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Showing content with the highest reputation on 05/20/20 in all areas

  1. beta208-06 has been released. The list of changes is provided in its usual place. Remember that you must download tdm_mirrors.txt again from the link in the original post before running tdm_update. The bloom parameters have been tweaked. It is strongly recommended to reset them to new defaults after update. One way to achieve that is deleting darkmod.cfg (full config reset). Another way is to find and delete all lines conaining r_bloom in darkmod.cfg (7 lines/cvars).
    4 points
  2. My computer should be back working Friday, so I can spend some time on the problem this weekend
    2 points
  3. Penalties are applied to something. I don't see how that fits.
    2 points
  4. Went from 7Mbps ADSL to this. I had this just a few hours ago: So hard right now.
    1 point
  5. I always just thought of it like golf, the lower the better.
    1 point
  6. Hey, first of all thanks for all of your work! I'm having a blast with The Dark Mod and with learning DarkRadiant (I'm truly enjoying your Speed Build challenge by the way). I agree that penalty might not be the most appropriate word. What I meant was that the current stealth score is something that is supposed to be minimized. The breakdown of the score is actually a set of penalty points applied to different situations in which the AI was alerted, so this score is more like an "AI alerted points" (again, not the perfect words, but it's along those lines) than an actual stealth score. It could be converted into a score if it was presented over a total. For example, 0 could be converted to 100/100, a 1 to 99/100 and so on. That way, when a user sees: Stealth score: 97/100 they immediately understand it wasn't perfect but it was close. When they see: Stealth score: 3 the immediate reaction is confusion and that they played it terribly, especially the first time they see this, but again, if it was more like: Stealth [insert word referencing something negative that needs to be minimized]: 3 users could better understand they did minimize what was supposed to be minimized. Anyways, just my two cents. Thanks for reading.
    1 point
  7. AI appears quite awkward in 2.08 Lord tries to hug the Lady at the end of scripted conversation but instead does some break dancing The three of them going to the study/bedroom, and there's again triple waltzing before the study door. P.S. congratulation, Sotha! Amazing setting, another hit mission.
    1 point
  8. I would probably call this a release candidate. I guess the one issue with stuck AI: https://bugs.thedarkmod.com/view.php?id=3989 is the last blocker. The other remaining issues are enhancements or non-critical fixes.
    1 point
  9. Those who say it is important are never able to show evidence that it is important, however. The only reason to use caulk is for personal viewing preference, as grayman described.
    1 point
  10. Yes. Here's that prefab for the window. Just change the window texture, and the appropriate window projection in the light inspector. This is from Briarwood Manor. https://drive.google.com/file/d/1GlXPck9XDH_FS07Kiev_P-ONjnVpahqu/view?usp=sharing Caulking is still debated in TDM. Some say it's important, some say not. I come from the Quake days where it was important, and it seems me to still make sense since there doesn't seem to be any firm conclusion on whether to use it or not. So I err to the side of caution on it and Caulk all brushwork the player will never see. Cheers
    1 point
  11. They're in the southwest corner of the map by some trees and a coil of rope.
    1 point
  12. That is certainly a pro for the use of caulk, DR lighted render unfortunately doesn't ignore it and shows has black, something to improve I guess. But imo jackFarmer is right, for optimization at lest, afaik the engine removes the exterior faces automatically at dmap, no need to use caulk anymore in that case, is a idtech 3 legacy still in the engine, like md3 support.
    1 point
  13. I routinely caulk all void-facing surfaces because if I filter out caulk, I can see inside the rooms. VERY handy.
    1 point
  14. Hmm... that was a stupid bug in 2.07. If your timezone does not have DST, then it may be the cause. You can try to set system timezone to Tehran and try to run TDM. Alternatively, try this binary instead.
    1 point
  15. Uploaded a fix to SVN.
    1 point
  16. @nbohr1more @stgatilov You guys were right, after updating to 2.08 it looks like... 1. ...crashes during WIP loading have vanished and 2. ...in game crashes in WIP area with fire elementals have vanished as well! Thank you, after adding final voice lines in the next days I will start beta/optimizing! Jack P.S. ....love the new swimming system, although I think I will have to add a few more breath potions as the lake is very, very deep! P.P.S. ...and I have the feeling, that everything runs much faster now!
    1 point
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