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Showing content with the highest reputation on 10/14/20 in all areas

  1. After a longer period I returned back to TDM and continued where I stopped recently. The sewer part was tough, I felt really lost and hated the guards and their lanterns. But then I realized I had a map The other part (gallows, barracks and offices and ) is beautifully designed, large and complex. Hardly could learn the layout, many times found myself being lost Enjoyed it a lot, but again these damn guards.... The only issue so far - I was able to find my way out and because all the required objectives have been accomplished, I suddenly completed the mission!!! Truly
    1 point
  2. I have created an software that can install The Dark Mod in any Linux system wide. https://gitlab.com/es20490446e/darkmod-linux
    1 point
  3. Having it installed as a system wide application makes more sense to me. It also makes more sense only displaying info or errors that need compulsory attendance of a human. Everything else is better automated or prevented all together. That said most of my software design ideas come from The Unix Philosophy, in case you are curious.
    1 point
  4. I more or less completed this one last weekend. I say more or less, because although I reached the Mission Complete screen, I didn't find the hall of the ancients or the map, which sounds like it might have been interesting. Based on what I did see: The initial sewer section was possibly my favourite area yet. I particularly like underground areas and this one felt very realistic (not that I have any idea what a "real" sewer would look like), with a noticeable Half-Life 2 feel. The heavy locked gates were impressive and gave the impression that you were trapped in part of a much l
    1 point
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