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Showing content with the highest reputation on 06/07/21 in all areas

  1. EDIT: Ignore the FPS counter, I'm using 8xAA for the screenshots. For the past year or so I've been working on increasing the quality of the carpet textures. Some of them are really REALLY low res. There's some that are actually 128px X 256px. They look really bad in game, but back then, we took what we could get. So using various tools including AI upscaling and hand crafting parts of the textures in photoshop, I think I'm at a point that I'm getting close to a good workflow. These won't be replacements for the current textures, but will be sat alongside the low res ones. They
    2 points
  2. Oh my frickin’ GAWD!!! I cannot believe something as STOOPID as this has messed me up so badly and pushed me into roping others into a pointless chase for help! After all of this, I went through my keybinding configuration again and found that when I was reassigning keys for screenshots and quick-save / quick-load I had looked right past the fact that it had mistakenly taken the left-click as my binding instead of the key I had intended!!! Until looking at these log files I hadn’t even bothered to look at the bindings because I was CONVINCED they were correct!!!!
    2 points
  3. Almost a year ago I raised concern about reckless overriding of main menu GUI files (which explicitly say they must not be overridden) by mappers. I have changed ton of things now, and I think I'm ready to show the new version for beta testing. If everything goes well, these changes will be released in TDM 2.10. You can obtain the game build for beta testing via tdm_installer. Just check "Get custom version" on the first page and select "test-menugui-N" version in test build. Note that it is close to the latest dev build, and thus includes all the changes done since 2.09. Here is
    1 point
  4. Yeah exactly, It also depends on the program used to generate the normals. A lot of "auto generating" programs have heavy default settings and do weird things. I do think these HD version look good and I wonder really how much trouble it would cause replacing the old ones. The risky thing here is like you said, these are used in tons and tons of missions so the potential for trouble is high.
    1 point
  5. I don’t necessary prefer a low res look, but a clean, less noisy look. Many of the dark mods normal maps were made incorrectly and add a lot of high frequency detail and noise. It would actually be beneficial to have more visually different carpet textures rather than HD versions of the current ones. I would suggest releasing these as a “texture pack” to the community to use rather than increasing the mod size and creating the _HD convention.
    1 point
  6. Yes, but my message was not (only) for you, it was more like an extra suggestion to the information you gave in your post.
    1 point
  7. I also had the scale wrong on the red carpet end piece. It's actually this size: So can't just replace it, it's different dimensions. Another problem I don't know if I'm going to bother fixing, is that some of the carpet textures don't align at all, as this is how they are originally uploaded to TDM, I can see how the middle transition texture was made from parts of the end texture, but they don't quite line up.
    1 point
  8. It's not straight up higher res. I've had to manually adjust some of the textures to make them better. The red carpet which is very popular, I completely remade the end part. So while the transition replacement is drop in: The end one isn't: So I can't just replace the existing one, as it will break it for all maps that use that texture. The others, the changes are much more subtle, usually involves warping the image in photoshop to get the parts of the texture better aligned, but different enough. There are some mappers who prefer the low
    1 point
  9. If you still want indexed search than you could use software Index Your Files . This software indexes your files in a database very fast and searches are also very fast. I see now that is multiplatform (Windows, Linux and Macos), so I could actually use it myself in Linux.
    1 point
  10. Just fyi, this particular user you're responding to doesn't seem to be much interested in what I would call constructive criticism, so I wouldn't sweat it. See below comment of his on another mission. Other than that, as I've mentioned elsewhere, I definitely have a lot of respect for any mapper that releases anything. I say that as an expert mapper that is halfway through the beginner tutorial.
    1 point
  11. Exactly. I didn't expect anyone would want to actually want to read a 200 page mystery novel written by yours truly. And for what it is worth...I don't recall that particular book being particularly "central" to the plot either... I can't help but wonder if you may have missed or misread a readable somewhere along the way? As far as being "unfinished", well, I intend(ed) to do a sequel. And yes, I'm on my umpteenth attempt of that sequel... Regardless, I'm under no illusions that this was close to a perfect mission, or that every prop and plot device fit together perfectly.
    1 point
  12. @datiswous@stgatilov Today I updated my installer and the publisched sourcecode at Github. You can see the sourcecode at my github repo. And download and test the executable from there (use "download" button on that github page) We have to upload my installer and change the description of my installer at the downloadpage of TDM. (To someone who can do this: just download the binary from github, upload it and change the description at TDM downloadpage.) Note: This installer only prepares the gamefolder and sets permissions/shortcuts/uninstaller. The official tdm installer
    1 point
  13. I miss those times... Are there any plans for any upcoming building contests? Perhaps something to ponder...
    1 point
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