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Showing content with the highest reputation on 10/26/20 in all areas

  1. "Pals, Cataluna, Spain" https://twitter.com/architecturehub/status/1320662719582900225
    3 points
  2. There are rumors that a legendary ruby, the Heart of Saint Mattis, actually exists. Break into the the Northgate Cathedral, find it, and steal it. Background This is my second Dark Mod mission (Mission of Mercy was the first). This is a small-medium mission, with some extras. See below for hints. My wife just gave me an idea for mission number three, so look for that next year. I notice that Dragofer just released a mission today. I hope I'm not violating an unwritten protocol by releasing another mission on the same day. Download The mission is available in the in-game downloader. As well as here: https://www.dropbox.com/s/jah5svj5eagnhs8/heartstmattis.pk4?dl=1. (<-- NEW LINK. Per grayman's request, the name of the pk4 and map have been changed). Place the PK4 in your \fms folder. TDM will recognize it as a new mission. I18n I have not done the work required for internationalization. OpenAL EFX This mission uses it (version 2), so I recommend turning it on in the Audio Settings. Thanks Many thanks to the beta testers, who really helped me get this mission into shape: Cambridge Spy, Shadow, Jedi_Wannabe (who also did some performance work on the map), SuaveSteve Thanks to Mike and Chloe for their outstanding voice work! The cathedral in this mission was inspired in many ways by bikerdude's excellent St. Albans Cathedral. I haven't played all of the DM missions, but to me St. Albans is the gold standard of cathedrals. Music includes Cantus Firmus Monks by Doug Maxwell/Media Right Productions (royalty free) The video series by Springheel and Sotha were helpful and energizing. Thanks to the entire Dark Mod community for building an amazing project. Hints and Tips (warning: contains progressive spoilers)
    1 point
  3. Thank you very much, that did it! For the lute: I'm not sure how comfortable I am with using a fake objective just to turn it off from playing, that feels like a cheap hack to work around a limitation. Is there no other way? Just as importantly, I can't fix its offset issue. What joint should I be attaching it to? Like I said I give the AI "def_attach5 atdm:prop_playable_lute" (which gets the object to show and the character's playing animation going). With that though I also need a pos_attach5 otherwise the map will crash at startup with a complaint. I tried both "pos_attach5 hand_l" and "pos_attach5 hand_r" however both cause the lute to be offset incorrectly and float above the hand.
    1 point
  4. @MirceaKitsune To mute the lute with an invisable objective set the following, where LuteMusic is the name of the speaker and LutePlayer is the name of the AI:
    1 point
  5. JackFarmer's "Hidden Hands: Vitalic Fever" also has a lute player.
    1 point
  6. Another excellent mission. Thanks for creating it! I found the puzzles rewarding, and the story very well-written and enjoyable, just like in all of your missions. The ambient music/atmosphere is perfect, and the interior of the cathedral truly breathtaking. I hope you make more missions in the future!
    1 point
  7. Glad you enjoyed the mission! The vertical space thing was definitely something I tried to work in as much of as possible. Där ser man! Vi är ett par stycken verkar det som.
    1 point
  8. @nbohr1more has uploaded version 3 to the mirrors today. Changes:
    1 point
  9. Glad you enjoyed! Matter of fact I recently also replayed it with the VR mod!
    1 point
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