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Showing content with the highest reputation on 09/27/19 in all areas

  1. In honor of completing the architecture for my small map, here are some screenshots. All that's left is.... everything else
    3 points
  2. I think I got it working on all vendors, though persistent mapping is strangely slow on AMD RX 560: 34 vs 49 fps HD 630: 28 vs 28 fps GTX 1060: 103 vs 84 fps Could it be the secondary PCI-E slot with just 4 lanes, or maybe I'm doing it all wrong. Test package: https://drive.google.com/file/d/0B9OoHSmkeSeNZWdyZFliQkNsVTA/view?usp=sharing
    2 points
  3. And now for something a bit different, this page has quite a few resources on D3 rendering, BFG version included, so maybe our @stgatilov and @duzenko can find it useful: http://mrelusive.com/publications/pubs_bytype.html
    1 point
  4. Conarium was cool but a tad walking simulator for my tastes, it was surprisingly very stable and bug free for the majority of the gameplay but it did add a bug that made me stuck for some time... IMO because of a bad design choice. At the end of the game, you are inside a temple and you need to get out, you have a pickaxe but it is context sensitive (bad idea), you can't bring it up unless the game lets you, so I see a wall that shows the symbol that you can break it but no matter how many buttons I pressed, I couldn't chose the pickaxe, only when I took a few steps back away from the wall did the pickaxe show up, why couldn't I bring it up near the wall, I was to use it to break the wall after all!
    1 point
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