Hidden Hands: Vitalic Fever
Filename : hhvf.pk4
Date of release: 20/07/2019
Latest Version: 3 (17/02/2021)
Download via the in-game downloader or here:
http://www.southquarter.com/tdm/fms/hhvf.pk4
http://darkmod.taaaki.za.net/fms/hhvf.pk4
http://www.fidcal.com/darkuser/missions/hhvf.pk4
Known bugs:
- stencil shadows do not work correctly (version 1)
- sometimes, the character "Applefinger" cannot be knocked out when sitting on the chair without failing the mission. (version 1)
Hidden Hands Series: I. Initation - II. Vitalic Fever
Jack Farmer: mapping & drafts
Amadeus: alpha testing, geometry fixes, performance checks, drafts for gameplay and objectives, revision of all readables, dialogues & narrator texts
Grayman: AI fixes, gameplay fixes, trap fixes
Duzenko: alpha testing, performance checks and improvement tips
Beta Testers:
- Joebarnin
- Cambridge Spy
- Boiler's Hiss (aka "The architect's darling")
- Jedi_Wannabe (aka "The man of many voices")
- Amadeus (aka "The Writer")
Voice actors:
Malasdair Narrator
Jedi_Wannabe All four guards chatting about the guests, chickens, inventions and unusual job interviews
New Horizon The educated Builder
Goldchocobo The naive Builder
Special thanks to:
- Springheel, Sotha, and Fidcal for the tutorials.
- VanishedOne, Stumpy, Destined, Grayman, Joebarnin and ERH+ for patiently answering my questions solving all the in-game problems.
- PsymH (aka "Stringer Bell") for connecting me with the right guys on TTLG for additional voice acting.
- Goldwell for teaching me how to integrate a custom video in a fms and helping me with troubleshooting during the integration of one of the Builder's voices.
- all voice actors & beta testers for their great support.
- all others not mentioned here who answered my questions in the Newbie thread or via PM.
Contributors from the Inventor's Guild:
- Destined wrote a new definition for the "spidsey-babsies", enabling those beasts to move through tunnels.
- Grayman wrote a script enabling Halfrid to hold the quill only when it is needed. He also fixed several other AI problems with respect to path finding, damages and interaction with light switches.
Pilfered items:
- Portal sky with hills and trees originally developed and arranged by Sotha for "Thomas Porter: The Transaction".
- Frobbox booster re-created from a map originally developed by Grayman
All new ambient music and sound effects written, performed and mixed by Jack Farmer.
Briefing video by SirSmokeAlot
Pictures