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Showing content with the highest reputation on 04/09/20 in all areas

  1. Last image I will post of this shot. I just wanted to share my latest loading screen for the map. Let me know what you guys think!
    3 points
  2. TDM 2.08 is ready for beta test In order to update, you have to download tdm_mirrors.txt file. Note that this file will change with every beta release, unlike previous years. Windows, Full Install: 1 - Create a darkmod folder anywhere you like. 2 - Download the TDM Updater. Extract tdm_update.exe from the downloaded ZIP and place it in your darkmod folder. 3 - Download a special tdm_mirrors.txt file and place it in your darkmod folder. 4 - Start tdm_update.exe. Remember to use the --keep-mirrors setting when running tdm_update. (On the main window, click the "Advanced Options" button and check the first box.) Windows, 2.07 to 2.08 Upgrade: 1 - Download a special tdm_mirrors.txt file and place it in your darkmod folder. 2 - Start tdm_update.exe. Remember to use the --keep-mirrors setting when running tdm_update. (On the main window, click the "Advanced Options" button and check the first box.) Linux, Full Install: 1 - Create a darkmod folder anywhere you like. 2 - Download the Linux version of the TDM Updater and extract it to your darkmod folder. 3 - Download a special tdm_mirrors.txt file and place it in your darkmod folder. 4 - Make tdm_update.linux64 executable: "chmod +x tdm_update.linux64" 5 - Run the updater. Remember to use the --keep-mirrors setting. Linux, 2.07 to 2.08 Upgrade: 1 - Download a special tdm_mirrors.txt file and place it in your darkmod folder. 2 - Run the updater. Remember to use the --keep-mirrors setting. Config reset: After update is over, delete your darkmod.cfg file to reset all settings (better backup it beforehand). Notes 1 - This effort is to find out if we broke anything in TDM with our 2.08 changes, if a new 2.08 feature isn't working correctly. We won't be trying to fix bugs that have been around for a long time. The best that could be done now for such old-living bugs is to create an issue in bugtracker (if not yet present). 2 - If you find something wrong and still have 2.07 version in your hands, please test the same thing in 2.07. 3 - Please try to be specific when reporting a problem. What you were doing, where you were when the problem occurred, can you reproduce it, etc. This wiki article provides many suggestions for good bug reports. Thank you for testing !
    1 point
  3. All good points but I guess I didn't add one of the main reasons for the limit. The original design goal for TDM was to have the same visual fidelity as Thief Deadly Shadows but have missions as large as the largest Thief 2 fan mission (or larger). Increasing texture quality will leave less VRAM for geometry and forces missions to remain small or less dense. All subjective of course. To set a more firm standard we could take the largest TDM map and double it then increase texture fidelity until whatever class of hardware we define as minimum (2012 era?) cannot run it.
    1 point
  4. You don't need to install debug packages to get a backtrace of DarkRadiant. Since the error is most likely in DR's own code, not system libraries, there is no need to have debug packages available for those system libraries. What you do need to do is issue the "bt" command after gdb stops, so you get a full backtrace of the stack, rather than just the reason for stopping.
    1 point
  5. See p.2 and p.3 in the Mapping section of changelog, they provide a link to wiki. Ok. If someone can reliably reproduce the problem with fonts, please provide darkmod.cfg and exact steps.
    1 point
  6. This add-on could be useful:
    1 point
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