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Showing content with the highest reputation on 07/14/22 in all areas

  1. Grayman's Legacy: Seeking Lady Leicester "Seeking Lady Leciester" is the second WIP grayman's son donated to the TDM community according to grayman's will. Bikerdude adopted the mission in June 2021. I asked Bikerdude how he is doing with this particular WIP, so he sent me the following pictures, which I'm allowed to post here: I have no idea how Biker did the reflective water effect in the second shot (pretty sure this is not something from the core mod) Anyhow, I think grayman would like these pictures. More information will follow in due course.
    6 points
  2. I just finished this one, and wow, that's an instant classic and one I'll be recommending to people. I appreciated the plot that seemed to call back to Chambers' King in Yellow, where everyone reading a certain book is also clearly being affected by having done so. The in-game fiction was well done, to boot, hinting with just enough information to make you want more. Between that and the Lynch references I can tell the author consumes a lot of the same media I do. But man, please don't take any of that as anything but constructive criticism. I just had hours of fun in my favorite genre of games, and I hope you're down for more in the future.
    1 point
  3. Second shot isn't reflection from what I can see. Looks great, and biker will take great care of the mission.
    1 point
  4. The problem is, if today you buy a PC for tomorrow's demands, 2 things usually happen, PCs with these characteristics turn out to be not so much, coming to tomorrow, still falling short, although somewhat later. Or, as mentioned, the software becomes even more demanding, in an effort to show in the game's AI every last pimple and hair on their faces, for commercial reasons and leaving the game itself in a go from point A made a point B, forgetting about complex plots that make the game more interesting using a 80% of the Gigas for the graphics. Examples are the old shooters, with very complicated maps and many current shooters with completely linear maps, but with graphics that allow you to fry an egg on top of the GPU as a result. I think, as the current graphics are in TDM and the ones I mentioned before, they are more than enough, because they offer a plot and gameplay that guarantee fun, even if the AIs do not have the realism like real actors, taken from a movie, what isn't so important in a good game. In our consumerist society this does not only happen in soft and games, but also in many movies, where a good script is replaced by spectacular special effects, Books sold as 'Bestsellers' in luxury bindings, which are a mediocre brick, smartphones every half a year a new one, with 20 Mp cameras, 8k, to take a selfie and new functions that nobody needs, with most people using it to post on WhatsApp and play CandyCrush. We are falling into a trap that makes us lose sight of the essentials of what the things we use should contribute.
    1 point
  5. For a split second when I was reading this I thought you were referring to grayman, not bikerdude. I was like, "whoa, are we talking about a séance?"
    1 point
  6. Bit of a shame that he can't communicate directly here, or at TTLG. I know of the drama which occured, but, if he's still actively mapping then it's a bit unfortunate that others have to post the screenshorts or mission announcements for him.
    1 point
  7. The thing is that you don't get hardware just to match what you can play today. Hardware can cost so much that you want it to perform for you tomorrow, and well into the future. Get a CPU that will run Windows 11 and beyond, that means no pre 7th Gen Intel CPUs and nothing that is unable to render ray tracing. Tomorrows games are just going to get more and more demanding, including TDM, so you want something beefy now to cover your cakes for the next generation.
    1 point
  8. Not sure if mentioned before, but IMHO this artist's music would be very fitting for a Thief-style game.
    1 point
  9. I think that is (unfortunately?) extremely unlikely. I'd wager that for every mission that gets released for TDM the author has a ideas for another 5 packed away in their brain-closet that will never see the light of day (usually because they are too ambitious or run up against some practical limitation, like needing to recruit a voice actor). Realistically there are only two ways to midwife an idea like this into actuality: 1. you must first complete about 2/3rds of the work yourself, and then people will come together to help you across the finish line, or 2. substantial amounts of money must be involved. Otherwise prepare to be ignored. However, even if you have no way of bringing your idea into reality, it is still commendable to share it. You might give someone else the inspiration they need to develop a project of their own, or overcome some hurdle that is holding their work back. Just be reconciled that the fruit of your labors are unlikely to be recognizable as a derivative work. Alternatively you may realize that your own project is not so impossible for you to follow-through-on as you thought, in which case any critique your preview attracts may save you a great deal of time and frustration. In that spirit, here's a bit of feedback from me about what you have shared so far:
    1 point
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