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Showing content with the highest reputation on 02/21/20 in Posts

  1. Hey! How's everyone doing? Found this neat project in development by the dev on twitter, called Gloomwood. I'll let the screenshots speak for themselves: http://gloomwood.com/press/ The dev's twitter: https://twitter.com/Jollyrogers99 . I'm surprised there isn't a topic about it yet here, because he's most definitely part of the thief community! Anyway, I really like it. It's cool to see people embracing dated visuals as if it was by design. It wasn't, we know, but it has its merits besides nostalgia, in my opinion.
    5 points
  2. UPDATE: LIGHTING FIXED IN SECOND VIDEO: I've uploaded test 2 , which was made on the same night I made test 1. This is all the footage from that day, so this saturday I'll film more footage. I hope to make a good one. Hi, I'm leaving this video, I modified TDM a little so it can use the data from a cell phone accelerometer. I don't have to explain in this post how "the user experience is enormously expanded", just look at the video and see for yourself. Before testing this myself, I didn't think it would be so gratifying using it. It just feels so natural... Right now only works with Side Lean (left / right). But it WORKS VERY WELL and the movement is really smooth, no glitches or bad data. (This is just the first test video, SORRY FOR THE LACK OF LIGHTING, I have so many more things to do to improve the videos, I have more thoughts to make better videos ... this is just the "proof of concept" video that I so eagerly needed to post ... and forum users needed to see ) I'm new to this forum, THANKS TO TDM DEVELOPERS, WITHOUT THE MOD AND THE CODE THIS WOULD NOT HAVE BEEN POSSIBLE. The engine is really a good Thief adaptation and the Fan Missions (lots of them) are very good, I must have tested 20 missions and 3 or 4 FMs amazed me by the architecture, the design, the textures, the 2D intro videos, the voice acting ... It really displays A LOT of work and many committed people to this project. -------------
    5 points
  3. At the moment only people with SVN access can download them. They'll be included in 2.08.
    2 points
  4. 1 point
  5. Just to clarify one matter: what I implemented is not a trick. It doesn't use the gyroscope nor "the linear accelerometer data" , it uses gravity data. With that, NO DRIFTING PROBLEMS EXIST, because it is data from an absolute measurement. The angle read from the cell phone is the right angle. The input data is fast enough now, but I think I can make it a little better. I'll clarify all matters in subsequent videos, I'll try to tackle all the benefits of how this is implemented, and try to explain them clearly, without the benefit of the doubt.
    1 point
  6. Will post more videos later today or tomorrow!
    1 point
  7. Yes , I was aware of that, I googled it and saw youtube videos. Many systems like that for Flight Sims, etc. But I have to tell that those systems need: 1) Buying (or) 2) Preparing the hardware (if maybe is unexpensive) 3) Configure 1 or 2 or 3 different softwares (for setting the right image "calibration") Doing with a cell phone required me to: 1) Buy nothing (I already had it) 2) Download 1 App and configure it (1 minute) 3) IT JUST WORKS, AND IT IS EASY (More things: It doesn't need a secondary device to track the object, like camera trackers, AND: it is completely wireless! This one I ) Have you tried this? Right now, I know you can play with keyboard and mouse, and you can't do that with those. And gamepad, does the gamepad allow for "fluid lean" or just "LEAN LEFT ENABLED" / "LEAN LEFT DISABLED" kind of movement? Hint: I think my thought maybe came from remembering Rainbow Six 3: Raven Shield ... I took the word "Fluid" from them, and it had exactly this kind of Lean, in which you could do it with a key pressed while moving the mouse axis. I remembered that one to be a very cool feature that I never saw again, maybe some other game implemented it, but those are a few ones I think.
    1 point
  8. the penguin's will be happy it the ant-arctic melts, then they wont have that far to walk anymore. although i think killing off all the animals because they produce methane is a bad thing, if you could bottle it then its free energy.
    1 point
  9. At least is a beneficial religion, nothing bad about caring about the environment and our health in my book.
    1 point
  10. Well, in the past slavery was......the common everyday reality. About the past women slavery someone could say it was kinda of convolutioned evolutionary defense against the "real" god, the one who creates every living and dead man since ever: the woman. It's not a joke, you know the Titans legends right? And who had instructed Zeus to kill Chronos and why?
    1 point
  11. Mappers could replace the run animation with the old animation if they want the slow run.
    1 point
  12. Wow! What a shining review! Thank you. I love making missions in the style you described, and I would argue the CoS series are essentially larger versions of this map minus the theme and with more variety of locations. My next mission will be released in about a week and will have a slightly different layout and theme (horror), but for this type of mission, CoS3 will probably be ready next spring. After that I hope to focus on making smaller missions in about the same scope as this mission, because I find it very enjoyable and the community seems to really appreciate those.
    1 point
  13. Thank you for your kind review, it really means a lot! My next mission (CoS2) is actually just around the corner now!
    1 point
  14. Glad you enjoyed! That's an odd bug with the door to Wade's place, and the conversation not triggering is kind of weird as well. I would think that you triggered it but didn't hear it, but in that case you would have had the objective pop up at random after he finished talking.
    1 point
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