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Showing content with the highest reputation on 10/04/21 in all areas

  1. I will be participating in this contest too! Sounds like it'll be fun
    3 points
  2. I'm not sure what the performance boost will be in real systems, but I think it's going to be somewhere between 50% and 500%. At the absurd end of the range, you would have a tiny portion of the screen rendering at 8K or 16K for paracentral vision, and progressively lower resolutions for near/mid/far peripheral vision. Beyond the performance boost, if it can lower the amount of data that needs to be sent to the headset, that could help wireless (not standalone) headsets. For example, 8K @ 240Hz is about 8 gigapixels per second. If you can lower the pixel count by 90%, it's closer to 4K @ 90Hz. Ultimately, I think we want to see an ultra wide FOV of about 200 degrees horizontal, comparable to 8K or 16K resolution using microLED panels, at as many as 1000 FPS. That would be the end goal in 10 or 20 years.
    2 points
  3. Hello all! It has been too long since a contest has been organized so this is an overdue proclamation. Part 1: The theme of this contest is "connections". This means that the mission must in someway relate to the story or characters of another existing TDM mission. For example, you could create a mission that creates a side story that connects a Thomas Porter series mission to a mission in the Penny Dreadful series. You could also create a mission that tells the story of what happened to a side character in a Thomas Porter mission before the events of a subsequent Thomas Porter mission. If you are the author of a mission series, you are free to create another entry in your existing series but are encouraged to somehow connect that new mission to a different author's series. If you are not the author of the series, it will be up to you to decide how strongly you describe or imply that your mission is connected to the series. Feel free to make branch stories of the main TDM campaign missions or be more adventurous and branch out from a unique gem like Blackgrove Manor. If you do intend to strongly associate your connected mission to a mission not created by the TDM team or Crucible Team, it may be best to reach out to the original author of the mission for approval or guidance. You are only free to create "official sequel" missions for a series if you either created that series or have approval from it's author. For example, should you decide to create a new Chronicles of Skullduggery mission and call it "COS 4: Sneaky Snacks" chances are that Bienie would not approve of this unofficial sequel and we could not host it or allow it to compete. It is safer if instead you create a mission that tells your own story but incorporates location names, characters, and story elements from an existing mission. Further, when incorporating these elements they should remain largely untouched. You can have your character discuss where Thomas Porter was going (etc) but you should not change Mr Porter's sexual orientation or conjure some story about his desire to quit his adventures to become a hot-air balloon operator. ( Unless the author Sotha approves of your fanciful divergent version of Mr Porter ) More "safe" ways to "connect" your mission to an existing mission: A story book (readable) that tells a fable version of what happened in a different mission. A character who hates the protagonist of a different mission for some reason. A character who has visited a town from another mission. The "connection" attribute will add to the "story score" and will be voted on. ( Ranging from 1 added perfect vote to 5 added perfect votes biasing the average. ) Part 2: 2.10 OPTIONAL Dev Build Bonuses To help promote the 2.10 beta process and encourage more testing, additional points will be added for using features from the latest TDM versions. This will be a risk \ reward scenario since cutting edge features may need to be changed or even removed by the final 2.10 release. We will work hard to ensure that features that are critical to the design of these missions are maintained and improved but we may not be able to guarantee 2.10 beta features will be considered stable for production. Mission authors are free to release a two versions of their mission ( 2.10 and 2.09, or 2.10 and 2.07 etc ) if they want to allow players who don't want to use TDM 2.10 beta ( Dev builds ) to play their mission. This isn't just a 2.10 initiative, you can see below that we are also awarding authors who use features from 2.07 to 2.09 as well. The newer the feature, the greater the reward. The reward for using a new 2.10 graphic or game-play feature will be 6 perfect votes added to your voting average. The reward for using a new 2.10 asset ( texture, model, sound, etc) will be 2 perfect votes added to your voting average. The reward for using a new 2.09 feature will be 5 perfect votes added to your voting average The reward for using a new 2.09 asset will be 2 perfect vote added to your voting average The reward for using a new 2.08 feature will be 4 perfect votes added to your voting average The reward for using a new 2.08 asset will be 2 perfect vote added to your voting average The reward for using a new 2.07 feature or asset will be 2 perfect votes added to your voting average These points will be averaged into either the graphics or game-play section of voting depending on what you add. I will attempt to identify what features are being used but will kindly ask that authors declare which features are being used in their submission thread. Standard Contest Scoring: Total Points = (gameplay * 3) + (Appearance * 2) + (Story \ Theme * 1) Max Possible = Total Votes * 5 (Outstanding) Category Score (%) = Category Points /Max Possible * 100 Total Score (%) = Total Points /Total Max Possible * 100 The vote count was equal in all categories for everyone so: TotalMaxPointsPoss (TMP) = AllCategoryVotecount(ACV) * 30 Full Weighted Score (FWS) = (Gamescore*3 + Visualscore*2 + Storyscore) / TMP Pre-existing maps: The contest will be for newly created missions. Authors can use modular assets and prefabs and limited pre-made map sections. If you wish to use an existing WIP mission, you will need to declare this in your release thread and other participants will need to agree that your mission should be allowed to compete. Otherwise, if multiple authors with WIP missions decide to join we can create a separate scoring for those missions. The submission deadline will be Christmas Day ( but we can extend the deadline if all participants agree to the request. ) ================================= Final Contest Entries: Winner: Wellingtoncrab "Iris" 97.08% Second Place: Bikerdude, Amadeus, Dragofer "Written in Stone" 95.28% 3rd: Kingsal "Hazard Pay" 95.06% 4th: Down and Out on Newford Road - thebigh 81.01% 5th: Paying the Bills 0: Moving Day - Jedi_Wannabe 77.64%
    1 point
  4. Oooh, can't wait! Luv your missions, and hold dear my memories from a great time while beta-testing your CoS3: Sacricide - fingers crossed for your creativity during the contest!
    1 point
  5. Vari-focal adjustments, i.e. basically allowing each eye to correctly accommodate in a way that's matched to vergence. Should make VR much more comfortable, more immersive, and less limiting (especially when it comes to near-field interactions). Right now the focus depth is fixed and it sucks. EDIT: Foveated rendering may be a thing as well but it seems to have been way over-hyped (in terms of realistic performance gains)
    1 point
  6. Wow does that look painful. Anyone who thinks their PC struggles with games should watch this. It goes to show that just because you can modify a game to work on an older computer than it was designed for, doesn't mean that it's a good idea. And we now know why id didn't bother supporting anything below a 286.
    1 point
  7. I am really hoping to use the occasion to "encourage" me to finish this WIP in time, but admittedly not quite sure I will make it. Will definitely make use of that added pressure though!
    1 point
  8. I know of at least one other mapper who intends to participate. As for myself, I'd like to participate - I quite like the idea of connections - but my participation is uncertain given what other projects I might take on in real life up until Christmas. Also need to do some more work on some of the new 2.10 features, specifically finishing (security camera overhaul) and documenting (xrays) them. Furthermore, we should have a list of what was added in recent versions. If it works out, I do have an idea for what I could build, just need to find something to connect to.
    1 point
  9. So, my mission is coming along nicely. Is anyone else participating? I'm hoping to get an honourable middle-field placing in a field of strong competitors, just so there'll be lots of cool new Christmas missions for me to play. Ho ho ho
    1 point
  10. I don't know about approval, but it would definitely give me a good chuckle! Exciting that there is a new contest out, haven't had one of these in a long time! I like the theme of connecting storylines too. We'll see if I have time to participate, been rather quiet from me lately unfortunately, but I am well on my way creating a prequel to the CoS trilogy. If all goes smoothly with that perhaps I will have time to flesh out an unreleased 3-mini mission campaign I've put on the shelf for this contest, but I would definitely have to put my nose to the proverbial grindstone to make the deadline.
    1 point
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