There is a new Bat!
And it can fly in TDM! (video)
https://cdn.discordapp.com/attachments/819268526803386438/931300558944469082/2022-01-13_22-28-41.mp4
But there are some things that need to be done:
This is what I found:
- movetype ANIM: the bat has batlike speed, but flies just above ground.
-movetype FLY: the bat flies on a height just above your head and is very slow ...
Spawnarg fly_speed works for speeding it up to proper Bat speed.
Spawnarg fly_offset doesn't seem to do anything with the height of flight.
This is what the bat has accomplished:
-Fly with batlike speed
-Fly random
-Fly in random in all axis
-Do some tricks like loopings and corcscrews
Questions:
For the tricks I can make animations ofcourse, but I'm not sure what animations are used in "animal_patrol".
The fly random in all axis ( and not "clinging" to walls) isn't that simple maybe, and before I continue the search for manipulating Bat behaviour I'm wondering: Can this be done with spawnargs (in the Bat's .def), should I script it or should I try to change the movetype FLY/make a new movetype?
Target:
Finally I think it should be a Bat that you can put in your map and it just goes flying like a bat, without further adjustments, but can also follow paths if desired.