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Showing content with the highest reputation on 02/25/20 in Posts

  1. Hoo ha, got it working! Change GUI to... onTime 0 { nocursor 1 // This work ONLY in this location, not in Desktop or after reset/matcolor here ...
    4 points
  2. Phew. Been a while. A combination of life and computer issues meant that I wasn’t playing much Dark Mod for a bit, much less working on reviews. I’m a little more caught up now, so hopefully I can provide some more content while playing my next block of missions. Thank you all for your support, it really does mean a lot to me to know that people enjoy reading these. ------------------- My reputation as a reviewer is riding on this! A Reputation to Uphold (by Springheel) is a sequel to A Score to Settle. (Although you don't need to play that mission to understand what’s going on here, barring a readable reference to those events.) This time, Corbin is after something of actual value: a necklace that was swiped before he could get at it and is now in the possession of a criminal organization. It’s due to be sold to a fence, forcing Corbin to follow the seller and buyer...or not. Reputation’s main gimmick is that it has three different play styles, similar to Fieldmedic’s “Not an Ordinary Guest.” On “Shadow” it’s a traditional follow and then steal mission (although you don’t have to follow very closely), “Timed Shadow” keeps things the same but gives you a time limit to steal the necklace, and “Break-In” forgoes the stalking altogether in favor of making you at least partially visible, even in shadows. It lacks the same variation as the above mentioned mission, but does provide some replay value. The problem is that, to me, there wasn’t enough variation. Timed Shadow was an interesting curiosity, but because I had no idea what the limit was during the mission (about eight minutes, as I found out in the thread), it’s hard to tell if I blazed through it with time to spare or if it was much tighter than I thought. Break-In is the most interesting, but once you’ve played the mission twice getting to it (as I did), you know what you’re doing, although I know one item is slightly moved around across difficulty levels. Graphics-wise, it’s similar to A Score to Settle: Lots of dim, uneven streets and doing an excellent job of selling the fact that you’re creeping around in gang territory, with a few “handy” touches here and there to sell it. Like its predecessor, I wish that there was a little more to do, although there is a neat little Easter Egg and reference to a previous mission, if you can find it. Difficulty-wise, it’s fair. Like I mentioned, after going through all the difficulty levels, you’ll have a pretty good grasp on this straightforward mission. There aren’t as many unique parts as Score, but it’s still well-done, and the latter two difficulties do present a fair challenge, especially to the ghoster. Of note for said ghoster is one piece of loot in particular that’s impossible to get without at least swinging the blackjack with wild abandon, or firing an arrow into the darkness. Getting the loot goal isn’t super difficult though, even on Break-In where it’s a required objective. All an all, a slightly over ambitious but still very solid mission. Recommended.
    2 points
  3. I know I know Problem is not for me but for my parents of course! Still we must monitor the consequences of the infection in the "healed" ones (the follow-up), specially the ones gone through the intensive care unit (lung damage risk). As italians I hope we can be a world trailblazers in this fight, so we can show the good points in our health care system to all the other states. And medical research too!
    1 point
  4. Sorry this is a little late but you can use this spawnarg: Example: On the target object: "item_id_name" "example_item" On the object itself: "inv_item_id" "example_item"
    1 point
  5. Of course we all thought "Gray Death!!!" but this is a Thief-inspired forum Australia? Well, 100 times better a SARS-like virus than a country literally on fire!
    1 point
  6. Coronavirus european epicentre some Km from my town is good enough as status? Thi4f 2014 in real life THE GLOOM......
    1 point
  7. One other very important source for inspiration: https://en.wikipedia.org/wiki/Police_911 Look this video, it gives the answer to the question "Can a human lean safely while playing a videogame?" :
    1 point
  8. I laughed Kurshok because I think you should do stand-up, or at least write a web comic. Your wit is gold. That could be a good way to funnel your boredom into something productive. (Tried your hand at DR? that's been my funnest use of a PC in several years) Have a Twitch channel where you do let's plays and rattle off jokes, idk. I'd tune in. But I totally hear you about lack of sunlight, I am totally affected by seasonal affective disorder, goddam hate Nov-midMarch.
    1 point
  9. I'm training a neural network to drive through a course in Unreal Engine 4. That's research / side project for work. It's really cool to watch how it learns the track, almost mesmerizing.
    1 point
  10. A screenshot from my upcoming FM "A Good Neighbor"
    1 point
  11. On the subject of new content, here is a clothed zombie I created using Kingsal's Volta corpse textures and an old corpse head I'd used for my first mission. These guys can be used for zombies who were never buried, or some type of infected commoner, or any other situation where the zombie would be likely to still have clothes on. The ragdoll also makes a convenient dead body that has been exposed to the elements for a while.
    1 point
  12. Working on several missions that will rely on 2.08. Yay! Getting treatment for my cancer that has decided to attack after 11 years of remission. Boo! Enjoying my 2-month-old grandson. Yay!
    1 point
  13. Guys, no, dear TAFFERS since 1998, I salute you :v It seems that Coronavirus is knocking @my door! Hope me not knocking @Heavens door The Trickster eventually found me after 22 years
    0 points
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