@LDAsh Thanks for posting that additional mesh.
Turns out most of the work with preparing the statue is already done, so finishing this up was in reach. I've also done some optimisations to bring the asset more in line with existing statue assets in terms of texture size and tri counts. So I've done the following for this package:
downsized the texture files, bringing the compressed weight down from 12mb to 3.7mb while still looking good ingame imo (1k diffuse, 1k normal, 512 specular, 256 editor image), considering that FMs with many custom assets typically range between 100mb and 300mb. I've also attached a version with the original all-2k texture files.
since the 12k and 6k stages looked quite similar ingame, I've decided to set the 6k stage as the highest-detail stage
rounded out the LOD stages and added shadowmeshes to them:
6k mesh + 1.8k shadowmesh
4k mesh + 0.9k shadowmesh
2k mesh + 0.4k shadowmesh
2 smaller versions of the huge base model, the middle size is the default. All 3 sizes have LOD entities.
Google Drive - statue_eve_v2.pk4
Google Drive - statue_eve_v2_hires.pk4
It's also been added to the core assets and can be included in 2.09.
Thanks again for providing the files!