Conarium was cool but a tad walking simulator for my tastes, it was surprisingly very stable and bug free for the majority of the gameplay but it did add a bug that made me stuck for some time... IMO because of a bad design choice. At the end of the game, you are inside a temple and you need to get out, you have a pickaxe but it is context sensitive (bad idea), you can't bring it up unless the game lets you, so I see a wall that shows the symbol that you can break it but no matter how many buttons I pressed, I couldn't chose the pickaxe, only when I took a few steps back away from the wall did the pickaxe show up, why couldn't I bring it up near the wall, I was to use it to break the wall after all!