Ok. Here's a new version. I'll list changes in a little bit.
If nothing is seriously wrong, then this will become the official version.
Siegeshop
* Current Release March 16 2020. This is likely the final version. Current changes:
Minor tweaks to the start area in the cave.
New trees and plants in the outdoor area.
Added bushes along the moat.
Added some (broken) bars to the open end of the moat.
Modified the design of the basket for the hot air balloon.
Changed the outdoor lights a bit.
Fixed some leaky brushwork and leaking light near the key room.
Made sure the cook spends more time cooking than he has been doing.
Gave the cook a bit more to work with in the kitchen.
The cook keeps the guard captain stocked with herb.
Added more rain splash to the top floor area.
Made the guards to do more than sit down when visiting the loo.
Stunk the place up a bit.
Gave a snail some purpose in life.
Decorated several rooms and under the stairs.
Moved a little loot and added some too.
Shed some light on the rec. room, so it's a bit harder to venture there now.
Modified a few RIT paths.
There is a generator room now where there were two dungeon cells before.
It has become the duty of the dungeon guard to check the status of the generator.
Freshened up some blood.
The flies have multiplied.
A couple sounds were changed.
A few empty mugs were filled,
Reverted the workshop to a lighter rock texture.
The drawbridge now moves one time only, since multiple uses can f**k it all up.
The drawbridge can now be crossed again by AI once it has been opened. Theoretically, the surviving prisoner in the dungeon can now again make it outside if he has a successful jail-break.
Whatever else I forgot...