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Showing content with the highest reputation on 08/07/20 in all areas

  1. So here's the starting area of my first mission. As yet unnamed, it's a short mission set in the streets of Bridgeport in which you have to escape the City by finding a way past the city wall and a bunch of irate Watch guys guarding it. I'm still finding my way around with DarkRadiant but I think I captured the feel of the grimy back alleys of the City pretty well. I dialed the ambient up high so you can see everything. In actual play I will be using a combination of a very dark ambient and the "night vision" technique shown by Sotha in his "Bakery Job" tutorial videos. I'm really slow at mapping and I fuss over everything so, with luck, I might have something beta testable by the end of the year.
    2 points
  2. Hidden Hands: The Lost Citadel ============================================================== Title: Hidden Hands: The Lost Citadel Filename : hhtlc.pk4 Authors: Jack Farmer with Amadeus & Joebarnin Date of release: 18.09.2020 Latest version: 5 (released June 2021) EFX: Yes ============================================================== Hidden Hands series: I - Initiation II - Vitalic Fever III - The Lost Citadel ============================================================== Available via the Dark Mod Mission Downloader (Version 4) ============================================================== Jack Farmer: Mapping & drafts Amadeus: Editing and revising of all texts for readables, narration and dialogues, testing of gameplay and gameplay mechanics, all alpha testing & performance optimization joebarnin: Beta testing lead, debugging and debugging reports Beta testers: Krilmar Joebarnin Cambridge Spy manzanita-crow Shadow Voice actors: New Horizon: The educated Builder & Brother Gilbert (Briefing video) Goldchocobo: The naive Builder, guard (A union of its own) Jedi_Wannabe: Two guards (Of monsters and master guards) AndrosTheOxen: Jonus, guard (A union of its own) Boy Lag: Guard (Evolution of the peasants) Malasdair: Narrator (Briefing video & in game comments) Special thanks to: - Springheel, Sotha, and Fidcal for the tutorials - VanishedOne, HMart, Destined, Grayman, Joebarnin, Dragofer, demagogue, AluminumHaste, STRUNK, Geep and ERH+ for patiently answering my questions and solving in-game issues - All voice actors & beta testers for their great support - All others not mentioned here who answered my questions in the Newbie thread or via PM Pilfered items: - Setup for the main menu animation originally developed by Goldwell for "Snowed Inn" - Portal sky with trees originally developed and arranged by Dragofer for "Down By The Riverside" - Selected cliff sections originally developed and arranged by Dragofer for "A Perilous Refuge" - The scary, red-eyed Builder ghosts that have been originally developed by Bienie for "Longhorn Lodge" - Floating boat set-up originally developed by Bikerdude for one of his missions Contributors from the Inventor's Guild: - STRUNK created a prefab (S.T.A.R.S) used for various puzzles and mechanical items, he also helped with models - Dragofer supplied the experimental func_mover entity (modified by STRUNK to fit the mission purposes) - Joebarnin provided the script alteration for the mechanical locks - Grayman adjusted the switch/door mechanics for all sliding doors and fixed several AI problems Additional ambient sounds by gigagooga All other new ambient tracks and sound effects produced and mixed by Jack Farmer Explosion sound taken from freesound.org produced by tommccann Drowning man sound taken from freesound.org produced by muses202 Engine room machine sound taken from freesound.org produced by Astounded Electric zap taken from freesound.org produced by Joel_Audio Briefing video by SirSmokeALot "Walk On Roses" (title screen reprise) RC Deickler - Drums & loops R. Recum - Keyboards gigagooga - Additional ambient outtakes This mission is dedicated to all past & present Dark Mod and Dark Radiant contributors - thank you for all of your hard work over the years. ============================================================= Listen to another crazy inventor and learn more about his sick brain! Marvel at the latest inventions from the Inventors Guild! Sneak through long forgotten ruins and face (yes. I know, once again) the unspeakable evil! Show the undead that the living are not to be trifled with! Solve puzzles the complexity of which would even melt the brains of Nobel Prize winners!
    1 point
  3. Hello everyone am Fr my english is not perfect. ༼ ͡° ͜ʖ ͡°༽ I did Thief 1 and II longtime ago and i enjoyed that game ,even re did them with the hd mod. And now that i have a real computer i will enjoy TDM. good job you did. Any missions recomendations ? Will there be news missions in the futur also ? I will stream too time to time i take my time when i play this kind of game and dont rush anything. https://www.twitch.tv/micropoint_ Keep doing anyway you did a great job and TDM add lot of great features.
    1 point
  4. Hello and thanks, i have many noice missions to do, thanks all for your suggestions. Volta 1 plaise me from what ive seen, did like 1hoo on that map and its a very well made map.
    1 point
  5. Check out the Crucible of Omens mission. And also Shadows of Northdale Act I. I really enjoyed those. Volta 1 is superb as well.
    1 point
  6. Hello everyone. I will stream at 16hoo E.U time. So see you there or n'ot. https://www.twitch.tv/micropoint_
    1 point
  7. If you need help getting unstuck when you replay, ping me for hints.
    1 point
  8. @kingsalBesides finding the original files, is there anything I can do to help? I've been away from 3d art for a while; mainly just the occasional sculpting. Let me know.
    1 point
  9. In this thread, we analyzed the number of downloads of a single release of TDM a cool ten years ago! There's also the moddb download statistic: https://www.moddb.com/mods/the-dark-mod/stats The statistic is a little weird, 'though, because it shows 1.3k Downloads in total at the top, whereas our files section on moddb lists 63k Downloads. https://www.moddb.com/mods/the-dark-mod/downloads
    1 point
  10. Thanks guys, this will at least get me started. @Destined Does this rig have any animation controllers on it?
    1 point
  11. The LWO export script has now been updated to support Autosmooth settings. A new option is present in the export dialog, allowing you to choose No Smoothing, Full Smoothing (looks the same as ASE), and Use Autosmooth settings. If you choose Use Autosmooth settings, the settings of Autosmooth in Blender will be exported into the LWO file, allowing you to use both smoothing and flat shading on the same model without needing to manually split vertices.
    1 point
  12. @stgatilov I made changes to enable: - custom main title picture - custom video briefing - custom main title music (sometimes also for in-game menu displays) - loading picture I did not change lines other than for the subjects mentioned above. Jack
    1 point
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