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Showing content with the highest reputation on 04/04/20 in all areas

  1. Finally integrated the road, thanks to @Amadeus, I copied the settings from Good Neighbor. Added a few effects and made myself a wallpaper to keep myself motivated while I continue this project, what do you guys think?
    10 points
  2. That stuff is sick enough to report it. But i lost my Youtube account to their phone number collection campaign (they call it two factor authentication) some months ago. I will not pay for the account by giving them my phone number...
    2 points
  3. Recently a thought came to my mind, for which I wanted to ask the people here nicely of their experience with Minecraft. For me, I never bought or played the game, but the videos and media that you can see on the internet about what people created is really appealing. I was wondering if there's a way to create medieval buildings and castles to play as a thief against hostile NPCs. This seems like an alternative to build little adventures withoud Dromed or Dark Radiant. But as I said, I don't know much about Minecraft itself. I did a few googles and saw, there was a "sneaking mode" mod and also a bunch of medieval texture mods, some even with story modes. Are there any Minecraft players here? Can you tell if there's a way for a thief / tdm experience both in play and level creation? Please feel free to share your experience!
    1 point
  4. Thank you! I agree, I believe a hybrid between the original and Thief 4 might be more fitting? I'm more or less trying to mimic the atmosphere to be more like Thief 4.
    1 point
  5. Yes, you should check reman's map. People builded also Deus ex 1, Unatco.
    1 point
  6. Ah well Springheel thank you. I kind of remembered reading something like that somewhere, but I didn't think of our forums here! Thank you for pointing me there! Oh there aren't? Shouldn't be hard to do since the models look really blant. If I get the game, that could be a job for me maybe
    1 point
  7. Yep thats its. I'll have to update volta 2 and do a new release once 2.8 is out. I'm not sure if the custom player def is even necessary, but I'll have a look. @stgatilov - When I dmap it generates a bunch of MAPNAME_portaIL_00_000_000.lin files. What are these? Is there documentation on this some where? EDIT: Okay I gathered these are missing / broken portals. Is there anyway to get DR to read these .lin files so I can easily jump to the missing portal? EDIT EDIT: Ha okay I sort of figured it out. I found the additional dmap commands. Even after reading the console descriptions, Im still not totally sure what these new commands do.
    1 point
  8. I had had the aliased font problem as well, BUT it seems to be fixed now without me doing anything, no idea why. The only thing I changed was that I set image_useCompression and image_useNormalCompression to 0, that was the first and only time I ever touched the console, and now I cannot find any broken parchments. Changing compression back to 1 does not break it. r_useFBO is set to 1. One perhaps important piece of information is that this is not a new 2.08 beta bug, I encountered it in fresh 2.07 installation as well (just forgot to report it among reporting other things), and it only happened with parchments using purple ink.
    1 point
  9. @Jedi_Wannabe I still have a few things cooking, and I don't know when I will be finished with it, but I will pack it all together finally and share it. : )
    1 point
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