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Showing content with the highest reputation on 11/06/21 in all areas

  1. I think I have a TDM friendly way to do this now that I've re-read the documentation. Just build a spherical room. Place a point light in the center. Place whatever shadow casting geometry you want to fake around the center of the point light. Then capture an envshot of the results Anyone interested in building me a high poly spherical room so I can experiment?
    1 point
  2. Hah! Finally found out how Unity engine users are creating Cookies ( Gobo ) cubemaps: https://pydonzallaz.files.wordpress.com/2019/02/create-high-quality-light-fixtures-in-unity.pdf They are baking them in-engine via models.
    1 point
  3. Yeah I don't remember much about the inside either, but I do remember being able to access the cellar from the courtyard. It does sound like we're thinking of the same mission, and I'm sure it's TDM and not Thief. I've looked over the mission list twice now and nothing is coming to mind
    1 point
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