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Showing content with the highest reputation on 01/21/21 in Posts

  1. This is an image by Vladimir Manyukhin, and I really like his artwork. More can be found here: https://www.artstation.com/artwork/5yKeO
    2 points
  2. It is always a risk with games. I remember some years ago a demo of a game appeared with a magazine, Will Rock (2003), a wonderful FPS, with a good setting, action in abundance in a fairly long demo. I liked it so much that I bought the complete game, but I stayed completely disappointed to see that the demo was almost as long as the full game and on top of that it was a lot worse finished with lousy gameplay. https://www.gamepressure.com/download.asp?ID=2758 It's like watching a trailer for a movie, which is very interesting, and then at the cinema you realize that the trailer had practically all the good scenes of the movie and that you have wasted your money.
    1 point
  3. I doubt it. I don't think a few euros more expensive will encourage more people to choose a pirate's life, just like a few euros drop in price won't make more people give it up. Quite a few people also pirate games just to test if they like them and then buy them or uninstall them if they don't like them, as refund policies (if any) are quite shady sometimes and there are few games that actually have demos (although this thankfully seems to be increasing again).
    1 point
  4. That's under the assumption management care. The larger a group gets the more spread out the hierarchy becomes. When NMS was released Hello Games were a fairly small dev group (actually it still is, only 26 employees apparently) and presumably management is fairly close to the devs, so when the game was released to major criticism I guess heads like Sean Murray took it rather personally, but more importantly, maturely. After a couple of tweets they basically went radio silent and worked on improving the game without any media coverage (at least until the major updates were ready). Now No Man's Sky is quite improved from the original release, but that's because they put actions ahead of words rather than releasing silly PR that we've all seen before but don't trust. CDPR is starting to remind me of Bioware. They haven't got quite the same reputation hit because, well, CP 2077 isn't a flop and there's still a lot to like even with its half-baked systems, but the stories of crunch, devs leaving during development due to management not listening to their concerns, the idea that they had some sort of "magic" that would make everything work at the end, and management seemingly not concerned about major issues with the final product and just putting out PR regarding prev-gen consoles... I have my doubts. They got rich from the game, how much more do they want to really work on it if they can move to something fresh.
    1 point
  5. I wonder how that will affect video game pricing here in europe, as they will have to equalize prizes accross the Europe. Considering how Germany yields the highest video game revenues in Europe, I don't expect they will lower the prices here much. Consequently, they will probably raise the prizes in eastern Europe quite a bit. So, sorry peter, I guess you'll have to pay more in the future.
    1 point
  6. But getting back to the topic, several media outlets wrote that the game sold over 13 million copies and, as usual, there's a "roadmap". Hopefully devs will be able to bounce back and go the Hello Games way.
    1 point
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