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Showing content with the highest reputation on 08/04/20 in all areas

  1. There is no safe way to knock someone out in real life. Not with a bump on the head, not with choking. Even using a poison dart dipped in some anaesthetic would not be safe, because anaesthetics need to be carefully matched to the patient's body weight. We all know this. It doesn't matter. The Dark Mod is not a reality simulation. The blackjack exists because the aim of this game is to deliver an improved version of the Thief gameplay experience, in which blackjacking was an important mechanic. That's all there is to it.
    8 points
  2. I find this incredibly vulgar. Whatever your views may be, there's no excuse to deliver them with such obscenity. I understand we have lax forum rules that permitted Kurshok to start this thread on equally inflammatory premises, as we rarely come into situations where we need such rules, but at this point any civil space on the web should draw the line.
    4 points
  3. I agree with demagogue that you should just do it if you like the idea and than post the results here. People who like it will adopt to it and maybe start creating their own papercraft. In terms of motives I guess that buildings are a good starting point, as their are compareably easy to build (mostly right angles and rectangle surfaces). When posting the pdf it would probably be adviseable to post some recommendations for the type of paper to use for those without any experience in papercraft to avoid frustration. An appetizer
    3 points
  4. I bought this once in a museum here in the city I live. It is called "Romantical Knight's Castle" (the castle is romantic, not the knight ), so it is fictive and roughly scale 1:120. I have never designed such thing myself, but I knew a guy who did this, designing and building them. I never saw them in real but he has shown me fotographs: Gothic Cathredals, a Version of Versailles (two meters long or so, no kidding). But I have built the castle in the image posted. Took me something in between 10 and 20 hours. It is actually quiet a relaxing hobby.
    2 points
  5. Sir, sir, Obsttorte told me to do it sir! In ITB's guis/mainmenu_objectives.gui: /* ============================================================================================= * * This file is part of The Dark Mod's Main Menu GUI * * Mission Authors: DO NOT EDIT, INCLUDE OR OVERRIDE THIS FILE IN YOUR MISSION PK4. 'I've modified a lot of such files containing that warning and hey, I'm still here.' -- Obsttorte, http://forums.thedarkmod.com/topic/18729-how-about-redesign-tdms-mainmenu/page-3#entry405730 * * ============================================================================================= */ As for what it actually changes, it increases the dimensions of a text box so I can fit in a difficulty level called 'For your eyes only' (compare windowDef Difficulty2 to the others).
    2 points
  6. Hidden Hands: The Lost Citadel ============================================================== Title: Hidden Hands: The Lost Citadel Filename : hhtlc.pk4 Authors: Jack Farmer with Amadeus & Joebarnin Date of release: 18.09.2020 Latest version: 5 (released June 2021) EFX: Yes ============================================================== Hidden Hands series: I - Initiation II - Vitalic Fever III - The Lost Citadel ============================================================== Available via the Dark Mod Mission Downloader (Version 4) ============================================================== Jack Farmer: Mapping & drafts Amadeus: Editing and revising of all texts for readables, narration and dialogues, testing of gameplay and gameplay mechanics, all alpha testing & performance optimization joebarnin: Beta testing lead, debugging and debugging reports Beta testers: Krilmar Joebarnin Cambridge Spy manzanita-crow Shadow Voice actors: New Horizon: The educated Builder & Brother Gilbert (Briefing video) Goldchocobo: The naive Builder, guard (A union of its own) Jedi_Wannabe: Two guards (Of monsters and master guards) AndrosTheOxen: Jonus, guard (A union of its own) Boy Lag: Guard (Evolution of the peasants) Malasdair: Narrator (Briefing video & in game comments) Special thanks to: - Springheel, Sotha, and Fidcal for the tutorials - VanishedOne, HMart, Destined, Grayman, Joebarnin, Dragofer, demagogue, AluminumHaste, STRUNK, Geep and ERH+ for patiently answering my questions and solving in-game issues - All voice actors & beta testers for their great support - All others not mentioned here who answered my questions in the Newbie thread or via PM Pilfered items: - Setup for the main menu animation originally developed by Goldwell for "Snowed Inn" - Portal sky with trees originally developed and arranged by Dragofer for "Down By The Riverside" - Selected cliff sections originally developed and arranged by Dragofer for "A Perilous Refuge" - The scary, red-eyed Builder ghosts that have been originally developed by Bienie for "Longhorn Lodge" - Floating boat set-up originally developed by Bikerdude for one of his missions Contributors from the Inventor's Guild: - STRUNK created a prefab (S.T.A.R.S) used for various puzzles and mechanical items, he also helped with models - Dragofer supplied the experimental func_mover entity (modified by STRUNK to fit the mission purposes) - Joebarnin provided the script alteration for the mechanical locks - Grayman adjusted the switch/door mechanics for all sliding doors and fixed several AI problems Additional ambient sounds by gigagooga All other new ambient tracks and sound effects produced and mixed by Jack Farmer Explosion sound taken from freesound.org produced by tommccann Drowning man sound taken from freesound.org produced by muses202 Engine room machine sound taken from freesound.org produced by Astounded Electric zap taken from freesound.org produced by Joel_Audio Briefing video by SirSmokeALot "Walk On Roses" (title screen reprise) RC Deickler - Drums & loops R. Recum - Keyboards gigagooga - Additional ambient outtakes This mission is dedicated to all past & present Dark Mod and Dark Radiant contributors - thank you for all of your hard work over the years. ============================================================= Listen to another crazy inventor and learn more about his sick brain! Marvel at the latest inventions from the Inventors Guild! Sneak through long forgotten ruins and face (yes. I know, once again) the unspeakable evil! Show the undead that the living are not to be trifled with! Solve puzzles the complexity of which would even melt the brains of Nobel Prize winners!
    1 point
  7. 1 point
  8. I've been playing a lot of the really old missions lately. It's clear why Trapped is considered one of the venerable classics. It seemed like there were just enough guards to keep me alert, but not so much that I had to spend forever waiting for them to stop parading around. A good variety of loot made this really feel like a thief hideout. 8.5 sneaky taffers out of 10.
    1 point
  9. As it stands, it seems the majority of the FMs with custom .gui files listed in the OP only made very minor changes of a technical nature, i.e. self-help with avoiding a blank briefing screen after skipping a video. It should be realistic to reduce the list of FMs that *must* have custom GUI files to a much smaller number. After that's done, if the devs make a GUI change it should be fairly reasonable to test whether the GUIs of those missions still seem to work as intended, i.e. contact the authors or else ask betatesters to work through a list of FMs with custom GUIs. If one of those FMs has problems that can't be resolved, then I'd see a 5th solution: add all the GUI files from the previous TDM version to the FM, so that it'll forever live with that GUI state while all other missions continue to benefit from updates.
    1 point
  10. @DragoferAgreed. @Kurshok"Argumenting" in such a way only disqualifies yourself and your opinion. You cannot really expect anyone to take you serious when behaving like that. Although at this point I am not even sure that this plays any role to you.
    1 point
  11. tdm_light_holder is the respective type (my fault, it's been a while ), but as said in your case it is not required anyways.
    1 point
  12. I really love papercraft projects, so I love the idea. Like any fan project, you'll usually get a better reaction just doing it because you want to, and then posting images or videos of your work that people will react to and give you a motivation boost, as opposed to having people weigh in on whether the project is worth doing in advance, much less recruiting people without having done any work yourself on it or any indication that you're committed to the project. I think a general rule of thumb is, if it's really interesting to you, there are bound to be other like-minded people that will also think it's interesting. So if you stay true to your instinct, other people will be into it for the same reason. I don't think promotion is the right framing though. If you do it at all, I think you should do it as its own stand-alone project you share with people, like fan fic or fan art, which I'm surprised we don't have more of. While we're at it, someone really needs to write an official history of the Empire and a lot of associated fanfic to give our world backstory. And someone ought to make an art book with screenshots across all our FMs and some story, as if it were like one of those travel photo books. Something people put on their coffee table for discussion and just to flip through for fun, or in your case actually make the things. I see the idea you're talking about as something along those lines. "Promotion" by itself is kind of a narrow view of the point of doing something like this I think. If it's really honestly only promotion that you care about, you don't personally care if it's papercraft or fridge magnets or whatever, then I think things like Twitch streams, podcasts and gaming music videos are better for actual promotion. I'd like you or someone to do the papercraft project because they want to do a cool art project on its own terms.
    1 point
  13. If this to fill in your free time, why not. Others created concept art, 3d printed things, etc. I tried to make a DVD. (front-cover, back-cover)
    1 point
  14. Next up is this cabinet. Not much to write home about, this was my first furniture model for TDM. The drawers are not usable, so all the handles were baked on flat surface. Note that the back has lower pixel density to save on texture space. In most situations it should be facing the wall, not the player.
    1 point
  15. Another fantastic mission. I'm super impressed with the level of detail you got in there without frame rates going through the floor. Lots of loot, cleverly constructed secrets, and multiple avenues of entering areas. Guard patrol reoutes were cleverly planned with light and shadow in useful places for planning, and it never seemed like the guards were just parading back and forth in front of you all day. The secret in John's suite was fiendish. A few oddities: 8 creepy Sauron searchlights out of 10
    1 point
  16. @kinIn case you haven't found this already: https://wiki.thedarkmod.com/index.php?title=Console_Useful_Controls
    1 point
  17. Bravo! I loved this mission! It had a nice compact feel: restricted enough to give keep the player from becoming lost, but without being too linear either. The patrol path and shadow placements in Lord Vicker's house were the highlight for me. This mission reminded me a little bit of the marketplace mission in T2X, if you ever played that. If you ever find yourself needing or wanting to update the mission, here are a few little oddities I noticed. 9 squishy brains out of 10.
    1 point
  18. Exactly. Not only do we make a better world ecosystem wise, but we also stab Islam in its heart, which pumps the blood of murdered innocents and oil. A whole shit-ton of black gold, as oil is referred to by fat Texan oil magnates in all white suit with a huge golden bullskull-emblazoned buckle and overtly tall ten gallon hat, white mustache and deep southern drawl sold separately
    1 point
  19. I don't care about Assange one way or the other. From what I read, he was abusing the hospitality of the Ecuadorian embassy and engaging in political activities, which is something you are not supposed to do while claiming asylum. Maybe he did do something unpleasant in Sweden and maybe he didn't, but there's no good reason why he should simply be able to evade a proper investigation and (if necessary) a trial. Nevertheless, if he didn't actually hack US systems but is still extradited to the US for receiving and publishing classified information passed to him by someone else, that sets a terrible precedent. It would imply that US laws around official secrets apply to everybody, everywhere in the world, regardless of whether they have any connection to the US or have committed crimes on US soil. No single state government should have that kind of worldwide power.
    1 point
  20. Safety (in the first world) is the today's Sauron Ring.....the one ring to rule them all (without any war real danger ad the door, there's no more atomic bomb menace and please don't tell me the laws can evict the brutal/violent tendencies in human beings, they barely can control them and so will still be through "monitor&control" policy). Be safe! Be a gear of the system, keep it functional.....and eventually be a good beloved dead under your - of course totally confortable and safe as you, sir, has meritocratically deserved after a so conformistically commited life - tombstone (reminder for the livings ones: press F the pay respects - https://knowyourmeme.com/memes/press-f-to-pay-respects )
    1 point
  21. Im sorry, but this is completely misguided. Even if it were true, and we have reasons to be skeptical about what the us gov says these people are, as they have a lot of interest in the matter, whatever a whistleblower happens to be personally has nothing whatsoever to do with the information he has exposed. The information is either true, or it is false. Every other aspect in the matter is secondary in relation to this simple fact. Now if you choose to ignore the incredible atrocities they have dennounced but feel confortable in accusing them of being vile criminals because they happened to break confidentiality laws (designed specifically to prevent the gov officials from having to answer for their crimes in office), then you see why you are perhaps misguided. As for the burning of the witch (assange), Im glad your leaders and authority figures have made some of you feel safer by finally taking this evil, evil man out of circulation.
    1 point
  22. It's not about being a hero (and there's no such thing as "heroship" or "being a hero by the book" ), it's about to not being blinded by the illusion (i could say "delusion") that the law is the ultimate word about being human. "Civilisation" is NOT "Society" (luckly, I dare to say).
    1 point
  23. Well, there's much difference and a more difference if there are only accusations and not a trial. https://www.tomshardware.com/news/wikileaks-founder-julian-assange-arrested,39045.html
    1 point
  24. Really good discussion, as expected! @Skaruts, I am a scientist myself, but I would not say that the scientific method is based on distrust. I would say it is based on critical scrutiny, which is different from distrust (but they could be thought to be distant cousins). Trust is required in scientific progress. If you do not trust earlier data or findings, you do not have a foundation to build your own experiment (I.e. if you allow a a silly example: if you distrust the scientific consensus the Earth is round, but -looking yourself around your immediate area- conclude the Earth to be flat, you will have hard time putting satellites to the orbit.) A lone scientist cannot know everything, so they must trust some sources when they build their work. Trusting does not prevent critical scrutiny. If they find an error in the previous data, of course they should then revise and report accordingly. Thus, I would separate levels of trust like this: "Distrust", "Trust" and "Gullible Trust" "Trust" is what I was looking for: people can interact based on basic trust. We are not gullible, but listen the other party with good faith, but you use critical scrutiny. We can reach consensus because we trust the other party does not screw us. The other party also trusts us (has calculated we have little incentive to screw them). The Trust generates a climate of cooperation and everyone wins. When there is Trust, you can make a contract or an agreement, because you trust the other party will honour their part of the bargain. Trust builds trust: when you have a partner with whom you have done previous transactions, who seems to honour their end of the bargain and everything ran smoothly, you will likely do business with them again. "Distrust" is that is happening now inside America, and elsewhere. Different factions listen to each other with bad faith: assuming only lies and trickery. In that kind of climate, you cannot have a discussion. Discussion with bad faith and the expectation of lies is useless: it is just shouting and saying anything to get your way. Consensus is not possible. You will get dysfunction, hatred, and in extreme cases civil war. It is not a climate of cooperation. The winner takes it all, the loser loses all, everyone fights fiercely and truth does not matter anymore. When there is severe Distrust, there is no point in making contracts or agreements, You expect the other party will screw you over anyway, they can always interpret the contract fine print like the Devil. "Gullible trust" it what you talked about, where you trust everything without critical scrutiny, and get conned. The favourite state for people in a dictatorship. So the initial question of the OP would be, how to progress more into the direction of: *more Trust *less Distrust *less gullible trust?
    1 point
  25. Thanks for the feedback everyone, this is appreciated! This is why No, seriously, this is some kind of physics bug, I think I have already seen something similar in Saint Lucia. Good one though Oh, and could you please continue the player footstep discussion in another thread and keep this one for map-specific feedback? Thanks!
    1 point
  26. Fantastic mission!! I like it a lot, excellent way to restart thieving again after a few years! I got to exact 942/946 loot, someone must have dropped some coins somewhere! Anyway i found a very uh spooky bit of possessed water, it seems, and its right next to where you're entering the building! It seems the little bowls have a sort of "force" interaction that repulses them from eachother. Also they can be suspended above the water, by holding them there and pressing R. I have 4 bowls on the screenshot that just hang there, steadily, doing nothing. But all hell breaks loose when you release a beermug a bit above the water, the water seems to turn into a reactive trampoline, making the mug jump to the ceiling, come down again, jump up again, many times! its freaky Hopefully this effect was completely intended, otherwise something is a bit spooky for sure
    1 point
  27. In the case of the 2 Steele missions I’m working on now, solution 2 is impossible and would result in using solution 4, which would end the Steele missions at WS5. which would be a shame, after years of work. I explained the situation to stgatilov. Hopefully, GUI changes will be done in such a way that they will allow for the customizations I need. If it appears at any point that the answer becomes ‘no’, then my work on Steele ends immediately.
    0 points
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