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Showing content with the highest reputation on 10/15/21 in all areas

  1. The backstory to my still-WIP warehouse FM contains a few loose connections already, so I've decided to flesh it out a little more and turn the story into its own little FM for the challenge. I've given myself a cap on the number of "rooms" to avoid feature creep, and I'm about 80% done with the blockout. Hopefully the deadline will help me push this one over the finish line, plus having a prequel will let me cut back on the intro and readables in the following FM.
    3 points
  2. Sounds like you're making good progress. I'm about 80% of the way through making the layout as well. As for the connections, I already refer to my only released level as well as the one that was 60% complete before I shelved it to work on the Christmas contest.
    1 point
  3. Take a look at your lin file in DarkRadiant and follow the red zigzagging line. Basically, if it's possible to go through your visportal, loop back around, and pass through it again without ever having to go through another visportal, it will drop. In this schematic, black is worldspawn brushes, green is a visportal, and red is the .lin file. To avoid looping back through the visportal, I needed to put an additional portal in one, or both, of the other entranceways. Another very common cause of visportal drops is if there is a gap between your worldspawn and portal. In that case the lin file will look like a tiny red loop or splotch at the portal.
    1 point
  4. I just added a new "Framed Art" page to the wiki, giving an intro to the TDM framed painting system. https://wiki.thedarkmod.com/index.php?title=Framed_Art I thought the basics need to be on the wiki first, before maybe talking about how to customize with new art a la Away0.
    1 point
  5. Thought I'd post some teaser shots for CoS 0: To Catch a Thief. Still WIP of course, but I'm thinking release before the end of the year. It's going to take place just east of where CoS 2 was set, and a few months earlier.
    1 point
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