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Showing content with the highest reputation on 11/10/20 in all areas

  1. That’s awesome, peter. I’ve been way behind schedule on my FM’s beta testing. I started a new area and redesign, then the proverbial fecal matter impacted upon the cooling apparatus in RL. Once that cooled down I got distracted by an exciting new business venture that may prove lucrative and beneficial to my family; the logistics have been fun, albeit time consuming. I tour my potential new location on Wed and if it all goes well I’ll put a deposit down and sign a contract and give the bad news to my current boss. If this pans out I stand to make a lot more money to get out of debt and start looking for a house. And an improved workstation for better mapping and gaming pleasure. I’ve held off for a long time on branching out on my own, mostly due to time constraints with two little ones at home. I was super excited, but now I hear rumors our governor is going to make a statement this weekend and shut the state down again. A double edged sword, because I am in favor of that, but the opportunity for this space in the heart of downtown at a dirt cheap rate ( I could pay off my months rent with 3 full days of work and the rest of the month is pure profit, I have little to no overhead ) so I’m likely going to have to wait a week to make a decision. Oh and nearly forgot to mention, the past weekend I did manage to get new working bats and fireflies in my map, courtesy of @STRUNK. Once I get ‘em tweaked just right I can begin to buckle down again.
    2 points
  2. The installer tries to download the manifest file, and if this download does not work, then the mirror choice is restarted without this option. So if mirror is down, or it does not have the wanted version (e.g. was not synced in time), then the installer should be able to ignore it automatically and find a better source. If the mirror gives away bad data, than the whole install will stop with error during "verification" phase. That's a bad situation which I hope won't happen. In any case, I hope such issues will be reported quickly, so that we could remove the failing mirror from config and see what's going on. If the mirror is slow... that's very sad Note that currently when you install fresh 2.08 version, you have to download full 2.00 version and 8 differential packages, and each of these 9 packages is downloaded from independently chosen mirror. So if one mirror of three is 100 times slower than usual, then everyone will suffer by various degree. The user can manually remove some mirrors. To achieve it, run the installer at least once to the version choice page, then exit. Open tdm_installer.ini and comment out the failing mirror from [MirrorSet TDM_MIRRORS]. Then restart installer and check the "Skip config file download" in advanced settings.
    1 point
  3. Ah, then it's not wholly as laborious as I remembered, though still there are plenty of numbers between 0 and 1 involved. Almost all of the existing tables are geared towards flickering candle light (more like pulsating tbh), so if some tables for electrical flickers were made that could be a useful addition i.e. for making lit windows for industrial buildings.
    1 point
  4. The standard way to make a flame light is to assign the flame particle as the light's model. This takes up the light's model slot, so you have to connect it to the lamp via def_attach which means the light's colour won't affect the lamp's colour. It also means you can't easily edit the light's properties in DR, so def_attach is only really used for lights that need a particle. His desired result contains a flickering sound shader, so that was my assumption yes, though I skimmed through the not too concise post. Creating new versions of materials which use tables would let him avoid exporting his brush as a model, but last I checked there weren't any tables made for electrical lights. I got pretty good results in my map using the thunderstorm tables, but that was for very dysfunctional lamps. Creating a light table from scratch seems a bit much since you'd have to define intensity frame-by-frame, while you could just sync it to one of the flickering sound shaders. Can set volume to -60 if you don't want to hear the sound. Tbh I think a lot of Mircea's problems could be solved by exporting that brush as a model first before dropping it into an existing flickering electrical lamp. Might need to set up lit and unlit skins too.
    1 point
  5. First of all.....CONGRATULATIONS. This is the best FM that I have ever played. I realy am sad that it wasn't longer. It was a pleasure to have FREE PLAY all over the city and discover missions and secrets along the way. I know that this is made in your free time.....but if you ever decide to make another one......It would be just awsome and hope only it would be even bigger. Again congratulations on something absolutely great.
    1 point
  6. Speaking of tdm_mirrors.txt, it is replaced with tdm_installer.ini. I don't think user needs a way to choose mirror.
    1 point
  7. Whew, got results from the tech interview for one of the jobs I applied, I got it Now waiting for the other two to choose the best offer. That's a real privilege in these awful times, I must say.
    1 point
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