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Showing content with the highest reputation on 06/04/20 in all areas

  1. Loket Castle.. A 12th century Gothic Castle in Czech Republic
    2 points
  2. .pfbx is a new file format for prefabs that was introduced and made the default in DR 2.8, which preserves grouping information. You need DR 2.8 to open it. I believe you need to manually type in .lwo or .ase at the end of the file path when exporting a model. Can't say why your "Use entity origin..." option is greyed out. As Geep already suggested, the material used by the model (...sq_shield) is missing frob highlight stages. Those are the 2 blocks referencing parm 11 - you can copy-paste them from any other material and update that 1 line with "map [file path]" so that it matches the diffusemap of your current material.
    1 point
  3. I guess, it is more of them being unintuitive. The thing with footstep sounds is that some players use their feet for walking in real life. They unconsciously know, how different shoes (or bare feet) sound on different surfaces. They also would not expect a thief going about his business wearing clogs. In my opinion, the actual hearing of the AI does not need tweaking. But there definitely is potential for tweaking what the player hears. Maybe an extra slider for footstep sounds in the sound settings would be the ultimate fix. That way the players having a selective footstep deafness could keep them at their current level.
    1 point
  4. Witcher 2 and 3 actually had quite convincing erotic / love scenes, but I agree that this is not very common.
    1 point
  5. Far Cry is your example of something that is NOT a murder simulator?
    1 point
  6. Did the alert message mechanism between guards has been modified in V2.08 ? While playing Ravine, a guard at main entrance got alerted, started to search me, and in less than 20 seconds, 15 guards were on the bridge searching for me, which is exaggerated. It was like guards spread the alert message with telepathy instead of spread the alert when guards meet each other.
    1 point
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