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Showing content with the highest reputation on 01/29/20 in Posts

  1. I'm all about the pagan-way, them sneaksy manfools and their tricksies has nothing for mes. The new religion, climate activism, is also getting more disturbing by the day. They probably looked at the Catholic Church and thought, we are better at robbing money from the people.
    3 points
  2. Personally I tend towards pastafarianism, all hail the great lord & his noodly appendages, but I'm not devout or anything
    2 points
  3. Reminds me of a sig of a forum member here. "Einen giftigen Trank für die närrischen Städter wollen wir brauen." Pretty much my opinion as well. Religions, and the advocacy of fanatic ideologies have done so many wrongs in human history. The silly thing is that, nowadays, we should know so much better from our own history, and still we fall into the same pattern every time, create hypes and movements, which lead to nothing but separatism, and stupid mob mentality. As Carnage pointed out, environmentalism as the latest example. Don't get me wrong, it's not wrong to care about the environment, but, there's so much stupid crap going on these days that I often want to hold my head in shame that I'm of the same species as such fools.
    1 point
  4. I don't think I ever was in a community that had a Wiki completely open, so anyone could do whatever they wanted with the knowledge base. It's also very weird to start your introductory post with asking for Wiki credentials. Usually it starts with what Freyk mentioned, gaining trust and proving that you're able to make meaningful contribution. Often people post their stuff here for peer review, even if they have the credentials.
    1 point
  5. I just redownloaded it from in game and it seems to be giving me the correct version. Do you have the old one in your downloads? If so you need to delete it from in the game for it to show up in the downloads list again. If you don't see it in your downloaded missions or in your list of missions to download you should look in your fms folder for "cos2_precpos" and delete that folder, that should make it show up again for download.
    1 point
  6. On the other hand, this is the Dark Mod forum which in my experience tends to be an order of magnitude more civilised than most forums (especially game-related forums which tend to be full of toxic entitled 12-year-olds). I give it a 50/50 chance.
    1 point
  7. I've also created a few alternate zombies, to add a little variety to your local necromancer lair. The first is a fairly straightforward variation that uses the hunched over animation set Kingsal created for his beastmen. Unlike typical zombies, these are fast runners.
    1 point
  8. This is a new wrapped corpse model, kindly created for the campaign mission by epifire. There are multiple versions, including a sitting version, and a couple piles of bodies. The City is now ready for the plague!
    1 point
  9. I've created a walking flame-bearer skeleton as a security device for crypts or mage towers. The held brazier is part of the md5mesh, and the mapper binds a flame to it. The skeleton is a functioning AI, but he can't attack or let go of the brazier, so if alerted, he will search for and track the player, but won't be able to do damage. He works best when combined with other AI for that reason. You can set them to a neutral team to the player if you don't want them to react, and I've included a static model as well if you don't want any AI functions. The only thing about the current implementation I don't like is that the flame stays burning if you kill them...it would be nice to have it go out like a dropped torch. Probably just requires a script, so if anyone feels inclined to add that, feel free.
    1 point
  10. It has been over a year since I did any work on the map for the final campaign mission, and I think the chances of me ever building back up the energy and commitment to finish such a massive project by myself are slim to none. I'll probably be putting the map (actually 3 separate maps at this point) up for adoption at some point, but in the meantime there are dozens of custom assets I was holding back for that mission, including new AI and some necromancer assets, that have been sitting on my HD unused. I want to release them so that other mappers can benefit from them. I'll post them here gradually, a few at a time as I get them uploaded to SVN. All these should be available to mappers when TDM 2.08 is released. First of all, a new standing sphere light (modified from the existing wall one) and a new magnifying glass & stand. There are 4 new "anatomy" skins for book and paper models, suitable for the desks of doctors or necromancers. A few new "clutter" models, including 2 collections of scattered rocks and 2 batches of scattered papers, to easily add some visual interest to scenes. And a new tile texture with a few colour variations. Each colour has a set with red squares as well so you can create various geometric patterns. (While I'm at it, Kingsal gave his permission to use his amazing beastmen AI in the core mod, so I've finished converting and uploading them--they'll be in 2.08 as well).
    1 point
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