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Showing content with the highest reputation on 11/04/20 in all areas

  1. The emergency bugfix is now out. It resolves all issues found and highlighted by me earlier. Additionally I made a few architectural changes and split some of the larger rooms, in hopes of improving performance and reducing draw calls a bit. Performance in the garden and main hallway seems to be ever so slightly better... there isn't a lot I can do beyond this so hopefully it's the final update. Here's the pk4 link for version 1.1. Please update the FM in the mission downloader ASAP. Mirror 1 Mirror 2
    2 points
  2. First pass at DXR in Doom 3 by Justin
    2 points
  3. Today I am happy to announce the release of my first FM for The Dark Mod. After 6 years of using this lovely game creation engine, I'm finally able to contribute my own project for it! It took roughly two weeks of non-stop work to do everything from start to end... there's always some little detail to come back to when mapping, thus there were a few little things left out to prioritize others, but at the end of the day this came out almost exactly as I envisioned it. In this mission you play as the typical professional thief. You've been hired to retrieve a scroll containing forbidden knowledge from the mansion of a wealthy noble, put there by the builder church who is close to its owner and found it a more suitable spot. A banquet is being thrown by the lord who owns the mansion which is the perfect opportunity to make your move. Nothing out of the ordinary: You're to retrieve this scroll and get paid for your work... simple, right? Notice: Performance in some areas may be poor. I optimized the lighting setup as much as possible, trying to use as few long range light sources as I could. To achieve the desired theme however I had to leave parts of them map relatively open. Hopefully this won't be a hindrance to anyone... if it is you may need to lower some graphical settings. For people who don't like surprises and may be sensitive to certain themes, read the spoiler below. If you're okay with anything don't as it will ruin the experience! For people who are stuck and don't know how to proceed, instructions are provided in the spoiler below. Only read them if necessary. A tip that needs no spoilers: The key in this FM is exploration and reading everything carefully. There are secrets to be found: Always look everywhere and closely at everyone! I'm eager to hear what your experience with this FM is. Use spoilers when referring to specifics, but do let me know what your thoughts are! Especially with this being my first FM I could use tips, including technical ones if you look at the map in DarkRadiant. Here are a few screenshots of the main areas (intended for the installer): And finally the download links. Unzip and place the main directory inside your fms folder, this should get it to show up in the mission list. Mirror 1 Mirror 2
    1 point
  4. Yeah, and doing that solved it. It was actually called map_mymap.pk4dir: The "map_" part so I could easily label each project for what it is, the ".pk4dir" because other Quake engines (like Xonotic) support pk3dir and at the time I thought this would make some things work more easily in TDM. Never paid any mind to it but it's a little obvious now why this was unhealthy xD
    1 point
  5. Hey there, I can help with a couple of these things. The light switch/ main power can be done fairly easily with some scripting. You mind PM'ing me your FM? I can have a look and probably work up a script solution for ya. As far as I know, brightness on most textures can't be edited in DR, unless they have special properties on them (shaderParms). Combining meshes or models together helps reduce entity count and sometimes performance or just for convenience. The entity limit is around 8k but you want to save between 1 - 1.5k for other stuff that gets spawned in.
    1 point
  6. I liked it! The build itself isn't that great, but the story however is really good.
    1 point
  7. Also I'm working on fixing the bugs I'm aware of which I mentioned above. They should be dealt with by tomorrow, I might wait another day before posting the fixed version so there's time for other players to catch any other potential problems.
    1 point
  8. Thanks lots! It will probably need to be updated once I iron out those final bugs, but it should be easier to find any other potential issues in the meantime.
    1 point
  9. Some things I didn't mention in the first post as to not make it too long; This FM (in its first release) has been tested but only by me, and should be considered a semi-beta release. You may find bugs I didn't notice, in which case please do report them here. At the moment there are a few problems I'm aware of but couldn't find a solution to... if you know how to solve them please share that as well! Known issues include:
    1 point
  10. The pk4 is inside the zip archive I put up for download. I packed the directory you need to place under fms to make it easy to extract and run. Hopefully I didn't miss anything.
    1 point
  11. I've finally finished the update for this mission! It's available in the in-game downloader. It's mostly bugfixes and quality of life improvements, but there is a major Halloween-themed addition in the form of a new challenge that I highly recommend those who are looking for a reason for a replay!
    1 point
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