It has been over a year since I did any work on the map for the final campaign mission, and I think the chances of me ever building back up the energy and commitment to finish such a massive project by myself are slim to none.
I'll probably be putting the map (actually 3 separate maps at this point) up for adoption at some point, but in the meantime there are dozens of custom assets I was holding back for that mission, including new AI and some necromancer assets, that have been sitting on my HD unused. I want to release them so that other mappers can benefit from them.
I'll post them here gradually, a few at a time as I get them uploaded to SVN. All these should be available to mappers when TDM 2.08 is released.
First of all, a new standing sphere light (modified from the existing wall one) and a new magnifying glass & stand.
There are 4 new "anatomy" skins for book and paper models, suitable for the desks of doctors or necromancers.
A few new "clutter" models, including 2 collections of scattered rocks and 2 batches of scattered papers, to easily add some visual interest to scenes.
And a new tile texture with a few colour variations. Each colour has a set with red squares as well so you can create various geometric patterns.
(While I'm at it, Kingsal gave his permission to use his amazing beastmen AI in the core mod, so I've finished converting and uploading them--they'll be in 2.08 as well).