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Showing content with the highest reputation on 10/09/20 in all areas

  1. While doing some render system refactoring I noticed that projected lights were not rendering correctly in lighting preview mode, and thought it was something I had broken until I regressed to earlier revisions and discovered that it has actually been broken for some time (in fact I tried checking out revisions from 3 years ago and the problem still reproduced). Projected lights are something of a "bug trap" because I think most mappers don't use them or the DR lighting preview very much and therefore they don't get a lot of testing. The behaviour I see is that while the rendered light pr
    2 points
  2. I can help you with the maths, too. Just in case.
    2 points
  3. Been trying to install it the third time, got the same error as shown in pic
    1 point
  4. ABZU is on Epic Store. It's a relaxing diving game. As a scubadiver myself, I found it quite nice, but generally, it's not too engaging. When you're feeling down, sick or hung-over, this game is definitely a nice change of pace.
    1 point
  5. I think projection matrix for this case is computed in R_ComputeSpotLightProjectionMatrix in tr_lightrun.cpp. On the other hand, I have no idea if DarkRadiant needs the same matrix and uses the same conventions.
    1 point
  6. The current plan is to start 2.09 beta in December 2020. Keep in mind that we planned to start 2.08 beta in December 2019 too
    1 point
  7. Split screen would never work as the guard can see where the thief is lol
    1 point
  8. Did you install TDM into a privileged location such as "Program Files"? What happens if you relocate it to C:\darkmod\ ?
    1 point
  9. Imagine a garden with fireflies sitting on stuff, when you come close they fly away into the dark. So I made a big firefly with wings and stuff and made it fly: FireFly Video Next is scaling it all down to fly size.
    1 point
  10. In the following video you see a little white cube that's a func_rotating on the x axis, randomishly triggered by a trigger_timer to invert rotation. Bound to that is the red square plane, that's also a func_rotating, but on the z axis. Bound to that is the little blue cube, that's a sliding door (auto open auto close) named Target. Bat Mechanics The Bat itself is green in the video and is made up of two wing shaped atdm:mover_door's (auto open auto close) bound to a func_mover named Bat (the body of the bat). With 2 little scripts, activated once by atdm:target_callscriptfunction's,
    1 point
  11. I cant answer the issue about the mirrors but you can also get the full download at Moddb: https://www.moddb.com/mods/the-dark-mod/downloads/the-dark-mod-208-full
    0 points
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