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Showing content with the highest reputation on 12/13/19 in all areas

  1. The bank of Colliford Lake (HH:TLC, Part 1: The Weir) Did not make much progress the past weeks due to RL things. Original plan was to start beta next week. Far from it, actually.
    4 points
  2. I agree and the def solution is very elegant, does not depend on the mission creators and works for older missions too. If you deem the whole change too risky I will include it in the Unofficial Patch and with a little luck I might get feedback if missions get broken by the change ;)! P.S.: And done. I will test this myself while playing too of course...
    2 points
  3. Thank you guys for your work on maintaining this tool, I know how hard it can be to work on a project for free on your spare time. edit: The new version crashs to me with error VCRUNTIME_140_1.dll was not found, used the portable version, I assume I need to install a runtime for visual studio 2019?
    1 point
  4. @Dragofer: Is this a fog light? Anyways, great work (as always).
    1 point
  5. When I was writing the scripts I would usually have a series of "default" lines for each bark, and then one or two "specialty" ones that can be added for specific character types. For example, there are default "Commander" vocals, but there are also "City Watch Commander" vocals, which are about 80% the same lines, but with a few extra thrown in relating to citywatch related things. You could do the same with pagans, and have both urban and non-urban, that share 80% of the lines.
    1 point
  6. Very nice, it's great to see more effort being put into this longstanding project. What I particularly like about your approach is to keep supernatural references subtle, at least when compared to T3's overblown take on it. I've written a fair share of lines of my own over the years, that I'll include within the spoilers below (you'll have to teach me how to have multiple spoilers within a post without them all getting nested into each other in these new forums). What I personally had in mind, especially when I most recently worked on the alerts and searching barks, was something like a Celtic tribesman - rough, superstitious and not afraid to enter hand-to-hand combat with the intruder. Another archetype of Pagan may be the secret worshippers you'd find in the city living in attics and mostly staying among their own. Some lines may be more suitable for one than the other (or possibly neither), plus I've demarcated some lines for a possible shaman. I imagine we could be choosing, refining and merging the best lines from each script to come to a final product.
    1 point
  7. GOG is giving away Wasteland 2 Director's Cut Digital Classic Edition (a post-apocalyptic RPG) for the next +/- 45 hours. https://www.gog.com/game/wasteland_2_directors_cut_digital_classic_edition
    1 point
  8. 1 point
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