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Showing content with the highest reputation on 07/06/22 in all areas

  1. All good. Let's redirect it with another memorial, the grayman painting from The Black Mage! And if you want the original 4714x3143 sized version, here it is
    5 points
  2. Hi, anyone who's on the Discord may recognise me as Anton. A year and a half ago I was remastering/editing most of the impact sounds from The Dark Mod, and the other day I compiled these edited files into a nice little mod that can hopefully be used by those that like them, or as suggested by users in the Discord, added to the base game if deemed good enough! I did not document every part of every edit I made as I was working very fast, but broadly speaking: The volumes are normalised to a similar level across the board. Silences have been trimmed, especially silences at the beginning of sounds, which was a problem with a good number of the sounds. Equalisation to sounds to make them sound more of a piece with one another. Minor bass impacts have been added to the attack of sounds where this seemed congruent with what they represent in game. Pitches of ringing on resonant objects have been made more consistent. Overly long sounds have had adjustments to become shorter where this did not interfere with their qualities otherwise. Sounds that appeared especially dry were given some slight baked in reverberation to better fit with the rest of the sounds regularly heard, such as footsteps. I did add original samples to a few sounds, in particular there is a snap on my edited Broadhead breaking sounds that was not there originally, this is a sample I recorded personally. I am sure I have not used any material that was not my own or under Creative Commons 0 licence. I made adjustments to some NPC sounds, specifically combat sounds and body drops. I also made adjustments to player footsteps that I thought sounded too similar, to make them more distinct. Please bear with me not being able to document these changes individually as there are just about 500 sounds that I have edited, it was more than a year ago, and the vast majority of changes are very subtle. Link to download: https://drive.google.com/drive/folders/1w2sAj_7992lMzDoUt7GzkFT3DBMygPkD?usp=sharing The zip contains the same files, but in a compressed format for those with slow internet. I hope you try it out and enjoy!
    3 points
  3. The time has come to release the first large ship asset with a fully mapped exterior and interior for TDM: the merchantman, as first seen in Perilous Refuge as well as a decorative scale model in various other FMs: Designed to be fully reusable, it comes as a set of modular prefabs that can be assembled in less than a minute in any map. It features 3 internal decks including a tract of cabins, a spacious multi-deck cargo hold and officers' accommodation befitting their status. Both moored and sailing variants of the rigging are available, opening up the possibility of making missions on the high seas. The internal partitioning can be rearranged by mappers using the accompanying set of modules, and example furnishing prefabs are available for each deck. Pier modules should make it easy for the ship to dock anywhere. The new deck texture is courtesy of peter_spy. Mappers are more than welcome to use this ship (or the other, smaller fully mapped ships, the brig and the yacht), even just to try it out in their maps. That'd quite appreciated before it's eventually added to core assets. Download Google Drive - Merchantman
    2 points
  4. No, what I mean, if I'm doing a section and it takes 2 minutes, and I screw it up, I have to do it over again. If I save every 20 seconds, I only have to redo the last 20 seconds. And having a recent quicksave has given me the confidence to try daring and risky stuff, and has allowed me to better learn the games mechanics instead of always playing it safe, in fear of screwing up an entire game session.
    2 points
  5. GIMP isn't so bad, but depending on the task, there are a lot of good image editors out there, way better than Paint (even the little online MiniPaint is better). On the way are also very interesting projects for 3D animations like this one,* which presents it in a functional and unlimited online demo, which can export the results to Blender, or this one, which allows you to convert a simple photo into a 3D object, easily and without previous modeling knowledge. All this without the need to install anything *
    2 points
  6. You can never ban the memories.
    2 points
  7. I thought that part of the discussion about code indentation was fun though (I remember the fun parts).
    2 points
  8. It wasn't really the off-topic and political opinions that got him banned (plenty of people have posted those without receiving anything other than some pointed disagreement in return). It was the fact that he was personally insulting other contributors (calling them all manner of names like "incompetent", "fascist", "drunk", "insane" etc), and spamming the forum with so much low-quality garbage that 50% of the main page seemed to consist of his avatar image. There is no rule against suggesting improvements, criticising the mod, or explaining why you didn't enjoy a particular FM. Nor is there any rule preventing people from discussing their (possibly unpopular) political opinions in the Off Topic forum. But somebody who stomps around mapping advice threads, telling everybody else that they're idiots and fascists, should expect to be shown the door.
    2 points
  9. ============== -= IRIS =- ============== WELLINGTONCRAB TDM v 2.10 REQ Ver. 1.2 *For Maureen* -=- "Carry the light of the Builder, Brother. Unto its end." -Valediction of the Devoted "What year is this? Am I dreaming?" -Plea of the Thief Dear Iris, I am old and broken. When we were young it felt like the words came easily. Now I find the ink has long dried on the pen and I'm as wanting for words as coin in my purse. I can tell we are nearing the end of the tale; time enough for one more job before the curtain call... ============== -Installation- Requires minimum version of TDM 2.10 -Iris does not support mods or the Unofficial Patch- Download and place the following .pk4 into you FMs directory: Iris Download ============== *Thank you for playing. Iris is a large mission which can either take as quickly or as long as you are compelled to play. I hope someone out there enjoys it and this initial release is not completely busted - I tried the best I could!* *Iris both is and isn't what it seems. If commenting please use spoiler tags where appropriate. If you are not certain if it would be appropriate a good assumption would be to use a spoiler tag* *Support TDM by rating missions on Thief Guild: https://www.thiefguild.com/* ============== WITH LASTING GRATITUDE: OBSTORTTE - Whose gameplay scripts from his thread laid the foundation which made the mission seem like something I could even pull off at all. Also fantastic tutorial videos! DRAGOFER - Who built upon that foundation and made it shine even brighter! And whom also provided immeasurable quantities of help and encouragement the past couple years on the TDM discord. ORBWEAVER & GIGAGOOGA - For generously offering their ambient music up for use. EPIFIRE - Who lent me his fine trash and trash receptacle models. AMADEUS - Who was the first person who wasn't me to play the damn thing and provided his excellent editorial services to improving the readers experience playing TESTERS AND TROUBLESHOOTERS: AMADEUS * DATISWOUS * SPOOKS * ALUMINUMHASTE * JAXA * JACKFARMER * WESP5 * ATE0ATE * MADTAFFER * STGATILOV * DRAGOFER * KINGSAL * KLATREMUS - What can I possibly say? Playing this thing over and over again could not have been easy. Deepest thanks and all apologies. -=THANKS TO ALL ON THE TDM DISCORD AND FORUM=- ==SEE README.TXT FOR ADDITIONAL ATTRIBUTIONS & INFORMATION== HONORABLE MENTION: GOLDWELL - If I hadn't by chance stumbled into Northdale back in 2018/2019 I would probably still be trying to get this thing to work in TDS, which means it probably would not exist - though more details on that in readme. ============== Boring Technical Information: *This mission makes use of volumetric lighting in several scenes. While optional if you wish to see this feature enable the "maps" lighting model and I recommend you also disable image sharpening. If you do not like the effect or are concerned about performance use stencil shadows* *Iris is a performance intensive mission and I recommend a GTX 1060 or equivalent. I find the performance similar to other demanding TDM missions on my machine, but mileage may vary and my apologies if this prevents anyone from enjoying the mission.* *Iris heavily modifies the behavior of AI in the game, how they relate/respond to each other and the player. So they may act even stranger than they do typically in TDM. Feedback on this is useful - as it can potentially be improved and expanded upon in future patches.* -=- This is my first release and it has been a long time coming! If I forgot anything please let me know! God Speed. 2.10 Features Used:
    1 point
  10. Yeah, it's not a rigid type of thing. There is a cone that extends outward from the back of the AI. It fans out wide enough to offer some allowance for error, which makes it possible to come from the side somewhat.
    1 point
  11. I made this thread with the intention of showcasing the strength of the community with some added positivity, while making a small remark at someone's expense. I think things may have been derailed somewhat... but that's the nature of threads I guess. Guess he really hit a nerve with people.
    1 point
  12. The mission pack file goes into the darkmod/fms folder. That said, the mission was added back to the mission database so it should also be available when browsing the downloads area in-game.
    1 point
  13. FlatPak or AppImage seem to be the leading options these days. I'll probably get rid of the vestigial Snap scripts; from what I've read Snap is Ubuntu's "me too" offering which is largely ignored by other distros, and was never really designed for desktop apps anyway. I did experiment with AppImage but ran into some problems with its expectations of what should go in the build directory. Its documentation is very limited and consists largely of long example shell scripts which you are expected to read and reverse engineer for your project. The FlatPak documentation looks much better and seems to include a proper tutorial on how to make a simple package.
    1 point
  14. Wow, talk about a fucking change in topic from the initial post. And for the record GIMP's loading times are fine on modern hardware, or at least with an SSD. Hell it used to be worse, since as far as I remember reading the Windows version would regularly stall on startup scanning for fonts to make a font cache, but now it scans them in the background speeding up loading times considerably. So I don't know what this crap about it spending time scanning for fonts is since this hasn't been an issue for a number of versions.
    1 point
  15. I very much dislike redoing sections in games, especially more than a few times, so I quicksave scum in almost all games that support it.
    1 point
  16. Nice! I like it when seemingly straightforward missions have a twist and mission authors do their own thing. This was as much a puzzle mission as a stealth mission, with the former being the focus. The outside part was decent and offered some nice sneaking around, a solid enough background for the meat of this FM. Once the plot took a turn and Michael found himself trapped like a rat in a maze, I was hooked. The puzzles were fun to figure out, not hard but enjoyable to get through. Good story too, I like the idea of the protagonist's victims getting their revenge. The secrets were a nice touch, as was the secret objective. Little things like that make exploration feel meaningful, thanks for that!
    1 point
  17. It's like in real life. If you make a point of being condescending to those around you because you aren't "here to get along with anyone" and constantly getting in their faces about the slightest of things, they won't want anything to do with you.
    1 point
  18. @OktokoloI am not sure what you're getting at with the whole Nort "triggered" anyone thing - sounds very dismissive of the negative impact they were having. Nort wasn't a pest because they used Windows 7 and ms paint - they were a pest because they belittled and minimized everyones contributions in the same breath and was so present in every thread you pretty much had to ignore them to get any utility out of the forum. Honestly the members Nort was the least fair to were the ones who showed them the most patience and they got lots of olive branches. We're all ostensibly here for a reason - hopefully when there is some disagreement we still learn something. On this forum I have not seen anyone else so unopen to input yet so obnoxiously convinced they had so much to teach everyone (“We have such sights to show you.” - Nort). Why would it be a requirement for anyone to willingly donate unlimited amounts of their time and energy to a belligerent and absolutely immovable object because “internet”?
    1 point
  19. Yeah, the key is to be right at the distance where you would think "nah, thats too far" and aiming just low enough that you get anxious about not hitting the head. After a hundred missions or so it is muscle memory and most often just works. Sometimes it will still fail - but the obligatory quicksave will be muscle memory too, so you can just quickload and repeat. And you can ignore all the complex alert state stuff - just quickload when someone draws a weapon and blackjack lured guards on their way back to their post or route, not when they are coming towards you (listen for their barks as there seems to be no visual indication for the pre-weapon-draw knockout immunity of helmeted guards).
    1 point
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