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Showing content with the highest reputation on 04/01/20 in all areas

  1. @Strunk, Yes, that blend change cured the transparency of the image against a sky background. Thanks.
    1 point
  2. Winter Harvest was never updated for Standalone 2.0
    1 point
  3. As I recall, "A Noble Home" does not work in versions newer than 2.03 (broken intro sequence). Goldwell was not happy with the original design so he created the new redesigned version rather than repairing the mission.
    1 point
  4. @refl3ks The problem with silhouettes is that they are usualy black .. and that is the color that gets fully transparent, but you could use the non-transparent with a background behind the silhouette. You have to animate the silhouette in the video already, since the background (usually) is stationary. But, there are a lot of things thinkable within the possabilities.
    1 point
  5. @HMart Well, making alpha masks for each frame and so on sounds complicated and I didn't get the material sugessted there to work BUT ... I did find a way to make the video transparent in a way that no stange things happen when there is a skybox in the background, with "blend add" !! So that makes the material a lot better! @grayman Improved material file for the transparent video: If you want to replace the code in the mtr you're already using, without changing video name and texture, use the following: For everyone who wants the video material for non-transparent and transparent video download it below: videoscreen.mtr
    1 point
  6. You could try making a separate alpha mask for each frame and on the material use makeAlpha() like nbohr1more suggested here.
    1 point
  7. @grayman Let's test preformance with 1 video and multiple screens in a test setup: 252 screens - 23 fps 18 screens - 36 fps 6 screens - 37 fps 0 screens - 40 fps //Since it's the same video, having 1 or some screens doesn't really matter it seems. 4x6 screens, 4 different videos - 17fps 4x1 screen, 4 different videos - 17fps //Using more videos ( in the same location?) really seems to be a bad idea.
    1 point
  8. @grayman Never heard of that and I certainly don't think it would be something that can be done with an mp4. In a video editor you can, but you can't export it as such. Have you tried putting more patches behind eachother? Left is 1 patch, right 6 patches 0.125 behind eachother
    1 point
  9. @stgatilov That is also something to keep in mind. Maybe if you want to have 4 different small scenes you can make a "multiview" setup so only 1 video is playing, and you can enlarge/shift the texture to the show the desired scene.
    1 point
  10. Delete "blend gl_dst_alpha, gl_one" from the material file: video/video { qer_editorimage textures/editor/video nonsolid translucent noshadows { videoMap loop video/video.mp4 // with separate sound file remoteRenderMap 512 288 red 1 green 1 blue 1 scale 1, 1 translate 1, 1 } } You can also copy the code, paste it below below and call it video/video1 and link to video/video1.mp4 If you want to use more then one video you also have to make more of these materials. > !!See @stgatilov's comment above!!
    1 point
  11. Very cool! I'm looking forward to seeing dinner parties happening behind mansion windows, as well as a distant scene of ships sailing to and fro for dock maps.
    1 point
  12. Woman standing in front of a window with a non-transparent video screen. video
    1 point
  13. @grayman I saw that it doesn't like the skybox, and put that in the edited Owl post also. If you find something to make this work, that would be very nice. Also I found that when no light is hitting the patch you see no image at al. Maybe that could also be fixed in the material file. I only fumbled around with it not really knowing what I was doing : ) As for the sound, I didn't expect it to play and forgot to remove it from the video. In @Geep 's wiki there should be a separate audio channel added also. https://wiki.thedarkmod.com/index.php?title=Full-Screen_Video_Cutscenes
    1 point
  14. The audio doesn't play for me, so I'll add a separate speaker with standard owl sound. Also, when the video patch is placed in front of the sky, the entire patch is transparent, so the sky shows through and the owl becomes a ghost. I'll have to see if there's a way to force the video to change its order and paint over the sky.
    1 point
  15. THANKS so much !! It works perfectly Great way to spend confinement. Merci beaucoup !!!
    1 point
  16. Peter the carpender ..err I mean Peter the spy managed to do an incredible work by creating a game ready model of my portrait from last year. He even build a small map in which you can admire the detailed work he put on the frame and watch the light dance over the normal and specular maps he created for this painting. You can download the map and the model here https://we.tl/t-JffhJLIE2p Also I attached a small preview, but I reccommend to load his FM ingame so that you can see all the details he put in there. Of course you're free to use it in your next FM project if you like to
    1 point
  17. You guys aren't really calling this torture on video for klicks & likes "cultural", are you..?
    1 point
  18. I just realized that immobilizing the player is actually not OK while the player is in mid-air. Sure, this is a very rare corner case ("grabbing an AI while in the air"), but playing out the animation and then dropping on the floor is really weird. It also still feels kind of weird, that the player view cannot be adjusted while the animation plays out. I will have to revisit the code.
    1 point
  19. Transparent video screens: video
    1 point
  20. I'm back trying to finish what I started a year ago. I haven't had the pleasure of finishing or releasing any FM's just yet, but hopefully that will change soon! This mission is called Vertigo, I'll follow up with more screenshots as I progress. This project is a labor of love for the original thief games. Map is divided into smaller shape segments to help with optimization, it also gives me more flexibility with visual fidelity. I'm (mostly) using Springheel's modules. Visual inspiration: Thief 2014 Let me know what you guys think! Side note: I'm in the process of blending the road in better with grass, any suggestions would be appreciated.
    1 point
  21. Progress on the lava room I'm working on.
    1 point
  22. Sure. There are several methods to install and run TDM on mac os. Read our wiki article: https://wiki.thedarkmod.com/index.php?title=Installer_and_Manual_Installation#Mac_OS I recommend you to use the playonmac-method to run the most current version of tdm, version 2.07. PlayOnMac (a WINE frontend) is an free application suite you need, for de windows version of the tdm client and the tdm updater to play, update and install TDM on mac os. because there is no 2.07 mac os binary for tdm. Install play on mac by following the steps from the video in the spoiler below, Until 07:19 in the video, where you can choose the TDM installation methods: run the TDM updater, Instead of the notepad++ installer. Download use "tdm_update.exe" from the windows instructions. follow the steps from the video 07:19 to 09:50, then select at that point the tdm_update.exe. run freyks unofficial installer, Instead of the notepad installer. (recommended method) download it from the download page. follow the steps from the video 07:19 to 09:50, then select freyks unofficial installer. (and see instructions on the wiki) Or Use the The dark mod setup build in playonmac (but its very unstable). from video 07:19 in the video, step 3 from "install tdm" in our wiki article. And if you have any questions about it, please create a new topic in our tech support subforum. note: on 29 march 2020 i re-tested the options above. Please use freyks unofficial installer, for now. Because the other options gives you several errors on start, that we need need to fix: tdm updater gives immediately you an write error. After a restart of the app, the write error doesnt appear. the tdm build in play on mac is veeeery slow while installing his (old) wine environment.
    1 point
  23. Making some lava flow and sculpting some rock today.
    1 point
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