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Showing content with the highest reputation on 10/01/21 in Posts

  1. Damn, it was simply the config file from another machine. Maybe the *borderless* windowed mode tied to another monitor resolution (set to 2560x1440 vs 1920x1080 of this machine)
    1 point
  2. Stolen Heart Release Candidate 2 is now available, now with much less disk space, and a bit more to wonder about, like this door here...
    1 point
  3. I know that feeling. About 15 years ago, I had been working on a TDS map for 3/4 of a year. I lost it all due to a HDD crash, and as young and naive as I was, I did not have any backups. I was devastated! It was so demotivating that I never started mapping again... That tough lesson gave me absolute data paranoia. So nowadays, I do a shitload of backups. The really important stuff, like code, source files and photos, go into the cloud. Less important stuff or files too big for cloud storage (like uncut raw travel video files) are backupped to a separate physical HDD (NOT a separate partition on the same HDD!!). For this, I use the programm "Allway Sync", which can perform automated backups when the PC is idle or whenever file changes were detected. Now I feel fairly confident that I will not lose data again. Every now and then I get an anxious feeling that my software setup might not be working anymore as intended, so I check that everything is working. I really am paranoid in this regard. BTW, for mapping etc. it might also make sense to use some form of version control, like SVN or GIT (with LFS). The latter is a bit more complex to learn, but has the advantage that you don't have to setup a server.
    1 point
  4. Because SVN is used in gamedev, but git is not. Anyway, I'm sick of this question already. Yes, there are plans for official mirror on GitHub for the engine.
    1 point
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