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Showing content with the highest reputation on 05/16/21 in all areas

  1. Shadow Maps vs Stencil shadows That particular spot on Training Mission is lit up when you have shadow maps turned on, but not when stencil shadows are on. Not sure why. It's like there's an extra light source there that stencil shadows aren't taking into consideration. Not sure if it's supposed to act like the light coming from the window across the water, or ... ??? Level authors often use extra lights that don't seem to have a source to accentuate things or help make ambient light seem more dynamic. (EG: in Training Mission, along the brick corridor leading to the Builder warehouse for sneak training, there's a bright, white dual-line light towards the top of one building that acts like moonlight rays casting down). Why stencil doesn't account for it, though.. not sure.
    1 point
  2. Don't know if you managed to find it by now, but what you have to do: Select the chest and click on: Edit -> Ungroup Selection Select only the lid and go to the Entity details Check what name is given. Then only select the body and change the frob_peer and target to the name of the lid. MerryChest2 has the same issue. Also, the naming of MerryChestBody and MerryChestLid etc. is not consistent with the naming of the MerryChest prefabs.
    1 point
  3. Hmm i can see where this might be on point though as i said im to old to really comment on screen time but im noticing a trend where the younger generation tends to live with there heads burried in one screen or the other so it does make sense to limit it even if they will probably not thank us (atleast not untill they get older and understand that you cannot live your life vicariously).
    1 point
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