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Showing content with the highest reputation on 01/19/22 in all areas

  1. Now that I think of it, if the 2.10 beta missions have the: Required TDM Version: 2.10 string in the darkmod.txt then we can just publish them to the mission database. If a player avoids reading about the mission and just installs it, they will be greeted with an error that tells them they need 2.10 to play the mission and they can then update to the beta if they cannot wait to play the mission.
    2 points
  2. There is a new Bat! And it can fly in TDM! (video) https://cdn.discordapp.com/attachments/819268526803386438/931300558944469082/2022-01-13_22-28-41.mp4 But there are some things that need to be done: This is what I found: - movetype ANIM: the bat has batlike speed, but flies just above ground. -movetype FLY: the bat flies on a height just above your head and is very slow ... Spawnarg fly_speed works for speeding it up to proper Bat speed. Spawnarg fly_offset doesn't seem to do anything with the height of flight. This is what the bat has accomplished: -Fly with batlike speed -Fly random -Fly in random in all axis -Do some tricks like loopings and corcscrews Questions: For the tricks I can make animations ofcourse, but I'm not sure what animations are used in "animal_patrol". The fly random in all axis ( and not "clinging" to walls) isn't that simple maybe, and before I continue the search for manipulating Bat behaviour I'm wondering: Can this be done with spawnargs (in the Bat's .def), should I script it or should I try to change the movetype FLY/make a new movetype? Target: Finally I think it should be a Bat that you can put in your map and it just goes flying like a bat, without further adjustments, but can also follow paths if desired.
    1 point
  3. https://www.theregister.com/2022/01/18/foxstuck_firefox_browser_bug_boots/ lol The more complicated you make a program, the more points of failure you introduce. Any engineer will tell you that. And in this instance it appears that the obsession with collecting every interaction a user has with the program, has backfired.
    1 point
  4. Here you go: https://drive.google.com/file/d/18sZ_8scj3gS3YaLGHaoH9_mwEVt_f5id/view?usp=sharing I don't know if this is the newest edition, but I downloaded them in 2021. Someone can upload the file to the darkmod ftp and then it can be included in the wiki. I don't have the mainmenu_briefing.gui file with changes for controlling where the player starts.
    1 point
  5. It varies quite a bit. Depends a lot on your hardware but also game settings. Using 8 samples looks ok and performs well, but changing that to 32 or 64 can have a huge performance hit.
    1 point
  6. This can be done by binding a few commands to your screenshot button. I have done it to give map feedback before, I'll see if I can dig up how I did it later... ...and here it is: bind "KP_SLASH" "con_noprint 0;wait;wait;wait;getviewpos;wait;wait;wait;screenshot;con_noprint 1" I bind all my various development commands to keypad buttons, change the KP_SLASH to whatever you'd like.
    1 point
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