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Showing content with the highest reputation on 10/25/21 in all areas

  1. Yeah, I would definitely hang on to the .darkradiant files. I couldn't imagine doing without my carefully constructed haphazardly agglomerated layers.
    2 points
  2. Technically, all you need for a DMAP is the .map file. I would suggest keeping the darkradiant files, as those keep track of things like groups, layers and camera position and things like that. BAK is a backup that DR makes of your .map file. CM is collision (I think). LIN file is for leaks which show a line in red in DR to where the leak occurred. AAS files is for pathfinding for AI. PROC file is from DMAP, you need that to play the map in game.
    1 point
  3. This looks quite nice. And thanks for just showing gameplay, instead of a fancy, doctored up trailer.
    1 point
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