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Showing content with the highest reputation on 05/23/20 in all areas

  1. Hi guys, Beta Testing of HH:TLC shall begin latest at the end of next week. The map size is ca. 80% of HH:I, and depending on play style it should take ca. three/four hours to complete the mission. Please sign up here if you want to help. In case you don't want to help, then sign up here as well, and I will ask grayman for divine punishment for all of those who do not work to the will of the Builder! Jack
    4 points
  2. Any thoughts about this? It's really not a score, but a penalty. It would be much nicer (and less confusing for new players) to see at the end: Stealth penalty: 0 Maybe "penalty" is not exactly the right word though, but it seems that something like that would fit much better with what that number actually means. Thoughts?
    1 point
  3. This is a bug I run into often. When reading a book with multiple pages, sometimes the pages become blank, and the book cannot be closed anymore. It looks like this: https://imgur.com/a/kAahZZe.
    1 point
  4. Went from 7Mbps ADSL to this. I had this just a few hours ago: So hard right now.
    1 point
  5. Congrats that you got it out for beta now Jack! I'd like to take the opportunity to sign up for no beta testing help, for I'd rather undergo the divine punishment Btw, if you might need help with the mechanics somehow, you can always ask ofc : )
    1 point
  6. Oh snap. I can’t commit a ton of time as our baby is due any day now, but sign me up and I’ll get on it when everyone else is asleep.
    1 point
  7. Sign me up. I'm currently busy modding, but I can spend some time to beta test your mission, assuming you release it before I devote my time to playing ESO: Greymoor.
    1 point
  8. A bit more grounded discussion on UE5 demo: https://www.youtube.com/watch?v=5KgWJ1RxDhw It also aligns with what I've been thinking, e.g. that the quality of the character model is still last gen. Or that these 30-million polygon models are just impossible to have in a production environment. I've also checked the latest Megascans video: And you know what, I thought I had a pretty beefy rig. This scene runs at 20 fps for me, in a viewport. In fullscreen mode is more like 5 fps. And it really doesn't look much better than e.g. last Uncharted games. But right now I kind of understand why they've been pushing this "no-polygon limit" approach – so they can bind you to use Megascans and their hugely unoptimised assets. This scene is also not possible to have in a current production environment (i.e. a full game with AI logic, etc.). But AAA companies will jump at this as fast as they can, because the workflow they propose in this video is hugely beneficial to them. Once Megascans libraries are comprehensive enough, the role of "3d artist" will be to search through them, find an asset, choose from available dropdowns, push some sliders on a material level and insert asset into a level. In a sense, there will be no need for a 3d artist, as level designers could easily do that job themselves, or there will be a highly replaceable "asset finder" post, where any monkey with a week of training would do. But that's AAA business I guess, indie games will still hire modelers and 3d artists with a classic skill set.
    1 point
  9. Thanks guys, I am two for two on new readables so it's going good! As for the dude eating, I will experiment and hope it doesn't slow down the room he's in too much. Thanks again, ya'll are the best.
    1 point
  10. dont know howto solve it. but you dont want to run an old version of TDM. the easiest method to run recent versions of TDM on mac os, is run the TDM Windows version using Playonmac on mac os. see following posts for instructions:
    1 point
  11. And if you have missed the stream, you can watch it again on aluminumhaste twitch recordings
    1 point
  12. Okay, going to stream some Dark Mod if I can.
    1 point
  13. I would call it clumsiness score. Bigger is more clumsy.
    1 point
  14. Hey, first of all thanks for all of your work! I'm having a blast with The Dark Mod and with learning DarkRadiant (I'm truly enjoying your Speed Build challenge by the way). I agree that penalty might not be the most appropriate word. What I meant was that the current stealth score is something that is supposed to be minimized. The breakdown of the score is actually a set of penalty points applied to different situations in which the AI was alerted, so this score is more like an "AI alerted points" (again, not the perfect words, but it's along those lines) than an actual stealth score. It could be converted into a score if it was presented over a total. For example, 0 could be converted to 100/100, a 1 to 99/100 and so on. That way, when a user sees: Stealth score: 97/100 they immediately understand it wasn't perfect but it was close. When they see: Stealth score: 3 the immediate reaction is confusion and that they played it terribly, especially the first time they see this, but again, if it was more like: Stealth [insert word referencing something negative that needs to be minimized]: 3 users could better understand they did minimize what was supposed to be minimized. Anyways, just my two cents. Thanks for reading.
    1 point
  15. I routinely caulk all void-facing surfaces because if I filter out caulk, I can see inside the rooms. VERY handy.
    1 point
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