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Showing content with the highest reputation on 01/15/21 in all areas

  1. The market finds a way regardless of any loose ends in regulations. The EU brings predictability and order after years of chaos and US hegemony. If the customer wins, we win. It's a win-win.
    1 point
  2. My fairly recent office laptop doesn't seem to like ambient occlusion, resulting in images like these on both 2.08 and 2.09: A driver update made no difference, nor does trying out various combinations of graphics settings. The CPU is an Intel i5-1035G1 with an onboard Intel UHD G1 (Ice Lake 32 EU), Windows 10. I've attached a condump from a test map in 2.08. ao_208.txt
    1 point
  3. "Bomber Crew" is free on Humblebundle, if someone is interested. I don't know the game and it does not look like a game for me, but I got the Newsletter and thought I could share here, in case someone else wants to get it.
    1 point
  4. There are no third world contries inside the EU and EU-rules only apply to EU-members, i.e., when you sell a product in EU-contries, so your whole argument is moot. That being said, yes, not everything the EU does is fantastic, but there are tons of really good things that the EU made happen and the British government are utter dumbasses for their Brexit and many many Brits and other Europeans will now suffer the consequences. But wow, the next topic derailed into a political discussion. Maybe we should start enforcing stricter on-topic rules.
    1 point
  5. Just did that, also with 1 and 2, and restarted TDM every time but it looked like it had no impact unfortunately.
    1 point
  6. Did you try: r_glCoreProfile 0 ?
    1 point
  7. @LDAsh Thanks for posting that additional mesh. Turns out most of the work with preparing the statue is already done, so finishing this up was in reach. I've also done some optimisations to bring the asset more in line with existing statue assets in terms of texture size and tri counts. So I've done the following for this package: downsized the texture files, bringing the compressed weight down from 12mb to 3.7mb while still looking good ingame imo (1k diffuse, 1k normal, 512 specular, 256 editor image), considering that FMs with many custom assets typically range between 100mb and 300mb. I've also attached a version with the original all-2k texture files. since the 12k and 6k stages looked quite similar ingame, I've decided to set the 6k stage as the highest-detail stage rounded out the LOD stages and added shadowmeshes to them: 6k mesh + 1.8k shadowmesh 4k mesh + 0.9k shadowmesh 2k mesh + 0.4k shadowmesh 2 smaller versions of the huge base model, the middle size is the default. All 3 sizes have LOD entities. Google Drive - statue_eve_v2.pk4 Google Drive - statue_eve_v2_hires.pk4 It's also been added to the core assets and can be included in 2.09. Thanks again for providing the files!
    1 point
  8. praise to the map builders out there. thank you
    1 point
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