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Showing content with the highest reputation on 07/20/20 in all areas

  1. Story: Thanks: Thanks to peter_spy for creating the wonderful Builder Complex module set used in this mission. Thanks to my beta testers: Cambridge Spy, Mezla, kingsal, Amadeus, manzanita-crow, Kerry000, Shadow and Suave Steve. Downloads: Gallery: Thank you for playing! What did you think of the mission? I look forward to your honest feedback! Hints, Tips, Walkthroughs, Spoilers(!): - This mission will greatly reward those taffers who like to explore a mission thoroughly. It is possible to go directly for your objectives, but you will be missing a lot of content. - Many windows are openable, leading to new areas or private residences. - If an area seems hard to navigate due to patrols, chances are you can circumvent it. - Those who like a challenge and some extra replay value owe it to themselves to visit the cultist's apartment on Vicolo Torcere.
    2 points
  2. Woke Myth number 1: depicting something is the same as endorsing it The card is literally called "Invoke Prejudice". Prejudice is a bad thing. It is not called "Nice people with hoods doing good things that we support". The card is a reference to something bad, and the accompanying artwork is intended to depict that bad thing. There are also cards called Murder and Public Execution but I've never heard anyone suggest that these should be removed because they somehow endorse murders and public executions. For some reason, however, when it comes to prejudice and racism the rules are different, so that simply describing, explaining or depicting it in media is somehow considered tacit approval which needs to be censored and apologised for. Woke Myth number 2: the moral behaviour of creators somehow infects their creations (and might infect the audience too) This is the idea that we need to ban films by Roman Polanski because he might have been a child abuser, or that we should stop using space rockets because they were invented by the Nazis. Aside from being ridiculous in itself — problematic political views are not viruses that infect artwork and spread to viewers of that artwork — it is also a completely unsustainable in practice. Here's a trivial example: do you use an Android or an Apple smartphone? How many programmers and graphics designers do you think have contributed code and artwork to the functionality of that phone? Probably thousands, if not tens of thousands. Are you going to track down every one of those people and interrogate them about their political views, then insist that their contributions are removed if they fail to say the correct things about various woke causes? Once you decide to go down this "fruit of the poisoned tree" rabbit hole you will soon find that you have to ban pretty much everything.
    2 points
  3. Congrats on the release Bienie! This is a wonderful mission with some great exploration, stealth, and fun world building. Everyone should check this one out!
    2 points
  4. Description: The venerated Judge Malffourt lives in a fine house in an immaculate neighborhood of Bridgeport. But rumors have been spreading about Malffourt; something about a bribe? There is only one way to find out... Download Link: https://storage.googleapis.com/krrg-tdm/indangerofjudgment.pk4 Special Thanks to my beta testers for their great feedback! (Bienie, Cambridge Spy, Shadow, VanishedOne, acolyte6) Screenshots Helps and Hints: Author's Notes: This is my first ever fan mission, built over a period of ~6 months. I hope you enjoy playing it as much as I did building it!
    1 point
  5. I'm in the process of creating WS6 (Baleford Museum) and WS7 (The Builders' Forge). I hope to release them simultaneously in the next 6 months, health permitting. I'm at the point where it's time to install the voices for a few conversations and monologues. If you're interested in providing some voice acting, please let me know. Experience isn't necessary (new voices are ALWAYS welcome), and I'll walk the inexperienced through the process. Just make sure you've got a good setup (so we don't need to manually filter out background noises, for example). I won't be doing any post-processing on your voices; what you say is what we'll hear. I'll be managing the ogg creation and sound shaders and folder management, so all you need to worry about is your performance. I have some of the scripts finished, so we can dig right in as soon as you're available. Thanks!
    1 point
  6. IMO again this is more of a personal choice than a general rule we can apply universally to everything. So far I know of one conspiracy nut, and I really don't like one FM maker, so I don't play his FMs. But I haven't learnt anything about TDM team yet that made me stop using the engine (either as a player or content creator).
    1 point
  7. It's configured as a multi-part entity (even if only with 1 part), in which you have to navigate to the particular part you want in order to resize. So, after you select the brush overall, hit TAB. Then you can resize it. Hit TAB again to return to the normal mode. I had the same problem when first working with water.
    1 point
  8. It's not a myth and the situation is more complex than you might suggest, as there's no objective method that would prove true for every author and every work. Some works can be distanced more easily than others, that's why we typically judge it on case-by-case basis. Thus we don't ban Polanski's films, we even do preserve e.g. facist propaganda photography or films, so we have historical insight into that era. But one obvious and easily missed area here is a personal choice. I choose not to buy any Rockstar Game from now on, because I don't want to hear about some guy doing overtime work just to make the horses' balls shrink during in-game cold weather. I don't want people working on Mortal Kombat get PTSD. I don't want to make manchildren developers think they're deep and good at mature themes, the way they did it in TLoU2. So I don't buy these products. Does it make me a hypocrite, because I still buy everyday things made in Chinese sweathsops? Sure, obviously, it's impossible to live a life being always correct and not being a hypocrite from time to time, even if you really try not to. But that doesn't make trying to get better at these things pointless. Especially since we're talking about entertainment and luxury products, this is easily disposable or replaceable stuff.
    1 point
  9. New dev build of TDM published in tdm_installer. Changelog provided here.
    1 point
  10. Published a new version of tdm_installer. The GUI is reworked completely. Everything has less size, sizes are more or less like my OS windows have. Reverted to default font size. Colors tweaked a bit to remind how my Windows 10 looks. That's not the default of FLTK, but looks more like modern GUIs look. Unfortunately, alerts and file browser now look a bit different than everything else I did not add any hover actions for now. @freyk, @New Horizon, please say what you think about new GUI style.
    1 point
  11. I assumed that since I'd been downloading all the updates from the in-game downloader it would fix these issues, but sure enough, once I deleted the folder manually and re-downloaded it, it works fine. Thank you!
    1 point
  12. There is a new version of this mission in the mission database. Delete this one and delete the latest one in the in-game downloader.
    1 point
  13. How's this for a setting for a horror mission?
    1 point
  14. New version is published. Now when you install some version, installer saves the set of files this version contains in a file. When you install different version later, it deletes all those files of the old version. This won't change much if you install official versions, aside from minor details like alsoft.ini being removed when downgrading to 2.06 or earlier. But it changes things if you install unofficial versions (like VR version) which add their own files. Such custom files will now be deleted when you decide to install back an official version. By the way, the VR version can be now installed in tdm_installer like this: Check "Get Custom Version" on first page and click next. Copy/paste this to "Custom manifest URL": http://darkmod.taaaki.za.net/zipsync/VR/209a1/manifest.iniz Choose release208 in GUI tree --- that is the base version. Continue as usual. Also, I will post some sort of changelog for dev. versions in this thread. New dev build will appear soon. Next I will look into GUI style issues (make it look more familiar) and documentation of the whole system on wiki.
    1 point
  15. Warhammer 40K Rites of War free on GOG https://www.gog.com/game/warhammer_40000_rites_of_war
    1 point
  16. I have published a new version with one major new feature: custom manifest URL is working. However, we don't have any custom versions to test it yet... maybe we'll try it on VR build I can say that: I used some nonstandard buttons (as I described why above) I used font larger than default Perhaps some widgets are larger than they usually are, which also looks unfamiliar. I'm going to rework GUI style. Share a link of the video if you liked it, I'll look through it too.
    1 point
  17. Small update: green progress bars and tweaked image. Perhaps time to check if self-update works
    1 point
  18. Yes, that's because of version selector. If I keep the size of tdm_update, then scrolling to find the version you need would be painful (keep in mind that dev builds can come weekly). Don't know what to do with it. I also don't like font size. That's the cost for cross-platform and light-weight GUI. Just like tdm_update, the installer always works in the directory where you placed it. At least it shows you the path and allows to change that. I think there a restart button must appear --- it will auto-copy installer to selected location are restart from there. As I explained, the installer should be where TDM is going to be installed. As usual. I hope it shows something remotely meaningful when you try. Warnings can be improved later. I have no idea why FLTK progress bars are yellow by default. It has caught my eye too. I think I can return the default greenish color Maybe I would add shortcuts some time later. If I find how to do it both for Windows and Linux in C++ Uninstaller? Just delete the whole directory... Yes, it is all in tdm_installer directory in darkmod_src trunk. I have posted the link for Linux version, right near the link for Windows version. As for Mac: no, there won't, since TDM does not support Mac. And given that TDM does not support ARM, I think TDM won't support Mac anytime soon. Although I think building tdm_installer for Mac would be quite easy.
    1 point
  19. Nice job. Here are my mentions, during the first time i run this build: === This in comparison with my unofficial tdm installer (at the tdm download page) Installer window very large in screensize. Doesnt use the standard winforms buttons, interface, etc. (can scare people. i expected an installer like DR, using the winforms interface) But if this a multiplatform, then i Prefer an automatically gui switcher with winforms when the use uses windows) Canot find any installation selection list for components (shortcuts, uninstaller, docs, etc) Installer selects automatically the location where the installer is placed. (so you want to install the game in your downloads folder??) When changing another location, the next-button grays out. Cant create folders in standard application locations (like program files > permission denied.) i love the version selector! Dont like The total progress bar (and his yellow progress colour) Howabout dividing in two progressbars (total and file), Download Status-line field would be nice. (people can then copy error lines to forum Dont see the tdm binaries in the folder, only the updater. About linux installer: how about promoting the existing repo's & packagemanagers? Is there sourcecode available? == Please look at other installers out there and my unofficial tdm installer (at the tdm download page) as an example. (and sourcecode of the nsis installer script at my github repo)
    1 point
  20. Changelog for 2.09 dev builds has been moved to 2.09 beta-testing thread.
    1 point
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