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Showing content with the highest reputation on 07/29/21 in all areas

  1. A little "No Honor Among Thieves" v4 preview. Not too revealing. See if you can spot the new texture I created...
    7 points
  2. Have you tried Scripts > "Select all Models of same type"? It should select all entities with the same model spawnarg.
    2 points
  3. Actually now that I'm at it, I should share some of the first forest area too. The bandit forest... called that way because you encounter bandits who are the first foe you'll have to sneak past. And this is after it starts raining, technically halfway throughout the game. It's easy to make weather effects triggerable fortunately, which I think makes them more interesting and the FM to feel more complex.
    2 points
  4. The term for this is called triplanar mapping. Before getting your hopes up, the answer is no, TDM does not have this capability. That said, I once did an experiment some time ago, I achieved some degree of success but there were some major drawbacks: The features: Using an RGB splatmap, I could paint 3 different textures onto the ground. A 4th texture would automatically be used for vertical areas using triplanar mapping. Where different textures meet, instead of linearly blending them together, they are blended based on heightmap. Lacking actual heightmap data for the textures in use here, I substituted a grayscale map of the texture and still got good results. Why you shouldn't do this: Custom shaders are fun to toy around with, but they're likely to get broken in future releases. There was another thread for discussion of this here. This isn't great for performance, it's a heavy material that will get run on large portions of your screen. All the magic happens by modulating the diffuse texture. You can't have normal or specular maps.
    1 point
  5. Recently I found out about this Indo Rock band that I have never heard from: Something completely different: And some other nice song:
    1 point
  6. Perhaps restructuring/rewriting the wiki entry could help as well. It's not even filed under Connection Feature yet. Anyway, 2-3 sentences on what it does, then setup instructions, and then the technical bit for the curious.
    1 point
  7. I immediately recognised the first from Fallout 3. Great irony playing the song on a radio in a wasteland after a nuclear blast; I loved it Don't know other games using one of these, but the style would fit to Bioshock as well.
    1 point
  8. I got a whole lot done on the inside the past week, but decided to switch gears and try my hand at landscaping: SEED seems to do pretty well at scattering grass, but I need to tweak things to get them to floor better. I came up with a nice little trick to draw the image maps SEED can use to spawn entities: 1. Take a screenshot of the top view from DR, and import it into your favorite photo editor 2. Add a new half-transparent layer and draw your image map on top 3. Crop and export your top layer with the right settings, and apply it to your SEED entity
    1 point
  9. There are three different cities connected by two forest areas in a line. My goal was to experiment with having 3 city hubs in one FM, where you can travel from town to town and have to complete certain objectives in between areas. I didn't add weather effects in the towns themselves for performance and difficulty reasons, but have snowing in the mountains and raining in the forest. As the player navigates it creates the illusion that it starts / stops raining or snowing as you walk to different areas, so it doesn't look out of place for what's literally a miniature segment of a continent you can explore.
    1 point
  10. Same, TDM could use more of them! This isn't a particular snow mission per say: It's the mountain area where it begins snowing, which happens after you complete the objective halfway throughout the FM... in the area between the other two towns it starts to rain instead.
    1 point
  11. Thanks for your patience: A pk4 is now available containing my first release of the playable minigame. Just drop the pk4 into your FM directory and add the prefab to your map, dmap frob the screen and try it out! But remember it's a new feature tested only by me, there might be bugs so don't release any FM's with it just yet.
    1 point
  12. I thought the same thing, but I figured I'll give him the benefit of the doubt. Let's see if he shows up again.
    1 point
  13. Indeed, I'll give them credit for making it somewhat believable. They might want to improve their targeting though. If the objective is to sell women's cosmetics, a forum full of male gaming nerds probably isn't the most effective audience.
    1 point
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