Jump to content
The Dark Mod Forums

Leaderboard

Popular Content

Showing content with the highest reputation on 07/11/21 in all areas

  1. How do you define "violent speeches"? Is he actually calling for violence? If so, then yes, that shouldn't be allowed and most countries I'm familiar with (which admittedly is a small number) already have laws against that. However, I've heard all kinds of speeches labelled "violent". Including, literally, not saying anything at all ("silence is violence" is a common slogan among activists in North America who apparently don't understand what a false dilemma fallacy is).
    2 points
  2. This is the exact same argument that is always used by those who want to control what other people are allowed to do. "It will lead to violence!" They used it against rock music, against comic books, against violent movies, against Dungeons and Dragons, against violent video games. Not only that, but the term "violent speech" moves the goalposts. There are already laws in most countries that restrict people from calling for actual violence, so if that were the real concern, there would be no need for hate speech laws.
    2 points
  3. Done in svn revisions 9447 & 16320
    2 points
  4. I finally got around to testing that model and it works well. Thanks.
    2 points
  5. Download GOG Galaxy and get The Witcher 1 for free: https://lp.gog.com/the-witcher-hub/en?utm_source=facebook&utm_medium=cpc&utm_term=ROIHUNTER&utm_campaign=RH_STA_PRO_EU_WitcherCon_goodies_giveaway_static_v1_Lal--interest&utm_content=at1!26712561&utm_id=at1!26712561&fbclid=IwAR0mPUkNkpaMOBaTlKCjKV4VtLw7dw-4F8Lfy1Uju9n8aqm2B75BamaRQcY
    2 points
  6. This thread has inspired me to find out if the forum has an ignore list feature. It does.
    2 points
  7. Has anyone ever created a utility program that would examine a TDM pk4 file and print out a list of ALL included but unused resources?
    1 point
  8. Bit annoying, I'm glad I already got The Witcher 1 from a previous giveaway. It's the Enhanced Edition btw. Here's some other stuff with the deal: https://slickdeals.net/f/15150283-the-witcher-enhanced-edition-pc-digital-download-2-ebooks-4-gwent-cards-free-more
    1 point
  9. Post hoc fallacy. "After 5G masts were put up in the UK, a new coronavirus pandemic infected hundreds of thousands of people. Therefore, 5G is dangerous and causes coronavirus." "My two-year-old child had his measles vaccination, then a few months later developed autism. Therefore, vaccines cause autism."
    1 point
  10. Couldn't you refuse it elsewhere? You're not really reaching anyone with your, ahem, message, interwebz warrior. Not on a stealth gaming forum, where there are maybe like 20 active people at best.
    1 point
  11. @STiFU You know what, I actually finished Control today, and you were right, it's not as bad as I thought. In general I found the combat boring in the long run, as enemies are bullet spongy and generic in look. Although maybe the scale is the problem, this building is enormous and enemies look like small figurines in comparison. The best bits for me are the ambiance and level design. The latter is basically a metroidvania, and exploration is very rewarding. I wouldn't say the game is the im-sim, but it kinda hits these vibes sometimes. Also, writing fortunately gets better, Darling is a great character. Ex-director is basically Max Payne who did a career change, but it's always nice to hear (and see) Mr McCaffrey in another role. And the Threshold Kids show is just bloody fantastic But all in all, the mechanics and some mission types are very AAA-gamey. Go kill X monsters here, Y monsters there, collect Z things there; these "alert" missions are taken straight out of a typical Ubisoft busywork simulator. And a funny thing in general, at some point you get to talk with Dylan repeatedly, and one of his dreams is that this whole story is a videogame. That is of course a nod to the first Max Payne, but what one thing was very particular in that monologue. "The whole thing was a video game. And it was fucking boring. But you couldn't stop playing it." That's one of the best and most haunting summaries of the AAA industry I've ever heard. Still, it comes from AAA developers who are perhaps convinced that they managed to escape that description? I'm not so sure that they did. Oh, and one more thing Control does brilliantly, and I wish more developers would do, is a quite nuanced Assist menu. You don't like shooting much or have injury that prevents you from playing fast-paced games? Or perhaps you just want to enjoy the story? Sure, here's faster recharging for energy and ammo. If that's not enough for you, sure, here are one-shot kills. Still having trouble? Just make yourself invincible and have fun exploring. Now this is how a modern AAAccessiblility should look like. I hope more developers will take notice.
    1 point
  12. In my experience TDM is more difficult to ghost than Thief II. The guards, depending on sensitivity settings, can be quite perceptive. It is, for instance, far harder to blackjack or pickpocket a walking guard without him hearing you than it was in the original duology. This goes double if he is carrying a lantern. And with many years' experience of playing and designing levels, quite a few TDM missions are purposefully quite tricky. My own level is designed specifically to be ghosted: the guards have lanterns, but don't carry any pickpocket items and their patrol routes are predictable, so you should avoid them rather than trying to sneak up on them. But this seemed to frustrate people a bit. I don't know if the community ever formulated any rules for strict ghosting. I think the ones you've got up on the TTLG thread are pretty reasonable. Though I suspect the part about "exploiting quirks of the engine" is less applicable for TDM than the original games because the game and level editor are continually being improved, so what might be an exploitable thing today could well no longer work next year.
    1 point
×
×
  • Create New...