Jump to content
The Dark Mod Forums

Leaderboard

Popular Content

Showing content with the highest reputation on 12/02/21 in all areas

  1. After several months of hard (although very enjoyable) work, I’m proud to announce the release of my first FM - “Cole Hurst 1: Eaton”. Mission description In the northern town of Eaton, Lord Mayor Zelmer is hosting a lavish party at his luxurious estate to celebrate Eaton's establishment... The city's elite, a famous musician and even the Queen will be partaking in tonight's festivities. Screenshots Download “Cole Hurst 1: Eaton” should already be available for download in the game, but you can also grab a copy of version 1.0 from here. To install this copy, simply place the downloaded file named “ch1_eaton.pk4” in your “[the dark mod]/fms/” folder. Notes I would say this FM could primarily be considered a “traditional mansion heist” mission. These were by far my favorite type of Thief 1/2 levels which I have very fond memories of playing through as a child. I suppose this is my humble attempt to create something vaguely similar... I have tried my best to make the story, the readables and the conversations as interesting as I could and so I really do hope that some of you will find it enjoyable. The mission features: I already have some relatively concrete ideas for a follow-on mission in mind, so hopefully I will have time to continue my mapping efforts soon(ish) :) Contributions I have been overwhelmed by the amount of people interested in helping me with this mission. A huge thanks to each and every one of you! Story Kelly Hrupa Voice actors: twhalen2600 (AKA @Benny_the_guard) Kelly Hrupa Testers: @Acolytesix- brisk puzzle solver @duzenko - the man with the admin tools @JackFarmer - objective wrangler @Shadow - a certified spider-monkey who refuse to stay caged @Cambridge Spy - an eagle-eyed book-worm @wesp5 - eager candle-snuffer @madtaffer – readability advisor @prjames - spider assassin @suzy8track – book magician @datiswous – destroyer of crates I would also like to say a special thanks to @Dragofer who has been very helpful with debugging and general advice in cases where I had absolutely no idea what to do. @duzenko has also been very responsive to any game-related bugs that I’ve encountered during the beta phase and also thanks to @nbohr1more for handling this release for me. As I am completely new to mapping in general, I also found @Springheel‘s wonderful TDM New Mappers Workshop extremely helpful when I was first getting started, so thank you very much for creating it. Known bugs/issues While this mission has spent quite some time in beta testing, I’m sure that some of you will discover shortcomings that my wonderful beta testers and I have overlooked. In that case, please do get in touch and I will make sure to address it (to the best of my abilities) in a future update. There are unfortunately also a few (primarily cosmetic) things that I have been unable to solve – at least for this release: The small church model used in Gatwick square has low-resolution textures applied Some picture frames do not match the original frame after being stolen Strange looking shadows on the greenhouses in the garden Visible vertical lines on some interior walls Various gaps/holes in some of the models that I have chosen to use The female mansion lobby guard occasionally sound like a dude
    10 points
  2. [EDIT] This matter has been resolved, and no fault of the website. I wanted to add a different look to my Venice map by buying a street of models to use. I found this and bought it. It's a lie. What you get is a set of OUR (Dark Mod Arcturus Rocks and assorted .ASE models from the Grass Demo; packaged up with random textures and images. This has given me a complete head fuck as now I can't trust this bastard with my credit card details so I have to cancel my card and notifiy everyone I do business with in direct debits of the new card which I won't get for 10 days.
    4 points
  3. Angling along alleyways, gliding among gamblers, fleecing the financiers, and lip-locking the ladies... Here's the prequel to the earlier-released "Away 1: Air Pocket". That was a bite-sized nautical adventure, but this, the back story, is a full-featured offering. Version 2 (V2) Now Available (2022/03/24). Also BONUS illustrated document: Making of Away 0's Video Cutscenes Why Version 2? V2, built under TDM 2.10, is primarily a spit-and-polish release with little impact on the storyline. While a few of the many changes will be obvious to someone doing a re-visit, most are minor improvements. Also, you can now replay cutscenes without needing a workaround. For more, see the Release Notes. Probably you should wait until after you've played the game at least once to check the docs below out, to avoid getting too many hints. if you get stumped, the Maintenance Guide may be helpful, or the forum thread here. Additional Documents, Available Here and Within the .pk4 These are also included within the .pk4 in the /supplementals/docs/ folder: Away 0 V2 Credits & Acknowledgements.docx Now crediting those with suggestions about V1 Away 0 V2 Maintenance Guide.docx Includes information for potential translators Away 0 Use of Historic Paintings.docx Unchanged from V1 Additional Documents, Available Here Only Away 0 V2 Release Notes - Changes from V1 Release.docx Of most interest to folks giving feedback on V1 BONUS (and NSFW): Making of Away 0's Video Cutscenes.docx Alternative Downloads It is recommended to simply use your installed TDM's mission downloader menu to get this FM (now V2). But if you want to bother with a manual install, here's a link to fetch it: away0.pk4 Version 2 While Version 2 is dmap'd under 2.10, it should still work under 2.09; there are no 2.10-only features used. If you run into problems under 2.09, you can reinstall the old version from here (for a while): away0.pk4 Version 1 (original). Does not includes the Dec 16 2021 patch for then-upcoming TDM 2.10
    1 point
  4. You don't need to pay for this, there are enough sites with free models https://polyhaven.com https://www.turbosquid.com/Search/3D-Models/free https://opengameart.org/art-search-advanced?keys=&field_art_type_tid[]=10&sort_by=count&sort_order=DESC https://www.blendswap.com https://3dtextures.me etc. To create 3d persons or monsters, you can use Makehuman, there are a lot of plug-ins and it's a great complement for Blender and others. For 2d HD images, the best is Pixabay, there are more than 1 millon of HD images Public Domain, free to use include for commercial media. There are also Vectors, videos, soundeffects and Music. https://pixabay.com
    1 point
  5. It's probably relatively easy to copy that church into a prefab (if nobody has done that already), which can be textured. This is my quick try on that:
    1 point
  6. Congratulations! Looking forward to playing this
    1 point
  7. Mission "The Hare in the Snare, Pt. 1" by @Frost_Salamander and @Kerry000. The authors decided to avoid "forbidden overrides" by using custom title to change background in main menu. Now custom title is deprecated, so it should be reworked using new features. So I commented out custom title and set background "the new way" in mainmenu_custom_defs.gui: //stgatilov #5323: custom title image is deprecated! //#define MM_SHOW_CUSTOM_MAINMENU_TITLE 1 //stgatilov #5323: use new way of setting background instead //since image has parchment imbued, override only main page background #define MM_BACKGROUNDS_MAINMENU_NOTINGAME BackgroundCustomHareSnare #define MM_BACKGROUNDS_EXTRAMENU_NOTINGAME BackgroundCustomHareSnare Note that the background image has parchment graphics in it (because otherwise custom title hack would hide parchment). For that reason: I cannot set it on briefing and difficulty selection pages. I cannot even set it for in-game menu, because objectives screen will look broken. This I had to retain custom background only on the out-of-game main menu. Added mainmenu_background_custom.gui with: windowDef BackgroundCustomHareSnare { rect 0, 0, 640, 480 background "guis/assets/hits1_menu" BACKGROUND_DEFAULT_BEHAVIOR(BackgroundCustomHareSnare) } With new TDM, the mission looks nice, custom background shows on the initial page + various settings/new game/load game pages. I clicked through various screens, and did not find anything looking bad. In TDM 2.09, default background in shows everywhere in the main menu.
    1 point
×
×
  • Create New...