><p> </p><p>----</p><p> </p><p>I haven't worked on the ice-related effects for now, but I've done some recording on potential new sounds for the candlesticks. Contact with surfaces at various intensity, the usual thing. The surfaces were older wooden furniture and thick ceramic kitchen tiles (non-glazed). Surfaces that make sense in TDM, I hope. I'll be uploading these shortly, I still need to edit them a bit.</p><p> </p><p>----</p><p> </p><p>For wilderness scenarios, I have the following recording of an owl's calls (made a few months ago). It's been edited down to only include the owl itself, and it's all in .ogg format :</p><p><a href="http://www.mediafire.com/listen/p2mhh2rh4bl0uu2/little+owl+call+raw+record.ogg" rel="external nofollow">http://www.mediafire.com/listen/p2mhh2rh4bl0uu2/little+owl+call+raw+record.ogg</a></p><p>Unfortunately, this is a bit of a raw record. <img alt=":(" src="https://forums.thedarkmod.com/uploads/emoticons/default_sad.png" /> I accidentally captured some humming in the background, presumably because my portable recorder was sticking out of the window and captured some device humming away in the interior.</p><p> </p><p>I'll try to clean up the recording so we'll only keep the owl calls, and I'd honestly appreciate some help with this, if someone wants to try it.</p><p> </p><p>The owl calls I've managed to record are a bit unusual, since they're more weepy-sounding than the more stereotypical hoot-hoot. This is because it's a <a href="https://en.wikipedia.org/wiki/Little_owl" rel="external nofollow">little owl</a> (yes, that's the species name in English for some reason), and they have a rather characteristic voice.  I think it would be a creepy call to hear in a night forest, though. <img alt="B)" src="https://forums.thedarkmod.com/uploads/emoticons/default_cool.png" /></p>]]></description><guid isPermaLink="false">17377</guid><pubDate>Thu, 10 Sep 2015 17:59:08 +0000</pubDate></item><item><title>Thiefier Sounds (Tile, Wood, and Stone Sound Pack)</title><link>https://forums.thedarkmod.com/index.php?/topic/21192-thiefier-sounds-tile-wood-and-stone-sound-pack/</link><description><![CDATA[<p style="margin-bottom:0in;line-height:100%;">
	I’ve been tinkering with the player footsteps sounds for the 3 surfaces that I found to be the weakest in the base game. Unfortunately, I couldn’t get anything to sound right from just editing the existing sound files, so I hunted down for some free sounds to create a sound pack that tries to emulate the feel of Thief’s footsteps for tile, wood, and stone that people can use if they want to.
</p>

<p style="margin-bottom:0in;line-height:100%;">
	I understand why this kind of stuff is usually avoided because of copyright shenanigans and such, and that’s why I’m just posting this as a sound pack people can choose to use if they want to instead of expecting it to be put into the base game or anything like that.
</p>

<p style="margin-bottom:0in;line-height:100%;">
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="150" width="200" data-embed-src="https://www.youtube.com/embed/jaZmxNtBh-M?feature=oembed"></iframe>
	</div>
</div>

<p style="margin-bottom:0in;line-height:100%;">
	 
</p>

<p style="margin-bottom:0in;line-height:100%;">
	Link: <a href="https://www.dropbox.com/s/ysfamuwxd5cisws/Thiefier_Sounds.zip?dl=0" rel="external nofollow">https://www.dropbox.com/s/ysfamuwxd5cisws/Thiefier_Sounds.zip?dl=0</a>
</p>

<p style="margin-bottom:0in;line-height:100%;">
	 
</p>

<p style="margin-bottom:0in;line-height:100%;">
	To install, use 7zip to open the “tdm_sound_sfx02.pk4” in your TDM install directory as an archive, and replace the folders in it with the ones in the link above.
</p>

<p style="margin-bottom:0in;line-height:100%;">
	I’m not sure how often I will come back to edit this. I’ve been working on this on and off to try to keep a neutral ear to it, but I’m also not a sound designer so I probably won’t be able to make it much better than this.
</p>

<p style="margin-bottom:0in;line-height:100%;">
	 
</p>

<p style="margin-bottom:0in;line-height:100%;">
	Credits:
</p>

<p style="margin-bottom:0in;line-height:100%;">
	Wood and Stone: Everyday Cinematic Sounds <a href="https://www.youtube.com/channel/UCKhZFIZjpB7Vtf_XKOvBzrg" rel="external nofollow">https://www.youtube.com/channel/UCKhZFIZjpB7Vtf_XKOvBzrg</a>
</p>

<p style="margin-bottom:0in;line-height:100%;">
	Tile: Music &amp; Sounds Effect Library <a href="https://www.youtube.com/channel/UCb-iLJ2ifYw0mV8AaAa1fFA" rel="external nofollow">https://www.youtube.com/channel/UCb-iLJ2ifYw0mV8AaAa1fF</a><a href="https://www.youtube.com/channel/UCb-iLJ2ifYw0mV8AaAa1fFA" rel="external nofollow">A</a>
</p>
]]></description><guid isPermaLink="false">21192</guid><pubDate>Wed, 08 Dec 2021 04:42:14 +0000</pubDate></item><item><title>EFX Preset with less echo?</title><link>https://forums.thedarkmod.com/index.php?/topic/21149-efx-preset-with-less-echo/</link><description><![CDATA[<p>
	Hey there, I was just trying to implement some EFX presets into my mission update to make it ready for the current feature set. I love the system of EFX / OpenAI. However I tried many of the available presets (room types and room sizes) but almost always the echo is too strong. It seems that big rooms just have a loud echo and a longer delay and small room presets have a loud echo and a shorter delay. However my problem is the echo loudness. Did somebody find out if there presets with a <strong>decent</strong> echo?
</p>

<p>
	I also read in a thread from Peter Spy that you're able to edit the current presets in a text file. However I'm not sure where to do that. If there's no subtle echo presets, I would be happy if someone could point me into the right direction.
</p>

<p>
	Thank you in advance for any help <span><img alt=":)" data-emoticon="" src="https://forums.thedarkmod.com/uploads/emoticons/default_smilie.png" title=":)" /> </span>
</p>
]]></description><guid isPermaLink="false">21149</guid><pubDate>Fri, 12 Nov 2021 22:18:52 +0000</pubDate></item><item><title>Tile Floors Don't Increase Volume When Running?</title><link>https://forums.thedarkmod.com/index.php?/topic/21105-tile-floors-dont-increase-volume-when-running/</link><description><![CDATA[<p>
	I've been tinkering with sounds here and there and I noticed that tile floors don't get louder when running. I've always thought it was strange that tile was so quiet, and this is likely one reason why. I'm not sure if this is intended, but I've made a video showing it by changing stone and tile to the same sounds.
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" width="200" data-embed-src="https://www.youtube.com/embed/jovIcAZPXpg?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">21105</guid><pubDate>Tue, 28 Sep 2021 04:48:14 +0000</pubDate></item><item><title>Player Character Female Vocal Set - Let's get it done (I mean it)</title><link>https://forums.thedarkmod.com/index.php?/topic/20150-player-character-female-vocal-set-lets-get-it-done-i-mean-it/</link><description><![CDATA[<p>
	Quite the challenge in the title, right ?
</p>

<p>
	Well, as long as it is not difficult to implement into the base game, I think we should finally resolve this particular collection of missing assets. In recent years, I've come across several FM makers clamouring for being able to make an FM with a female thief protagonist for a change.
</p>

<p>
	If we find someone willing to do the female player vocal set, I think it should be someone who can affect a voice that sounds neither too youthful or too old. That's, IMHO, key. The player character's male vocal set already sounds like it could belong to any deeper-voiced guy between 20 and 50. I have started this new thread in order to finally organise an effort to create a female vocal set. That's one of the few stumbling blocks left for more original protag creation, IMHO.
</p>

<p>
	Some three, maybe even four years ago, Lavender took a brave stab at this - if memory serves me right, she actually finished her recordings for the entire PC vocal set, they just weren't processed and suitable yet for publication. However, as Lavender has left the forums, we're basically back to square one.
</p>

<p>
	I think we should look into contacting the female voice actors we already have here on the forums and doing an assessment of their voice acting samples. There's got to be at least two ladies with an appropriate voice range for the female vocal set. I think women voice actors in their 30s, with a wide enough voice range, would definitely suffice for what is needed in that vocal set. Bear in mind that the entire vocal set is actually non-verbal, so there is no need to articulate anything. The whole set consists of a voice doing sighs, or noises during physical exertion (e.g. climbing, lifting), and so on and so forth. Though there are dozens of these purely vocal "lines", it's not that long a list, so the vocal set can be completed in a fairly short amount of time. The selected voice actor could do the whole thing in a day or two (or several days), we could then filter through the various takes, select the best ones, have our sound guys help with cleaning up any audio issues, and we could then work on implementing the whole thing as an alternate vocal set. It would be a really nice (if relatively minor) addition for 2.08. Particularly for mission builders.
</p>

<p>
	I'd like to hear everyone else's thoughts on how we should proceed, who can provide oversight for the effort, and so on.
</p>

<p>
	Wikilink to our voice actor article: <a href="http://wiki.thedarkmod.com/index.php?title=Voice_actors" rel="external nofollow">http://wiki.thedarkmod.com/index.php?title=Voice_actors</a>
</p>

<p>
	Wikilink to our article on the script for the player vocal set: <a href="http://wiki.thedarkmod.com/index.php?title=Vocal_script:_Player" rel="external nofollow">http://wiki.thedarkmod.com/index.php?title=Vocal_script:_Player</a>
</p>]]></description><guid isPermaLink="false">20150</guid><pubDate>Wed, 06 Nov 2019 14:50:53 +0000</pubDate></item><item><title>Can someone help me identify this song?</title><link>https://forums.thedarkmod.com/index.php?/topic/20645-can-someone-help-me-identify-this-song/</link><description><![CDATA[<p>
	Does anyone know the name of the ambient song that plays in the end of the mission of solar escape just as you finish the mission. this song also appears in the painters wife in the brothel second floor. If any can please tell me the name of this song it would be greatly appreciated. this has been driving me nuts for almost 7 years now!
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">20645</guid><pubDate>Thu, 19 Nov 2020 06:12:21 +0000</pubDate></item><item><title>Looking for a voice actor for a character who lives in isolation (and therefore easily gone mad)</title><link>https://forums.thedarkmod.com/index.php?/topic/20822-looking-for-a-voice-actor-for-a-character-who-lives-in-isolation-and-therefore-easily-gone-mad/</link><description><![CDATA[<p>
	I still need a second  NPC voice actor for my upcoming mission. It's about a person who is stuck in the level and will have all sorts of things to report over a loudspeaker system and who is between scared, desperate and hysterical but all with a funny undertone. So things like: "How could that have happened to me? Now, of all times, when I only have to fulfill another 35 months of my three-year contract!
</p>

<p>
	Any new or old volunteers here?
</p>

<p>
	Andros (Jonus Thorunsson, an Inventor) and Malasdair (The Thief) are already on board.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">20822</guid><pubDate>Mon, 01 Mar 2021 18:23:46 +0000</pubDate></item><item><title>Call for William Steele voice actors</title><link>https://forums.thedarkmod.com/index.php?/topic/20471-call-for-william-steele-voice-actors/</link><description><![CDATA[<p>
	I'm in the process of creating WS6 (Baleford Museum) and WS7 (The Builders' Forge).
</p>

<p>
	I hope to release them simultaneously in the next 6 months, health permitting.
</p>

<p>
	I'm at the point where it's time to install the voices for a few conversations and monologues.
</p>

<p>
	If you're interested in providing some voice acting, please let me know. Experience isn't necessary (new voices are ALWAYS welcome), and I'll walk the inexperienced through the process. Just make sure you've got a good setup (so we don't need to manually filter out background noises, for example).
</p>

<p>
	I won't be doing any post-processing on your voices; what you say is what we'll hear. I'll be managing the ogg creation and sound shaders and folder management, so all you need to worry about is your performance.
</p>

<p>
	I have some of the scripts finished, so we can dig right in as soon as you're available.
</p>

<p>
	Thanks!
</p>
]]></description><guid isPermaLink="false">20471</guid><pubDate>Wed, 15 Jul 2020 01:51:15 +0000</pubDate></item><item><title>Snowed Inn: song at the inn's tavern?</title><link>https://forums.thedarkmod.com/index.php?/topic/20396-snowed-inn-song-at-the-inns-tavern/</link><description><![CDATA[<p>
	In the mission "Snowed Inn" (amazing, beautiful mission btw), there's a tavern where a musician is playing live.
</p>

<p>
	What's the name of that song? Is it in DarkRadiant? Is it in YouTube maybe so I can listen to it? <span><span><span><img alt=":D" data-emoticon="" src="https://forums.thedarkmod.com/uploads/emoticons/default_biggrin.png" title=":D" /></span></span></span>
</p>
]]></description><guid isPermaLink="false">20396</guid><pubDate>Sat, 23 May 2020 03:59:01 +0000</pubDate></item><item><title>Pagan male vocal script (concept, WIP)</title><link>https://forums.thedarkmod.com/index.php?/topic/20179-pagan-male-vocal-script-concept-wip/</link><description><![CDATA[<p>
	So, already a few weeks ago, I started writing a Pagan vocal script concept. I took the master template for new VS-s, wrote down ideas already brainstormed on the side, then read closely through the VS to see where some would fit, and what other lines I could insert and expand upon. I try to keep the lines short and snappy, but interesting enough.
</p>

<p>
	Before I even started, I read all the past discussions on this topic, made notes of other peoples' existing suggestions. Just to have a point of comparison, both for what I might try for my script, and for what I wouldn't (because it would not fit tonally). 
</p>

<p>
	Much has been discussed on how to avoid making the Pagan characters sound like caricatures, either in speech style, or in overdone references to nature/deities/etc. They're <em>not meant to be</em> "New Age tree-hugger hippies", they're meant to be realistic-sounding individuals. As <em>The Dark Mod</em>'s lore includes nuances such as Pagans being not only some yet-untamed "barbarian" tribesmen outside of the Empire, but also some hidden Pagans among the commoners in cities/towns and villages/rural hamlets, I <em>had to</em> account for that while putting together the script. You'll see more of my rationale once I expand this post in the near future, when I have the concept script fully ready. For the time being, let's just say I tried to avoid too many overt references to nature and pre-Builder folk religion.
</p>

<p>
	Ergo, as it wouldn't make sense for an urban Pagan from the City's narrow alleys and slums to talk about, e.g. mighty stags on a forest meadow (or something like that), I try to make any and all nature references more down-to-earth and subtle. Example, AI alerted and searching for a hiding tresspasser: "Where have you scurried to, little mouse ? Where, oh where, have you scurried to ?" No diminutives, no plant and magic references in every second word, but you still have this vague indication the guy in question might be more of a nature-worshipper in private than a Builder monotheist. (Not that Builder-faithful wouldn't have an appreciation for nature, it's just that the views of it would differ somewhat, on a psychological/cultural level.) There are some lines about spirits or natural forces and so on too, but <em>most of the other lines</em> are such that they could work for any commoner in a rural or urban setting.
</p>

<p>
	----
</p>

<p>
	This entire vocal script concept is readable below. For the sake of quicker readability, I have divided the entire overview with the use of spoilers, based on the sections of the vocal script.
</p>

<p>
	<span>----</span>
</p>

<p>
	<strong><span style="font-size:13.5pt;">BASIC INFORMATION ON THE VOCAL SCRIPT ("Pagan male / Tribesman")</span></strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Line Title: ["sound def name"]</strong>
		</p>

		<p>
			Actor direction
		</p>

		<p>
			 filename, "example line" x suggested # of lines
		</p>

		<p>
			Total Lines: approx 270 (including grunts and coughs)
		</p>

		<p>
			 Sound files should be in .wav format, mono, 44100 project rate,
		</p>

		<p>
			=================================================================================================
		</p>

		<p>
			<strong>Tone and Attitude</strong>
		</p>

		<p>
			Dialogue should be generally modern, North American English, but with a slight renaissance flavour. The more educated the character, the more renaissance-speak is appropriate. Avoid modern-sounding words and phrases (eg, "What's up?" "Roger that" or "I'm going to kick your ass"). But at the same time, this isn't Shakespeare--the dialogue has to sound fairly natural to modern English speakers.
		</p>

		<p>
			<strong>AI Characters</strong>
		</p>

		<p>
			In order to create a variety of character types, vocal sets will be created for various "characters". A character, in this sense, is a distinctive voice, personality, and way of speaking.
		</p>

		<p>
			<strong>„Pagan man / Tribesman“</strong> – poorly educated and rural; refers to old gods and mystical beliefs; or a member of one of the remote tribes still untamed by The Empire
		</p>
	</div>
</div>

<p>
	<strong><span style="font-size:13.5pt;">AI STATES: Relaxed</span></strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Relaxed, Idle: ["snd_relaxed"]</strong>
		</p>

		<p>
			<i>You're relaxed and going about your regular business. You aren’t expecting any trouble. You’re talking to yourself, so lines should be muttered in a low tone of voice, and punctuated with sighs, pauses and mumbling.</i>
		</p>

		<p>
			idle01 <strong>"*sigh* A few more hours to go…."</strong> x10
		</p>

		<p>
			Throat clearing/ coughs x3
		</p>

		<p>
			Sighs x2 (you’ve had a long day)
		</p>

		<p>
			Humming and/or whistling an idle tune x2
		</p>

		<p>
			Sneeze x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Relaxed, Armed: ["snd_relaxed"]</strong>
		</p>

		<p>
			<i>You're an armed character, probably a guard on patrol. You’re not expecting any trouble, but are ready to defend yourself if necessary. You are muttering to yourself about your shift or other combat-related concerns.</i>
		</p>

		<p>
			idle_guard01 <strong>"Oh. This guard duty isn’t as fun as I thought.”</strong> x2
		</p>

		<p>
			idle_guard02 <strong>*brief sigh* "Why do <u>I</u> always have to end up doing guard duty ?”</strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Sleeping: ["snd_sleeping" ]</strong>
		</p>

		<p>
			<i>You're fast asleep and dreaming. A few snores, maybe a mumbled word or two.</i>
		</p>

		<p>
			sleeping01 x2
		</p>

		<p>
			sleeping02 <strong>*snoring* „Mmm... tasty mead...“ *snoring*</strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Reacting to World: ["snd_reaction" ]</strong> <strong>["snd_state3"]</strong>
		</p>

		<p>
			<i>You are relaxed, and have just looked at something non-suspicious, like a book, or a playing card, or your reflection in a mirror. You make a grunt or comment, either pleased or not. Currently these lines are used primarily for AI playing cards—they make a comment after looking at their new card. They should be delivered without too much emotion.</i>
		</p>

		<p>
			reaction01 <strong>“Argh...” [annoyed]</strong> x4
		</p>
	</div>
</div>

<p>
	<strong> <span style="font-size:13.5pt;">AI STATES: Alert</span></strong>
</p>

<p>
	<em>These barks are meant to tell the player that the AI has seen or heard something.</em>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Observant: ["snd_alert1" ]</strong> <strong>["snd_notice_generic"]</strong>
		</p>

		<p>
			<i>You notice something subtle but aren’t sure what it is. Doesn't seem like anything serious. You are talking to yourself, so you should not be particularly loud and may trail off.</i>
		</p>

		<p>
			to_observant01 <strong>"Hm?"</strong> x4
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Observe a Sound: ["snd_alert1h" ]</strong>
		</p>

		<p style="text-align:justify;">
			<i>Same as above, only these lines refer specifically to a sound.</i>
		</p>

		<p>
			to_observant_heard01 <strong>"Whaaa... <i>(cut short) </i>Some... rustling ?"</strong>
		</p>

		<p>
			to_observant_heard02 <strong>"What is that ?!"</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Observe a Sight: ["snd_alert1s"]</strong>
		</p>

		<p style="text-align:justify;">
			<i>Same as above, only these lines refer specifically to seeing something.</i>
		</p>

		<p>
			to_observant_saw01 <strong>"Huh... Did I see something?"</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Notice Something: ["snd_alert3" ]</strong>
		</p>

		<p style="text-align:justify;">
			<i>You notice something suspicious, and it caught your attention enough to warrant going over to check it out. You’re still not sure what it is, and you’re still mostly talking to yourself, but you're less casual now.</i>
		</p>

		<p>
			to_searching01 <strong>"What's that over there?"</strong> x4
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Notice A Sound: ["snd_alert3h" ]</strong>
		</p>

		<p style="text-align:justify;">
			<i>As above, you hear something loud enough to make you want to investigate.</i>
		</p>

		<p>
			to_searching_heard01 <strong>"What or who made that noise?"</strong> x2
		</p>

		<p>
			to_searching_heard02 <strong>"If this is one of your foolish jokes..."</strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Notice A Sight: ["snd_alert3s" ]</strong>
		</p>

		<p>
			<i>As above, you see a brief motion in the shadows. Better check it out just in case.</i>
		</p>

		<p>
			to_searching_saw01 <strong>"What's that in the shadows….?</strong> “ x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Notice A Sound, with company: ["snd_alert3hc" ]</strong>
		</p>

		<p>
			<i>You're with friends and you hear something loud enough to make you want to investigate, even though it’s probably nothing serious. </i>
		</p>

		<p>
			searching_heard_company01 <strong>"What ! Did you hear that ?!"</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Notice A Sight, with company: ["snd_alert3sc" ]</strong>
		</p>

		<p>
			<i>You're with friends and you see a brief motion in the shadows. Probably nothing, but you should investigate. </i>
		</p>

		<p>
			 
		</p>

		<p>
			searching_saw_company01 <strong>"By the spirits ! Did you see that ?"</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Settling Down: ["snd_alertdown0" ]</strong>
		</p>

		<p style="text-align:justify;">
			<i>You noticed something, but you haven’t found anything to worry about. It was probably nothing, and you’re going back to whatever you were doing. These lines are muttered to yourself.</i>
		</p>

		<p>
			alertdown_to_idle01 <strong>"Hmmm, nothing now...."</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Settling Down after hearing something: ["snd_alertdown0h" ]</strong>
		</p>

		<p>
			<i>As above, but lines refer to hearing. Whatever it was is gone now. Go back to your business.</i>
		</p>

		<p>
			alertdown_to_idle_heard01 <strong>"The spirits were playing tricks on me."</strong>
		</p>

		<p>
			alertdown_to_idle_heard02 <strong>"Naah, it was... nothing. <i>(beat)</i> I hope."</strong>
		</p>

		<p>
			alertdown_to_idle_heard03 <strong>"Maybe a real mouse after all. It already scurried away."</strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Settling Down after seeing something: ["snd_alertdown0s" ]</strong>
		</p>

		<p style="text-align:justify;">
			<i>As above, but lines refer to seeing. You caught a glimpse of something moving, but it appears to be nothing. Moving on.</i>
		</p>

		<p>
			alertdown_to_idle_saw01 <strong>"A trick of the light and the shadows."</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Settling Down after noticing something suspicious: ["snd_alertdown0sus"]</strong>
		</p>

		<p style="text-align:justify;">
			<i>You saw something suspicious---an open door or a rope hanging down--and have searched the area. You can't find any intruder, but you're sure something is afoot. These lines are muttered to yourself.</i>
		</p>

		<p>
			alertdown_to_idle_suspicious01 <strong>"Hm. No one, then. I<span lang="en-us" xml:lang="en-us">’ll stay</span> watchful."</strong> x2
		</p>

		<p>
			alertdown_to_idle_suspicious02 <strong>"No one after all. But I’ll be ready for any rat that dares intrude."</strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Alerted by Something: ["snd_alert4NoEvidence"]</strong>
		</p>

		<p style="text-align:justify;">
			<i>You notice something that makes it clear that there's someone there, but you don't know exactly who they are. You don’t know for sure that there’s a threat, but you’re all business now, and your lines are directed to the mystery figure in the shadows.</i>
		</p>

		<p>
			to_agitated_searching_noevidence01 <strong>“Let’s not have any trouble…come on out so I can see you.”</strong> x4
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Alerted by Intruder: ["snd_alert4" ]</strong>
		</p>

		<p style="text-align:justify;">
			<i>You suddenly see or hear something that makes it clear there’s someone there, and you already have enough evidence to know that it’s an intruder. These lines are an aggressive challenge to the hiding enemy.</i>
		</p>

		<p>
			to_agitated_searching01 <strong>"Enough ! Who goes there?!"</strong>
		</p>

		<p>
			to_agitated_searching02 <strong>"Hey ! Who<span lang="en-us" xml:lang="en-us">’s sneaking about</span><span lang="en-us" xml:lang="en-us"> </span>?!"</strong>
		</p>

		<p>
			to_agitated_searching03 <strong>"Argh ! Maybe you’re no mouse, but a rat..."</strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Idle, On Guard: ["snd_alert_idle" ]</strong>
		</p>

		<p style="text-align:justify;">
			<i>You've seen an intruder or been told that there is one. You're on your regular patrol, but you’re no longer relaxed. You’ve got your weapon out, and you’re ready for trouble at a moment’s notice. You’re muttering to yourself.</i>
		</p>

		<p>
			alert_idle01 <strong>"I fear no intruder."</strong> x2
		</p>

		<p>
			alert_idle02 <strong>"Spirits help those who dare cross my path !"</strong>
		</p>
	</div>
</div>

<p>
	<strong><span style="font-size:13.5pt;">AI STATES: Searching</span></strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Searching for Someone: ["snd_state4SeenNoEvidence" ]</strong>
		</p>

		<p>
			<i>You’ve seen or heard enough to know that there’s someone around here, hiding. It might not be a threat, but if they’re hiding, then they’re obviously up to no good. You’re looking around for them. These lines are stern and generally directed at the hiding figure.</i>
		</p>

		<p>
			searching_no_evidence01 <strong>"Where have you scurried to, little mouse ?"</strong>
		</p>

		<p>
			searching_no_evidence02 <strong>*mild creepy laugh* "Little mouse... Where, oh where, have you scurried to ?"</strong>
		</p>

		<p>
			searching_no_evidence03 <strong>"I am patient. The spirits will guide me to you."</strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Searching for Someone with company: ["snd_state4SeenNoEvidence_c" ]</strong>
		</p>

		<p>
			<i>As above, but you're with friends.</i>
		</p>

		<p>
			<strong>"The hunt has begun, we search for our prey."</strong> x1
		</p>

		<p>
			<strong>"Scurry around, little mouse, but we will find you."</strong> x1
		</p>

		<p>
			<strong>"We are great trackers.<span> </span>There<span lang="en-us" xml:lang="en-us">’s no escape</span>."</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Give Orders to Friends ["snd_giveOrder"]</strong>
		</p>

		<p>
			<i>You're searching for someone when friends arrive. Give them something to do.</i>
		</p>

		<p>
			<strong>"Psht. Have a <span style="font-size:11pt;">look there.</span>"</strong> x2
		</p>

		<p>
			<strong>"<span style="font-size:11pt;">Go look there, friend. We</span><span lang="en-us" style="font-size:11pt;" xml:lang="en-us">’ll f</span><span style="font-size:11pt;">ind that rat.</span>"</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Giving up after search: ["snd_alertdown0SeenNoEvidence" ]</strong>
		</p>

		<p style="text-align:justify;">
			<i>You’re pretty sure you saw somebody, but you've searched around and can't find anyone. This bark is played as you give up the search. You still don’t know for sure that it was an intruder, but you are pretty annoyed. You’re talking to yourself.</i>
		</p>

		<p>
			alertdown_to_idle_no_evidence01 <strong>"Fools and their mischief..."</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Agitated Searching: ["snd_state4SeenEvidence" ]</strong>
		</p>

		<p style="text-align:justify;">
			<i>You know for sure there is an intruder around, and you’re looking for him. You’re deadly serious now. Your lines are directed at the intruder himself.</i>
		</p>

		<p>
			searching_evidence01 <strong>"No hollow or hiding place will save you."</strong> x1
		</p>

		<p>
			searching_evidence02 <strong>"I have the eyes of a hawk, don<span lang="en-us" xml:lang="en-us">’t think I won’t see you</span>."</strong> <span> </span>x1
		</p>

		<p>
			searching_evidence03 <strong>"Don<span lang="en-us" xml:lang="en-us">’t be afraid... Come out of your hiding place.</span>"</strong> x1
		</p>

		<p>
			searching_evidence04 <strong>"<span lang="en-us" xml:lang="en-us">I mean you no harm. <i>(more sinisterly)</i> Be brave<span>  </span>and come out.</span>"</strong> x1
		</p>

		<p>
			searching_evidence05 <strong>"Come into the light, you foolish thing. There’s no hinding from me."</strong> x1
		</p>

		<p>
			searching_evidence06 <strong>"The mighty spirits are on my side ! You won<span lang="en-us" xml:lang="en-us">’t</span> get away !"</strong> x1
		</p>

		<p>
			searching_evidence07 <strong>"Be a man, and show yourself ! I am starting to tire of your foolish games..."</strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Agitated Searching with company: ["snd_state4SeenEvidence_c" ]</strong>
		</p>

		<p style="text-align:justify;">
			<i>As above, but you're with friends. Your lines are either directed at the intruder or suggestions for your comrades.</i>
		</p>

		<p>
			<strong>"You search there, I<span lang="en-us" xml:lang="en-us">’ll </span>go smoke out that rat over here!"</strong> x1
		</p>

		<p>
			<strong>"Some hunting practice, friend. We<span lang="en-us" xml:lang="en-us">’ll </span>show our prey..."</strong> x1
		</p>

		<p>
			<strong>"Fool of a man ! Do you really think you can get away ?!"</strong> x2
		</p>

		<p>
			<strong>"Scurry around all you like, your pelt and skin are our<span lang="en-us" xml:lang="en-us">’s</span>."</strong> x1
		</p>

		<p>
			<strong>"Foolish, foolish, little prey... The hunters are on your trail..."</strong> <i>(brief laugh)</i> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Agitated Searching, unarmed: ["snd_state4SeenEvidence" ]</strong>
		</p>

		<p style="text-align:justify;">
			<i>You know for sure there is an intruder around, and you’re looking for him. You're unarmed though, so you’re not really sure you want to find him. You’re directing the lines at the intruder, and you should sound somewhat uncertain.</i>
		</p>

		<p>
			searching_evidence_civilian01 <strong>“Hey, I know someone is hiding here…what do you want?”</strong> x4
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Giving up after Agitated Search: ["snd_alertdown0SeenEvidence" ]</strong>
		</p>

		<p>
			<i>You have confirmed there is an intruder but he's given you the slip. You've searched for him, but haven't been able to find him. You're giving up for now but you aren't letting your guard down. These lines are primarily delivered in a frustrated tone of voice.</i>
		</p>

		<p>
			alertdown_to_idle_seen_evidence01 <strong>"Blasted rat ! He has scurried away..."</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Giving up after Agitated Search, unarmed: ["snd_alertdown0SeenEvidence" ]</strong>
		</p>

		<p style="text-align:justify;">
			<i>You know there’s an intruder around, and you looked for him and didn’t find anyone. You don’t have a weapon, so you are rather relieved that you don’t have to deal with an armed criminal.</i>
		</p>

		<p>
			alertdown_to_idle_seen_evidence_civilian01 <strong>“Whatever it was, it has left. Good !”</strong> x3
		</p>

		<p>
			 alertdown_to_idle_seen_evidence_civilian02 <strong>"It is gone... Spirits protect me from bad luck.”</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Joining a Search: ["snd_helpSearch"]</strong>
		</p>

		<p style="text-align:justify;">
			<i>You find some friends already searching for an intruder. You join them.</i>
		</p>

		<p>
			<strong>"An intruder ?! I will help you search, friends."</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Ask for Help: ***** No Def Currently ****</strong>
		</p>

		<p>
			<i>You’re in trouble; you found a guard and are telling him to come with you.</i>
		</p>

		<p>
			<strong> "Quickly, quickly ! You<span lang="en-us" xml:lang="en-us">’</span>re the better warrior !"</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Return with Help: ***** No Def Currently ****</strong>
		</p>

		<p>
			<i>You’re not equipped to fight, so you ran away from the intruder, got help, and came back. The intruder is still here, so you point him out.</i>
		</p>

		<p>
			gotten_help01 <strong>"See, just like I told you. Get him!"</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Return too late with Help: ***** No Def Currently ****</strong>
		</p>

		<p>
			<i>You went and got help, but by the time you got back the intruder was gone. You’re flustered and upset.</i>
		</p>

		<p>
			gotten_help_gone01 <strong>"He was right here…look sharp, he’s probably hiding!"</strong> x1
		</p>
	</div>
</div>

<p>
	<strong><span style="font-size:13.5pt;">COMBAT AND PURSUIT</span></strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Spotted the Intruder, armed: ["snd_to_combat"] ["snd_to_combat_monster"]</strong>
		</p>

		<p>
			<i>You have come face to face with the intruder. You are pulling out your weapon and getting ready to charge. These lines are shouted to the intruder.</i>
		</p>

		<p>
			to_combat01 <strong>"Lay down your arms and give up. There is honour in defeat."</strong> x5
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Spotted the Intruder, armed, with company: ["snd_to_combat_company"] ["snd_to_combat_company_monster"]</strong>
		</p>

		<p>
			<i>You have spotted the intruder and are getting ready to charge. Luckily, you have some friends with you.</i>
		</p>

		<p>
			to_combat_company01 <strong>"Hark ! Look, friends ! A thieving magpie!"</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Spotted the Intruder with a body, armed: ["snd_spotted_player_with_body" ]</strong>
		</p>

		<p>
			<i>You see the intruder, and he’s carrying a body! The fiend! </i>
		</p>

		<p>
			spotted_player_with_body01 <strong>"Who have you slain, foul rat !!! Drop them or drop dead!"</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Spotted the Intruder, unarmed: ["snd_to_flee" ]</strong>
		</p>

		<p>
			<i>You have spotted the intruder. Oh no! He’s got a whole bunch of weapons, and you don’t have any! You are panicking and getting ready to run, and are yelling for help.</i>
		</p>

		<p>
			to_flee_civilian01 <strong>"Help, there's an intruder!"</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Lost Player after Pursuit: ["snd_lostTrackOfEnemy" ]</strong>
		</p>

		<p>
			<i>You are chasing the intruder when suddenly he disappears. How did that happen? He can’t be far.</i>
		</p>

		<p>
			lost_track_of_enemy01 <strong>“Hey! Now where did you go?”</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Hit by Arrow: ["snd_taking_fire" ]</strong>
		</p>

		<p>
			<i>You’ve been hit by an arrow from an unseen foe. You’re hurt and angry. You might be calling out for help or shouting at your attacker.</i>
		</p>

		<p>
			hit_by_arrow01 <strong>“I do not fear your cowardly barbs, you rat ! Come out !!!”</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Running Away: ["snd_flee" ]</strong>
		</p>

		<p>
			<i>You’re unarmed and are running away as fast as you can, but the intruder is coming after you! This is life or death, so you’re shouting in panic to anyone who can hear you.</i>
		</p>

		<p>
			flee01 <strong>"Aid me, friends ! Aid me!"</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Running Away, hurt: ["snd_flee" ]</strong>
		</p>

		<p>
			<i>You’re armed and have been badly wounded by the intruder. You’re running away as fast as you can, yelling for help or begging for mercy.</i>
		</p>

		<p>
			flee_hurt01 <strong>“You are the greater warrior ! You<span lang="en-us" xml:lang="en-us">’ve</span><span lang="en-us" xml:lang="en-us"> </span>bested me..."</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Running Away, event: ["snd_to_flee_event" ]</strong>
		</p>

		<p>
			<i>You've seen something terrible, like a man killed right in front of you, and you're running away.</i>
		</p>

		<p>
			to_flee_event01 <strong>"Arh, the spirits do not favour me today!"</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Coming to Assist: ["snd_assistFriend" ] </strong>(is this used?)
		</p>

		<p>
			<i>A friend of yours is in a fight and you are on your way to help them. You call out to let them know you're coming.</i>
		</p>

		<p>
			assist_friend01 <strong>"I'm running to you, friend! We will fight side by side!"</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Fighting: ["snd_combat_melee"]</strong>
		</p>

		<p>
			<i>You're locked in deadly combat with an intruder. These lines are delivered as you swing your weapon, so should be quick and full of a sense of action.</i>
		</p>

		<p>
			combat_melee01 <strong>Generic combat grunts (“hyaarh!”)</strong> x5
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Fighting, winning: ["snd_combat_hit_player" ]</strong>
		</p>

		<p>
			<i>You are locked in combat with the intruder, and have just bashed him with your weapon. You take a moment to taunt your opponent. These need to be said quickly, as the fight is still going on.</i>
		</p>

		<p>
			combat_hit_player01 <strong>"The spirits shall guide thee to the underworld !"</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Fighting, winning, with company: ["snd_combat_hit_player_company" ]</strong>
		</p>

		<p>
			<i>As above, but you have friends in the fight.</i>
		</p>

		<p>
			combat_hit_player_company01 <strong>"Rest, my friends ! I have slain this little rat!"</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Fighting, losing: ["snd_combat_blocked_by_player"]</strong>
		</p>

		<p>
			<i>You are locked in combat with the intruder, and he has just hit or blocked you. You realize this might not be as easy as you thought. These lines should be short.</i>
		</p>

		<p>
			tdm_ai_pro_combat_blocked_by_player01 <strong>“Oh, ha, ha ! Brave, but hardly a warrior !”</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Pain: ["snd_pain_small"] ["snd_pain_large"]</strong>
		</p>

		<p>
			<i>Something just hurt you. Ouch!</i>
		</p>

		<p>
			tdm_ai_pro_pain_small01-03 Small grunts <strong>(“ow!”)</strong> x3
		</p>

		<p>
			tdm_ai_pro_pain_large01-03 Serious pain <strong>(“Aaaaiieee!”)</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Throw Something at Intruder: ["combat_throw"]</strong>
		</p>

		<p>
			<i>The intruder is visible, but you can’t get to him. You're angry and throw something.</i>
		</p>

		<p>
			combat_throw01 <strong>"Feast on this !"</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Shoot Arrow: ["combat_ranged"]</strong>
		</p>

		<p>
			<i>You're an archer, shooting arrows at the intruder.</i>
		</p>

		<p>
			combat_archer01 <strong>"Barb, take flight…."</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Frustrated: ["snd_cantReachTarget"] ["snd_cantReachTargetMonster"] </strong>
		</p>

		<p>
			<i>The intruder is out of reach (such as standing on a stack of crates or across a chasm) and you can't reach him. You don’t have anything to throw at the moment.</i>
		</p>

		<p>
			enemy_out_of_reach01 <strong>"You think you're safe there? Come here and fight me!"</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Killed Intruder: ["snd_killed_enemy"] ["snd_killed_monster"] </strong>
		</p>

		<p>
			<i>You’ve won the fight. Taunt the intruder as he lays dying at your feet. Make sure at least one line can be used for non-human opponents.</i>
		</p>

		<p>
			killed_enemy01 <strong>“Ha ! You<span lang="en-us" xml:lang="en-us">’re no</span> warrior !”</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Die, Quiet: ["snd_knockout" ]</strong>
		</p>

		<p>
			<i>You didn’t see it coming, but someone just hit you from behind and took you down. Make a grunt, but as the name suggests, it's kind of quiet.</i>
		</p>

		<p>
			die_quiet_1 <strong>"UNH"</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Die, Loud: ["snd_death" ]</strong>
		</p>

		<p>
			<i>You’ve just been killed in battle by an armed intruder. These lines should be start with a loud scream of pain, then sputter your dying words (if any).</i>
		</p>

		<p>
			die_loud01 <strong>"ARGHAHHRGGHRGR"</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Die, Drowning ["snd_death_liquid"]</strong>
		</p>

		<p>
			<i>You've drowned. Gurgle.</i>
		</p>

		<p>
			 drown01 <strong>"gurgle"</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Blinded: ["snd_blinded" ]</strong>
		</p>

		<p>
			<i>You have been blinded by a flash of light.</i>
		</p>

		<p>
			blinded01 <strong>"Ah, by the spirits ! What rotten sorcery is this ! My eyeees !"</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Hit By the Player No Damage: ["snd_failed_knockout" ]</strong>
		</p>

		<p>
			<i>The player tried to blackjack you but failed. What an idiot.</i>
		</p>

		<p>
			failed_ko01<strong> "Umpf... Ha, ha ! A measly little club in your hand !"</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Gassed: ["snd_airGasp"]</strong>
		</p>

		<p>
			<i>You have been caught in knockout gas. Cough, sputter and pass out. This should be quick--a second or two at most (it's fast gas).</i>
		</p>

		<p>
			cough_noair01 <strong>"..cough cough"</strong> x1
		</p>
	</div>
</div>

<p>
	<strong><span style="font-size:13.5pt;">FINDING EVIDENCE</span></strong>
</p>

<p>
	<em>You have found or observed something that looks out of place. You aren't seeing or hearing the intruder directly, but something that might be a sign that one was here earlier.</em>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Find Something Suspicious: ["snd_foundSuspiciousItem" ]</strong>
		</p>

		<p>
			<i>You’ve noticed something unusual, like a rope hanging from a rafter, or a knocked over chair. You can’t immediately assume there’s an intruder, but you’re sure something is not right. You’re talking to yourself.</i>
		</p>

		<p>
			find_something_suspicious01 <strong>"Hmmm. Strange. Odd. Odd."</strong> x4
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Find a Weapon: ["snd_foundWeapon" ]</strong>
		</p>

		<p>
			<i>There is a weapon lying on the ground. People generally don’t leave their weapons around for no reason, so you’re suspicious.</i>
		</p>

		<p>
			find_weapon01 <strong>"Some fellow believer or heathen forgot this here…"</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Find a Door Open: ["snd_foundOpenDoor"]</strong>
		</p>

		<p>
			<i>There is a door open that shouldn't be. Maybe it doesn’t mean anything, but maybe it does.</i>
		</p>

		<p>
			notice_door01 <strong>"Open ? Who left it like that..."</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Find Lights Off: ["snd_foundLightsOff" ]</strong>
		</p>

		<p>
			<i>The lights are off, and they shouldn't be. Strange. References should suit any type of light.</i>
		</p>

		<p>
			notice_lights01 <strong>"How odd. It still shone bright a moment ago."</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Find Lights Out, Flame: ["snd_foundTorchOut" ]</strong>
		</p>

		<p>
			<i>You notice a torch or candle that should be lit has gone out. You're only mildly suspicious.</i>
		</p>

		<p>
			notice_lights_flame01 <strong>"Ah, the spirits like playing games with their breath..."</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Relight light: ["snd_yesRelightTorch" ] </strong>
		</p>

		<p>
			<i>You’ve found a a light that is off, and you decide to relight it. Should not refer to type of light, as it could be electric or torch.</i>
		</p>

		<p>
			relighting01 <strong>"Spirits, calm yourselves. I only need to spark a little light."</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Refuse to relight light: ["snd_noRelightTorch"]</strong>
		</p>

		<p>
			<i>You’ve found a light that is off, but you have no intention of relighting it. Should not refer to type of light.</i>
		</p>

		<p>
			not_relighting01 <strong>"Oh, I<span lang="en-us" xml:lang="en-us">’m too tired… </span>Not going to let the spirits play their larks on me..."</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Find Blood: ["snd_foundBlood"]</strong>
		</p>

		<p>
			<i>There is blood on the floor. There has obviously been a fight of some kind. This is serious. These lines are said to yourself.</i>
		</p>

		<p>
			notice_blood01 <strong>"Blood?! Is this some hunt... or a manhunt ?”</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Find Body, generic: ["snd_foundUnconsciousMale"] ["snd_foundUnconsciousFemale"]</strong>
		</p>

		<p>
			<i>You find a body on the ground. There is no obvious sign of trauma, so you’re not sure what has happened. You're calling to your friends about your find. Some lines should be generic, without reference to gender. </i>
		</p>

		<p>
			notice_body_generic01<strong> "Wounded ! Herbs needed ! Healers, muster!"</strong> x2
		</p>

		<p>
			notice_body_female01 <strong>"A woman is hurt, she needs healing!"</strong> x1
		</p>

		<p>
			notice_body_male01<strong> "A man wounded ! Any healers around ?"</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Find Corpse: ["snd_foundDeadMale"] ["snd_foundDeadFemale"]</strong>
		</p>

		<p>
			<i>You find the body of someone who is obviously dead. You are shocked and/or angry and are yelling an alarm. Some lines should not refer to gender.</i>
		</p>

		<p>
			 notice_corpse01 <strong>"Slain! Someone has drawn blood !"</strong> x2
		</p>

		<p>
			 notice_corpse_female01<strong> "Ah... dead! Innocent blood, slain!"</strong> x1
		</p>

		<p>
			 notice_corpse_male01 <strong>"Foul murder! Some filthy rat had killer him!"</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Find Corpse, Comrade: ["snd_foundComradeBody"] *** is this team based? ***</strong>
		</p>

		<p>
			<i>You find a comrade of yours, murdered. You are outraged. You call out a warning to your allies, or a threat to the one who did this.</i>
		</p>

		<p>
			notice_corpse_friend01 <strong>"Some rotten rat or magpie had slaughtered our fellow folk ! They’ll regret being born !"</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Find Pocket Picked: ["snd_notice_pickpocket"] *** not currently used ***</strong>
		</p>

		<p>
			<i>You had something on your belt, and now it's gone! Did you drop it?</i>
		</p>

		<p>
			notice_pickpocket01<strong> "By the spirits ! I... had it with me... And now... Argh !"</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Find Something Stolen: ["snd_foundMissingItem"]</strong>
		</p>

		<p>
			<i>You’ve just noticed something significant missing that shouldn't be. You've obviously been robbed. While your first reaction might be quiet, the line should include a yell to your friends.</i>
		</p>

		<p>
			notice_theft01 <strong>"Whaaat ?! Stolen! What thieving magpie did this ?!"</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Raise the Alarm!: ["snd_raise_alarm"]</strong>
		</p>

		<p>
			<i>You know something is seriously wrong…perhaps you’ve found the lord murdered, or you’ve found the master safe open. You need to alert everyone within earshot.</i>
		</p>

		<p>
			raise_alarm01 <strong>“Arm yourselves, there’s a meddler about !”</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Warning--Recently Found Corpse: ["snd_warnFoundCorpse"]</strong>
		</p>

		<p>
			<i>You recently found or heard about a body and are relaying the information to any friends you see. Don't take too long with these, as the AI could be walking past each other while delivering the line.</i>
		</p>

		<p>
			warn_found_corpse01 <strong>"Alert the others, someone is slaying our kin!"</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Warning—We’ve been Robbed: ["snd_warnMissingItem"]</strong>
		</p>

		<p>
			<i>You know you've been robbed and you're telling your buddy about it.</i>
		</p>

		<p>
			warn_missing_item01 <strong>"A magpie taunts us... If you find it fluttering around, catch it and twist its neck."</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Warning--Recently Saw Intruder: ["snd_warnSawEnemy" ]</strong>
		</p>

		<p>
			<i>You saw or were warned about the intruder not too long ago, but he escaped. Now, you’re warning others about him.</i>
		</p>

		<p>
			warn_saw_enemy01 <strong>"Some rotten meddler is making fools of us. Keep your sight as sharp as a hawk<span lang="en-us" xml:lang="en-us">’s</span>."</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Warning—Something is not Right: ["snd_warnSawEvidence"]</strong>
		</p>

		<p>
			<i>You haven’t seen an intruder, but you’ve seen evidence that there is one around somewhere. You’re warning your friends about it.</i>
		</p>

		<p>
			warn_suspicious01 <strong>“Tread carefully. The spirits seem restless this night.”</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Recieved Warning: ["snd_warn_response"]</strong>
		</p>

		<p>
			<i>Someone just warned you about trouble. You give a quick response as you pass by.</i>
		</p>

		<p>
			respond_to_warning01 <strong>"I<span lang="en-us" xml:lang="en-us">’ll </span>be watchful."</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Admonish Friend: ["snd_admonish_friend"]</strong>
		</p>

		<p>
			<i>A friend or neutral just did something you didn't like, such as drop a plate on your foot. You're expressing your displeasure.</i>
		</p>

		<p>
			admonish_friend01 <strong>"Oh, don<span lang="en-us" xml:lang="en-us">’t be so</span> foolhardy, friend..."</strong> x2
		</p>
	</div>
</div>

<p>
	<strong><span style="font-size:13.5pt;">Greetings</span></strong></p><p></p>


<p>
	<em>Since greetings can be made to friends or strangers, delivery should be fairly neutral. Also, there's no way to know whether the AI have seen each other once or twenty times before greeting each other, so typical "hello" greetings should be limited in favour of casual comments or questions that can be answered 'yes'.</em></p><p></p>


<p>
	<em>Greetings are not exchanged between sitting characters, so assume that the greeting is a quick one as AI pass each other.</em></p><p></p>


<p>
	<em>Not every greeting is needed for every vocal character. The thug, for example, has special greetings for female characters because he's a sexist pig, but not every character needs those.</em>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Greeting, Generic: ["snd_greeting_civilian_to_civilian"]</strong>
		</p>

		<p>
			<i>A generic comment or question as you pass someone. This is used as the default greeting if no other greeting applies.</i>
		</p>

		<p>
			greet_generic01 <strong>"Spirits guide thee in the dark of this night."</strong>
		</p>

		<p>
			greet_generic02 <strong>"Health and merriment to thee."</strong>
		</p>

		<p>
			greet_generic03 <strong>"Have a pleasant evening." <i>(a short laugh)</i></strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Greeting, Guard to Guard: ["snd_greeting_guard_to_guard"]</strong>
		</p>

		<p>
			<i>You spot a fellow guard on patrol. Greet them or ask a short 'yes' question about their shift.</i>
		</p>

		<p>
			greet_guard_to_guard01 <strong>"Any rustlings this night? No rats around ?"</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Greeting, Guard to Civilian: ["snd_greeting_guard_to_civilian"]</strong>
		</p>

		<p>
			<i>You’re on patrol and see a civilian. You gruffly tell them to stay out of your way.</i>
		</p>

		<p>
			greet_guard_to_civilian01 <strong>"Ey ! Don’t <span lang="en-us" xml:lang="en-us">trespass where you shouldn’t.</span>"</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Greeting, Civilian to Guard: ["snd_greeting_civilian_to_guard"]</strong>
		</p>

		<p>
			<i>You’re a civilian and you see a guard on patrol. You don't want any trouble.</i>
		</p>

		<p>
			greet_civilian_to_guard01 <strong>"Worry not, officer, I<span lang="en-us" xml:lang="en-us">’m just humble folk</span>."</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Greeting, to Nobleman: ["snd_greeting_noble_male" ]</strong>
		</p>

		<p>
			<i>You see someone high on the social ladder and greet him.</i>
		</p>

		<p>
			 greet_to_noble_male01 <strong>"Best wishes, your Lordship."</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Greeting, to Noblewoman: ["snd_greeting_noble_female" ]</strong>
		</p>

		<p>
			<i>You see a lady high on the social ladder and greet her.</i>
		</p>

		<p>
			greet_to_noble_female01 <strong>"Much merriment to thee, noble Lady."</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Greeting, to Priest: ["snd_greeting_cleric"]</strong>
		</p>

		<p>
			<i>You pass a Builder Priest and greet him. </i>
		</p>

		<p>
			greet_to_cleric <strong>"Pleasant evening to thee, servant of the One God."</strong> x1
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Greeting, to Inferior: ["snd_greeting_noble_to_civilian"]</strong>
		</p>

		<p>
			<i>You’re high on the social ladder, and see someone beneath you. You’re better than them, and your greeting conveys that.</i>
		</p>

		<p>
			greet_to_inferior01 <strong>"Out of my way."</strong> x2
		</p>

		<p>
			greet_to_inferior02 <strong>"Not a city dweller... But not of my kin either."</strong>
		</p>

		<p>
			greet_to_inferior03 <strong>"My kin know better than to mingle with you."</strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Greeting, to Inferior Guard: ["snd_greeting_noble_to_guard"]</strong>
		</p>

		<p>
			<i>You’re high on the social ladder and see a guard. You greet them by evaluating their performance.</i>
		</p>

		<p>
			greet_to_inferior_guard01<strong> “Stay alert, my kin.”</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Greeting, to beggar: ["snd_greeting_beggar"]</strong>
		</p>

		<p>
			<i>You see a beggar.</i>
		</p>

		<p>
			greet_to_beggar01<strong> "Don<span lang="en-us" xml:lang="en-us">’t feed on rats, poor man. They’re bad for </span>you."</strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Greeting, to female: ["snd_greeting_civilian_to_female"] </strong>
		</p>

		<p>
			greet_to_female01<strong> "Spirits bless your beauty and health, my lovely."</strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Greeting, to pagan:</strong> <strong>["snd_greeting_pagan"]</strong>
		</p>

		<p>
			<i>You greet an unwashed pagan, probably with a degree of cordiality.</i>
		</p>

		<p>
			greet_to_pagan01 <strong>"Spirits guide thee, fellow believer."</strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Greeting, to Builder:</strong> <strong>["snd_greeting_builder"]</strong>
		</p>

		<p>
			<i>You greet a member of the Builder Church (not a priest).</i>
		</p>

		<p>
			greet_to_builder01 <strong>"May thy god protect thee."</strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Greeting, to Citywatch:</strong> <strong>["snd_greeting_citywatch"]</strong>
		</p>

		<p>
			<i>You greet an officer of the watch.</i>
		</p>

		<p>
			greet_to_citywatch01 <strong>"May all go well, officer."</strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Response, Generic: ["snd_response_positive"]</strong>
		</p>

		<p>
			<i>You have been greeted by someone who is a social equal. Delivery should be monotone and noncommittal, as these could be responses to lots of different greetings.</i>
		</p>

		<p>
			response_positive01<strong> “Yeah, yeah.”</strong> x3
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Response, to Superior: ["snd_response_positive_superior"]</strong>
		</p>

		<p>
			<i>You have been greeted by someone who has a higher rank than you. Your response should be stiffer and more official.</i>
		</p>

		<p>
			response_to_superior01 <strong>“Yes, yes, sir.”</strong> <strong><i>(somewhat disinterested)</i> </strong>x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Response, Negative: **** No Def Currently ****</strong>
		</p>

		<p>
			<i>You have been greeted by someone who is a social equal, and are responding to their question negatively. These should be delivered without much emotion.</i>
		</p>

		<p>
			response_negative_1 <strong>“No. Not at all.”</strong> x2
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Conversation Question:</strong> <strong>["snd_convo_question"]</strong>
		</p>

		<p>
			<i>You strike up a casual conversation with a nearby friendly. These are used for mission-specific conversations set up by the mapper, and are not used by default. The questions must be evaluation questions, appropriate for "good/not good" style answers. (They may eventually be used for AI sitting next to each other for extended periods of time)</i>
		</p>

		<p>
			convo_question01<strong> "Greetings. Tiring day, was it?"</strong>
		</p>

		<p>
			convo_question02 <strong>"What say you ? How guide thee the spirits ?"</strong>
		</p>

		<p>
			convo_question03<strong> "How was the last harvest, friend ?"</strong>
		</p>

		<p>
			convo_question04 <strong>"How was that mead you tasted recently ?"</strong>
		</p>

		<p>
			convo_question05 <strong>"Any trouble you’ve ran into recently ?"</strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Conversation Answer:</strong> <strong>["snd_convo_answer"]</strong>
		</p>

		<p>
			<i>This is an answer to the question above. The answers should all be of the "good/not good" variety.</i>
		</p>

		<p>
			convo_answer01 <strong>"Hm, rather good, I<span lang="en-us" xml:lang="en-us">’d say</span>."</strong>
		</p>

		<p>
			convo_answer02 <strong>"It could always be worse, friend."</strong>
		</p>

		<p>
			convo_answer03 <strong>"Don't even ask me about it."</strong>
		</p>

		<p>
			convo_answer04 <strong>"Not as bad as I feared, friend."</strong>
		</p>
	</div>
</div>

<p>
	----
</p>

<p>
	<strong>Feedback ?</strong>
</p>

<p>
	I'd like to ask you to provide your own constructive criticism now. Feel free to provide feedback on the lines, try to give me constructive criticism on what could be improved, added, dropped, changed. I'm all ears. Sink your nitpicky teeth into this vocal script proposal. <span><img alt=":)" data-emoticon="" data-ratio="100.00" src="https://forums.thedarkmod.com/uploads/emoticons/default_smilie.png" title=":)" width="20" /></span>
</p>

<p>
	<strong>Final note</strong>
</p>

<p>
	<span>Besides this particular VS, I also have one/two more in development, and I plan to start work on them soon.</span>
</p>]]></description><guid isPermaLink="false">20179</guid><pubDate>Sat, 07 Dec 2019 12:09:55 +0000</pubDate></item><item><title>Schemer character vocals</title><link>https://forums.thedarkmod.com/index.php?/topic/17452-schemer-character-vocals/</link><description><![CDATA[<p>A long, long time ago, I started working on the script for a "Schemer" character; someone who could work as a sophisticated crime boss, corrupt merchant or sinister nobleman. Someone who is a bit like Ramirez from Thief, Edmund Blackadder (although only as comic as TDM in general), or a Shakeaspeare villain - erudite, a bit pretentious, and rotten to his core. We have a few noble sets, but this is a niche that I believe still deserves filling.</p><p> </p><p>It is quite hard to write a full vocal set, so it took years to complete, but it is here now, and I submit it for your consideration and feedback. <img alt=":)" src="https://forums.thedarkmod.com/uploads/emoticons/default_smilie.png" /></p><p> </p><blockquote data-ipsquote="" class="ipsQuote"><div><p> </p><p><strong><span style="font-size:18pt;">“Schemer”</span></strong></p><p> </p><p>– this is a character fit for a sinister nobleman, a corrupt merchant, a crime boss or an evil mastermind. He is sophisticated, pretentious, ruthless towards others, but cowardly at heart. He is given to dark, brooding thoughts, and feels at home in the City’s shadows.</p><p> </p><p><strong><span style="font-size:18pt;">AI Non-Alert States</span></strong></p><p> </p><p>These AI are basically talking to themselves, so the lines should be delivered quietly. Just like when people think out loud, the beginning and end of their dialogue will often trail off into muttering.</p><p> </p><p><strong>State: Idle</strong></p><p> </p><p>Relaxed: You're either not working or aren’t expecting any trouble. You’re relaxed, bored, and not thinking about anything in particular. Number of Wavs: 9</p><p>idle_1 humming a mindless tune x3</p><p>Idle_2 Generic cough, clearing throat, sneezing x4</p><p>Idle_3 Bored sighs (it’s been a long day) x3</p><p>idle_4 „Hmm” sounds (thinking), longer and shorter x2</p><p>idle_5 “They thought they would get the best of me… hmpf.”</p><p>Idle_6 “Give them a warning or just have legs broken? ... what a question...”</p><p>Idle_7 “No use taking it too far… muscle isn’t too cheap nowadays… hard to trust the usual rabble…”</p><p>Idle_8 “…must consider it… probably too far-fetched, yet… no, definitely too far-fetched.”</p><p>Idle_9 “It is not going to work. I wonder how far I would have to go to... already far enough, probably...”</p><p>Idle_merchant_1: “Levies and taxes… I will have to find new routes again…”</p><p>Idle_merchant_2 “Two bales, and no takers so far... <em>disappointing</em>.”</p><p>Idle_merchant_3: “…shouldn’t have let the deal slip out of my hands… hmmm… I can still spoil it for <em>them</em>…”</p><p>Idle_merchant_4: “All for nothing… expenditures, men, effort… they shall pay… they shall pay.”</p><p>Idle_merchant_5: “Why not make <em>me </em>one of the factors? Am I not sufficiently qualified? Ingrates."</p><p>Idle_noble_1: “…with their bought titles and fake crests… see thought them all…”</p><p>Idle_noble_2: “Then again, it all comes together. They <em>are</em> that foolish. Ha!”</p><p>Idle_noble_2: “The damp rot in the City… choking… should sample the essences again…”</p><p>Idle_noble_3: “Couldn’t even take a loss properly. … Coughed blood all over the place… Disgraceful.”</p><p>Idle_noble_4: “Would I reconsider? &lt;chuckles, then imitates own voice&gt; <em>Would I reconsider?</em> Ha! Ha!”</p><p>Idle_noble_5: "When I'm done with him, he'll be sorry for... for being alive... filthy ingrate... "</p><p> </p><p>Alert_idle: You are back at your post but you know there’s an intruder around.</p><p> </p><p>Alert_idle01 “Might be still around here. I must think of the possibilities.”</p><p>Alert_idle02 “Gone… but I have a feeling this is not over yet.”</p><p>Alert_idle03 “The game continues… Someone will have to make a new move… eventually.”</p><p> </p><p>Sleeping: ["snd_sleeping" ]<br />You're fast asleep and dreaming. A few snores, maybe a mumbled word or two.<br />sleeping01 x2</p><p> </p><p>Reacting to World: ["snd_reaction" ] ["snd_state3"]: You are relaxed, and have just looked at something non-suspicious, like a book, or a playing card, or your reflection in a mirror. You make a grunt or comment, either pleased or not. Currently these lines are used primarily for AI playing cards—they make a comment after looking at their new card. They should be delivered without too much emotion.</p><p>reaction01 “Aww.” [annoyed] x4</p><p> </p><p><strong>[AI Alert States]</strong></p><p> </p><p>To Alert 1/1.5: You notice something subtle but aren’t sure what it is. You are mostly talking to yourself, so you should not be particularly loud and may trail off. Number of Wavs: 3</p><p>to_alert1_1 "I wonder if…"</p><p>to_alert1_2 “I’m not sure if…"</p><p>to_alert1_3 "Did something--?"</p><p> </p><p>To Alert 1/1.5 + Heard: Same as above, only this one means you notice something auditory. Number of Wavs: 3 per character</p><p>to_alert1_sound_1 &lt;<em>displeased</em>&gt; "Unusually drafty here…"</p><p>to_alert1_sound_2 "A cue? But where from?"</p><p>to_alert1_sound_3 <em>&lt;menacing&gt;</em> "Did something sound over yonder?"</p><p> </p><p>To Alert 1/1.5 + Saw: Same as above, only you notice something with your sight. Number of Wavs: 3 per character</p><p>to_alert1_saw_1 "What lurks over there, in the shadows?<em> &lt;trails off&gt;</em>"</p><p>to_alert1_saw_2 "Do I see…?"</p><p>to_alert1_saw_3 "Did... something slip by?"</p><p> </p><p>To Alert 2: You notice something, and it caught your attention enough to warrant checking it out. You're more certain that what you saw was suspicious, so deliver the lines with more confidence than the above. Number of Wavs: 3 per character</p><p>to_alert2_1 "Without doubt, there is something there!"</p><p>to_alert2_2 "What stirs there? Hello?"</p><p>to_alert2_3 "Wait! What’s going on?"</p><p> </p><p>To Alert 2 + Heard: You hear something loud which you should investigate. Same as above only now it's specific to hearing. Number of Wavs: 3 per character</p><p>to_alert2_sound_1 "All that clamour isn’t doing you any favours!"</p><p>to_alert2_sound_2 "Quit with the racket and come forward!"</p><p>to_alert2_sound_3 “I hear you there, lurkabout!”</p><p> </p><p>To Alert 2 + Saw: You saw something in the shadows which you should investigate. Same as above, only now specific to seeing. Number of Wavs: 3 per character</p><p>to_alert2_saw_1 "Right over there... or did I?"</p><p>to_alert2_saw_2 "Who's over there? Hello???"</p><p>to_alert2_saw_3 "Movement! I am sure of it!"</p><p> </p><p>To Alert 2 + Company + Heard: You notice something auditory with your buddy and invite him/her to help you investigate. Number of Wavs: 2 per character</p><p>to_alert2_soundx2_1 "That noise again. Did you...?"</p><p>to_alert2_soundx2_2 "That wasn’t rats! Let’s take a look."</p><p> </p><p>To Alert 2 + Company + Saw: You notice something visually amiss and double check with your friend. Number of Wavs: 2 per character</p><p>to_alert2_sawx2_1 "Without doubt, something's amiss!"</p><p>to_alert2_sawx2_2 "Trouble's afoot! Be wary!”</p><p> </p><p>Returning to Alert 0, generic: You saw or heard something suspicious, but you can't find any evidence of anything serious. It was probably nothing. This bark will often accompany an animation of the AI putting his hands on his hips and looking around. Number of Wavs: 3 per character</p><p>to_0_1 "Nothing! And yet..."</p><p>to_0_2 "Nothing after all. Perplexing."</p><p>to_0_3 "I'm not usually wrong, but..."</p><p> </p><p>Returning to Alert 0, hearing: As above, but you thought you'd heard something. Number of Wavs: 3 per character</p><p>to_0_sound_1 “Silence at last."</p><p>to_0_sound_2 "They were surely just rats."</p><p>to_0_sound_3 "My ears do ring overmuch these days."</p><p> </p><p>Returning to Alert 0, sight: As above, but you thought you'd seen something. Number of Wavs: 3 per character</p><p>to_0_saw_1 "I see it no more – all is well."</p><p>to_0_saw_2 “The mirage is gone – darkness once more.”</p><p>to_0_saw_3 “Maybe it was just a shadow of my own imagination.”</p><p> </p><p>To Alert 3: You see or hear something that makes it seem that there's someone there, but you don't know exactly who or where they are. Number of Wavs: 5 per character</p><p>to_alert3_1 "Knight or knave, show yourself!"</p><p>to_alert3_2 "Who lurks there?"</p><p>to_alert3_3 "What mischief is this?!"</p><p>to_alert3_4 “Who is that? Speak!”</p><p>to_alert3_5 “Come forward and reveal your treachery!”</p><p> </p><p>Returning to Alert 0 after search: Even though you're certain you saw a figure, you've searched around and can't find anyone. This bark is played as you give up the search. Number of Wavs: 5 per character</p><p>to_0_search_1 "He has disappeared into the shadows. Curse it!"</p><p>to_0_search_2 “No longer here... whoever it was.”</p><p>to_0_search_3 “It would be wise to keep alert, but things cannot wait.”</p><p>to_0_search_4 “He is still around, waiting. This is not good.”</p><p>to_0_search_5 "The stranger is well hidden. Hmpf. Too well, in fact."</p><p> </p><p>Return to Alert 1: You have confirmed there is an intruder but he's given you the slip. You've searched for him, but haven't been able to find him. What more can you do? Number of Wavs: 5 per character</p><p>to_0_spotted_1 "Wherever he was, he is long gone now."</p><p>to_0_spotted_2 “’Tis useless. The miscreant has bested me!”</p><p>to_0_spotted_3 "Should have known. Long gone."</p><p>to_0_spotted_4 "Out of sight, out of mind. He must be gone."</p><p>to_0_spotted_5 "What now? I can’t keep searching forever..."</p><p> </p><p>Return with help, spot player: You have run away from the player, gotten help, and returned. The player is still there, so you call out excitedly. Number of Wavs: 2 per character</p><p>gotten_help_1 "The knave, he's still here!"</p><p>gotten_help_2 "Over there! Quick!"</p><p> </p><p>Return with help, lost player: You have returned with help but the player is no longer visible. Number of Wavs: 2 per character</p><p>gotten_help_gone_1 "I saw him here just a while ago!"</p><p>gotten_help_gone_2 "He must be here, I am sure of it!”</p><p> </p><p>Recently Saw Player: You just saw the player not too long ago, but the player escaped. Now, you're telling your comrade that there is an intruder and that you have seen him. Number of Wavs: 3 per character</p><p>saw_playerx2_1 "A prowler’s on the loose. Watch out!"</p><p>saw_playerx2_2 "Be vigilant! There is mischief about."</p><p>saw_playerx2_3 "I saw an intruder, with my own eyes! Arm yourself!"</p><p> </p><p>Suspicious, warn friend: You have seen non-specific evidence of an intruder, and are warning a friend about it.</p><p>warn_friend01 “I don’t like the way things are. Something's amiss.”</p><p>warn_friend02 “I can’t see anything... but I am sure something’s wrong.”</p><p>warn_friend03 “I think it’s <em>them</em>. Be prepared.”</p><p> </p><p><span style="font-size:24px;"><strong>[AI Searching]</strong></span></p><p> </p><p>You are actively looking for the intruder, and are either muttering to yourself or taunting them.</p><p> </p><p>Investigate Alert 3: You're wandering around looking for some kind of intruder, but you're not 100% sure there is one. There is still a slight edge of uncertainty to your voice. Number of Wavs: 5 per character</p><p>search3_1 "It is you or me, and I want to get this over with!"</p><p>search3_2 "Cease your lurking!"</p><p>search3_3 " How long must you work your deceptions?"</p><p>search3_4 " That’s low. Show yourself!"</p><p>search3_5 "You are around here, and we both know it.”</p><p>search3_6 "It is useless, you know. Out with you!”</p><p> </p><p>Investigate Alert 4: You know for sure there is some kind of intruder, and you're looking for him. Number of Wavs: 5 per character</p><p>search4_1 "That's bad form, you know! Come on out!"</p><p>search4_2 "Don't think for a moment I shall not find you!."</p><p>search4_3 "It's only a matter of time... why prolong the inevitable?"</p><p>search4_4 "'Tis folly! Give yourself up!"</p><p>search4_5 “It shall be over, one way or another. Come out!”</p><p> </p><p>Investigate Alert 4, civilian: As above, but you’re a civilian, so you aren’t about to fight someone who is armed. . Number of Wavs: 3 per character</p><p>search4_civilian_1 “I will not stand for this! Show yourself!”</p><p>search4_civilian_2 &lt;<em>nervous</em>&gt; “Don’t make me... don’t make me call the guards!”</p><p>search4_civilian_3 “Surely we could discuss this! No need to hide! Hello?”</p><p> </p><p>Lost track of enemy: you have been charging the enemy, but now you lost him, he's probably hiding somewhere.</p><p>lost_player01 “Hey! Where is he now?”</p><p>lost_player02 “Confound it! Where is he?”</p><p> </p><p><span style="font-size:24px;"><strong>[Combat and Pursuit]</strong></span></p><p> </p><p>You have spotted the player and identified him as an intruder. You are either attacking, or preparing to attack. If you're a noncombatant, you're getting ready to flee. Either way you want to draw a lot of attention to yourself, so you are generally shouting loudly.</p><p> </p><p>Spotted the Player, combatant: You see the player and are preparing to attack. Number of Wavs: 5 per character</p><p>spotted_combat_1 "It's over for you!"</p><p>spotted_combat_2 "A-ha! Theeeere you are!"</p><p>spotted_combat_3 "The villain shows himself!“</p><p>spotted_combat_4 “Ward yourself!”</p><p>spotted_combat_5 “Don’t you move one inch!”</p><p> </p><p>Spotted the Player, combatant, with help: You're with friends when you finally spot the player. Number of Wavs: 2 per character</p><p>spotted_combatx2_1 "There he is! Get him!"</p><p>spotted_combatx2_2 "You there! Stop at once!"</p><p> </p><p>Spotted the Player with a Body, combatant: You see the player carrying a dead or unconscious person. Number of Wavs: 1 per character</p><p>spotted_combat_body_1 "Drop that at once and face me, miscreant!"</p><p> </p><p>Combat, killed player: You have fought the player and killed him. You stand over him as he dies and comment.</p><p>Killed_player01 “'Tis done. And very well, I might add.”</p><p>Killed_player02 “Not bad for some fighting practice.”</p><p>Killed_player03 “The assailant’s dead! ... But are there others?”</p><p> </p><p>Spotted the Player, noncombatant: You're not prepared for a fight. You see the player and are preparing to flee. Number of Wavs: 5 per character</p><p>spotted_civilian_1 "Not a chance!"</p><p>spotted_civilian_2 "He’s armed! Aid me!"</p><p>spotted_civilian_3 “An intruder! Help! Help!”</p><p>spotted_civilian_4 "Assassin!"</p><p>spotted_civilian_5 "Help! He is armed!"</p><p> </p><p>Running Away for help: You're fleeing, either because you don't know how to fight, or you tried to fight and are badly hurt. Call out to for help. Number of Wavs: 3 per character</p><p>fleeing_1 "Aid me ‘gainst him!"</p><p>fleeing_2 "He’s after me! Help! Help!"</p><p>fleeing_3 "Somebody stop him!"</p><p> </p><p>Coming to assist: A comrade called for help (or you heard sounds of a fight) and you are on your way to assist them. Number of Wavs: 2 per character</p><p>combat_assist_1 "We’ll fell him together!"</p><p>combat_assist_1 "Corner him!"</p><p> </p><p>Frustrated: The player is out of reach (such as standing on a stack of crates or across a chasm) and you can't reach him. You're pissed off. Number of Wavs: 4 per character</p><p>frustrated_1 "Just you wait, I’ll get you yet!"</p><p>frustrated_2 "Your cowardice reveals your fear!"</p><p> </p><p>Throw Object at Player: The player is out of reach (such as standing on a stack of crates) and you can't reach him. You're angry and throw something. Number of Wavs: 3 per character</p><p>missile_generic_1 "Take THAT!"</p><p>missile_generic_2 "Have another!"</p><p> </p><p>Shooting: You're shooting arrows at the player. Number of Wavs: 2 per character</p><p>archer_1 "Fire at will!"</p><p>archer_2 “I’ll bring you down!”</p><p> </p><p>Attacking: You're grunting and attacking Number of Wavs: 3</p><p>attacking_1 " Have at you!"</p><p>attacking_2 "Hmpf!"</p><p>attacking_3 “A-ha!”</p><p> </p><p>Hit the Player: You just thwacked the player with your weapon. Celebrate and ask him how it feels. These need to be said quickly, as the fight is still going on.</p><p>Number of Wavs: 3 per character</p><p>attacking_hit_1 "Yoooooour turn!"</p><p>attacking_hit_2 "Ha!"</p><p>attacking_hit_3 "How’s that, wretch?"</p><p> </p><p>Hit the Player + Company: Same as above only your partner is nearby. Brag about hitting the player. Number of Wavs: 2 per character</p><p>attack_hitx2_1 "He’s mine!"</p><p>attack_hitx2_2 "I got him!"</p><p> </p><p>Pain: You’ve been hit. Ouch.</p><p>Small grunts x2 </p><p>Big grunts x2</p><p> </p><p>Hit By the Player No Damage: The player tried to blackjack you but failed. What an idiot. Number of Wavs: 1 per character</p><p>failed_ko_1 “What the!! Stay right where you are, assassin!"</p><p> </p><p>Blocked by the Player/Hit by player: The player has hurt you a bit or blocked your attack.</p><p>player_blocked_1 "Beginner’s luck!"</p><p>player_blocked_2 "Not now!"</p><p> </p><p>Die Quiet: You got assassinated or blackjacked and are going down. Make a grunt, but as the name suggests, it's kind of quiet. This should only be about a second in length. Number of Wavs: 3 male</p><p>die_quiet_1 "Ghhhh"</p><p>die_quiet_1 "Arg"</p><p>die_quiet_1 "HHnnnn..."</p><p> </p><p>Die Loud: Yep. You're dead. Theatrics are welcomed here, though not too over the top. This should be about 2 - 4 seconds in length.</p><p>die_loud_1 "I… I have been bested…<em>aurghhhh</em>"</p><p>die_loud_2 "All for naught! The darkness…!"</p><p>die_loud_3 "I... should have... *coughs blood*"</p><p>die_loud_4 "Haaaarg...*gurgle*"</p><p> </p><p>Blinded: You have been blinded by a flash of light. Number of Wavs: 1 per character.</p><p>blinded_1 "My eyes! Wait!"</p><p> </p><p>Gassed: You have been gassed. Cough, sputter and pass out. This should be quick-a second or two at most (it's fast gas). Coughing can be shared among characters Number of Wavs: 1</p><p>gassed_1 "..cough cough"</p><p> </p><p>Drowning: You are drowning. Gurgle and choke. Number of Wavs: 1</p><p>drowning_1 "Gurgle"</p><p> </p><p><span style="font-size:24px;"><strong>[Find States]</strong></span></p><p> </p><p>You have found or observed something that looks out of place. You aren't seeing or hearing the player, but something that might be a sign that an intruder was here earlier. Since you don't expect anyone is nearby, you're mostly talking to yourself.</p><p> </p><p>Suspicious Item, Generic: There is something nearby which should not be there or something which is amiss (such as when a guard notices that a chair is knocked over). It’s strange. Number of Wavs: 4 per character</p><p>suspicious_item_1 "That looks troubling."</p><p>suspicious_item_2 “I am sure it should not be so...”</p><p>suspicious_item_3 “Could it...? No, I’m sure it’s wrong...”</p><p>suspicious_item_4 "That’s surely not right..."</p><p> </p><p>Notice Weapon: There is a weapon lying around. How did it get there? Number of Wavs: 2 per character</p><p>notice_weapon_1 "An instrument of murder! And here?"</p><p>notice_weapon_2 "A weapon, left here?"</p><p> </p><p>Notice Door Open: There is a door open that shouldn't be. Number of Wavs: 2 per character</p><p>notice_door_1 "’Tis not right to keep these doors open!"</p><p>notice_door_2 "Closed should mean closed.”</p><p> </p><p>Notice lights off, generic: The lights are off, but shouldn't be--these can be used for all types of light. Number of Wavs: 3 per character</p><p>notice_lights_1 "Should this be so dark? I wonder... <em>&lt;trails off&gt;</em>"</p><p>notice_lights_2 "'Tis unusually dark in here."</p><p> </p><p>Notice lights out, flame: You notice a torch or candle that should be lit has gone out. Number of Wavs: 3 per character</p><p>notice_lights_flame_1 "Shoddy lighting. How typical."</p><p>notice_lights_flame_2 "It has ceased to burn."</p><p> </p><p>Relight light, flame: You notice that a light source is out. You relight it. Number of Wavs: 2 per character</p><p>light_relight_1 "Guess I'll do it myself... disgraceful."</p><p>light_relight_2 "When I get my hands on the scoundrel who's responsible..."</p><p> </p><p>Refuse to relight Torch: You notice that a flame is out. Refuse to relight it. Number of Wavs: 2 per character</p><p>light_refuse_1 "...it surely won't be me. Someone else should do it."</p><p>light_relight_2 "Hmpf. Let someone else light it."</p><p> </p><p>Notice Blood on Floor: There is blood on the floor. Obviously something serious is going on. Number of Wavs: 3 per character</p><p>notice_blood_1 "Blood! The stakes get higher!”</p><p>notice_blood_2 "These stains speak clearly ­- 'tis mischief!"</p><p>notice_blood_3 "Blood has darkened the premises. The game begins..."</p><p> </p><p>Found Generic Body: You find a body on the ground. Number of Wavs: 2 per character</p><p>notice_body_generic_1 "Who did this?"</p><p>notice_body_generic_2 "Hey! &lt;<em>to self</em>&gt;...at least it wasn’t me."</p><p> </p><p>Found Female Body: You find the body of a woman on the ground. Number of Wavs: 1 per character</p><p>notice_body_female_1 "She seems hurt."</p><p> </p><p>Found Male Body: You find the body of a man on the ground. Number of Wavs: 1 per character</p><p>notice_body_male_1 "Clearly, the victim of a scheme of some sort!"</p><p> </p><p>Found Body Dead: You find a body of someone obviously dead. Number of Wavs: 3 per character</p><p>notice_dead_1 "Whose hands have done this?!"</p><p>notice_dead_2 "Deed most foul! 'Tis a murder!"</p><p>notice_dead_3 "Murder most vicious! Awake!”</p><p> </p><p>Found Female Body Dead: You find the dead body of a woman on the ground. Number of Wavs: 1 per character</p><p>notice_dead_female_1 "Griveous murder! And the murderer’s still afoot!"</p><p> </p><p>Found Male Body Dead: You found a man, dead on the ground. Number of Wavs: 1 per character</p><p>notice_dead_male_1 "A man has been slain! Come quick!"</p><p> </p><p>Found Body comrade: You find a comrade, dead on the ground. Number of Wavs: 2 per character</p><p>notice_dead_friend_1 "Alas, he is expired. Someone shall pay."</p><p> </p><p>Recently Found Body: You recently found a body and are relaying the information to a friend. Number of Wavs: 2 per character</p><p>notice_deadx2_1 "Murder stalks in the night! Be wary!"</p><p>notice_deadx2_2 "Be wary, ill fate spares none tonight!"</p><p> </p><p>Had pocket picked: You had something on your belt, and now it's gone! That's pretty suspicious...though it's possible it *might* have fallen off, so it's not absolute proof of an intruder. Number of Wavs: 3 per character</p><p>notice_pickpocket_1 "Where did it go? I am not <em>that</em> generous..."</p><p>notice_pickpocket_2 "Where did I leave it?"</p><p>notice_pickpocket_3 “Interesting. I had it just a little while ago, and yet…”</p><p> </p><p>Found Something Missing: There is something significant missing that shouldn't be. You've obviously been robbed and you know it. Number of Wavs: 3 per character</p><p>notice_absence_1 "That was... <em>wait</em>, it should still be <em>here</em>!"</p><p>notice_absence_2 "It’s missing from its regular place!"</p><p>notice_absence_3 " Now just a moment! Gone!"</p><p> </p><p>Recently Found Something Missing: You know you've been robbed and you're telling your buddy about it. Number of Wavs: 2 per character</p><p>notice_absencex2_1 "There is a thief around here. Watch for anything unusual."</p><p>notice_absencex2_2 "There has been a robbery. Tell everyone."</p><p> </p><p><span style="font-size:24px;"><strong>[Greetings]</strong></span></p><p> </p><p>Greeting Equal guard: You spot a social equal who is a guard, on patrol. You greet them casually.</p><p>Greeting Equal_guard_1 "Having a good night?"</p><p>Greeting Equal_guard _2 “All is well, I assume?"</p><p>Greeting Equal_guard _3 "Nothing out of the ordinary?"</p><p> </p><p>Greeting Down, Guard: You spot a civilian/servant while you're working. No time to chat; they need to know how important your job is.</p><p>greeting_guardxcivilian_1 " Begone! I haven’t got time."</p><p>greeting_guardxcivilian_2 "Move aside, knave."</p><p>greeting_guardxcivilian_3 "I’m in a bad mood tonight. Out of the way!"</p><p> </p><p>Greeting Superior: You spot someone who is above you on the social ladder and greet them with respect.</p><p>greeting_xnobleman_1 "'Tis a fine night, Sire."</p><p>greeting_xnobleman_2 "What brings you here, Sir? Surely things of import?"</p><p>greeting_xnoblewoman_1 &lt;<em>sarcastic</em>&gt; "Out so late, Milady?"</p><p>greeting_xpriest_1 "&lt;<em>sycophantic, with a little hidden sarcasm</em>&gt; A pleasant evening to you, <em>Father</em>."</p><p> </p><p>Greeting Up, Civilian: You're a civilian and see a guard on patrol.</p><p>greeting_civilianxguard_1 "Keeping the peace, I assume?"</p><p>greeting_civilianxguard_2 "All looks well, doesn’t it."</p><p>greeting_civilianxguard_3 “Keep watching for the vermin. ‘Tis an uneasy night.”</p><p> </p><p>Greeting Equal, Civilian: You're a civilian and see a fellow. Greet them casually.</p><p>greeting_civilianxcivilian_1 "One of <em>those</em> nights, eh?"</p><p>greeting_civilianxcivilian_2 "Good even’... &lt;<em>mumbles</em>&gt; wasn’t so good for <em>you</em>, I wager..."</p><p>greeting_civilianxcivilian_3 "Out here so late? Surely, it must be important..."</p><p> </p><p>Generic Responses: These should be said fairly monotone and noncomittal, as they could be replies to many different greetings.</p><p>response_1 “Quite, quite.”</p><p>response_2 “Indeed so.”</p><p>response_3 “If you say so...”</p><p> </p><p>Response to superior. A superior has spoken to you. As above, but reply stiffly.</p><p>response_superior_1 “Very well.”</p><p>response_superior_2 “So it shall be.”</p><p> </p></div></blockquote>]]></description><guid isPermaLink="false">17452</guid><pubDate>Fri, 09 Oct 2015 15:37:06 +0000</pubDate></item></channel></rss>
