Hidden Hands: The Lost Citadel
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Title: Hidden Hands: The Lost Citadel
Filename : hhtlc.pk4
Authors: Jack Farmer with Amadeus & Joebarnin
Date of release: 18.09.2020
Latest version: 5 (released June 2021)
EFX: Yes
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Hidden Hands series:
I - Initiation
II - Vitalic Fever
III - The Lost Citadel
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Available via the Dark Mod Mission Downloader (Version 4)
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Jack Farmer: Mapping & drafts
Amadeus: Editing and revising of all texts for readables, narration and dialogues, testing of gameplay and gameplay mechanics, all alpha testing & performance optimization
joebarnin: Beta testing lead, debugging and debugging reports
Beta testers:
Krilmar
Joebarnin
Cambridge Spy
manzanita-crow
Shadow
Voice actors:
New Horizon: The educated Builder & Brother Gilbert (Briefing video)
Goldchocobo: The naive Builder, guard (A union of its own)
Jedi_Wannabe: Two guards (Of monsters and master guards)
AndrosTheOxen: Jonus, guard (A union of its own)
Boy Lag: Guard (Evolution of the peasants)
Malasdair: Narrator (Briefing video & in game comments)
Special thanks to:
- Springheel, Sotha, and Fidcal for the tutorials
- VanishedOne, HMart, Destined, Grayman, Joebarnin, Dragofer, demagogue, AluminumHaste, STRUNK, Geep and ERH+ for patiently answering my questions and solving in-game issues
- All voice actors & beta testers for their great support
- All others not mentioned here who answered my questions in the Newbie thread or via PM
Pilfered items:
- Setup for the main menu animation originally developed by Goldwell for "Snowed Inn"
- Portal sky with trees originally developed and arranged by Dragofer for "Down By The Riverside"
- Selected cliff sections originally developed and arranged by Dragofer for "A Perilous Refuge"
- The scary, red-eyed Builder ghosts that have been originally developed by Bienie for "Longhorn Lodge"
- Floating boat set-up originally developed by Bikerdude for one of his missions
Contributors from the Inventor's Guild:
- STRUNK created a prefab (S.T.A.R.S) used for various puzzles and mechanical items, he also helped with models
- Dragofer supplied the experimental func_mover entity (modified by STRUNK to fit the mission purposes)
- Joebarnin provided the script alteration for the mechanical locks
- Grayman adjusted the switch/door mechanics for all sliding doors and fixed several AI problems
Additional ambient sounds by gigagooga
All other new ambient tracks and sound effects produced and mixed by Jack Farmer
Explosion sound taken from freesound.org produced by tommccann
Drowning man sound taken from freesound.org produced by muses202
Engine room machine sound taken from freesound.org produced by Astounded
Electric zap taken from freesound.org produced by Joel_Audio
Briefing video by SirSmokeALot
"Walk On Roses" (title screen reprise)
RC Deickler - Drums & loops
R. Recum - Keyboards
gigagooga - Additional ambient outtakes
This mission is dedicated to all past & present Dark Mod and Dark Radiant contributors - thank you for all of your hard work over the years.
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Listen to another crazy inventor and learn more about his sick brain!
Marvel at the latest inventions from the Inventors Guild!
Sneak through long forgotten ruins and face (yes. I know, once again) the unspeakable evil!
Show the undead that the living are not to be trifled with!
Solve puzzles the complexity of which would even melt the brains of Nobel Prize winners!