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Showing content with the highest reputation on 05/18/21 in Posts

  1. Make sure that in_grabMouse is set to 1. The default value for this changed with the GLFW changes, so if you recreated a new darkmod.cfg with 2.09a before launching with the dev build, you might have the wrong value. The prebuilt executables almost certainly won't. My understanding is you have to compile GLFW for Wayland, so you'd have to compile a custom TDM version with a Wayland-compatible GLFW build. I make no guarantees, though.
    2 points
  2. Sure thing -- I created a new item in the bugtracker and submitted it.
    2 points
  3. You can use quite complex patches if you want, although multiple, small patches are better than one giant one. Performance hits come more from lighting and shadowcasting than number of polys. This might be helpful:
    1 point
  4. If you have a good pair of headphones or a nice stereo, play this. https://www.youtube.com/watch?v=-1b_lVAmumQ If not for the Internet, I would never have gotten to hear the great music in this game, as it never came out where I live.
    1 point
  5. No. There is zero performance benefit in doing this, and creating complex shapes with brushes is more likely to result in map leaks or bad geometry generated (e.g. missing triangles). The result will also look bad because the level of detail you can create with large flat surfaces is low, and there is no smoothing applied, so the results will look more like Thief 2 than a modern game. Not as far as I know. You can copy textures from different surfaces using various combinations of mouse button and modifier key, which might help in some situations, but I've never seen any way to project textures based on the camera position. I suppose this would be useful if you wanted to create a flat but non-rectangular shape (like a trapezoid door) and you wanted the texture to align to the edges of the patch. If the flat patches are rectangular I don't see how this would be any better than just putting the texture on the brush itself. Of course for non-flat surfaces, patches (with caulk brushes behind if needed) are definitely the way to go if you can't or don't want to use a 3D modelling tool.
    1 point
  6. Got a hit on GOG. https://www.gog.com/giveaway/claim It's "The Witcher Goodies Collection". Not that interesting.
    1 point
  7. Hotfix is released: now 2.09a is default version in tdm_installer.
    1 point
  8. I see a driver for that card on this nvidia driver page: https://www.nvidia.com/en-gb/drivers/results/174665/ (scroll down to GeForce 900M Series (Notebooks) ) Date of release seems april 29 2021, not so long ago I would say.
    1 point
  9. https://store.steampowered.com/app/1158450/GALAXIUM/
    1 point
  10. Spiders seem to almost always have some quirks to them. Sometimes you can't hit them. In other missions they don't collide with some geometry making them walk sunk into the floor (and also harder to hit). Their ragdolls most of the time go nuts if trying to drag them... Spiders have always been pretty buggy. By the way: Open the debug console and enter noclip followed by the return key to activate the fly mode wich is perfect for getting yourself unstuck. Repeat for disabling the fly mode. Never reload for sticky geometry again.
    1 point
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