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Showing content with the highest reputation on 01/29/21 in all areas

  1. DarkRadiant 2.11.0 is ready for download. Next to bug fixes and GUI improvements (also to the recently added TDM Game Connection plugin) this build enables users to manage their favourite resources like materials, entities, sound shaders. The search function of resource trees has been improved too. It's recommended to prefer this version over any previous release. See the pre-release testing thread for a few feature highlights. Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/2.11.0 and of course linked from the website https://www.darkradiant.net Thanks go out to all who helped testing this release! Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. Changes since 2.10.0 Feature: Managing favorite resources like entities, textures and sound shaders Feature: Extended/improved the search feature of resource browsers Feature: List model definitions in Model Chooser Feature: Initial GUI improvements to game connection plugin Fixed: Collapsing a brush while undoing cannot be undone Fixed: Skin Chooser starts with expanded All Skins root folder Fixed: Projected lights don't rotate around their origin anymore Fixed: Default scale & natural function producing stretched results Fixed: Script dialogs don't scale when window is resized Fixed: Material parser doesn't recognise materials with no whitespace between name and block Fixed: Treeview search box can overlap with the search result Improved: Prefab Chooser preview has better initial view origin and angles Improved: Imported prefabs are now created at the cursor Improved: Added option for "ai_see" spawnarg to Light Inspector The list of changes can be found on the our bugtracker changelog. Have fun mapping!
    6 points
  2. I've been working on a small-ish mission that takes place in a warehouse. I've got pretty much everything blocked out and built up with modules, and I'm currently building out the other gameplay elements such as the main lighting and AI routes. I took a little detour to dress up this corner of the warehouse for overall feel, but there's plenty more to do...
    3 points
  3. And it has been uploaded to Debian (unstable) already! Soon to be available on a Debian mirror near you!
    2 points
  4. That's not technically true. You are never using more than one pick at the same time. You do need a tension tool, though, which neither of TDM's picks are and we might thus assume it's just implicitly there. The only thing that's potentially unrealistic is regularly needing both picks for a single lock. Because while that may be needed in the rare case, it's not a common theme for common locks Well, and the whole process of picking a lock in multiple stages is also not exactly how that works, but then again, it's a game, not a lockpicking simulator...
    2 points
  5. Steam Giveaway expires on the 1st of Feb! Ultimate Epic Battle Simulator https://store.steampowered.com/app/616560/Ultimate_Epic_Battle_Simulator/ MÍNIMO: SO: Windows Vista Or Later Procesador: Intel Core i5 4590, AMD FX 8320 or greater Memoria: 8 GB de RAM Gráficos: (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P. DirectX: Versión 11 Almacenamiento: 5 GB de espacio disponible Tarjeta de sonido: N/A
    1 point
  6. Dandara is free on Epic and I can totally recommend this game, if you like innovative game concepts. It is a souls-esque metroidvania with an interesting control concept that could be just a little more precise every now and then. You only move forward by jumping from surface to surface. There is no clear up or down in this world as it rotates frequently around you, which makes navigation challenging, but interesting. The difficulty is relatively high and cranks up quite a bit towards the end, especially at the final boss.
    1 point
  7. Exactly! It's most annoying when you have to switch lockpicks because you then hear success and fail at the same time!
    1 point
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